slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
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2014-05-14 00:03:30 -05:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
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Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
aa855e9524
Include some required Ogre headers explicitely
2014-01-09 20:56:24 +01:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
ac4fa1941d
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
scrawl
301efb411e
Fix exit crash
2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
scrawl
608c112f34
Supply the new render window to mygui
2013-02-05 20:48:25 +01:00
scrawl
31f760ccce
Fixing issues from last commit: restored input and occlusion queries
2013-02-05 20:26:13 +01:00
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
2013-02-03 15:46:23 +01:00
scrawl
fb0e649191
minor fix
2012-04-19 01:10:55 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
scrawl
88c50c5171
Merge branch 'master' into water
2012-04-05 15:38:46 +02:00
Dmitry Marakasov
84b475130a
Add missing include
2012-04-05 15:03:28 +02:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
scrawl
6442d49e16
render queue groups, sky fix
2012-04-04 18:53:40 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
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Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
scrawl
13efe68fc3
disabled some debug output
2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1
fix 6
2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723
change queue
2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3
fix 5
2012-03-31 20:05:23 +02:00
scrawl
c9067249dd
fix 4
2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942
fix 3
2012-03-31 19:12:02 +02:00
scrawl
909abb480d
fix 2
2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52
fix #1
2012-03-31 19:08:05 +02:00
scrawl
e5a19209a4
remove the timeout stuff
2012-03-29 00:05:48 +02:00
scrawl
8f6d10f229
fix uninitalised stuff
2012-03-27 20:59:58 +02:00
scrawl
e398c51f8a
remove unneeded render queue workaround
2012-03-27 13:13:28 +02:00
scrawl
bb3f3ce1db
bugfix
2012-03-26 21:52:38 +02:00
scrawl
4ee03cd61f
handle timeout
2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6
fix
2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68
fixes
2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
scrawl
9d30a139cc
added api
2012-03-24 20:41:23 +01:00
scrawl
e212a32350
bugfix
2012-03-24 18:38:58 +01:00
scrawl
743ea0c9be
use hardware occlusion query for sun glare effect
2012-03-24 17:59:26 +01:00
scrawl
f4898539e9
added some code that doesn't do anything yet, waiting for ogre 1.8
2012-03-24 13:06:01 +01:00