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@ -8,7 +8,7 @@ Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* TES3MP version: 0.7.0-alpha
* TES3MP version: 0.7.0-beta
* OpenMW version: 0.44.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)

@ -585,8 +585,8 @@ void Networking::InitQuery(std::string queryAddr, unsigned short queryPort)
void Networking::postInit()
{
Script::Call<Script::CallbackIdentity("OnRequestDataFileList")>();
Script::Call<Script::CallbackIdentity("OnServerPostInit")>();
Script::Call<Script::CallbackIdentity("OnRequestPluginList")>();
}
PacketPreInit::PluginContainer &Networking::getSamples()

@ -537,7 +537,7 @@ void ActorFunctions::InitializeActorList(unsigned short pid) noexcept
void ActorFunctions::CopyLastActorListToStore() noexcept
{
CopyReceivedActorListToStore();
CopyLastActorListToStore();
}
unsigned int ActorFunctions::GetActorRefNumIndex(unsigned int index) noexcept

@ -1,12 +1,38 @@
#include "Miscellaneous.hpp"
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/Log.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <iostream>
using namespace std;
static std::string tempFilename;
bool MiscellaneousFunctions::DoesFileExist(const char *filePath) noexcept
{
return boost::filesystem::exists(filePath);
}
const char *MiscellaneousFunctions::GetCaseInsensitiveFilename(const char *folderPath, const char *filename) noexcept
{
if (!boost::filesystem::exists(folderPath)) return "invalid";
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(folderPath); itr != end_itr; ++itr)
{
if (Misc::StringUtils::ciEqual(itr->path().filename().string(), filename))
{
tempFilename = itr->path().filename().string();
return tempFilename.c_str();
}
}
return "invalid";
}
unsigned int MiscellaneousFunctions::GetLastPlayerId() noexcept
{
return Players::getLastPlayerId();
@ -21,3 +47,13 @@ void MiscellaneousFunctions::SetCurrentMpNum(int mpNum) noexcept
{
mwmp::Networking::getPtr()->setCurrentMpNum(mpNum);
}
void MiscellaneousFunctions::LogMessage(unsigned short level, const char *message) noexcept
{
LOG_MESSAGE_SIMPLE(level, "[Script]: %s", message);
}
void MiscellaneousFunctions::LogAppend(unsigned short level, const char *message) noexcept
{
LOG_APPEND(level, "[Script]: %s", message);
}

@ -4,15 +4,42 @@
#include "../Types.hpp"
#define MISCELLANEOUSAPI \
{"DoesFileExist", MiscellaneousFunctions::DoesFileExist},\
{"GetCaseInsensitiveFilename", MiscellaneousFunctions::GetCaseInsensitiveFilename},\
\
{"GetLastPlayerId", MiscellaneousFunctions::GetLastPlayerId},\
\
{"GetCurrentMpNum", MiscellaneousFunctions::GetCurrentMpNum},\
{"SetCurrentMpNum", MiscellaneousFunctions::SetCurrentMpNum}
{"SetCurrentMpNum", MiscellaneousFunctions::SetCurrentMpNum},\
\
{"LogMessage", MiscellaneousFunctions::LogMessage},\
{"LogAppend", MiscellaneousFunctions::LogAppend}
class MiscellaneousFunctions
{
public:
/**
* \brief Check whether a certain file exists.
*
* This will be a case sensitive check on case sensitive filesystems.
*
* Whenever you want to enforce case insensitivity, use GetCaseInsensitiveFilename() instead.
*
* \return Whether the file exists or not.
*/
static bool DoesFileExist(const char *filePath) noexcept;
/**
* \brief Get the first filename in a folder that has a case insensitive match with the filename
* argument.
*
* This is used to retain case insensitivity when opening data files on Linux.
*
* \return The filename that matches.
*/
static const char *GetCaseInsensitiveFilename(const char *folderPath, const char *filename) noexcept;
/**
* \brief Get the last player ID currently connected to the server.
*
@ -48,6 +75,30 @@ public:
* \return void
*/
static void SetCurrentMpNum(int mpNum) noexcept;
/**
* \brief Write a log message with its own timestamp.
*
* It will have "[Script]:" prepended to it so as to mark it as a script-generated log message.
*
* \param level The logging level used (0 for LOG_VERBOSE, 1 for LOG_INFO, 2 for LOG_WARN,
* 3 for LOG_ERROR, 4 for LOG_FATAL).
* \param message The message logged.
* \return void
*/
static void LogMessage(unsigned short level, const char *message) noexcept;
/**
* \brief Write a log message without its own timestamp.
*
* It will have "[Script]:" prepended to it so as to mark it as a script-generated log message.
*
* \param level The logging level used (0 for LOG_VERBOSE, 1 for LOG_INFO, 2 for LOG_WARN,
* 3 for LOG_ERROR, 4 for LOG_FATAL).
* \param message The message logged.
* \return void
*/
static void LogAppend(unsigned short level, const char *message) noexcept;
};
#endif //OPENMW_MISCELLANEOUSAPI_HPP

