scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b72d5c5190 
								
							 
						 
						
							
							
								
								Don't play idlestorm animation when swimming  
							
							
							
						 
						
							2015-11-03 17:48:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b58a63e14e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/deathanim'  
							
							
							
						 
						
							2015-09-17 14:54:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f898057b 
								
							 
						 
						
							
							
								
								Don't activate the initial death animation when skipAnim is set ( Fixes   #2513 )  
							
							
							
						 
						
							2015-09-17 04:38:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								126960261f 
								
							 
						 
						
							
							
								
								Keep playing IdleSneak on the lower body when casting spells / using weapons  
							
							
							
						 
						
							2015-09-16 16:14:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5692ef1eae 
								
							 
						 
						
							
							
								
								Add convenience operator [] to AnimPriority  
							
							
							
						 
						
							2015-09-16 15:43:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84747fbdd7 
								
							 
						 
						
							
							
								
								Use the actual sneak state to determine visibility of indicator ( Fixes   #2915 )  
							
							
							
						 
						
							2015-09-16 15:37:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								77a1d947cc 
								
							 
						 
						
							
							
								
								extracted MWMechanics::getPlayer()  
							
							
							
						 
						
							2015-08-21 21:12:39 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8241976368 
								
							 
						 
						
							
							
								
								Don't attempt to play non-existing hit animations ( Fixes   #2856 )  
							
							
							
						 
						
							2015-08-15 23:27:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d29862eac3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'emperorarthur/anim_fail'  
							
							
							
						 
						
							2015-08-08 10:47:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f326b8e5d2 
								
							 
						 
						
							
							
								
								Fix weapon animations playing on the lowerbody when swimming  
							
							
							
						 
						
							2015-07-31 00:52:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8cbdcfb1e 
								
							 
						 
						
							
							
								
								Play swimming animation fallback on the upper body when possible  
							
							
							
						 
						
							2015-07-31 00:35:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								5e6fcc2aef 
								
							 
						 
						
							
							
								
								Alert the user if attempting to play an animation fails  
							
							... 
							
							
							
							This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame. 
							
						 
						
							2015-07-30 08:00:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dff84adf7e 
								
							 
						 
						
							
							
								
								Fix weapon animation priority  
							
							
							
						 
						
							2015-07-26 01:35:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41996b0aad 
								
							 
						 
						
							
							
								
								Don't play turning animations in first person mode  
							
							
							
						 
						
							2015-07-25 18:59:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0ee2fc01b 
								
							 
						 
						
							
							
								
								Adjust the movement animation speed every frame ( Fixes   #1921 )  
							
							
							
						 
						
							2015-07-25 18:22:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								660e7f5d89 
								
							 
						 
						
							
							
								
								Don't update animation states in skipAnim mode ( Fixes   #2782 )  
							
							
							
						 
						
							2015-07-17 03:28:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc59493cb2 
								
							 
						 
						
							
							
								
								Don't restart the jump animation when equipping a different weapon ( Fixes   #2286 )  
							
							
							
						 
						
							2015-07-16 20:03:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5c79738f1 
								
							 
						 
						
							
							
								
								Fix enchantments casting more than once per button press, broken by  a1432b0255 
							
							
							
						 
						
							2015-07-16 19:56:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17ada63fcb 
								
							 
						 
						
							
							
								
								Don't play turning animations on the upperbody when in first person mode ( Fixes   #2287 )  
							
							
							
						 
						
							2015-07-15 16:43:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83cceeee72 
								
							 
						 
						
							
							
								
								Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes   #2761 )  
							
							
							
						 
						
							2015-07-15 16:43:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf14d1748c 
								
							 
						 
						
							
							
								
								Use the extended animation priority for Hit animations  
							
							
							
						 
						
							2015-07-15 16:33:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50db6ed396 
								
							 
						 
						
							
							
								
								Use the extended animation priority for weapon animations  
							
							
							
						 
						
							2015-07-15 14:40:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								335ef97cf5 
								
							 
						 
						
							
							
								
								Rename Animation::Group to Animation::BlendMask  
							
							... 
							
							
							
							The old naming is problematic, because the term group was being used for another feature (text key groups) already. 
							
