Commit graph

6193 commits

Author SHA1 Message Date
Marc Zinnschlag
f4ee8e2642 Issue #479: Added additional magnitude parameter to known spells 2013-01-12 13:10:20 +01:00
Marc Zinnschlag
ecdd89a4f3 Merge remote-tracking branch 'scrawl/nif_file' 2013-01-12 10:10:35 +01:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
2c3719a6f5 Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
scrawl
3f4d8c08e4 Merge branch 'nif_file' into graphics 2013-01-12 06:41:13 +01:00
scrawl
31e6d28b19 Close NIF file resource after loading it into memory 2013-01-12 06:37:43 +01:00
scrawl
30136eb449 Update settings UI 2013-01-12 06:36:48 +01:00
scrawl
52516ca4b4 Merge branch 'master' into graphics 2013-01-12 01:22:01 +01:00
scrawl
ed3c23ad9a Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
Marc Zinnschlag
101810d1e8 Merge remote-tracking branch 'scrawl/ingredients' 2013-01-11 11:12:07 +01:00
Marc Zinnschlag
db48017c36 Merge remote-tracking branch 'blunted2night/nif_cache_v6' 2013-01-11 11:07:45 +01:00
Michal Sciubidlo
85bdb49d1b Mix debug and release if necessary under non Windows systems. 2013-01-11 09:10:48 +01:00
Nathan Jeffords
d5ebd6654d cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
0989b44b41 spread some const around NIF loading 2013-01-10 21:32:47 -08:00
Nathan Jeffords
9d4f8c6722 changed bullet_nif_loader to not modifiy NIF file
The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
2013-01-10 21:32:32 -08:00
Nathan Jeffords
d469415e59 factored out two function from OMW::Engine::go
The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
scrawl
c71656493d Ingredient effects now correctly hide until the player has discovered them 2013-01-11 01:23:24 +01:00
Chris Robinson
97f8c73d91 Remove some useless parameters
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
scrawl
6ef85c46fd Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-01-10 19:35:40 +01:00
Chris Robinson
771a5f7316 Add the beginnings of a character controller 2013-01-10 08:35:24 -08:00
Chris Robinson
e8ac3976b5 Fix some subentity assumptions 2013-01-10 06:35:06 -08:00
Chris Robinson
7f2d71554e Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
Marc Zinnschlag
274ff530dc Merge remote-tracking branch 'wheybags/master' 2013-01-10 11:53:42 +01:00
Chris Robinson
23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
scrawl
55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
Marc Zinnschlag
6e0b86c6f9 Merge remote-tracking branch 'potatoesmaster/getdisposition' 2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535 fixed drop amounts thanks to zinnschlag 2013-01-09 22:55:28 +00:00
scrawl
35015ef110 Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence) 2013-01-09 23:11:15 +01:00
scrawl
455ec0996d Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness. 2013-01-09 22:27:58 +01:00
Tom Mason
3517635cfd added Drop and DropSoulGem functions 2013-01-09 21:16:45 +00:00
Marc Zinnschlag
4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
scrawl
d3c0851aa7 Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) 2013-01-09 21:56:26 +01:00
scrawl
bd8d793fec Removing gamma correction due to caused inconsistencies. 2013-01-09 21:41:40 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
scrawl
111e38ef25 Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7.
2013-01-09 20:18:26 +01:00
Chris Robinson
a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 2013-01-09 11:12:26 -08:00
scrawl
bc73c5b1ec enable directional lighting for character previews 2013-01-09 20:08:59 +01:00
Tom Mason
5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player 2013-01-09 18:53:14 +00:00
Chris Robinson
c4c8295e0b Rename NIFLoader to Loader, and update some comments 2013-01-09 09:10:59 -08:00
Nathan Jeffords
6ca87e108f updated loading screen to use the resource managers pattern matching when finding files 2013-01-09 08:54:03 -08:00
Nathan Jeffords
44031ec3d7 fleshed out BSAArchive and DirArchive.
Implemented both lists & finds, with pattern matching.

Conflicts:
	components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Chris Robinson
be74859f05 Avoid some unnecessary copying when calling addPartGroup 2013-01-09 08:03:28 -08:00
Marc Zinnschlag
6567bf38f8 Merge remote-tracking branch 'wheybags/master' 2013-01-09 17:01:47 +01:00
Chris Robinson
9fedaf18d6 Make some methods private 2013-01-09 07:55:55 -08:00
Chris Robinson
625a538f03 Combine part selection into a single loop 2013-01-09 07:43:10 -08:00
Chris Robinson
4b7cc1372f Some cleanup 2013-01-09 06:32:31 -08:00
Emanuel Guevel
3e41a1118a GetDisposition: return calculated disposition instead of base disposition 2013-01-09 15:14:17 +01:00
Tom Mason
375961fe5e small fix 2013-01-09 13:27:12 +00:00
Tom Mason
b035a5aa4a beast races cannot equip anything they oughtn't to be able to equip 2013-01-09 13:18:05 +00:00