@ -1,6 +1,5 @@
#include "Server.hpp"
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Version.hpp>
@ -10,18 +9,6 @@
#include <apps/openmw-mp/MasterClient.hpp>
#include <Script/Script.hpp>
static std::string tempFilename;
static std::chrono::high_resolution_clock::time_point startupTime = std::chrono::high_resolution_clock::now();
void ServerFunctions::LogMessage(unsigned short level, const char *message) noexcept
{
LOG_MESSAGE_SIMPLE(level, "[Script]: %s", message);
}
void ServerFunctions::LogAppend(unsigned short level, const char *message) noexcept
{
LOG_APPEND(level, "[Script]: %s", message);
}
void ServerFunctions::StopServer(int code) noexcept
{
@ -48,40 +35,6 @@ void ServerFunctions::UnbanAddress(const char *ipAddress) noexcept
mwmp::Networking::getPtr()->unbanAddress(ipAddress);
}
bool ServerFunctions::DoesFilePathExist(const char *filePath) noexcept
{
return boost::filesystem::exists(filePath);
}
const char *ServerFunctions::GetCaseInsensitiveFilename(const char *folderPath, const char *filename) noexcept
{
if (!boost::filesystem::exists(folderPath)) return "invalid";
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(folderPath); itr != end_itr; ++itr)
{
if (Misc::StringUtils::ciEqual(itr->path().filename().string(), filename))
{
tempFilename = itr->path().filename().string();
return tempFilename.c_str();
}
}
return "invalid";
}
const char* ServerFunctions::GetDataPath() noexcept
{
return Script::GetModDir();
}
unsigned int ServerFunctions::GetMillisecondsSinceServerStart() noexcept
{
std::chrono::high_resolution_clock::time_point currentTime = std::chrono::high_resolution_clock::now();
std::chrono::milliseconds milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - startupTime);
return milliseconds.count();
}
const char *ServerFunctions::GetOperatingSystemType() noexcept
{
return Utils::getOperatingSystemType().c_str();
@ -184,46 +137,34 @@ void ServerFunctions::SetRuleValue(const char *key, double value) noexcept
mc->SetRuleValue(key, value);
}
void ServerFunctions::AddDataFileRequirement(const char *dataFilename, const char *checksumString) noexcept
void ServerFunctions::AddPluginHash(const char *pluginName, const char *hashStr) noexcept
{
auto &samples = mwmp::Networking::getPtr()->getSamples();
auto it = std::find_if(samples.begin(), samples.end(), [&dataFilename](mwmp::PacketPreInit::PluginPair &item) {
return item.first == dataFilename;
auto it = std::find_if(samples.begin(), samples.end(), [&pluginName](mwmp::PacketPreInit::PluginPair &item) {
return item.first == pluginName;
});
if (it != samples.end())
it->second.push_back((unsigned) std::stoul(checksumString));
it->second.push_back((unsigned) std::stoul(hashStr));
else
{
mwmp::PacketPreInit::HashList checksumList;
mwmp::PacketPreInit::HashList hashList;
unsigned checksum = 0;
unsigned hash = 0;
if (strlen(checksumString) != 0)
if (strlen(hashStr) != 0)
{
checksum = (unsigned) std::stoul(checksumString);
checksumList.push_back(checksum);
hash = (unsigned) std::stoul(hashStr);
hashList.push_back(hash);
}
samples.emplace_back(dataFilename, checksumList);
samples.emplace_back(pluginName, hashList);
auto mclient = mwmp::Networking::getPtr()->getMasterClient();
if (mclient)
mclient->PushPlugin({dataFilename, checksum});
mclient->PushPlugin({pluginName, hash});
}
}
// All methods below are deprecated versions of methods from above
bool ServerFunctions::DoesFileExist(const char *filePath) noexcept
{
return DoesFilePathExist(filePath);
}
const char* ServerFunctions::GetModDir() noexcept
{
return GetDataPath();
}
void ServerFunctions::AddPluginHash(const char *pluginName, const char *checksumString) noexcept
{
AddDataFileRequirement(pluginName, checksumString);
return Script::GetModDir();
}

