David Cernat
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a21f5d18d6
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Merge pull request #336 from TES3MP/master
Add master commits up to 12 Nov 2017
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2017-11-12 06:37:34 +02:00 |
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David Cernat
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2ba1c84cf7
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Merge pull request #335 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
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2017-11-12 06:35:15 +02:00 |
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David Cernat
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a8261bb385
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[General] Fix printing of packet identifiers after changes to logger
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2017-11-12 02:36:18 +02:00 |
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scrawl
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a7fd27f413
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Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
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2017-11-11 22:30:59 +00:00 |
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scrawl
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98b4f9c596
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Merge pull request #1549 from akortunov/itemmodels
Item models reworking
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2017-11-11 22:12:07 +00:00 |
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Andrei Kortunov
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8c0dcd8b2b
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Do not track a nearest actor during combat and pursue (bug #4179)
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2017-11-11 19:46:59 +04:00 |
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rexelion
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f0649849b8
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changed variable name to be more descriptive
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2017-11-11 12:00:23 +00:00 |
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Andrei Kortunov
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03f129b53c
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remove redundant allowedToInsertItems() function from ItemModel
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2017-11-11 11:58:22 +04:00 |
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Andrei Kortunov
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99517d83ea
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Bound items detection refactoring
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2017-11-11 11:58:22 +04:00 |
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Andrei Kortunov
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a02124f884
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Handle item owners during pickpocketing
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2017-11-11 11:58:18 +04:00 |
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David Cernat
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700e4d032e
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Merge pull request #334 from TES3MP/master
Add master commits up to 11 Nov 2017
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2017-11-11 03:47:22 +02:00 |
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David Cernat
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01db219de4
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Merge pull request #333 from OpenMW/master
Add OpenMW commits up to 11 Nov 2017
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2017-11-11 03:46:21 +02:00 |
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scrawl
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f1aeb416ec
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Disable Activate key when textinput is active (Bug #4151)
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2017-11-10 22:54:53 +00:00 |
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scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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1afbf99f74
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Make movement keys not function in text input mode
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2017-11-10 22:51:31 +00:00 |
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rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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2017-11-10 10:44:53 +00:00 |
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Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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2017-11-10 10:58:40 +04:00 |
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David Cernat
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4dbada69bf
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Merge pull request #332 from TES3MP/master while resolving conflicts
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2017-11-10 08:50:28 +02:00 |
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David Cernat
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f2a6957e16
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Merge pull request #331 from OpenMW/master while resolving conflicts
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2017-11-10 08:43:50 +02:00 |
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rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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2017-11-09 14:23:26 +00:00 |
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scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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2017-11-08 00:26:09 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:24:04 +00:00 |
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rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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rexelion
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a1d9f11b04
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
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Koncord
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ca7f3f7450
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[Client] Disable focus on <tab> for chat window
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2017-11-07 11:44:08 +08:00 |
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Koncord
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64b531aa3c
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[Server] Remove redundant argument
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2017-11-07 06:37:09 +08:00 |
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Koncord
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f377164db9
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[Client] Fix build
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2017-11-07 05:35:23 +08:00 |
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Koncord
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d15c674584
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[General] Move getFilenameTimestamp() to Utils
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2017-11-07 05:33:10 +08:00 |
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scrawl
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801f2d42d5
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Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
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2017-11-05 23:24:59 +00:00 |
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Miloslav Číž
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f98a821482
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fix possible bug in aipursue
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2017-11-05 23:46:15 +01:00 |
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scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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2017-11-05 20:27:54 +00:00 |
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scrawl
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45993d3da2
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Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
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2017-11-05 20:24:24 +00:00 |
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Miloslav Číž
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430d01a39a
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additional animation refactor
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2017-11-05 20:19:47 +01:00 |
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rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
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scrawl
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e6303c578c
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Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
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2017-11-05 15:35:39 +00:00 |
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rexelion
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48ec680f23
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use game time instead of real time
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2017-11-04 19:37:20 +00:00 |
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Miloslav Číž
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f34223fce9
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check the real distance to target in aipursue
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2017-11-04 20:02:21 +01:00 |
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rexelion
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ab66034ed1
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use uniform_int_distribution instead of rand()
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2017-11-04 02:15:56 +00:00 |
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rexelion
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ee2f3db9a8
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fixed randomness
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2017-11-04 01:31:15 +00:00 |
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rexelion
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8c2cc0f42f
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break invisibility first
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2017-11-04 00:44:16 +00:00 |
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rexelion
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bcbfa5fe1e
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prevent activation, leave the rest to the script
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2017-11-04 00:38:33 +00:00 |
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rexelion
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de83ad0116
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use real time; wait random number of seconds
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2017-11-04 00:24:09 +00:00 |
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Koncord
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0da44f69ad
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[Server] Isolate getModFolder() & getDataFolder()
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2017-11-03 06:36:35 +08:00 |
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Koncord
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062d6a1824
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[Server] Add sandboxed import() function
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2017-11-03 06:36:35 +08:00 |
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rexelion
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5b8610b34b
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knocked out characters wait some time before getting up
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2017-11-01 23:44:50 +00:00 |
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David Cernat
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29cb51cdce
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[Server] Enable SOL_SAFE_USERTYPE for both Debug and RelWithDebInfo
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2017-11-01 18:09:25 +02:00 |
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Koncord
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bd7082f57e
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[Server] Use custom Lua error handler not only on Windows
For some reason sol's default error handler does not wroking properly
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2017-11-01 21:48:42 +08:00 |
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