						 
						
							2015-07-15 13:49:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7bd050928 
								
							 
						 
						
							
							
								
								Accurate attack timings in AiCombat  
							
							
							
						 
						
							2015-07-03 05:58:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								741e5db862 
								
							 
						 
						
							
							
								
								Fix for non-bipedal creatures that use weapons, e.g. rieklings  
							
							
							
						 
						
							2015-07-03 05:37:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d07b176b36 
								
							 
						 
						
							
							
								
								Take into account hit recovery, knockdown and other animations for AiCombat attack timing  
							
							
							
						 
						
							2015-07-03 02:18:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1432b0255 
								
							 
						 
						
							
							
								
								Move attackingOrSpell flag to the CharacterController  
							
							
							
						 
						
							2015-07-02 19:14:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								882e359008 
								
							 
						 
						
							
							
								
								Move attackStrength to the CharacterController, where it should have been to begin with  
							
							... 
							
							
							
							Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage. 
							
						 
						
							2015-06-26 05:15:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								beb1086260 
								
							 
						 
						
							
							
								
								Fix attackStrength being unset for creatures with no weapons  
							
							
							
						 
						
							2015-06-26 04:21:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5f3339ad 
								
							 
						 
						
							
							
								
								Make sure to play IdleSwim when the character is swimming (Bug  #2696 )  
							
							
							
						 
						
							2015-06-17 20:49:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f017fd6860 
								
							 
						 
						
							
							
								
								Reduce includes in animation.hpp  
							
							
							
						 
						
							2015-06-14 23:13:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c09ecef72 
								
							 
						 
						
							
							
								
								Normalize fixes  
							
							
							
						 
						
							2015-06-05 03:41:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bb3cbf0fb 
								
							 
						 
						
							
							
								
								Remove last remains of Ogre  
							
							
							
						 
						
							2015-06-03 23:04:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b70383d127 
								
							 
						 
						
							
							
								
								Remove last remains of Ogre math  
							
							
							
						 
						
							2015-06-03 21:37:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eec0caca0 
								
							 
						 
						
							
							
								
								Remove dependency on Ogre::StringConverter  
							
							
							
						 
						
							2015-06-03 19:59:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7bacb9418d 
								
							 
						 
						
							
							
								
								Various math code ported to osg  
							
							
							
						 
						
							2015-06-03 19:41:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccd95419e5 
								
							 
						 
						
							
							
								
								Restore various raycasting  
							
							
							
						 
						
							2015-06-01 01:57:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71bafcb52b 
								
							 
						 
						
							
							
								
								Restore head tracking  
							
							
							
						 
						
							2015-05-31 18:04:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a066b24303 
								
							 
						 
						
							
							
								
								Restore WeaponAnimation  
							
							
							
						 
						
							2015-05-31 01:07:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								988a9cad58 
								
							 
						 
						
							
							
								
								getHitContact Head exception fix  
							
							
							
						 
						
							2015-05-30 01:41:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd50be0fb8 
								
							 
						 
						
							
							
								
								Restore various gameplay  
							
							
							
						 
						
							2015-05-30 01:00:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af2f26d04d 
								
							 
						 
						
							
							
								
								Particle fixes  
							
							
							
						 
						
							2015-05-29 20:45:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f4ee805e3b 
								
							 
						 
						
							
							
								
								Object animation fix  
							
							
							
						 
						
							2015-05-28 15:44:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								22f01b1232 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							... 
							
							
							
							Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp 
							
						 
						
							2015-05-23 20:33:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								396fba7fa9 
								
							 
						 
						
							
							
								
								Silence -Wreorder warnings, and remove -Wno-reorder.  
							
							
							
						 
						
							2015-05-21 22:46:44 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2235d2978b 
								
							 
						 
						
							
							
								
								Restore animation text key handling  
							
							
							
						 
						
							2015-05-22 04:36:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47758c11cd 
								
							 
						 
						
							
							
								
								Readded collision objects and movement physics  
							
							
							
						 
						
							2015-05-12 03:02:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83c6ba97c0 
								
							 
						 
						
							
							
								
								Disable skinning updates for actors beyond the AI processing distance  
							
							
							
						 
						
							2015-04-30 00:10:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0ff7b2ff11 
								
							 
						 
						
							
							
								
								MechanicsManager, frame update  
							
							
							
						 
						
							2015-04-25 15:19:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a3417a9c49 
								
							 
						 
						
							
							
								
								CharacterController compiles  
							
							
							
						 
						
							2015-04-25 01:20:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								3f28634d1f 
								
							 
						 
						
							
							
								
								consolidate random number logic  
							
							... 
							