@ -4,73 +4,38 @@
#include "../Types.hpp"
#define SERVERAPI \
{"LogMessage", ServerFunctions::LogMessage},\
{"LogAppend", ServerFunctions::LogAppend},\
{"StopServer", ServerFunctions::StopServer},\
\
{"StopServer", ServerFunctions::StopServer},\
{"Kick", ServerFunctions::Kick},\
{"BanAddress", ServerFunctions::BanAddress},\
{"UnbanAddress", ServerFunctions::UnbanAddress},\
\
{"Kick", ServerFunctions::Kick},\
{"BanAddress", ServerFunctions::BanAddress},\
{"UnbanAddress", ServerFunctions::UnbanAddress},\
{"GetOperatingSystemType", ServerFunctions::GetOperatingSystemType},\
{"GetArchitectureType", ServerFunctions::GetArchitectureType},\
{"GetServerVersion", ServerFunctions::GetServerVersion},\
{"GetProtocolVersion", ServerFunctions::GetProtocolVersion},\
{"GetAvgPing", ServerFunctions::GetAvgPing},\
{"GetIP", ServerFunctions::GetIP},\
{"GetMaxPlayers", ServerFunctions::GetMaxPlayers},\
{"GetPort", ServerFunctions::GetPort},\
{"HasPassword", ServerFunctions::HasPassword},\
{"GetPluginEnforcementState", ServerFunctions::GetPluginEnforcementState},\
{"GetScriptErrorIgnoringState", ServerFunctions::GetScriptErrorIgnoringState},\
\
{"DoesFilePathExist", ServerFunctions::DoesFilePathExist},\
{"GetCaseInsensitiveFilename", ServerFunctions::GetCaseInsensitiveFilename},\
{"GetDataPath", ServerFunctions::GetDataPath},\
{"GetMillisecondsSinceServerStart", ServerFunctions::GetMillisecondsSinceServerStart},\
{"GetOperatingSystemType", ServerFunctions::GetOperatingSystemType},\
{"GetArchitectureType", ServerFunctions::GetArchitectureType},\
{"GetServerVersion", ServerFunctions::GetServerVersion},\
{"GetProtocolVersion", ServerFunctions::GetProtocolVersion},\
{"GetAvgPing", ServerFunctions::GetAvgPing},\
{"GetIP", ServerFunctions::GetIP},\
{"GetMaxPlayers", ServerFunctions::GetMaxPlayers},\
{"GetPort", ServerFunctions::GetPort},\
{"HasPassword", ServerFunctions::HasPassword},\
{"GetPluginEnforcementState", ServerFunctions::GetPluginEnforcementState},\
{"GetScriptErrorIgnoringState", ServerFunctions::GetScriptErrorIgnoringState},\
\
{"SetGameMode", ServerFunctions::SetGameMode},\
{"SetHostname", ServerFunctions::SetHostname},\
{"SetServerPassword", ServerFunctions::SetServerPassword},\
{"SetPluginEnforcementState", ServerFunctions::SetPluginEnforcementState},\
{"SetScriptErrorIgnoringState", ServerFunctions::SetScriptErrorIgnoringState},\
{"SetRuleString", ServerFunctions::SetRuleString},\
{"SetRuleValue", ServerFunctions::SetRuleValue},\
\
{"AddDataFileRequirement", ServerFunctions::AddDataFileRequirement},\
\
{"DoesFileExist", ServerFunctions::DoesFileExist},\
{"GetModDir", ServerFunctions::GetModDir},\
{"AddPluginHash", ServerFunctions::AddPluginHash}
{"SetGameMode", ServerFunctions::SetGameMode},\
{"SetHostname", ServerFunctions::SetHostname},\
{"SetServerPassword", ServerFunctions::SetServerPassword},\
{"SetPluginEnforcementState", ServerFunctions::SetPluginEnforcementState},\
{"SetScriptErrorIgnoringState", ServerFunctions::SetScriptErrorIgnoringState},\
{"SetRuleString", ServerFunctions::SetRuleString},\
{"SetRuleValue", ServerFunctions::SetRuleValue},\
{"AddPluginHash", ServerFunctions::AddPluginHash},\
{"GetModDir", ServerFunctions::GetModDir}
class ServerFunctions
{
public:
/**
* \brief Write a log message with its own timestamp.
*
* It will have "[Script]:" prepended to it so as to mark it as a script-generated log message.
*
* \param level The logging level used (0 for LOG_VERBOSE, 1 for LOG_INFO, 2 for LOG_WARN,
* 3 for LOG_ERROR, 4 for LOG_FATAL).
* \param message The message logged.
* \return void
*/
static void LogMessage(unsigned short level, const char *message) noexcept;
/**
* \brief Write a log message without its own timestamp.
*
* It will have "[Script]:" prepended to it so as to mark it as a script-generated log message.
*
* \param level The logging level used (0 for LOG_VERBOSE, 1 for LOG_INFO, 2 for LOG_WARN,
* 3 for LOG_ERROR, 4 for LOG_FATAL).
* \param message The message logged.
* \return void
*/
static void LogAppend(unsigned short level, const char *message) noexcept;
/**
* \brief Shut down the server.
*
@ -103,41 +68,6 @@ public:
*/
static void UnbanAddress(const char *ipAddress) noexcept;
/**
* \brief Check whether a certain file path exists.
*
* This will be a case sensitive check on case sensitive filesystems.
*
* Whenever you want to enforce case insensitivity, use GetCaseInsensitiveFilename() instead.
*
* \return Whether the file exists or not.
*/
static bool DoesFilePathExist(const char *filePath) noexcept;
/**
* \brief Get the first filename in a folder that has a case insensitive match with the filename
* argument.
*
* This is used to retain case insensitivity when opening data files on Linux.
*
* \return The filename that matches.
*/
static const char *GetCaseInsensitiveFilename(const char *folderPath, const char *filename) noexcept;
/**
* \brief Get the path of the server's data folder.
*
* \return The data path.
*/
static const char *GetDataPath() noexcept;
/**
* \brief Get the milliseconds elapsed since the server was started.
*
* \return The time since the server's startup in milliseconds.
*/
static unsigned int GetMillisecondsSinceServerStart() noexcept;
/**
* \brief Get the type of the operating system used by the server.
*
@ -189,7 +119,7 @@ public:
/**
* \brief Get the port used by the server.
*
* \return The port.
* \return Port
*/
static unsigned short GetPort() noexcept;
@ -290,24 +220,13 @@ public:
static void SetRuleValue(const char *key, double value) noexcept;
/**
* \brief Add a data file and a corresponding CRC32 checksum to the data file loadout
* that connecting clients need to match.
*
* It can be used multiple times to set multiple checksums for the same data file.
*
* Note: If an empty string is provided for the checksum, a checksum will not be
* required for that data file.
*
* @param dataFilename The filename of the data file.
* @param checksumString A string with the CRC32 checksum required.
* \brief Adds plugins to the internal server structure to validate players.
* @param pluginName Name with extension of the plugin or master file.
* @param hash Hash string
*/
static void AddDataFileRequirement(const char *dataFilename, const char *checksumString) noexcept;
// All methods below are deprecated versions of methods from above
static void AddPluginHash(const char *pluginName, const char *hash) noexcept;
static bool DoesFileExist(const char *filePath) noexcept;
static const char *GetModDir() noexcept;
static void AddPluginHash(const char *pluginName, const char *checksumString) noexcept;
};
#endif //OPENMW_SERVERAPI_HPP

