scrawl
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d91d599269
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Disable quickload when in modal dialog (Fixes #1641)
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2014-07-12 06:43:04 +02:00 |
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scrawl
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048d07b299
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Show owner of doors in tooltip
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2014-07-11 11:57:21 +02:00 |
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scrawl
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5fbce67b9d
|
Don't redraw ItemView if the size did not change
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2014-07-11 04:30:44 +02:00 |
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scrawl
|
53c70dbdaa
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Exit dialogue when going to jail (Fixes #1635)
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2014-07-11 04:25:56 +02:00 |
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scrawl
|
0704fa2b3d
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Reset local rotation axis in SetAngle (Fixes #1630)
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2014-07-09 10:23:01 +02:00 |
|
scrawl
|
df80c436fb
|
Fix compile error for OPENMW_USE_FFMPEG=0
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2014-07-08 10:30:46 +02:00 |
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scrawl
|
742d008765
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Fix initializing CharacterController with fists or spell equipped
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2014-07-08 10:30:46 +02:00 |
|
scrawl
|
a3a8f4da70
|
More font hackery. Will it ever end?
Fixes #1606
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2014-07-08 10:30:45 +02:00 |
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scrawl
|
0a2d5d34bc
|
Cancel queued view mode switch when switching view mode (Fixes #1618)
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2014-07-08 10:30:45 +02:00 |
|
scrawl
|
ee81698089
|
Always control movement by animation except for first person or in-air
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2014-07-08 10:30:45 +02:00 |
|
scrawl
|
6cd6578a88
|
Handle Deleted moved references (Bug #1613)
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2014-07-01 21:47:27 +02:00 |
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scrawl
|
e666ddfe18
|
Fix list of moved references being discarded (Fixes #1613)
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2014-07-01 21:42:11 +02:00 |
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scrawl
|
df62c06acf
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Print exterior grid position in betaComment
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2014-07-01 21:41:23 +02:00 |
|
scrawl
|
205e039a39
|
Allow modCurrent instructions to decrease below zero (Bug #1589)
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2014-06-30 17:58:08 +02:00 |
|
scrawl
|
2506c16bf5
|
Add a dummy GetStat function returning 0 (Fixes #1589)
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2014-06-30 17:49:01 +02:00 |
|
scrawl
|
85a1f9d37b
|
Fall back to resolution selected from list when switching to fullscreen (Fixes #1599)
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2014-06-30 00:08:39 +02:00 |
|
scrawl
|
082b6125a9
|
Fix crash during spell creation when an effect targeting a skill/attribute doesn't have one assigned yet (Fixes #1598)
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2014-06-29 17:02:29 +02:00 |
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scrawl
|
5ec96c5394
|
Add missing visibility flags
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2014-06-29 16:02:43 +02:00 |
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scrawl
|
1de406cb6d
|
Catch exception from invalid scripts during save&load (Fixes #1590)
|
2014-06-29 16:02:43 +02:00 |
|
Marc Zinnschlag
|
604509ac7e
|
Merge remote-tracking branch 'scrawl/master'
|
2014-06-29 10:34:48 +02:00 |
|
scrawl
|
e25fa6c157
|
Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
|
scrawl
|
4949aa1fbb
|
Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif)
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2014-06-28 18:21:56 +02:00 |
|
scrawl
|
10ef0a34d9
|
Update effects even when main animation is paused (Fixes #1585)
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2014-06-28 17:54:14 +02:00 |
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scrawl
|
f929004635
|
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
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2014-06-28 17:44:52 +02:00 |
|
scrawl
|
65e36793fc
|
Fix messagebox on crash showing wrong path
|
2014-06-28 15:31:55 +02:00 |
|
scrawl
|
3b2358888b
|
Attempt to fix player position after using coc/coe
|
2014-06-28 15:19:32 +02:00 |
|
scrawl
|
8e361bb879
|
Make targeted spells collide with water (Fixes #1500)
|
2014-06-28 14:49:07 +02:00 |
|
scrawl
|
92f5898b32
|
AiWander: Make sure we have 8 idle values (Fixes #1583)
The AiWander instruction may specify more (or less) than 8.
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2014-06-28 14:22:27 +02:00 |
|
scrawl
|
523c2715e3
|
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
|
2014-06-28 01:31:34 +02:00 |
|
scrawl
|
516014c071
|
Trigger hit on start key if there's no hit key (Fixes #1574)
|
2014-06-28 01:06:53 +02:00 |
|
scrawl
|
911bd0e340
|
Use walk animation as fallback if there's no run animation (Fixes #1578)
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2014-06-28 00:07:13 +02:00 |
|
scrawl
|
78d02d97da
|
Find text keys in reverse (Bug #1578)
|
2014-06-28 00:06:08 +02:00 |
|
scrawl
|
2451eead8a
|
Some additional wrapping for faction rank instructions
|
2014-06-27 20:07:19 +02:00 |
|
scrawl
|
7f26843dc3
|
Reset key focus when the key focus widget is hidden (Fixes #1568)
|
2014-06-27 19:35:41 +02:00 |
|
scrawl
|
37c85f0af4
|
Don't update object root controllers with no time source (Fixes #1564)
|
2014-06-27 19:35:41 +02:00 |
|
scrawl
|
6a900e0aad
|
Update weapon and shield controllers for creatures
|
2014-06-27 19:35:41 +02:00 |
|
Marc Zinnschlag
|
3100206b28
|
replaced an assert with an exception
|
2014-06-27 08:37:41 +02:00 |
|
scrawl
|
8b340ddd5e
|
Implement slower movement against storms (Closes #41)
|
2014-06-27 03:22:00 +02:00 |
|
scrawl
|
07d0f4458d
|
Rotate clouds/particles to come from red mountain (Fixes #245)
|
2014-06-27 03:22:00 +02:00 |
|
scrawl
|
9eb8addc70
|
Make flying creatures fall when paralyzed (Fixes #1494)
|
2014-06-27 03:21:50 +02:00 |
|
scrawl
|
865f4648b0
|
Fix flying creatures not falling on death
|
2014-06-26 17:15:07 +02:00 |
|
scrawl
|
44fd526c98
|
Don't show disposition bar for creatures
|
2014-06-26 15:36:19 +02:00 |
|
scrawl
|
4aab4e1c26
|
Ignore item condition when determining value, except in trade (Fixes #1557)
|
2014-06-26 14:59:33 +02:00 |
|
scrawl
|
869fa08a32
|
Fix disarming a trap when key is used (Fixes #1556)
|
2014-06-26 14:30:19 +02:00 |
|
scrawl
|
e5254ff8ef
|
Set render queue for rain
|
2014-06-26 14:26:53 +02:00 |
|
scrawl
|
7b1e1d03d8
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwrender/sky.hpp
|
2014-06-26 04:29:03 +02:00 |
|
scrawl
|
697329f128
|
Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
|
2014-06-26 03:33:09 +02:00 |
|
scrawl
|
15b486e149
|
Don't trigger changed flag if a script with no locals is configured
|
2014-06-26 01:21:15 +02:00 |
|
scrawl
|
2d17d8f61a
|
Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
|
2014-06-26 01:19:03 +02:00 |
|
scrawl
|
5bd2f30a99
|
CellRef uninitialized fixes
|
2014-06-25 19:52:14 +02:00 |
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