							
							
							Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion. 
							
						 
						
							2015-03-15 14:07:47 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3879ce6ac1 
								
							 
						 
						
							
							
								
								Get rid of "player" string checks ( Fixes   #2216 )  
							
							
							
						 
						
							2015-03-11 23:07:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ca8c8c6aa4 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 17:42:07 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c6e2170db 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2015-02-05 04:18:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bdcc3a4036 
								
							 
						 
						
							
							
								
								Add missing swish sound for thrown weapons  
							
							
							
						 
						
							2015-01-31 22:40:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f35c9b7a69 
								
							 
						 
						
							
							
								
								Clang warning fixes (thanks hemite)  
							
							
							
						 
						
							2015-01-27 23:12:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fafc14d5a0 
								
							 
						 
						
							
							
								
								Add proper air movement mechanics ( Fixes   #2077 )  
							
							
							
						 
						
							2015-01-13 05:37:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e7e40aac9 
								
							 
						 
						
							
							
								
								Fix being able to switch weapons while knocked out  
							
							
							
						 
						
							2015-01-04 19:54:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d56906acf7 
								
							 
						 
						
							
							
								
								Fix the creature position glitch  
							
							
							
						 
						
							2015-01-03 19:10:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								70d3bfc6ed 
								
							 
						 
						
							
							
								
								Fix idle animation not restarting immediately for creatures  
							
							
							
						 
						
							2015-01-01 03:38:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d26d5f6c26 
								
							 
						 
						
							
							
								
								Fix outdated bone locations when camera view is changed while paralyzed  
							
							
							
						 
						
							2014-12-31 17:25:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a29300f0 
								
							 
						 
						
							
							
								
								Handle bipedal creatures not using weapons ( Fixes   #2238 )  
							
							
							
						 
						
							2014-12-31 16:59:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c9875969a 
								
							 
						 
						
							
							
								
								Stop idle animations for non-biped creatures when attacking/moving  
							
							... 
							
							
							
							The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play. 
							
						 
						
							2014-12-28 15:34:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1bd3ab8a2d 
								
							 
						 
						
							
							
								
								Fix torch animation playing when torch is hidden ( Fixes   #2236 )  
							
							
							
						 
						
							2014-12-28 14:17:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bc7eb5530 
								
							 
						 
						
							
							
								
								PlayGroup: Don't loop animations with no loop keys ( Fixes   #2223 )  
							
							
							
						 
						
							2014-12-24 15:45:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f931ba2efc 
								
							 
						 
						
							
							
								
								Fix some static analysis issues (coverity)  
							
							
							
						 
						
							2014-12-24 15:45:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d962f0918d 
								
							 
						 
						
							
							
								
								Implement NPC head tracking ( Fixes   #1720 )  
							
							
							
						 
						
							2014-12-16 20:47:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60aa209144 
								
							 
						 
						
							
							
								
								Implement drowning when knocked out underwater ( Fixes   #1228 )  
							
							
							
						 
						
							2014-12-12 17:42:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d034a079e6 
								
							 
						 
						
							
							
								
								Allow equipping twohanded weapon and shield at the same time ( Fixes   #1785 )  
							
							... 
							
							
							
							The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with. 
							
						 
						
							2014-12-12 16:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc85bb32c2 
								
							 
						 
						
							
							
								
								Fix vampirism magic effect not applying immediately ( Fixes   #1984 )  
							
							
							
						 
						
							2014-12-12 02:39:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c747195ae 
								
							 
						 
						
							
							
								
								Add fall damage for creatures ( Fixes   #2201 )  
							
							
							
						 
						
							2014-12-10 17:21:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								416d549568 
								
							 
						 
						
							
							
								
								Fix animation glitch caused by knockdown  
							
							... 
							
							
							
							If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped. 
							