@ -201,17 +201,6 @@ int StatsFunctions::GetAttributeModifier(unsigned short pid, unsigned short attr
return player->creatureStats.mAttributes[attributeId].mMod;
}
double StatsFunctions::GetAttributeDamage(unsigned short pid, unsigned short attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mDamage;
}
int StatsFunctions::GetSkillBase(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
@ -234,17 +223,6 @@ int StatsFunctions::GetSkillModifier(unsigned short pid, unsigned short skillId)
return player->npcStats.mSkills[skillId].mMod;
}
double StatsFunctions::GetSkillDamage(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mDamage;
}
double StatsFunctions::GetSkillProgress(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
@ -459,20 +437,6 @@ void StatsFunctions::ClearAttributeModifier(unsigned short pid, unsigned short a
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetAttributeDamage(unsigned short pid, unsigned short attributeId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (attributeId >= Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mDamage = value;
if (!Utils::vectorContains(player->attributeIndexChanges, attributeId))
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skillId, int value) noexcept
{
Player *player;
@ -501,20 +465,6 @@ void StatsFunctions::ClearSkillModifier(unsigned short pid, unsigned short skill
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillDamage(unsigned short pid, unsigned short skillId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (skillId >= Skill::Length)
return;
player->npcStats.mSkills[skillId].mDamage = value;
if (!Utils::vectorContains(player->skillIndexChanges, skillId))
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillProgress(unsigned short pid, unsigned short skillId, double value) noexcept
{
Player *player;

