Commit graph

6193 commits

Author SHA1 Message Date
Marc Zinnschlag
3fe5757770 updated changelog for 0.21.0 again 2013-02-05 10:28:49 +01:00
scrawl
a29919d02d restored global map 2013-02-05 00:39:56 +01:00
scrawl
35b5fdab5d Merge branch 'terrainfix' into graphics 2013-02-05 00:28:59 +01:00
scrawl
09180666b2 Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix 2013-02-05 00:21:42 +01:00
scrawl
58cf182db2 better place for syncing 2013-02-05 00:21:29 +01:00
scrawl
bb1f23875d Merge branch 'terrainfix' into graphics 2013-02-04 23:16:11 +01:00
scrawl
596628d339 Fix terrain derived data update (bug 534, bug 544) 2013-02-04 23:13:01 +01:00
Chris Robinson
5ee298cdc1 Make sure the player updates last 2013-02-04 14:08:38 -08:00
Michal Sciubidlo
66ec4ca7d9 Split launcher specific code from DataFilesList back to DataFilesPage. 2013-02-04 22:14:14 +01:00
Chris Robinson
2f8affc955 Make sure the player's controller is properly updated when they change 2013-02-04 12:58:06 -08:00
scrawl
0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
Chris Robinson
ee9b19d2ed Make sure to remove a Ptr from the activators when requested 2013-02-04 12:04:06 -08:00
Chris Robinson
39cf7b0b42 Pass the Ptr of the object being moved to the move method
This prevents having to store another copy of it, which risks getting out of
sync.
2013-02-04 11:17:48 -08:00
Chris Robinson
1a5cb8760d Rotate movement vector to world space before passing to the movement solver 2013-02-04 11:04:20 -08:00
scrawl
e949765922 cloud blending now as before (0 -> 0.25 -> 1) 2013-02-04 19:21:47 +01:00
Chris Robinson
6b32fa7999 Use the correct position for the actor 2013-02-04 09:48:21 -08:00
Chris Robinson
bec538bfa1 Always declare operator<< for using a TextKeyMap with Ogre::Any 2013-02-04 09:19:59 -08:00
scrawl
a7d910614f extern/shiny update: made caching more robust 2013-02-04 18:04:09 +01:00
scrawl
bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
Chris Robinson
1747c1e01a Integrate a new movement solver to handle object movement and collisions
Temporary, and pretty breoken. Needs some serious integration fixes.
2013-02-04 07:10:14 -08:00
Marc Zinnschlag
ba0d13fc12 moved code for creating new base content records into the Document class 2013-02-04 13:50:38 +01:00
Marc Zinnschlag
4c973a0f67 constructing documents from a file list instead of a single name 2013-02-04 13:46:54 +01:00
Marc Zinnschlag
7b1b0ec41c Merge branch 'cgfix' 2013-02-04 10:27:06 +01:00
Marc Zinnschlag
3f0a49a2f6 Merge branch 'master' into startup
Conflicts:
	apps/opencs/CMakeLists.txt
2013-02-04 10:22:37 +01:00
Chris Robinson
91513206a0 Don't use per-animation accumulation values
This breaks walking diagonally and "jumping" (which technically wasn't jumping
anyway).
2013-02-03 12:02:51 -08:00
scrawl
fa07288b15 tweaked map light color 2013-02-03 20:29:50 +01:00
scrawl
5cc8af0f14 fix map positions 2013-02-03 20:06:03 +01:00
scrawl
a44dfcd2ac Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good. 2013-02-03 19:28:31 +01:00
scrawl
109d0a942f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-03 19:02:57 +01:00
scrawl
979a874220 Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
scrawl
5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
Marc Zinnschlag
a002b253d1 silenced a cmake warning 2013-02-03 16:18:17 +01:00
Chris Robinson
51d5efeeb2 Work out the state in the character controller update method 2013-02-03 07:15:34 -08:00
Mark Siewert
3e43db5f76 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-03 16:14:41 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
Tom Mason
ac112ef972 refactored special variable code 2013-02-03 13:27:27 +00:00
Marc Zinnschlag
c97553703a fixes for static build without cg 2013-02-03 13:47:55 +01:00
Marc Zinnschlag
a4872e3217 rewrote the opencs cmake scripts (more compact and no more annoying warnings) 2013-02-03 13:30:40 +01:00
Marc Zinnschlag
d6a73a2a02 updated changelog 2013-02-03 11:41:31 +01:00
Chris Robinson
23acf4b130 Don't break right away when the animation time remaining is 0 2013-02-03 01:38:42 -08:00
Chris Robinson
60a75cb5ee Make sure to keep the character preview animation updated 2013-02-03 00:54:50 -08:00
Chris Robinson
7fe877d8ea Add a couple more character states 2013-02-03 00:19:22 -08:00
Chris Robinson
007a5963de Handle most state changes in the character controller when setting the movement vector 2013-02-02 23:39:43 -08:00
Chris Robinson
c45b4d6072 Clean up some NIF warning reports 2013-02-02 22:27:08 -08:00
Tom Mason
f785659297 Implemented OnPCAdd special variable
Had to edit OpAddItem in miscextensions.cpp, as local variables were not being initialised
for items added through it.
Does not get reset on drop, as per original morrowind.
2013-02-02 17:36:12 +00:00
Michal Sciubidlo
155cca0c9a Upload missing files.
Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
2013-02-02 18:36:01 +01:00
Marc Zinnschlag
67a1ec5166 added provisional startup dialogue 2013-02-02 16:14:58 +01:00
Chris Robinson
c23a96d606 Run an aniamtion update after "playing" the inventory idle
This is so all the NPC parts get updated correctly.
2013-02-02 06:08:03 -08:00
Chris Robinson
fc7590694d Revert "Revert "Use a child scene node for the accumulation root""
This reverts commit 376dfed15b.

I was wrong. It's needed at least for NPCs since they're attaching multiple
animated skeletons to an object, and they all need to be offset correctly.

Would be nice to use a Node, Bone, or TagPoint instead of a hefty SceneNode,
though.
2013-02-02 05:43:37 -08:00
Chris Robinson
e6e7c69013 Fix handling of filtered entities 2013-02-02 05:26:52 -08:00