						 
						
							2014-12-05 22:02:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14ae6d28b0 
								
							 
						 
						
							
							
								
								Fix being able to jump when overencumbered  
							
							
							
						 
						
							2014-12-03 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f5fcc2fef 
								
							 
						 
						
							
							
								
								Make PlayGroup use an indefinite number of loops ( Fixes   #2156 )  
							
							
							
						 
						
							2014-11-28 17:15:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f117a75747 
								
							 
						 
						
							
							
								
								Force walk animation when flying ( Fixes   #2015 )  
							
							
							
						 
						
							2014-10-17 19:11:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5c3bc6563b 
								
							 
						 
						
							
							
								
								Fix divisions by zero in normalizedEncumbrance  
							
							
							
						 
						
							2014-10-05 15:50:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e9ed0211c9 
								
							 
						 
						
							
							
								
								Attempt to fix Clang warnings  
							
							
							
						 
						
							2014-09-28 12:44:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								175d4f3d44 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'ragora/playdeathlevelupmusic'  
							
							
							
						 
						
							2014-09-23 13:30:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ragora 
								
							 
						 
						
							
							
							
							
								
							
							
								06e683d378 
								
							 
						 
						
							
							
								
								Added code to play music on level up and on death  
							
							
							
						 
						
							2014-09-23 04:58:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								447e93bdb4 
								
							 
						 
						
							
							
								
								Use SpellCast animation for creatures that have it (flame atronach)  
							
							
							
						 
						
							2014-09-18 03:24:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ce3f31452 
								
							 
						 
						
							
							
								
								Adjust turning animation speed multiplier based on turning speed  
							
							
							
						 
						
							2014-09-17 07:02:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6debd21ec6 
								
							 
						 
						
							
							
								
								Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep  
							
							
							
						 
						
							2014-09-17 07:02:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								269c200c8f 
								
							 
						 
						
							
							
								
								Fix jump velocity mechanics ( Fixes   #1708 )  
							
							
							
						 
						
							2014-09-17 07:02:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b6a89c7845 
								
							 
						 
						
							
							
								
								Fix idlestorm animation conflict with torch animation  
							
							
							
						 
						
							2014-09-17 07:02:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c285151a3 
								
							 
						 
						
							
							
								
								Fix incorrect movement animation for some creatures ( Fixes   #1924 )  
							
							
							
						 
						
							2014-09-17 07:02:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c53bed4 
								
							 
						 
						
							
							
								
								Handle spellcasting for creatures with no casting animation ( Fixes   #1856 )  
							
							
							
						 
						
							2014-09-15 10:42:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd5f4947d7 
								
							 
						 
						
							
							
								
								Add a TODO comment  
							
							
							
						 
						
							2014-09-09 05:05:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9847c9453 
								
							 
						 
						
							
							
								
								Fix creature attacking flag not being reset after the attack starts ( Fixes   #1889 )  
							
							
							
						 
						
							2014-09-09 00:27:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								adbc50366b 
								
							 
						 
						
							
							
								
								Use random attack strength for creatures (Bug  #1876 )  
							
							... 
							
							
							
							Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time). 
							
						 
						
							2014-09-07 18:55:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								931e778b4d 
								
							 
						 
						
							
							
								
								Initialize mHasMovedInXY in CharacterController  
							
							
							
						 
						
							2014-09-06 21:31:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b1a449a0b9 
								
							 
						 
						
							
							
								
								Fix wolfrun sound playing all the time when running is default  
							
							
							
						 
						
							2014-09-06 05:52:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84a0d064cd 
								
							 
						 
						
							
							
								
								Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes   #1870 )  
							
							
							
						 
						
							2014-09-02 15:14:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								feeb740497 
								
							 
						 
						
							
							
								
								Fix bone not found exception for golden saint spellcasting  
							
							
							
						 
						
							2014-08-28 17:02:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7ed05da8 
								
							 
						 
						
							
							
								
								Knock out actors when fatigue base is 0 ( Fixes   #1847 )  
							
							
							
						 
						
							2014-08-26 03:02:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5c822ecba 
								
							 
						 
						
							
							
								
								Use Chop attack when walking diagonally ( Fixes   #1729 )  
							
							
							
						 
						
							2014-08-24 02:38:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0e4cbbb41 
								
							 
						 
						
							
							
								
								Implement Light magic effect ( Fixes   #1122 )  
							
							
							
						 
						
							2014-08-24 02:37:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8943aef2f 
								
							 
						 
						
							
							
								
								Encapsulate magic effect magnitude (Feature  #1489 )  
							
							
							
						 
						
