scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
scrawl
61187c2fef
Savegame: store actorIds
11 years ago
scrawl
51020fdb5f
Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
11 years ago
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
11 years ago
scrawl
7bddfc0025
Fix some spelling mistakes.
11 years ago
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
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iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl
8560b43464
Move to esm component
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
scrawl
6f7fbc867f
Fix several leaks
11 years ago
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thomas
c2127845af
Added onKnockdown command
11 years ago
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
11 years ago
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
11 years ago
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
11 years ago
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
11 years ago
scrawl
6929e541dd
Fix texture name issue with Vality's Bitter Coast Mod
11 years ago
scrawl
2cb9f38a45
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
11 years ago
scrawl
262e959699
Remove unused slice_array
11 years ago
scrawl
d3d0b7362f
Fix older savegame compatibility regarding new crime feature.
11 years ago
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
11 years ago
Marc Zinnschlag
300eb6f444
make FNAM sub-record optional for all record types
11 years ago
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
...
Issues where some crime is ignored. Needs a lot more work
11 years ago
megaton
50af9bc0d3
General perfomance optimizations.
11 years ago
Marc Zinnschlag
2c2106205d
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
d7df9cae21
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
scrawl
53ba23e303
Fixes #1224 : Store class name instead of id in savegame header
11 years ago
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
11 years ago
scrawl
452b522bc3
Fix typos
11 years ago
slothlife
00eac7d53a
Fixed header include guard to match filename
11 years ago
slothlife
6eab9c5179
Move weather state save/load to a new class
11 years ago
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
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Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Marek Kochanowicz
6416ae90d2
Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/view/world/subviews.cpp
11 years ago
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
11 years ago
scrawl
b0a1e1198a
Yet another terrain fix
11 years ago
scrawl
a9dcc90970
Another terrain fix
11 years ago
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
11 years ago
scrawl
b8ca067730
Small fix for terrain
11 years ago
Marc Zinnschlag
f1353dc84f
Merge branch 'scene'
11 years ago
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
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Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
11 years ago
scrawl
4328e08162
Terrain: get rid of unneeded members
11 years ago
scrawl
6a002d19b3
Terrain: destroy no longer used materials
11 years ago
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
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TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago