Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
11 years ago |
Marek Kochanowicz
|
4d9d31b25e
|
refrences cloning does not work
|
11 years ago |
pvdk
|
d92ded3bcd
|
Forgot adding the version header CMake file
|
11 years ago |
pvdk
|
c354cd52be
|
Added compile date and time to the version info in the launcher
|
11 years ago |
pvdk
|
fa186f5ec1
|
Added version information to the launcher
|
11 years ago |
pvdk
|
c95b8bcb39
|
Moved the generated version header stuff into components
|
11 years ago |
pvdk
|
43bc223e68
|
Added version info retrieval from git tags
|
11 years ago |
scrawl
|
cf378ec31e
|
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
|
11 years ago |
scrawl
|
2e6e0fd0a0
|
Fix GetPcCell bug
|
11 years ago |
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
11 years ago |
scrawl
|
4c94289b1f
|
Fix PC Health Percent function
|
11 years ago |
scrawl
|
f27701cbe8
|
Detect selling stolen items or enchanting with stolen items
|
11 years ago |
scrawl
|
264226dfe3
|
Handle iWereWolfBounty
|
11 years ago |
scrawl
|
194413c955
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
11 years ago |
scrawl
|
f89c400305
|
Don't complain about greetings with no sound
|
11 years ago |
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
11 years ago |
Marek Kochanowicz
|
b3b51992ef
|
copying references.
|
11 years ago |
Marc Zinnschlag
|
9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
|
11 years ago |
Marc Zinnschlag
|
0f60898517
|
adding missing cleanup for SoundManager
|
11 years ago |
scrawl
|
82a07af72c
|
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
|
11 years ago |
scrawl
|
1617a4f7d9
|
Use fCombatDistance
|
11 years ago |
scrawl
|
a4404054bb
|
Feature #1130: Add race power spells for NPCs as well, not just the player
|
11 years ago |
scrawl
|
5de8c7fe29
|
Feature #1130: Add auto-calculated NPC spells
|
11 years ago |
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
11 years ago |
Marek Kochanowicz
|
bc0130f8d8
|
do not double check if record is deleted
|
11 years ago |
Marek Kochanowicz
|
9b56b6585b
|
Cloning works for referencables as well.
|
11 years ago |
Marek Kochanowicz
|
7594bcf97a
|
Small refactoring.
|
11 years ago |
Marek Kochanowicz
|
d0a52b7b24
|
mostly refreshing view.
|
11 years ago |
Marek Kochanowicz
|
92ee252eef
|
Small correction.
|
11 years ago |
Marek Kochanowicz
|
d82f272e05
|
Properly check if clone is deleted.
|
11 years ago |
Marek Kochanowicz
|
5a52715701
|
implemented check for deletion. But it seems flawed.
|
11 years ago |
Marek Kochanowicz
|
38636fab9a
|
added setId to adapter
|
11 years ago |
Marek Kochanowicz
|
a45339bbe6
|
lower case in command, not in the collection
|
11 years ago |
Marek Kochanowicz
|
33620a001b
|
Cloning works for single record type tables. Well, kinda.
|
11 years ago |
scrawl
|
c8a9e9f7fa
|
Stop AiCombat when the target is dead
|
11 years ago |
scrawl
|
42284603f7
|
Properly handle on target effects with mArea=0
|
11 years ago |
scrawl
|
bd34b61f2a
|
Set all keyframe-controlled bones as manually controlled
|
11 years ago |
scrawl
|
9cedd3bb2e
|
Fix spell area not displaying in tooltip
|
11 years ago |
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
11 years ago |
scrawl
|
ba5300b071
|
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
|
11 years ago |
scrawl
|
5dd3cfa09a
|
Loop projectile sounds
|
11 years ago |
scrawl
|
df7c139e2f
|
Merge remote-tracking branch 'mrcheko/master'
|
11 years ago |
scrawl
|
fec26342cd
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
11 years ago |
mrcheko
|
339399f8b1
|
bug fix/logic fix/future suggestion
|
11 years ago |
scrawl
|
05e75e1214
|
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
|
11 years ago |
scrawl
|
bea161331c
|
Play 'hello' voiced dialogue entries in AIWander
|
11 years ago |
Marek Kochanowicz
|
0ea2bb7c4c
|
Working on commands
|
11 years ago |
scrawl
|
0adc0f56ed
|
Issue #777: Consider weapons in Creature::hit
|
11 years ago |
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
|
11 years ago |
scrawl
|
1a00f26390
|
Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
|
11 years ago |