Ardekantur
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bace14c45e
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Mac Build - adding architectures and Apple build locations
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15 years ago |
Ardekantur
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9c6fcc7be5
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Mac Build - Fix bundle directory location
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15 years ago |
Ardekantur
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3bb9d06e58
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Merge branch 'master' of git://github.com/korslund/openmw
Conflicts:
game/main.cpp
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15 years ago |
Ardekantur
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d0e1337c73
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Try and fix -psn_xxxx parsing
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15 years ago |
athile
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3ed03fee2f
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Fix lighting defect and VS8 compiler warnings.
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15 years ago |
athile
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3c04479919
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Add source groupings for Visual Studio, fix missing return true, add filename increment to screenshots.
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15 years ago |
Nicolay Korslund
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c17015dfb5
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Added screenshot function
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15 years ago |
Nicolay Korslund
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737b29035d
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Added mouse look, fixed WASD bindings
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15 years ago |
Nicolay Korslund
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6b6f5b95ec
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Added camera movement (arrows/WASD). No mouse look yet.
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15 years ago |
Marc Zinnschlag
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7e4f655939
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pull in all bsa files instead of only the bsa file matching the master
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15 years ago |
Marc Zinnschlag
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92bf5b4b6e
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added 'Meshes' and 'Textures' sub-directories as Ogre resources location
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15 years ago |
Marc Zinnschlag
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b7db6dcda3
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second round of refactoring; moving configuration handling out of main function
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15 years ago |
Marc Zinnschlag
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04037fb01a
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first round of main refactoring; moving functionality out to a separate class
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15 years ago |
Marc Zinnschlag
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f32105a2ae
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added --master option; reimplemented file handling with boost::filesystem
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15 years ago |
Nicolay Korslund
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415f9e31aa
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Fixed up lighting and color
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15 years ago |
Marc Zinnschlag
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847ef6df5d
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changed fog configuration to more sensible default values
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15 years ago |
Marc Zinnschlag
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264bab806b
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added lighting configuration
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15 years ago |
Marc Zinnschlag
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f82ce3b905
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added ambient lighting and fog
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15 years ago |
Marc Zinnschlag
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eca0f1c32d
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removed some unused leftover functions, that should have been deleted during the recent refactoring
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15 years ago |
Marc Zinnschlag
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c515e9b67e
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add light references to scene (light configuration not complete yet)
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15 years ago |
Marc Zinnschlag
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47790e6feb
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cell render refactoring
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15 years ago |
Marc Zinnschlag
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7c8b3ea1a9
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added --start command line option to choose a cell for stating the game
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15 years ago |
Nicolay Korslund
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522a5bbaf6
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cell.hpp/insertObj: don't load empty mesh names
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15 years ago |
Marc Zinnschlag
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9a041d7c01
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added data option and openmw.cfg file
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15 years ago |
Nicolay Korslund
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293c7c29c4
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Made includes more portable + minor optimization fix.
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15 years ago |
Marc Zinnschlag
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f346adb6e1
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implemented program argument handling via boost program options
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15 years ago |
Marc Zinnschlag
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abbdffa0a1
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extended CellRender::show to show all types instead of only statics
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15 years ago |
Nicolay Korslund
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f3d7f2e25a
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Finished basic key binding system. Minor other cleanups.
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15 years ago |
Marc Zinnschlag
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086aacf1ff
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added cell list cleanup
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15 years ago |
Marc Zinnschlag
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d0b67cb567
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reduced the amount of new in reclists
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15 years ago |
Marc Zinnschlag
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8565f5ea8f
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CellRefList::find was making a copy of the recList each time the function was called; replaced with a reference
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15 years ago |
Nicolay Korslund
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d5228c6f5f
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Cleaned up superflous functions in BSA archive. Started working on input system.
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15 years ago |
Nicolay Korslund
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86b78b18f4
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Created cell renderer w/NIF loading. Runs but is WIP.
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15 years ago |
Nicolay Korslund
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fdb41f0774
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Merged in CMake and header cleanups from zinnschlag
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15 years ago |
Nicolay Korslund
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edca830845
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Added rendering loop and keyboard listener
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15 years ago |
Marc Zinnschlag
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3bcb86881c
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removed Ogre.h include; replaced by individual include files and a couple of forward declarations
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15 years ago |
Marc Zinnschlag
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c4a6fa56ea
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cmake modifications for out of source build
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15 years ago |
Nicolay Korslund
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4c1d07adb6
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Added missing CMake files.
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15 years ago |
Nicolay Korslund
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855ca8ee74
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Added camera and scene, started adding input. MISSING FindOIS.cmake!
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15 years ago |
Nicolay Korslund
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4d8040f96c
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Mac port from ardekantur, minor fix to CMakeLists
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15 years ago |
Nicolay Korslund
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2d3a56a464
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Set up OGRE window and config reading
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15 years ago |
Nicolay Korslund
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dc2c9f06d0
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Renamed all .h to .hpp. Started porting rendering code.
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15 years ago |
Nicolay Korslund
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2d2804b30c
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Fixed unbearably slow cell loader. Faster now.
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15 years ago |
Nicolay Korslund
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bdb6896c3f
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Created (a very slow) cell loader. Will optimize.
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15 years ago |
Nicolay Korslund
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46e09c5c75
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CellList is done, cells can be looked up
- finished CellList in game/esm_reclists.hpp
- esm_reader: get*String() now removes trailing zero terminators from result
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15 years ago |
Nicolay Korslund
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35f8e79d07
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Twitter test 2 - minor fixes on the ESMStore system
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15 years ago |
Nicolay Korslund
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d9d16fc035
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Test commit for openmw_commits twitter channel
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15 years ago |
Nicolay Korslund
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8c21616ce5
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ESM storage, take two
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15 years ago |
Nicolay Korslund
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e534431022
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Main program now stores ESM data in memory
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15 years ago |
Nicolay Korslund
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ccfc63ab9f
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Updated and tested CMakeLists.txt, now confirmed on Linux.
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15 years ago |