David Cernat
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973db7c78a
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Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
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2016-12-17 23:27:09 +02:00 |
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Koncord
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804259b2c9
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Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
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2016-12-16 18:50:34 +08:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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Leon Krieg
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c7b4b2cdd7
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
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scrawl
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8bdd5d1131
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Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
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2016-12-14 14:33:09 +01:00 |
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mrohrlach
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71e74f5a93
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Moved projectile light calculation to separate method
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2016-12-13 18:04:20 -07:00 |
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mrohrlach
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f0f78c9d64
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
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mrohrlach
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9624d8aade
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Added new method and variable to track float remainders of disintegration effections
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2016-12-09 19:48:56 -07:00 |
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mrohrlach
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f5da179a90
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Removed two more bad casts
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2016-12-09 18:15:40 -07:00 |
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mrohrlach
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3b0c791892
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
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mrohrlach
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c2e5f24e98
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Tidying up
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2016-12-04 16:31:11 -07:00 |
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mrohrlach
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ef5cf76ad8
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Implemented retrieval of effect colors for lights, made recommended changes
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2016-12-04 16:11:21 -07:00 |
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mrohrlach
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3816d0f6dc
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Changed light values to better match vanilla. Still need to pull diffusion properties from spells
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2016-12-03 19:44:52 -07:00 |
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mrohrlach
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099e79edbe
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Changed a line that did not need to be changed apparently
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2016-12-03 19:12:25 -07:00 |
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mrohrlach
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61097d93b9
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Replaced tabs with spaces (oops)
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2016-12-03 19:09:03 -07:00 |
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mrohrlach
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49ce80346c
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Changed methods slightly to ensure non-magic projectiles do not receive lights
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2016-12-03 15:42:24 -07:00 |
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mrohrlach
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83945cf280
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Added reasonable approximation of magic bolt lights
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2016-12-03 15:24:21 -07:00 |
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David Cernat
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7bbeed629d
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Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
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2016-11-26 01:58:43 +02:00 |
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scrawl
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762460f042
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Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
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2016-11-22 22:42:04 +01:00 |
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MiroslavR
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46a3244107
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Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634)
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2016-11-22 18:18:20 +01:00 |
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David Cernat
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1feec58ed2
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Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
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2016-11-20 22:57:47 +02:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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David Cernat
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f9ca98498d
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Merge pull request #107 from OpenMW/master
Add OpenMW commits up to 20 Nov, part 2
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2016-11-20 19:30:24 +02:00 |
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scrawl
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385db50f2d
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Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
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2016-11-20 17:19:15 +01:00 |
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Allofich
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0e429ae41d
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
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David Cernat
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49a78d8462
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Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
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2016-11-19 22:24:48 +02:00 |
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David Cernat
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b028f0b51f
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Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
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2016-11-17 21:13:58 +02:00 |
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David Cernat
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6e630e6123
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Send inventory packets when picking up world items
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2016-11-17 20:51:07 +02:00 |
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MiroslavR
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7e5ba4d435
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Fix default values of some GMSTs
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2016-11-17 19:43:02 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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David Cernat
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fa9d6e810e
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Use lowerCamelCase in tes3mp client function names like OpenMW does
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2016-11-15 21:54:06 +02:00 |
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David Cernat
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8d2793401e
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Merge pull request #103 from OpenMW/master
Add OpenMW commits up to 13 Nov
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2016-11-14 14:08:16 +02:00 |
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Allofich
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fee39afe38
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Don't allow resting on water with water walking
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2016-11-13 19:50:33 +09:00 |
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David Cernat
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25afa47e08
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Only declare ptrCellStore for WorldPackets that need it
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2016-11-04 15:47:55 +02:00 |
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David Cernat
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cee7843576
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Send ID_OBJECT_DELETE when taking world items through inventory screen
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2016-10-30 02:26:32 +03:00 |
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David Cernat
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a4647de048
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Break away from OpenMW by giving RefNum indexes to new created objects
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2016-10-30 00:21:55 +03:00 |
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David Cernat
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1f982e4dc7
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Find objects from world packets using both ID and reference number
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2016-10-28 21:31:41 +03:00 |
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David Cernat
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aaf4cc0d7e
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Prevent being in a menu from disabling script execution or actor damage
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2016-10-25 17:48:00 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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bdb53e1cb4
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Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
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2016-10-25 10:40:55 +03:00 |
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David Cernat
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3a5a5e73a1
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Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
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2016-10-24 11:43:27 +03:00 |
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David Cernat
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94c5d6d2f9
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Don't use autoEquip on player-controlled NPCs
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2016-10-24 11:15:09 +03:00 |
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David Cernat
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47ebd24b4a
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Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
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2016-10-24 09:18:21 +03:00 |
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David Cernat
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a6fa0073a0
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Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
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2016-10-23 23:13:42 +03:00 |
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David Cernat
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0a44bea91d
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Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
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2016-10-23 16:55:30 +03:00 |
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David Cernat
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cbc132612a
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Use mRefNum.mIndex instead of just mRefNum and add extra debug
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2016-10-23 16:33:53 +03:00 |
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David Cernat
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17f66e4e90
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Implement ID_WORLD_OBJECT_PLACE
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2016-10-23 13:30:32 +03:00 |
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David Cernat
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6e43baf73e
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Send Cell instead of CellId because of problems with the latter
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2016-10-22 20:09:13 +03:00 |
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David Cernat
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103b1e3f72
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Send CellId in ID_WORLD_OBJECT_DELETE
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2016-10-22 18:44:13 +03:00 |
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David Cernat
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3c49157ed7
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Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
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2016-10-22 18:05:32 +03:00 |
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