scrawl
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0b5f5351b5
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
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scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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scrawl
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60bec03987
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
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scrawl
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3c6a391507
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Rename arguments again
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2013-11-12 23:12:56 +01:00 |
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scrawl
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700d06764c
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Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
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2013-11-12 22:58:56 +01:00 |
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Emanuel Guevel
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bbfd7f4c9d
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Disable equipped item re-stacking when the item is removed from inventory
The item was not removed if it was re-stacked.
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2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
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467bd91651
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Update actor model on inventory change
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2013-11-10 02:45:17 +01:00 |
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Emanuel Guevel
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37e91a278e
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Add InventoryStore::unequipItem()
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2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
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12dbbde1e3
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InvStore::unequipSlot: return an iterator to the unequipped item
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2013-11-10 02:45:17 +01:00 |
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Emanuel Guevel
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59c963b6cc
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Auto-equip items when a clothe or an armor is removed from inventory
This fix auto-equip on corpses.
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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750f1fd760
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Edit ContainerStore::stacks for clarifications and correctness
Rename arguments and fix some potential errors (add checks).
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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26e4ccb8c2
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Cosmetic changes
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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2786530430
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Edit InventoryStore::equip() to call the new unequipSlot function…
…to unequip previously equipped item.
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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52cef19982
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Update weapon/magic icons when items are removed from player inventory
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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d05baa8c22
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Add method InventoryStore::unequipSlot()
This will permit to do run a treatment when an item is unequipped.
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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23b8206bdc
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Add remove methods to MWWorld::ContainerStore
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2013-11-10 02:45:16 +01:00 |
|
Chris Robinson
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48c07fbd98
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Remove some unnecessary fields from Ptr
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2013-08-14 17:05:42 -07:00 |
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Emanuel Guevel
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48d2554ac3
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Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
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2013-08-07 15:17:55 +02:00 |
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Emanuel Guevel
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47b8a31317
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Fixes suggested by KittyCat
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2013-08-07 12:05:53 +02:00 |
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Emanuel Guevel
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aa563e947e
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Implement MWWorld::InventoryStore::unequipAll()
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2013-08-06 12:34:35 +02:00 |
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scrawl
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0c4a963132
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
|
scrawl
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2693b78536
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
|
Glorf
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ad49d1ecab
|
Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
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Glorf
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248fff6eb7
|
Fourth minor fix
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2013-04-09 19:41:03 +02:00 |
|
Glorf
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7c22e123f4
|
Bugfix #691 changes
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2013-04-08 22:10:55 +02:00 |
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Glorf
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48d9885554
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
|
greye
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ff8da265ed
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applying new interface vol.9, inconsistent
|
2012-11-06 12:36:21 +04:00 |
|
greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
Marc Zinnschlag
|
6744375636
|
fixed a logic error in the auto equip code
|
2012-07-17 18:35:01 +02:00 |
|
Marc Zinnschlag
|
d30ba14a17
|
Issue #324: Finished turning NpcStats into a proper class
|
2012-07-06 18:23:48 +02:00 |
|
Marc Zinnschlag
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5a7b95bf7a
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Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp
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2012-07-03 13:15:20 +02:00 |
|
Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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scrawl
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30461438f6
|
still left: spell success formula
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2012-05-29 12:35:03 +02:00 |
|
Marc Zinnschlag
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be46f5a59c
|
various fixes
|
2012-05-19 17:39:24 +02:00 |
|
Marc Zinnschlag
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124ea77612
|
Issue #256: consider equipped items when calculating magic effects
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2012-05-18 15:48:55 +02:00 |
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scrawl
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82b9f835b1
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make sure iterator is not end() before trying to get the equipped item
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2012-05-13 16:54:18 +02:00 |
|
scrawl
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d341d2113c
|
fixed some issues
|
2012-05-13 14:58:38 +02:00 |
|
scrawl
|
ee7e482cba
|
implemented un-stacking
|
2012-05-13 11:52:17 +02:00 |
|
scrawl
|
16522ddc59
|
InventoryStore re-stacking unequipped items
|
2012-05-12 23:09:03 +02:00 |
|
Marc Zinnschlag
|
7ac9523e0c
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Merge branch 'master' into next
|
2012-04-23 15:32:02 +02:00 |
|
Marc Zinnschlag
|
35f478071e
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Issue #255: deleted the old environment class and using the new one instead
|
2012-04-23 15:27:03 +02:00 |
|
Marc Zinnschlag
|
cc86998281
|
removing some cout spam
|
2012-04-21 10:12:59 +02:00 |
|
Jason Hooks
|
7fce57f335
|
Getting started with a new branch
|
2012-04-11 20:16:22 -04:00 |
|
Marc Zinnschlag
|
dcab6737e5
|
consider skills when auto equipping
|
2012-04-08 12:26:21 +02:00 |
|
Marc Zinnschlag
|
34a02fef45
|
consider item value when auto equipping
|
2012-04-07 20:09:09 +02:00 |
|
Marc Zinnschlag
|
751e7d2199
|
basic auto-equipping (picks the first matching item
|
2012-03-31 17:26:15 +02:00 |
|
Marc Zinnschlag
|
3dcfcf46cb
|
Issue #217: container change tracking
|
2012-03-21 12:48:05 +01:00 |
|
Marc Zinnschlag
|
ea336214de
|
more inventory sanity checks
|
2012-03-13 14:04:19 +01:00 |
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