scrawl
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6b45a757a9
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Merge pull request #1001 from Allofich/traps
Make non-actors play spell cast visuals and sounds
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2016-08-09 20:17:31 +02:00 |
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Allofich
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83b715734f
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Move part of addGlow() to addSpellCastGlow()
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2016-08-10 02:52:43 +09:00 |
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Allofich
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1c76c93ed8
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Use raw pointer to node in glowupdater
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2016-08-10 01:35:22 +09:00 |
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Allofich
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67f31d948e
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Add removeTexture method
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2016-08-10 01:11:14 +09:00 |
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Allofich
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4b9aff7a03
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Glowupdater fix when using shaders
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2016-08-10 00:43:14 +09:00 |
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Allofich
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9b2cb2fb8c
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Cleanups
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2016-08-10 00:25:33 +09:00 |
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Allofich
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775162ccdf
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Rewrite spell glow implementation
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2016-08-09 22:56:53 +09:00 |
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Allofich
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cad41599cf
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Fix travis build error and warnings
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2016-08-09 22:56:53 +09:00 |
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Allofich
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1910128e9c
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Don't remove uniform when spell glow ends
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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123c626f2d
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Add glow when using telekinesis on doors
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2016-08-09 22:56:53 +09:00 |
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Allofich
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57138b416e
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Fix spell glows to only run one at a time
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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Koncord
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2bdacc950b
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Fix messagebox in connection failed
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2016-08-09 18:25:52 +08:00 |
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Koncord
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edd214dd00
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Removed redundant requestQuit
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2016-08-09 18:19:03 +08:00 |
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Aesylwinn
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c4b3727d57
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Fix pointer being deleted twice.
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2016-08-09 10:22:42 +02:00 |
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Marc Zinnschlag
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a563a9d336
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added missing Q_OBJECT
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2016-08-09 10:21:37 +02:00 |
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Marc Zinnschlag
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96fd9263bf
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Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable'
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2016-08-09 10:17:26 +02:00 |
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Aesylwinn
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448c9d5a5b
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Fix globals not being initialized with a valid type.
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2016-08-09 00:17:41 -04:00 |
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scrawl
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0bbd715f65
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Fix the cloned StateSet not being assigned
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2016-08-09 01:13:19 +02:00 |
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scrawl
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f291aabc4b
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Fix shader compile error for objects without diffuse map
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2016-08-09 01:04:02 +02:00 |
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scrawl
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5190275b37
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Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
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2016-08-09 00:41:03 +02:00 |
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scrawl
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d7845012bf
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Merge pull request #1012 from Aesylwinn/FixPointerDeletion
Fix pointer being deleted twice.
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2016-08-08 23:26:34 +02:00 |
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Aesylwinn
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0963adb2f4
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Fix pointer being deleted twice.
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2016-08-08 14:36:50 -04:00 |
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David Cernat
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babba95413
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Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
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2016-08-08 15:53:56 +03:00 |
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scrawl
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ea06506319
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Update AUTHORS.md
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2016-08-07 20:34:23 +02:00 |
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scrawl
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46538b9438
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Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
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2016-08-07 20:34:03 +02:00 |
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mrcheko
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e2cd87fcc7
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fix veritcal aiming
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2016-08-07 19:23:08 +03:00 |
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Marc Zinnschlag
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aa1ed9b172
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Merge remote-tracking branch 'aesylwinn/RenderWater'
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2016-08-07 17:03:58 +02:00 |
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scrawl
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7b557af885
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Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
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2016-08-06 20:39:32 +02:00 |
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David Carlier
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83bab29e4b
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Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
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2016-08-06 19:00:27 +01:00 |
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David Cernat
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e35f71ae97
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Add logo credit
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2016-08-06 04:28:49 +03:00 |
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David Cernat
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723a109fcd
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Move new logo to correct location
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2016-08-06 04:20:10 +03:00 |
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David Cernat
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b2f59b0ad0
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Merge pull request #33 from Texafornian/master
Add finished TES3MP logo
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2016-08-06 04:14:31 +03:00 |
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Texafornian
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86091d9e80
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Merge pull request #1 from Texafornian/Texafornian-logo-upload
Uploaded finished TES3MP logo
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2016-08-05 17:17:44 -05:00 |
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Texafornian
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ee1b55918b
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Uploaded finished TES3MP logo
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2016-08-05 17:15:14 -05:00 |
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Aesylwinn
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16d0580ce8
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Fix struct/class mismatch.
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2016-08-05 15:39:08 -04:00 |
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Koncord
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1022b6b27c
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Fix a header size
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2016-08-06 03:28:01 +08:00 |
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Aesylwinn
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1f32f1eef5
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Add water texture.
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2016-08-05 14:55:40 -04:00 |
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Aesylwinn
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9454f4f2e7
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Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
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2016-08-05 13:49:44 -04:00 |
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Aesylwinn
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5753f52b47
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
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Marc Zinnschlag
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1d35fc4b21
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updated change log
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2016-08-05 09:08:53 +02:00 |
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Koncord
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114a11ea78
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Getting rid of packages spam
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
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2016-08-05 14:28:45 +08:00 |
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Koncord
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7898b1181d
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Reduced package size
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2016-08-05 14:21:09 +08:00 |
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Koncord
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a815d013fe
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Reducing CPU usage for server
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2016-08-05 14:16:02 +08:00 |
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Aesylwinn
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3904a24e6c
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Add missing include.
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2016-08-05 00:30:28 -04:00 |
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Aesylwinn
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5674e0da24
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Render water in editor.
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2016-08-04 23:01:43 -04:00 |
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Koncord
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e4e17ca4b9
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Close #30
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2016-08-05 00:31:15 +08:00 |
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