@ -30,11 +30,9 @@
\
{"GetAttributeBase", StatsFunctions::GetAttributeBase},\
{"GetAttributeModifier", StatsFunctions::GetAttributeModifier},\
{"GetAttributeDamage", StatsFunctions::GetAttributeDamage},\
\
{"GetSkillBase", StatsFunctions::GetSkillBase},\
{"GetSkillModifier", StatsFunctions::GetSkillModifier},\
{"GetSkillDamage", StatsFunctions::GetSkillDamage},\
{"GetSkillProgress", StatsFunctions::GetSkillProgress},\
{"GetSkillIncrease", StatsFunctions::GetSkillIncrease},\
\
@ -60,11 +58,9 @@
\
{"SetAttributeBase", StatsFunctions::SetAttributeBase},\
{"ClearAttributeModifier", StatsFunctions::ClearAttributeModifier},\
{"SetAttributeDamage", StatsFunctions::SetAttributeDamage},\
\
{"SetSkillBase", StatsFunctions::SetSkillBase},\
{"ClearSkillModifier", StatsFunctions::ClearSkillModifier},\
{"SetSkillDamage", StatsFunctions::SetSkillDamage},\
{"SetSkillProgress", StatsFunctions::SetSkillProgress},\
{"SetSkillIncrease", StatsFunctions::SetSkillIncrease},\
\
@ -271,16 +267,6 @@ public:
*/
static int GetAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept;
/**
* \brief Get the amount of damage (as caused through the Damage Attribute effect)
* to a player's attribute.
*
* \param pid The player ID.
* \param attributeId The attribute ID.
* \return The amount of damage to the attribute.
*/
static double GetAttributeDamage(unsigned short pid, unsigned short attributeId) noexcept;
/**
* \brief Get the base value of a player's skill.
*
@ -299,16 +285,6 @@ public:
*/
static int GetSkillModifier(unsigned short pid, unsigned short skillId) noexcept;
/**
* \brief Get the amount of damage (as caused through the Damage Skill effect)
* to a player's skill.
*
* \param pid The player ID.
* \param skillId The skill ID.
* \return The amount of damage to the skill.
*/
static double GetSkillDamage(unsigned short pid, unsigned short skillId) noexcept;
/**
* \brief Get the progress the player has made towards increasing a certain skill by 1.
*
@ -501,17 +477,6 @@ public:
*/
static void ClearAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept;
/**
* \brief Set the amount of damage (as caused through the Damage Attribute effect) to
* a player's attribute.
*
* \param pid The player ID.
* \param attributeId The attribute ID.
* \param value The amount of damage to the player's attribute.
* \return void
*/
static void SetAttributeDamage(unsigned short pid, unsigned short attributeId, double value) noexcept;
/**
* \brief Set the base value of a player's skill.
*
@ -536,17 +501,6 @@ public:
*/
static void ClearSkillModifier(unsigned short pid, unsigned short skillId) noexcept;
/**
* \brief Set the amount of damage (as caused through the Damage Skill effect) to
* a player's skill.
*
* \param pid The player ID.
* \param skillId The skill ID.
* \param value The amount of damage to the player's skill.
* \return void
*/
static void SetSkillDamage(unsigned short pid, unsigned short skillId, double value) noexcept;
/**
* \brief Set the progress the player has made towards increasing a certain skill by 1.
*

@ -21,7 +21,7 @@ int ScriptFunctions::CreateTimerEx(ScriptFunc callback, int msec, const char *ty
try
{
vector<boost::any> params;
Utils::getArguments(params, args, types);
GetArguments(params, args, types);
return mwmp::TimerAPI::CreateTimer(callback, msec, types, params);
}

@ -105,7 +105,6 @@ public:
catch (std::exception &e)
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, e.what());
Script::Call<Script::CallbackIdentity("OnServerScriptCrash")>(e.what());
if (!mwmp::Networking::getPtr()->getScriptErrorIgnoringState())
throw;

@ -13,6 +13,62 @@ constexpr ScriptCallbackData ScriptFunctions::callbacks[];
using namespace std;
void ScriptFunctions::GetArguments(std::vector<boost::any> &params, va_list args, const std::string &def)
{
params.reserve(def.length());
try
{
for (char c : def)
{
switch (c)
{
case 'i':
params.emplace_back(va_arg(args, unsigned int));
break;
case 'q':
params.emplace_back(va_arg(args, signed int));
break;
case 'l':
params.emplace_back(va_arg(args, unsigned long long));
break;
case 'w':
params.emplace_back(va_arg(args, signed long long));
break;
case 'f':
params.emplace_back(va_arg(args, double));
break;
case 'p':
params.emplace_back(va_arg(args, void*));
break;
case 's':
params.emplace_back(va_arg(args, const char*));
break;
case 'b':
params.emplace_back(va_arg(args, int));
break;
default:
throw runtime_error("C++ call: Unknown argument identifier " + c);
}
}
}
catch (...)
{
va_end(args);
throw;
}
va_end(args);
}
void ScriptFunctions::MakePublic(ScriptFunc _public, const char *name, char ret_type, const char *def) noexcept
{
Public::MakePublic(_public, name, ret_type, def);
@ -25,7 +81,7 @@ boost::any ScriptFunctions::CallPublic(const char *name, va_list args) noexcept
try
{
string def = Public::GetDefinition(name);
Utils::getArguments(params, args, def);
GetArguments(params, args, def);
return Public::Call(name, params);
}