							2014-08-17 03:58:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8ae6796b2f 
								
							 
						 
						
							
							
								
								Play creature movement animation without scaling if a fallback is used ( Fixes   #1797 )  
							
							
							
						 
						
							2014-08-13 01:53:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34847baa54 
								
							 
						 
						
							
							
								
								Disable head animations for dead actors ( Fixes   #1781 )  
							
							
							
						 
						
							2014-08-11 05:00:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dbf5613d8c 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2014-08-03 09:28:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								a32ab842ae 
								
							 
						 
						
							
							
								
								Added ForceJump/ForceMoveJump commands  
							
							
							
						 
						
							2014-08-02 22:42:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8455ed6279 
								
							 
						 
						
							
							
								
								Cancel upper body animations when knocked down  
							
							
							
						 
						
							2014-07-28 19:51:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9150c9680 
								
							 
						 
						
							
							
								
								Initialize character skeleton to a suitable pose ( Fixes   #1473 )  
							
							
							
						 
						
							2014-07-13 10:40:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								742d008765 
								
							 
						 
						
							
							
								
								Fix initializing CharacterController with fists or spell equipped  
							
							
							
						 
						
							2014-07-08 10:30:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ee81698089 
								
							 
						 
						
							
							
								
								Always control movement by animation except for first person or in-air  
							
							
							
						 
						
							2014-07-08 10:30:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								10ef0a34d9 
								
							 
						 
						
							
							
								
								Update effects even when main animation is paused ( Fixes   #1585 )  
							
							
							
						 
						
							2014-06-28 17:54:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								911bd0e340 
								
							 
						 
						
							
							
								
								Use walk animation as fallback if there's no run animation ( Fixes   #1578 )  
							
							
							
						 
						
							2014-06-28 00:07:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07d0f4458d 
								
							 
						 
						
							
							
								
								Rotate clouds/particles to come from red mountain ( Fixes   #245 )  
							
							
							
						 
						
							2014-06-27 03:22:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eb8addc70 
								
							 
						 
						
							
							
								
								Make flying creatures fall when paralyzed ( Fixes   #1494 )  
							
							
							
						 
						
							2014-06-27 03:21:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d9bdad8ba 
								
							 
						 
						
							
							
								
								Correct run speed for creatures (by Hrnchamd -  Fixes   #1136 )  
							
							
							
						 
						
							2014-06-25 00:51:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								693a097b21 
								
							 
						 
						
							
							
								
								Implement idlestorm animation (Feature  #41 )  
							
							
							
						 
						
							2014-06-24 18:37:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a6737073f 
								
							 
						 
						
							
							
								
								Fix broken swimdeath in first person  
							
							
							
						 
						
							2014-06-18 16:57:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								345ba99c17 
								
							 
						 
						
							
							
								
								Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell -  Fixes   #1497 )  
							
							
							
						 
						
							2014-06-16 02:52:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea071c1e8 
								
							 
						 
						
							
							
								
								Fix weapon incorrectly showing when saving and loading with spell equipped  
							
							
							
						 
						
							2014-06-16 02:52:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e288437885 
								
							 
						 
						
							
							
								
								Disable all other animations on death ( Fixes   #1483 )  
							
							
							
						 
						
							2014-06-15 14:18:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fc6366fb27 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							... 
							
							
							
							Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
	apps/openmw/mwmechanics/character.cpp 
							
						 
						
							2014-06-13 14:12:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								698cbba6ef 
								
							 
						 
						
							
							
								
								old bug + comment fix  
							
							
							
						 
						
							2014-06-09 23:02:06 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69855097ca 
								
							 
						 
						
							
							
								
								Fix an always true condition (Bug  #1355 )  
							
							
							
						 
						
							2014-06-08 11:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								927ae00454 
								
							 
						 
						
							
							
								
								Fix code that stopped animation immediately after starting it, due to thinking it has completed ( Fixes   #1370 )  
							
							
							
						 
						
							2014-06-08 11:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d2e98c4de1 
								
							 
						 
						
							
							
								
								Fix forced switch to third person on death not always working  
							
							... 
							
