scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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947b6c9645
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kOgrePi unused
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2014-01-18 22:16:31 +01:00 |
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scrawl
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4c0045b418
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Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
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2014-01-18 21:11:12 +01:00 |
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Marc Zinnschlag
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14e64c180f
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
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Marc Zinnschlag
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6584a01d01
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reset reference to player NPC record during cleanup
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2014-01-18 14:53:25 +01:00 |
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mrcheko
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969340d61b
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fixed StartCombat script
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2014-01-18 12:55:17 +02:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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c04a8afc8b
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Make sure onPcEquip is also set for Equip script instruction
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2014-01-18 10:51:52 +01:00 |
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scrawl
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9653355cf1
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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mrcheko
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df4df5b094
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fixed weapRange for creatures/startcombat script(?)
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2014-01-17 23:30:28 +02:00 |
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scrawl
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5049f3b134
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
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mrcheko
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435bbdd530
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one more mismatch fixed
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2014-01-17 20:55:21 +02:00 |
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mrcheko
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46a4790cb1
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final warnings removal
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2014-01-17 20:33:49 +02:00 |
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mrcheko
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7df8273d71
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fix for everybody
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2014-01-17 20:01:15 +02:00 |
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scrawl
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3dcb292bc1
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Do not soul trap creatures without a soul (which apparently exist)
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2014-01-17 18:43:45 +01:00 |
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mrcheko
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5357f569e6
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fix for scrawl
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2014-01-17 19:36:22 +02:00 |
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scrawl
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149d77dedf
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Feature #960: Add knockdown and hit recovery for creatures
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2014-01-17 17:41:16 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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c76a0448a3
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Closes #1123: Implement SlowFall magic effect
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2014-01-17 15:47:34 +01:00 |
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scrawl
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27d0d9c592
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Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
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scrawl
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37a59a37c6
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Remove cpack (no longer used, according to BrotherBrick)
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2014-01-17 15:20:28 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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659d790048
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uuid is not used
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2014-01-17 15:20:28 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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pvdk
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0f7f3391f7
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WIP: Working on the installation of addons
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2014-01-17 13:21:44 +01:00 |
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Marc Zinnschlag
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1b7697a4b2
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handle missing player specific state during load/save
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2014-01-17 13:07:57 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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240d96a0f1
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
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scrawl
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11394d83c5
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Feature #1086: Import blood models/textures in MWIniImporter
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2014-01-17 10:55:46 +01:00 |
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scrawl
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ddc432c7ef
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Fix stealing bug
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2014-01-17 10:55:46 +01:00 |
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scrawl
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e410eb5273
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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2836c7c927
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Do not set owner when adding items to a container, as opposed to NPC/creatures
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2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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f070d9966d
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-17 10:55:46 +01:00 |
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Marc Zinnschlag
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ce00639d31
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added missing birthsign field to player state record
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2014-01-17 10:51:52 +01:00 |
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mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
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2014-01-16 22:24:05 +02:00 |
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Marc Zinnschlag
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b9869e8519
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Merge remote-tracking branch 'ace/patch-1'
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2014-01-16 12:19:32 +01:00 |
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Marc Zinnschlag
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671d0e46e2
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Merge remote-tracking branch 'nobrakal/patch-1'
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2014-01-16 12:18:54 +01:00 |
|
Alexander "Ace" Olofsson
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ddf72c06de
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Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
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2014-01-16 12:09:50 +01:00 |
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Marc Zinnschlag
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c300cd9375
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
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Marc Zinnschlag
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d8d4f1a15e
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some fixes to record structs
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2014-01-16 12:02:45 +01:00 |
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nobrakal
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e638b8b8cb
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Update openmw.desktop
Fix bad output of desktop-file-validate for openmw.dektop
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2014-01-16 08:44:56 +01:00 |
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nobrakal
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278876d6fb
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Update opencs.desktop
Fix bad output of desktop-file-validate for opencs.dektop
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2014-01-16 08:41:29 +01:00 |
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mrcheko
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d5f794d4fb
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update to combat ai behaviour
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2014-01-15 22:56:55 +02:00 |
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scrawl
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ea8f60eddf
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
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Minor acrobatics fixes
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2014-01-15 14:53:30 +01:00 |
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scrawl
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28a2585106
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Unsheath weapon in AiWander
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2014-01-15 14:53:29 +01:00 |
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