@ -47,6 +47,7 @@ class ScriptFunctions
{
public:
static void GetArguments(std::vector<boost::any> &params, va_list args, const std::string &def);
static void MakePublic(ScriptFunc _public, const char *name, char ret_type, const char *def) noexcept;
static boost::any CallPublic(const char *name, va_list args) noexcept;
@ -156,7 +157,6 @@ public:
{"OnServerInit", Callback<>()},
{"OnServerPostInit", Callback<>()},
{"OnServerExit", Callback<bool>()},
{"OnServerScriptCrash", Callback<const char*>()},
{"OnPlayerConnect", Callback<unsigned short>()},
{"OnPlayerDisconnect", Callback<unsigned short>()},
{"OnPlayerDeath", Callback<unsigned short>()},
@ -209,7 +209,7 @@ public:
{"OnWorldMap", Callback<unsigned short>()},
{"OnWorldWeather", Callback<unsigned short>() },
{"OnMpNumIncrement", Callback<int>()},
{"OnRequestDataFileList", Callback<>()}
{"OnRequestPluginList", Callback<>()}
};
};

@ -1,6 +1,8 @@
#include "Utils.hpp"
//
// Created by koncord on 04.03.17.
//
#include <cstdarg>
#include "Utils.hpp"
using namespace std;
@ -50,59 +52,3 @@ ESM::Cell Utils::getCellFromDescription(std::string cellDescription)
return cell;
}
void Utils::getArguments(std::vector<boost::any> &params, va_list args, const std::string &def)
{
params.reserve(def.length());
try
{
for (char c : def)
{
switch (c)
{
case 'i':
params.emplace_back(va_arg(args, unsigned int));
break;
case 'q':
params.emplace_back(va_arg(args, signed int));
break;
case 'l':
params.emplace_back(va_arg(args, unsigned long long));
break;
case 'w':
params.emplace_back(va_arg(args, signed long long));
break;
case 'f':
params.emplace_back(va_arg(args, double));
break;
case 'p':
params.emplace_back(va_arg(args, void*));
break;
case 's':
params.emplace_back(va_arg(args, const char*));
break;
case 'b':
params.emplace_back(va_arg(args, int));
break;
default:
throw runtime_error("C++ call: Unknown argument identifier " + c);
}
}
}
catch (...)
{
va_end(args);
throw;
}
va_end(args);
}

@ -1,3 +1,7 @@
//
// Created by koncord on 04.03.17.
//
#ifndef OPENMW_UTILS_HPP
#define OPENMW_UTILS_HPP
@ -5,8 +9,6 @@
#include <regex>
#include <vector>
#include <boost/any.hpp>
#include <components/esm/loadcell.hpp>
#include <components/openmw-mp/Utils.hpp>
@ -25,8 +27,6 @@ namespace Utils
ESM::Cell getCellFromDescription(std::string cellDescription);
void getArguments(std::vector<boost::any> &params, va_list args, const std::string &def);
template<size_t N>
constexpr unsigned int hash(const char(&str)[N], size_t I = N)
{

@ -307,7 +307,6 @@ int main(int argc, char *argv[])
catch (std::exception &e)
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, e.what());
Script::Call<Script::CallbackIdentity("OnServerScriptCrash")>(e.what());
throw; //fall through
}

@ -1,3 +1,7 @@
//
// Created by koncord on 31.03.17.
//
#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
#define OPENMW_PROCESSORPLAYERPOSITION_HPP
@ -15,7 +19,11 @@ namespace mwmp
void Do(PlayerPacket &packet, Player &player) override
{
player.sendToLoaded(&packet);
//DEBUG_PRINTF(strPacketID);
if (!player.creatureStats.mDead)
{
player.sendToLoaded(&packet);
}
}
};
}

@ -134,7 +134,7 @@ add_openmw_dir (mwmp/processors/object BaseObjectProcessor
ProcessorScriptGlobalFloat
)
add_openmw_dir (mwmp/processors/worldstate ProcessorCellCreate ProcessorCellReset ProcessorRecordDynamic
add_openmw_dir (mwmp/processors/worldstate ProcessorCellCreate ProcessorCellReplace ProcessorRecordDynamic
ProcessorWorldCollisionOverride ProcessorWorldMap ProcessorWorldRegionAuthority ProcessorWorldTime
ProcessorWorldWeather
)