							
							
							For instance, when dying from fall damage 
							
						 
						
							2014-06-05 17:21:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0966755a0c 
								
							 
						 
						
							
							
								
								Store death animation index in CreatureStats  
							
							
							
						 
						
							2014-05-26 20:52:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								aa5647b45e 
								
							 
						 
						
							
							
								
								merge master, resolve conflicts  
							
							
							
						 
						
							2014-05-17 19:20:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfacf8c044 
								
							 
						 
						
							
							
								
								Change ActiveSpells to use ActorId  
							
							
							
						 
						
							2014-05-14 07:14:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								365ca6c7e1 
								
							 
						 
						
							
							
								
								Fixes   #1331 : Manually disable movement state for dead actors.  
							
							... 
							
							
							
							For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually. 
							
						 
						
							2014-05-13 21:47:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e4fe78937a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2014-05-12 22:06:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f596b698d9 
								
							 
						 
						
							
							
								
								fixes to slow-down at jump startup and infinite air intertia growth  
							
							
							
						 
						
							2014-05-04 18:15:07 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7e79027a 
								
							 
						 
						
							
							
								
								Fixes   #1144 : Don't refreshCurrentAnims when adding already dead actors  
							
							
							
						 
						
							2014-05-01 16:55:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3dddfb9a 
								
							 
						 
						
							
							
								
								merge master  
							
							
							
						 
						
							2014-04-27 13:49:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04964595ef 
								
							 
						 
						
							
							
								
								Fixes   #1270 ,  Fixes   #1201 : Update active weapon/spell icons every frame  
							
							
							
						 
						
							2014-04-26 16:44:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f3626adc86 
								
							 
						 
						
							
							
								
								remake of z-moving in combat for flying/swimming enemies  
							
							
							
						 
						
							2014-04-26 00:20:55 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd0ffe86f 
								
							 
						 
						
							
							
								
								enable z-moving for flying/water combatants  
							
							
							
						 
						
							2014-04-22 22:59:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								688415ce54 
								
							 
						 
						
							
							
								
								Play deathknockout/deathknockdown animations when appropriate  
							
							
							
						 
						
							2014-03-26 18:55:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								394284d0f8 
								
							 
						 
						
							
							
								
								Fixes   #1209 : Tarhiel never falls  
							
							... 
							
							
							
							There are a few pitfalls with this code:
 - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
 - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied. 
							
						 
						
							2014-03-22 02:08:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12de0afb03 
								
							 
						 
						
							
							
								
								Feature  #50 : Spawn projectiles  
							
							... 
							
							
							
							Fix a bug in copyObjectToCell.
Make actor rotations more consistent. 
							
						 
						
							2014-03-08 01:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a6be72673c 
								
							 
						 
						
							
							
								
								improves animation-controlled velocity check  
							
							
							
						 
						
							2014-02-08 16:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce499f0e6 
								
							 
						 
						
							
							
								
								Fixes   #848 : Use hardcoded animation velocity for first person movement  
							
							
							
						 
						
							2014-02-06 04:05:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b8fb931a0 
								
							 
						 
						
							
							
								
								Feature  #50 : Don't allow ranged weapon attack when ammunition is empty  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a07eaa0c0d 
								
							 
						 
						
							
							
								
								Feature  #50 : Allow body pitch in third person for ranged weapon aiming  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee105c812 
								
							 
						 
						
							
							
								
								Fix typo  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf22391a5 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle weapon controllers (i.e. bowstring animations, etc)  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df78357e05 
								
							 
						 
						
							
							
								
								Handle knockout separately ( Closes   #1151 )  
							
							
							
						 
						
							2014-02-05 05:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								688f359a33 
								
							 
						 
						
							
							
								
								discard creatures speed and negative fatique changes  
							
							
							
						 
						
							2014-02-03 23:09:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								761f13d3ce 
								
							 
						 
						
							
							
								
								activate whole-body attack animations  
							
							
							
						 
						
							2014-02-02 16:29:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								b85a4dd35e 
								
							 
						 
						
							
							
								
								pos accum without conformity with animation bug/creature speed  
							
							
							
						 
						
							2014-02-02 15:01:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49e26415be 
								
							 
						 
						
							
							
								
								Don't call loadGame() from within the MWMechanics::Actors update sequence  
							
							
							
						 
						
							2014-02-01 18:42:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								067c2bc2ec 
								
							 
						 
						
							
							
								
								Disable combat movements for creatures without weapons  
							
							
							
						 
						
							2014-01-31 04:43:35 +01:00