Commit Graph

9205 Commits (d213c6c36a48f3435e1b42aa9d4101eb0618ebc0)
 

Author SHA1 Message Date
Marc Zinnschlag 22cb4784b5 store cell state in saved game files (no references yet) 11 years ago
Marek Kochanowicz 4d9d31b25e refrences cloning does not work 11 years ago
pvdk d92ded3bcd Forgot adding the version header CMake file 11 years ago
pvdk c354cd52be Added compile date and time to the version info in the launcher 11 years ago
pvdk fa186f5ec1 Added version information to the launcher 11 years ago
pvdk c95b8bcb39 Moved the generated version header stuff into components 11 years ago
pvdk 43bc223e68 Added version info retrieval from git tags 11 years ago
scrawl cf378ec31e Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors 11 years ago
scrawl 2e6e0fd0a0 Fix GetPcCell bug 11 years ago
scrawl ea21d8fec3 Fix CreatureTargetted function 11 years ago
scrawl 4c94289b1f Fix PC Health Percent function 11 years ago
scrawl f27701cbe8 Detect selling stolen items or enchanting with stolen items 11 years ago
scrawl 264226dfe3 Handle iWereWolfBounty 11 years ago
scrawl 194413c955 Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 11 years ago
scrawl f89c400305 Don't complain about greetings with no sound 11 years ago
scrawl 16f5f5862d Feature #956: Implement blocking melee attacks 11 years ago
Marek Kochanowicz b3b51992ef copying references. 11 years ago
Marc Zinnschlag 9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 11 years ago
Marc Zinnschlag 0f60898517 adding missing cleanup for SoundManager 11 years ago
scrawl 82a07af72c Fix typo (should be Strength, not Luck). Use GMSTs for strength damage. 11 years ago
scrawl 1617a4f7d9 Use fCombatDistance 11 years ago
scrawl a4404054bb Feature #1130: Add race power spells for NPCs as well, not just the player 11 years ago
scrawl 5de8c7fe29 Feature #1130: Add auto-calculated NPC spells 11 years ago
scrawl 851a7d5014 Feature #957: Handle area effects for "on touch" range 11 years ago
Marek Kochanowicz bc0130f8d8 do not double check if record is deleted 11 years ago
Marek Kochanowicz 9b56b6585b Cloning works for referencables as well. 11 years ago
Marek Kochanowicz 7594bcf97a Small refactoring. 11 years ago
Marek Kochanowicz d0a52b7b24 mostly refreshing view. 11 years ago
Marek Kochanowicz 92ee252eef Small correction. 11 years ago
Marek Kochanowicz d82f272e05 Properly check if clone is deleted. 11 years ago
Marek Kochanowicz 5a52715701 implemented check for deletion. But it seems flawed. 11 years ago
Marek Kochanowicz 38636fab9a added setId to adapter 11 years ago
Marek Kochanowicz a45339bbe6 lower case in command, not in the collection 11 years ago
Marek Kochanowicz 33620a001b Cloning works for single record type tables. Well, kinda. 11 years ago
scrawl c8a9e9f7fa Stop AiCombat when the target is dead 11 years ago
scrawl 42284603f7 Properly handle on target effects with mArea=0 11 years ago
scrawl bd34b61f2a Set all keyframe-controlled bones as manually controlled 11 years ago
scrawl 9cedd3bb2e Fix spell area not displaying in tooltip 11 years ago
scrawl 205e8aa4e9 Feature #957: Implement area magic 11 years ago
scrawl ba5300b071 Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. 11 years ago
scrawl 5dd3cfa09a Loop projectile sounds 11 years ago
scrawl df7c139e2f Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl fec26342cd Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 11 years ago
mrcheko 339399f8b1 bug fix/logic fix/future suggestion 11 years ago
scrawl 05e75e1214 Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 11 years ago
scrawl bea161331c Play 'hello' voiced dialogue entries in AIWander 11 years ago
Marek Kochanowicz 0ea2bb7c4c Working on commands 11 years ago
scrawl 0adc0f56ed Issue #777: Consider weapons in Creature::hit 11 years ago
scrawl 9723263730 Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) 11 years ago
scrawl 1a00f26390 Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 11 years ago