@ -458,15 +458,6 @@ namespace MWGui
updateMagicMarkers();
updateCustomMarkers();
/*
Start of tes3mp addition
Update player markers when cell changes to fix their locations
*/
updatePlayerMarkers();
/*
End of tes3mp addition
*/
}
void LocalMapBase::requestMapRender(const MWWorld::CellStore *cell)

@ -71,13 +71,6 @@ DedicatedPlayer::~DedicatedPlayer()
void DedicatedPlayer::update(float dt)
{
// Only move and set anim flags if the framerate isn't too low
if (dt < 0.1)
{
move(dt);
setAnimFlags();
}
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
MWMechanics::DynamicStat<float> value;
@ -107,6 +100,13 @@ void DedicatedPlayer::update(float dt)
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Flee, 0);
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Hello, 0);
// Only move and set anim flags if the framerate isn't too low
if (dt < 0.1)
{
move(dt);
setAnimFlags();
}
}
void DedicatedPlayer::move(float dt)

@ -284,7 +284,6 @@ void LocalPlayer::updateAttributes(bool forceUpdate)
{
if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase ||
ptrNpcStats.getAttribute(i).getModifier() != creatureStats.mAttributes[i].mMod ||
ptrNpcStats.getAttribute(i).getDamage() != creatureStats.mAttributes[i].mDamage ||
ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i] ||
forceUpdate)
{
@ -319,7 +318,6 @@ void LocalPlayer::updateSkills(bool forceUpdate)
// Update a skill if its base value has changed at all or its progress has changed enough
if (ptrNpcStats.getSkill(i).getBase() != npcStats.mSkills[i].mBase ||
ptrNpcStats.getSkill(i).getModifier() != npcStats.mSkills[i].mMod ||
ptrNpcStats.getSkill(i).getDamage() != npcStats.mSkills[i].mDamage ||
abs(ptrNpcStats.getSkill(i).getProgress() - npcStats.mSkills[i].mProgress) > 0.75 ||
forceUpdate)
{

@ -89,7 +89,7 @@
#include "WorldstateProcessor.hpp"
#include "worldstate/ProcessorCellCreate.hpp"
#include "worldstate/ProcessorCellReset.hpp"
#include "worldstate/ProcessorCellReplace.hpp"
#include "worldstate/ProcessorRecordDynamic.hpp"
#include "worldstate/ProcessorWorldCollisionOverride.hpp"
#include "worldstate/ProcessorWorldMap.hpp"
@ -186,7 +186,7 @@ void ProcessorInitializer()
ActorProcessor::AddProcessor(new ProcessorActorTest());
WorldstateProcessor::AddProcessor(new ProcessorCellCreate());
WorldstateProcessor::AddProcessor(new ProcessorCellReset());
WorldstateProcessor::AddProcessor(new ProcessorCellReplace());
WorldstateProcessor::AddProcessor(new ProcessorRecordDynamic());
WorldstateProcessor::AddProcessor(new ProcessorWorldCollisionOverride());
WorldstateProcessor::AddProcessor(new ProcessorWorldMap());

@ -0,0 +1,23 @@
#ifndef OPENMW_PROCESSORCELLREPLACE_HPP
#define OPENMW_PROCESSORCELLREPLACE_HPP
#include "../WorldstateProcessor.hpp"
namespace mwmp
{
class ProcessorCellReplace : public WorldstateProcessor
{
public:
ProcessorCellReplace()
{
BPP_INIT(ID_CELL_REPLACE)
}
virtual void Do(WorldstatePacket &packet, Worldstate &worldstate)
{
// Placeholder
}
};
}
#endif //OPENMW_PROCESSORCELLREPLACE_HPP

@ -1,23 +0,0 @@
#ifndef OPENMW_PROCESSORCELLRESET_HPP
#define OPENMW_PROCESSORCELLRESET_HPP
#include "../WorldstateProcessor.hpp"
namespace mwmp
{
class ProcessorCellReset : public WorldstateProcessor
{
public:
ProcessorCellReset()
{
BPP_INIT(ID_CELL_RESET)
}
virtual void Do(WorldstatePacket &packet, Worldstate &worldstate)
{
// Placeholder
}
};
}
#endif //OPENMW_PROCESSORCELLRESET_HPP

@ -202,7 +202,7 @@ add_component_dir (openmw-mp/Packets/Object
add_component_dir (openmw-mp/Packets/Worldstate
WorldstatePacket
PacketCellCreate PacketCellReset PacketRecordDynamic PacketWorldCollisionOverride PacketWorldMap
PacketCellCreate PacketCellReplace PacketRecordDynamic PacketWorldCollisionOverride PacketWorldMap
PacketWorldRegionAuthority PacketWorldTime PacketWorldWeather
)

