Commit graph

21 commits

Author SHA1 Message Date
gus
7fb2ff18a3 Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public) 2013-03-03 13:06:45 +00:00
Chris Robinson
fe6fa9ebe7 Simplify newtrace a bit 2013-02-20 04:14:52 -08:00
Chris Robinson
66743ecee7 Remove some unused trace fields 2013-02-19 07:00:22 -08:00
Chris Robinson
86f6491bc8 Remove unused pmove code 2013-02-19 06:38:48 -08:00
Chris Robinson
735c1ec2ae Cleanup trace.cpp/h 2013-02-08 13:12:34 -08:00
Chris Robinson
923d0d6eb4 Fix up some header includes 2013-02-06 21:47:09 -08:00
scrawl
1cb1259e18 fixing some unrelated warnings 2012-09-23 19:36:37 +02:00
Jason Hooks
76f2a82884 More pmove stuff; Turned off broadphase, we could not fall in exteriors 2012-09-15 22:48:24 -04:00
Jason Hooks
23777033fd Starting to implement new PhysicActor 2012-09-05 17:44:11 -04:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00
greye
40c7a850bf fix pmove BB shape origin 2012-08-17 15:19:44 +04:00
Jason Hooks
1f5bc229e0 Separate adjustRigidBody function 2012-08-14 18:04:58 -04:00
Jason Hooks
cacf0bd10d Basic collision with npcs 2012-08-04 15:43:33 -04:00
scrawl
4655ec94f0 Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
	apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
Jason Hooks
8ebae0b706 Solid trace 2012-04-21 16:57:46 -04:00
Jason Hooks
b9fabce9c4 Awesome, working 2012-03-27 20:17:54 -04:00
Jason Hooks
318355f1be Bouncy effect gone 2012-03-26 21:35:20 -04:00
Jason Hooks
e4251be529 Down gravity 2012-03-25 15:16:02 -04:00
Jason Hooks
18a139cd66 adding up and down move buttons 2012-03-24 22:03:08 -04:00
Jason Hooks
2b3e75718c Updating everything 2012-03-19 20:03:48 -04:00
Jason Hooks
ed7cb1dc67 restarting 2012-03-19 19:38:44 -04:00