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									 Chris Robinson | de95926e9f | Use controllers to animate lights in ObjectLists | 2013-08-06 19:49:04 -07:00 |  | 
				
					
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									 Chris Robinson | 643e7651e0 | Use a null material for non-SubEntities in the selection buffer | 2013-08-06 19:49:00 -07:00 |  | 
				
					
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									 Marc Zinnschlag | 41b2fa985b | silenced some warnings | 2013-08-03 15:26:53 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 9123afa863 | Merge remote-tracking branch 'gus/MeleeCombat2' | 2013-08-03 15:23:36 +02:00 |  | 
				
					
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									 gus | 4c7dcdc8aa | check if there is an object in the way | 2013-08-03 11:33:34 +02:00 |  | 
				
					
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									 gus | 830762722d | first attempt: hit detection with a sphere (not finished) | 2013-08-03 11:26:36 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 130141ecac | Merge remote-tracking branch 'corristo/master' | 2013-07-31 22:17:14 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 66608d5c92 | Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre | 2013-07-31 22:30:52 +04:00 |  | 
				
					
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									 scrawl | 7dc30a01cd | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 |  | 
				
					
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									 gus | b248d85b84 | Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2 | 2013-07-31 10:04:50 +02:00 |  | 
				
					
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									 gus | 565cbe146d | function declaration | 2013-07-31 10:04:09 +02:00 |  | 
				
					
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									 scrawl | aa555b3086 | Doors no longer get hindered by actors that have collision disabled | 2013-07-31 02:39:42 +02:00 |  | 
				
					
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									 scrawl | 04b90b7d14 | Other actors no longer collide with an actor that has collision disabled | 2013-07-30 22:00:48 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a547c2584e | Merge remote-tracking branch 'swick/sdl2fix' | 2013-07-29 13:51:00 +02:00 |  | 
				
					
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									 Sebastian Wick | 0d2b357bdf | use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates | 2013-07-29 12:38:57 +02:00 |  | 
				
					
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									 scrawl | 6164e5bae6 | Restored window resizing | 2013-07-29 02:32:08 +02:00 |  | 
				
					
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									 Emanuel Guevel | e7459a04b1 | Fix always false comparison SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1. | 2013-07-26 10:24:15 +02:00 |  | 
				
					
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									 Chris Robinson | dbdfa624e1 | Don't start the player with collision disabled Since we spawn properly at the door now, there's no reason
to start with tcl on. | 2013-07-08 13:12:12 -07:00 |  | 
				
					
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									 scrawl | 50a0d16f8f | Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup. | 2013-07-07 20:22:41 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 847ec9fa56 | Merge remote-tracking branch 'swick/master' | 2013-07-01 10:16:39 +02:00 |  | 
				
					
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									 Sebastian Wick | 72b7e113cc | only apply in fullscreen | 2013-07-01 04:08:26 +02:00 |  | 
				
					
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									 Sebastian Wick | 8bdc9ff3ae | set position of the window for multiple monitors | 2013-07-01 03:56:33 +02:00 |  | 
				
					
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									 Vincent Heuken | f43b48015e | remove actor's collisionbox on death | 2013-06-27 19:42:27 -07:00 |  | 
				
					
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									 Nikolay Kasyanov | de2868c0a3 | Fixed 64-bit OS X build | 2013-06-16 21:47:26 +04:00 |  | 
				
					
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									 scrawl | c71da1a2ff | Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 | 2013-06-16 15:01:09 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 50e5aa8976 | Custom rendering loop on OS X again. Prevents default Ogre message pump from stealing input events. | 2013-06-16 16:25:13 +04:00 |  | 
				
					
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									 scrawl | f1ff9b69b3 | Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches | 2013-06-15 15:33:47 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 6abb7a18b0 | SDL2 input: seems to work on OS X, has some input issues though | 2013-06-15 14:40:18 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | 3fded2d8bf | Removed custom Carbon message pump | 2013-06-15 13:55:09 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | adf54cb735 | SDL2 input: compilation fixed | 2013-06-15 13:54:24 +04:00 |  | 
				
					
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									 scrawl | c29699487f | forgot to add file | 2013-06-12 17:08:02 +02:00 |  | 
				
					
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									 scrawl | 403704b92a | Use openmw.png for SDL_SetWindowIcon | 2013-06-12 16:15:04 +02:00 |  | 
				
					
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									 scrawl | 918a1655bb | Restored HW cursor rotation and resolution/fullscreen switching | 2013-06-12 14:58:07 +02:00 |  | 
				
					
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									 scrawl | 495aeb5d3b | Merge branch 'master' into HEAD Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp | 2013-06-12 12:34:33 +02:00 |  | 
				
					
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									 scrawl | 1e7cf4ae1c | GLES2 experiment | 2013-05-25 04:15:24 +02:00 |  | 
				
					
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									 scrawl | 0c4a963132 | Container UI rewrite | 2013-05-11 18:38:27 +02:00 |  | 
				
					
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									 gus | fe5aaa9dff | fix NPC collisions | 2013-05-09 11:12:55 +01:00 |  | 
				
					
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									 gus | 15afbe58a8 | minor corretion | 2013-05-07 19:43:44 +01:00 |  | 
				
					
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									 gus | 603af21715 | little interface improvement | 2013-05-07 19:42:21 +01:00 |  | 
				
					
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									 gus | a328a03bd3 | more fix. Fargoth quest almost work as in vanilla now. | 2013-05-07 19:35:10 +01:00 |  | 
				
					
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									 gus | 006f25d1c0 | First try to improve AI. Does not work yet due to strange bug in physicsystem | 2013-05-06 00:46:50 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 95eeea2a27 | Revert "Merge remote-tracking branch 'glorf/acrobatics'" This reverts commit 089ef7a2a0, reversing
changes made to67422c397c. | 2013-05-01 16:56:16 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 089ef7a2a0 | Merge remote-tracking branch 'glorf/acrobatics' | 2013-05-01 13:44:23 +02:00 |  | 
				
					
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									 Glorf | 236ec3409f | Finished acrobatics | 2013-05-01 12:21:59 +02:00 |  | 
				
					
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									 scrawl | 627c3fdb6b | Added GetStandingPC, GetStandingActor; Fixed GetStartingPos | 2013-05-01 11:15:43 +02:00 |  | 
				
					
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									 scrawl | 91c89e5db4 | Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace | 2013-04-30 20:26:59 +02:00 |  | 
				
					
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									 scrawl | 2e1dda9010 | Fix old bullet versions | 2013-04-28 16:19:40 +02:00 |  | 
				
					
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									 scrawl | 208f9ca8c5 | Fix problem with newer (or older?) bullet version (thanks travis) | 2013-04-28 15:56:09 +02:00 |  | 
				
					
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									 scrawl | 9343b4459e | Opening doors | 2013-04-28 14:59:15 +02:00 |  | 
				
					
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									 scrawl | 933f894148 | Added Blind and Night Eye effects | 2013-04-25 02:31:51 +02:00 |  |