@ -1,5 +1,5 @@
#include "../Packets/Worldstate/PacketCellCreate.hpp"
#include "../Packets/Worldstate/PacketCellReset.hpp"
#include "../Packets/Worldstate/PacketCellReplace.hpp"
#include "../Packets/Worldstate/PacketRecordDynamic.hpp"
#include "../Packets/Worldstate/PacketWorldCollisionOverride.hpp"
#include "../Packets/Worldstate/PacketWorldMap.hpp"
@ -20,7 +20,7 @@ inline void AddPacket(mwmp::WorldstatePacketController::packets_t *packets, RakN
mwmp::WorldstatePacketController::WorldstatePacketController(RakNet::RakPeerInterface *peer)
{
AddPacket<PacketCellCreate>(&packets, peer);
AddPacket<PacketCellReset>(&packets, peer);
AddPacket<PacketCellReplace>(&packets, peer);
AddPacket<PacketRecordDynamic>(&packets, peer);
AddPacket<PacketWorldCollisionOverride>(&packets, peer);
AddPacket<PacketWorldMap>(&packets, peer);

@ -104,7 +104,7 @@ enum GameMessages
ID_GAME_PREINIT,
ID_CELL_CREATE,
ID_CELL_RESET,
ID_CELL_REPLACE,
ID_RECORD_DYNAMIC,
ID_WORLD_COLLISION_OVERRIDE,
ID_WORLD_MAP,

@ -6,6 +6,7 @@ using namespace mwmp;
PacketConsoleCommand::PacketConsoleCommand(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
{
packetID = ID_CONSOLE_COMMAND;
hasCellData = true;
}
void PacketConsoleCommand::Packet(RakNet::BitStream *bs, bool send)

@ -0,0 +1,17 @@
#include "PacketCellReplace.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketCellReplace::PacketCellReplace(RakNet::RakPeerInterface *peer) : WorldstatePacket(peer)
{
packetID = ID_CELL_REPLACE;
orderChannel = CHANNEL_SYSTEM;
}
void PacketCellReplace::Packet(RakNet::BitStream *bs, bool send)
{
WorldstatePacket::Packet(bs, send);
// Placeholder
}

@ -1,18 +1,18 @@
#ifndef OPENMW_PACKETCELLRESET_HPP
#define OPENMW_PACKETCELLRESET_HPP
#ifndef OPENMW_PACKETCELLREPLACE_HPP
#define OPENMW_PACKETCELLREPLACE_HPP
#include <components/openmw-mp/Packets/Worldstate/WorldstatePacket.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
namespace mwmp
{
class PacketCellReset: public WorldstatePacket
class PacketCellReplace: public WorldstatePacket
{
public:
PacketCellReset(RakNet::RakPeerInterface *peer);
PacketCellReplace(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
};
}
#endif //OPENMW_PACKETCELLRESET_HPP
#endif //OPENMW_PACKETCELLREPLACE_HPP

@ -1,17 +0,0 @@
#include "PacketCellReset.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketCellReset::PacketCellReset(RakNet::RakPeerInterface *peer) : WorldstatePacket(peer)
{
packetID = ID_CELL_RESET;
orderChannel = CHANNEL_SYSTEM;
}
void PacketCellReset::Packet(RakNet::BitStream *bs, bool send)
{
WorldstatePacket::Packet(bs, send);
// Placeholder
}

@ -192,16 +192,15 @@ std::string Utils::getArchitectureType()
{
#if defined(__x86_64__) || defined(_M_X64)
return "64-bit";
#elif defined(__i386__) || defined(_M_I86) || defined(_M_IX86)
#elif defined(__i386__) || defined(_M_I86)
return "32-bit";
#elif defined(__ARM_ARCH)
std::string architectureType = "ARMv" + __ARM_ARCH;
return "ARMv" + __ARM_ARCH;
#ifdef __aarch64__
architectureType = architectureType + " 64-bit";
return "64-bit";
#else
architectureType = architectureType + " 32-bit";
return "32-bit";
#endif
return architectureType;
#else
return "Unknown architecture";
#endif

@ -1,8 +1,8 @@
#ifndef OPENMW_VERSION_HPP
#define OPENMW_VERSION_HPP
#define TES3MP_VERSION "0.7.0-alpha"
#define TES3MP_PROTO_VERSION 7
#define TES3MP_VERSION "0.7.0-beta"
#define TES3MP_PROTO_VERSION 8
#define TES3MP_DEFAULT_PASSW "SuperPassword"
#define TES3MP_MASTERSERVER_PASSW "12345"

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