Commit graph

17180 commits

Author SHA1 Message Date
scrawl
6b45a757a9 Merge pull request #1001 from Allofich/traps
Make non-actors play spell cast visuals and sounds
2016-08-09 20:17:31 +02:00
Allofich
83b715734f Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8 Use raw pointer to node in glowupdater 2016-08-10 01:35:22 +09:00
Allofich
67f31d948e Add removeTexture method 2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03 Glowupdater fix when using shaders 2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c Cleanups 2016-08-10 00:25:33 +09:00
Allofich
775162ccdf Rewrite spell glow implementation 2016-08-09 22:56:53 +09:00
Allofich
cad41599cf Fix travis build error and warnings 2016-08-09 22:56:53 +09:00
Allofich
1910128e9c Don't remove uniform when spell glow ends 2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb Minor rewrite, make "open" spells play glow effect 2016-08-09 22:56:53 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
123c626f2d Add glow when using telekinesis on doors 2016-08-09 22:56:53 +09:00
Allofich
57138b416e Fix spell glows to only run one at a time 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
Koncord
2bdacc950b Fix messagebox in connection failed 2016-08-09 18:25:52 +08:00
Koncord
edd214dd00 Removed redundant requestQuit 2016-08-09 18:19:03 +08:00
Aesylwinn
c4b3727d57 Fix pointer being deleted twice. 2016-08-09 10:22:42 +02:00
Marc Zinnschlag
a563a9d336 added missing Q_OBJECT 2016-08-09 10:21:37 +02:00
Marc Zinnschlag
96fd9263bf Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable' 2016-08-09 10:17:26 +02:00
Aesylwinn
448c9d5a5b Fix globals not being initialized with a valid type. 2016-08-09 00:17:41 -04:00
scrawl
0bbd715f65 Fix the cloned StateSet not being assigned 2016-08-09 01:13:19 +02:00
scrawl
f291aabc4b Fix shader compile error for objects without diffuse map 2016-08-09 01:04:02 +02:00
scrawl
5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
2016-08-09 00:41:03 +02:00
scrawl
d7845012bf Merge pull request #1012 from Aesylwinn/FixPointerDeletion
Fix pointer being deleted twice.
2016-08-08 23:26:34 +02:00
Aesylwinn
0963adb2f4 Fix pointer being deleted twice. 2016-08-08 14:36:50 -04:00
David Cernat
babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
scrawl
ea06506319 Update AUTHORS.md 2016-08-07 20:34:23 +02:00
scrawl
46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
scrawl
7b557af885 Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
2016-08-06 20:39:32 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
David Cernat
e35f71ae97 Add logo credit 2016-08-06 04:28:49 +03:00
David Cernat
723a109fcd Move new logo to correct location 2016-08-06 04:20:10 +03:00
David Cernat
b2f59b0ad0 Merge pull request #33 from Texafornian/master
Add finished TES3MP logo
2016-08-06 04:14:31 +03:00
Texafornian
86091d9e80 Merge pull request #1 from Texafornian/Texafornian-logo-upload
Uploaded finished TES3MP logo
2016-08-05 17:17:44 -05:00
Texafornian
ee1b55918b Uploaded finished TES3MP logo 2016-08-05 17:15:14 -05:00
Aesylwinn
16d0580ce8 Fix struct/class mismatch. 2016-08-05 15:39:08 -04:00
Koncord
1022b6b27c Fix a header size 2016-08-06 03:28:01 +08:00
Aesylwinn
1f32f1eef5 Add water texture. 2016-08-05 14:55:40 -04:00
Aesylwinn
9454f4f2e7 Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
2016-08-05 13:49:44 -04:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
Marc Zinnschlag
1d35fc4b21 updated change log 2016-08-05 09:08:53 +02:00
Koncord
114a11ea78 Getting rid of packages spam
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
2016-08-05 14:28:45 +08:00
Koncord
7898b1181d Reduced package size 2016-08-05 14:21:09 +08:00
Koncord
a815d013fe Reducing CPU usage for server 2016-08-05 14:16:02 +08:00
Aesylwinn
3904a24e6c Add missing include. 2016-08-05 00:30:28 -04:00
Aesylwinn
5674e0da24 Render water in editor. 2016-08-04 23:01:43 -04:00
Koncord
e4e17ca4b9 Close #30 2016-08-05 00:31:15 +08:00