Commit graph

8275 commits

Author SHA1 Message Date
Marc Zinnschlag
232c6c9ad3 Merge branch 'scriptedit' into run 2014-08-22 13:20:02 +02:00
Marc Zinnschlag
be61ed0f6a minor cleanup 2014-08-22 13:18:47 +02:00
Marc Zinnschlag
c2e3709d0f moved syntax highlighter from ScriptSubView to ScriptEdit 2014-08-22 12:49:34 +02:00
Marc Zinnschlag
d4981c3037 moved change lock from ScriptSubView to ScriptEdit 2014-08-21 14:50:13 +02:00
Marc Zinnschlag
2f08d44313 moved script widget configuration code from ScriptSubView to ScriptEdit 2014-08-17 15:25:22 +02:00
Marc Zinnschlag
06e1cfe613 added missing allowed drop types for script edit (script and region) 2014-08-15 14:41:34 +02:00
Marc Zinnschlag
58916a7731 fixed creator for filter dialogue subview 2014-08-15 13:37:37 +02:00
Marc Zinnschlag
6f97fa472e added dialgoue subview for debug profiles 2014-08-15 13:35:53 +02:00
Marc Zinnschlag
fd3842d726 added flag columns to debug profile table 2014-08-15 13:22:20 +02:00
Marc Zinnschlag
2b9395333a fixed error detection and improved error reporting in IdValidator 2014-08-15 13:11:55 +02:00
Marc Zinnschlag
775e24d2c0 save debug profiles in project files 2014-08-15 12:08:29 +02:00
Marc Zinnschlag
605f71ecc0 added creator to debug profile table 2014-08-15 12:03:07 +02:00
Marc Zinnschlag
1bf177fe72 fixed double namespace in GenericCreator 2014-08-15 12:01:37 +02:00
MiroslavR
1385a86bd4 Spell creation: do not add skill/attribute effects before selecting the skill or attribute 2014-08-15 00:30:24 +02:00
Marc Zinnschlag
c66dfe67b1 integrated namespace widget into input field (GenericCreator) 2014-08-14 14:21:34 +02:00
Marc Zinnschlag
93ed019ca3 Merge remote-tracking branch 'scrawl/master' 2014-08-13 09:04:35 +02:00
scrawl
8ae6796b2f Play creature movement animation without scaling if a fallback is used (Fixes #1797) 2014-08-13 01:53:56 +02:00
scrawl
e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
4f67f5d26f Spellcreation window: set captions to "0" if no effects are added (Fixes #1778) 2014-08-12 18:53:03 +02:00
Marc Zinnschlag
40a33eb9f0 Merge remote-tracking branch 'miroslavr/master' 2014-08-12 17:49:03 +02:00
scrawl
b374255447 Improve performance of moving spell window (don't recreate widgets unnecessarily) 2014-08-12 17:07:15 +02:00
scrawl
025f50a2df Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
Marc Zinnschlag
a5ecf2e9f0 hide record type column in resources tables 2014-08-12 11:32:38 +02:00
Marc Zinnschlag
98fa789904 fixed mixed-up tooltip 2014-08-12 11:07:54 +02:00
scrawl
177de58884 Use fWereWolfRunMult only when no weapon is drawn 2014-08-12 01:10:18 +02:00
scrawl
63cb91db2e Add --export-fonts command line option 2014-08-11 20:40:02 +02:00
scrawl
cf22d2fa36 Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) 2014-08-11 20:40:02 +02:00
scrawl
5335f00958 Don't show Until Healed button when only fatigue is not full (Fixes #1798) 2014-08-11 20:40:02 +02:00
scrawl
28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
MiroslavR
4d403ed747 Rename and move functions for texture path correction 2014-08-11 20:04:44 +02:00
scrawl
8866b5f860 Fix maximum magicka calculation (Fixes #1795) 2014-08-11 19:07:14 +02:00
scrawl
fc1687906b Use the last Loop Stop key for calculating animation velocity (Fixes #1776) 2014-08-11 05:29:36 +02:00
scrawl
34847baa54 Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
scrawl
f8040da694 Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
scrawl
98bc4618cb AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
scrawl
36ba56d037 Make Position instruction move non-player actors within their cell only (Fixes #1791) 2014-08-11 02:01:20 +02:00
scrawl
f724732290 Implement mouse wheel journal navigation (Fixes #1790) 2014-08-11 00:51:54 +02:00
scrawl
fcd2a9e4d5 Don't set magic effects for dead actors (Fixes #1783) 2014-08-10 23:52:32 +02:00
Marc Zinnschlag
fa9c6b19c2 removed OpenCS-specific custom Filter record struct (default ESM struct will do from now on) 2014-08-10 21:03:45 +02:00
Marc Zinnschlag
2df1079dd4 removed mScope field from Filter record (redundant now) 2014-08-10 20:49:14 +02:00
Marc Zinnschlag
a54efbcfa0 made FilterCreator redundant by generalising GenericCreator 2014-08-10 18:46:32 +02:00
scrawl
4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
scrawl
399fa90ef1 Add missing include guard 2014-08-10 16:56:54 +02:00
MiroslavR
4873c4bd31 Generalize function for texture path correction (Fixes #1779) 2014-08-09 18:59:57 +02:00
scrawl
4a26dcb2ad Avoid calling RenderTarget::update from within loadResource 2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) 2014-08-08 15:46:32 +02:00
scrawl
a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) 2014-08-08 15:46:32 +02:00