Marc Zinnschlag
7b568cbb15
Merge remote-tracking branch 'potatoesmaster/dialogue'
2013-01-16 22:03:40 +01:00
Marc Zinnschlag
312f68bf9c
Merge remote-tracking branch 'thoronador/fix-spelling'
2013-01-16 12:28:33 +01:00
scrawl
df602553d1
Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types.
2013-01-16 09:13:36 +01:00
Thoronador
3220330ce0
fix spelling in comment
2013-01-16 04:19:16 +01:00
Chris Robinson
e5f040a06f
Improve filename pattern matching
2013-01-15 14:10:52 -08:00
Emanuel Guevel
9e00c6694f
Allow only ID filtered topics for dialogue with creatures
2013-01-15 21:40:44 +01:00
Chris Robinson
8a073c113e
Use const references where appropriate
2013-01-15 12:07:15 -08:00
Chris Robinson
8361192b64
Use typedefs for some maps and some cleanup
2013-01-15 11:10:41 -08:00
Marc Zinnschlag
3053440462
Issue #539 : fixed AiWander
2013-01-15 12:40:44 +01:00
Emanuel Guevel
82287445af
DialogueWindow: do not execute onFrame() when not visible
2013-01-15 00:59:48 +01:00
Emanuel Guevel
f1f9173f24
Prevent closing dialogue window when an answer is expected
2013-01-15 00:53:32 +01:00
lazydev
aa514a53d9
Console font change to provide possibility to show cyrillic symbols
2013-01-15 02:22:14 +04:00
scrawl
6c6ce4a05c
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-01-14 00:10:57 +01:00
Tom Mason
6fc64e8a4e
scripts run for items added to containers, and scripted items in player inv handled correctly
2013-01-13 19:49:56 +00:00
Marc Zinnschlag
33d1585a5e
Merge remote-tracking branch 'chris/nifogre'
2013-01-13 18:23:41 +01:00
Tom Mason
7c8b3f1239
Merge remote-tracking branch 'real/master'
2013-01-13 17:07:18 +00:00
Tom Mason
c138e00aa2
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
Chris Robinson
b23fcb260c
Use the record index for finding the NiTriShape instead of the name
2013-01-13 08:00:04 -08:00
Chris Robinson
660d73fd88
Store the NIF index in the Record object
2013-01-13 06:56:58 -08:00
Marc Zinnschlag
654cd3ab9b
Issue #479 : Use magnitude specified when adding disease
2013-01-13 14:52:55 +01:00
Tom Mason
d4ca954d47
scripts on items in containers added to script list on cell change
2013-01-12 18:31:57 +00:00
Marc Zinnschlag
f4ee8e2642
Issue #479 : Added additional magnitude parameter to known spells
2013-01-12 13:10:20 +01:00
Marc Zinnschlag
ecdd89a4f3
Merge remote-tracking branch 'scrawl/nif_file'
2013-01-12 10:10:35 +01:00
scrawl
e4f140841e
Make OpenMW work with Ogre 1.9
2013-01-12 08:23:15 +01:00
scrawl
2c3719a6f5
Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass.
2013-01-12 07:02:12 +01:00
scrawl
3f4d8c08e4
Merge branch 'nif_file' into graphics
2013-01-12 06:41:13 +01:00
scrawl
31e6d28b19
Close NIF file resource after loading it into memory
2013-01-12 06:37:43 +01:00
scrawl
30136eb449
Update settings UI
2013-01-12 06:36:48 +01:00
scrawl
52516ca4b4
Merge branch 'master' into graphics
2013-01-12 01:22:01 +01:00
scrawl
ed3c23ad9a
Fixed crash on changing cell due to Utf8Encoder going out of scope
2013-01-12 01:18:36 +01:00
Marc Zinnschlag
101810d1e8
Merge remote-tracking branch 'scrawl/ingredients'
2013-01-11 11:12:07 +01:00
Marc Zinnschlag
db48017c36
Merge remote-tracking branch 'blunted2night/nif_cache_v6'
2013-01-11 11:07:45 +01:00
Michal Sciubidlo
85bdb49d1b
Mix debug and release if necessary under non Windows systems.
2013-01-11 09:10:48 +01:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
...
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
0989b44b41
spread some const around NIF loading
2013-01-10 21:32:47 -08:00
Nathan Jeffords
9d4f8c6722
changed bullet_nif_loader to not modifiy NIF file
...
The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
2013-01-10 21:32:32 -08:00
Nathan Jeffords
d469415e59
factored out two function from OMW::Engine::go
...
The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
scrawl
c71656493d
Ingredient effects now correctly hide until the player has discovered them
2013-01-11 01:23:24 +01:00
scrawl
6ef85c46fd
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-01-10 19:35:40 +01:00
Marc Zinnschlag
274ff530dc
Merge remote-tracking branch 'wheybags/master'
2013-01-10 11:53:42 +01:00
scrawl
55769aaf91
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
2013-01-10 01:46:00 +01:00
Marc Zinnschlag
6e0b86c6f9
Merge remote-tracking branch 'potatoesmaster/getdisposition'
2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535
fixed drop amounts thanks to zinnschlag
2013-01-09 22:55:28 +00:00
scrawl
35015ef110
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
2013-01-09 23:11:15 +01:00
scrawl
455ec0996d
Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness.
2013-01-09 22:27:58 +01:00
Tom Mason
3517635cfd
added Drop and DropSoulGem functions
2013-01-09 21:16:45 +00:00
Marc Zinnschlag
4defb1a476
Merge remote-tracking branch 'trombonecot/lowerstring'
...
Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
scrawl
d3c0851aa7
Changed light attenuation back to linear in all cases, this seems to be what MW does.
2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b
Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)
2013-01-09 21:56:26 +01:00
scrawl
bd8d793fec
Removing gamma correction due to caused inconsistencies.
2013-01-09 21:41:40 +01:00