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Author SHA1 Message Date
scrawl dd2e0c6eaf Fix terrain parallax mapping 8 years ago

@ -1,16 +0,0 @@
root = true
[*.cpp]
indent_style = space
indent_size = 4
insert_final_newline = true
[*.hpp]
indent_style = space
indent_size = 4
insert_final_newline = true
[*.glsl]
indent_style = space
indent_size = 4
insert_final_newline = false

38
.gitignore vendored

@ -5,13 +5,9 @@ CMakeCache.txt
cmake_install.cmake
Makefile
makefile
build*
build
prebuilt
##windows build process
/deps
/MSVC*
## doxygen
Doxygen
@ -25,10 +21,6 @@ Doxygen
.project
.settings
.directory
.idea
cmake-build-*
files/windows/*.aps
cmake-build-*
## qt-creator
CMakeLists.txt.user*
@ -41,36 +33,16 @@ resources
## binaries
/esmtool
/mwiniimport
/omwlauncher
/openmw
/opencs
/niftest
/bsatool
/openmw-cs
/openmw-essimporter
/openmw-iniimporter
/openmw-launcher
/openmw-wizard
## generated objects
apps/openmw/config.hpp
apps/launcher/ui_contentselector.h
apps/launcher/ui_settingspage.h
apps/opencs/ui_contentselector.h
apps/opencs/ui_filedialog.h
apps/wizard/qrc_wizard.cxx
apps/wizard/ui_componentselectionpage.h
apps/wizard/ui_conclusionpage.h
apps/wizard/ui_existinginstallationpage.h
apps/wizard/ui_importpage.h
apps/wizard/ui_installationpage.h
apps/wizard/ui_installationtargetpage.h
apps/wizard/ui_intropage.h
apps/wizard/ui_languageselectionpage.h
apps/wizard/ui_methodselectionpage.h
components/ui_contentselector.h
components/version/version.hpp
docs/mainpage.hpp
docs/Doxyfile
docs/DoxyfilePages
moc_*.cxx
*.cxx_parameters
*qrc_launcher.cxx
@ -82,5 +54,3 @@ moc_*.cxx
*ui_playpage.h
*.[ao]
*.so
openmw.appdata.xml
venv/

@ -1,69 +0,0 @@
stages:
- build
Debian:
tags:
- docker
- linux
image: gcc
cache:
key: apt-cache
paths:
- apt-cache/
before_script:
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
- apt-get update -yq
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
stage: build
script:
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
- make -j$cores_to_use
- DESTDIR=artifacts make install
artifacts:
paths:
- build/artifacts/
MacOS:
tags:
- macos
- xcode
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
- rm -fr build/* # remove anything in the build directory
- CI/before_install.osx.sh
- CI/before_script.osx.sh
- cd build; make -j2 package
artifacts:
paths:
- build/OpenMW-*.dmg
Windows:
tags:
- win10
- msvc2017
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
# - env # turn on for debugging
- sh %CI_PROJECT_DIR%/CI/before_script.msvc.sh -c Release -p x64 -v 2017 -V
- SET msBuildLocation="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\msbuild.exe"
- call %msBuildLocation% MSVC2017_64\OpenMW.sln /t:Build /p:Configuration=Release /m:%NUMBER_OF_PROCESSORS%
- 7z a OpenMW_MSVC2017_64_%CI_BUILD_REF_NAME%_%CI_BUILD_ID%.zip %CI_PROJECT_DIR%\MSVC2017_64\Release\
cache:
paths:
- deps
artifacts:
paths:
- "*.zip"

3
.gitmodules vendored

@ -1,3 +0,0 @@
[submodule "extern/breakpad"]
path = extern/breakpad
url = https://chromium.googlesource.com/breakpad/breakpad

@ -1,92 +1,56 @@
os:
- linux
# - osx
osx_image: xcode9.4
- osx
language: cpp
sudo: required
dist: xenial
branches:
only:
- master
- coverity_scan
- /openmw-.*$/
- /^[0-9]+\.[0-9]+\.[0-9]+.*$/
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: 1QK0yVyoOB+gf2I7XzvhXu9w/5lq4stBXIwJbVCTjz4Q4XVHCosURaW1MAgKzMrPnbFEwjyn5uQ8BwsvvfkuN1AZD0YXITgc7gyI+J1wQ/p/ljxRxglakU6WEgsTs2J5z9UmGac4YTXg+quK7YP3rv+zuGim2I2rhzImejyzp0Ym3kRCnNcy+SGBsiRaevRJMe00Ch8zGAbEhduQGeSoS6W0rcu02DNlQKiq5NktWsXR+TWWWVfIeIlQR/lbPsCd0pdxMaMv2QCY0rVbwrYxWJwr/Qe45dAdWp+8/C3PbXpeMSGxlLa33nJNX4Lf/djxbjm8KWk6edaXPajrjR/0iwcpwq0jg2Jt6XfEdnJt35F1gpXlc04sxStjG45uloOKCFYT0wdhIO1Lq+hDP54wypQl+JInd5qC001O7pwhVxO36EgKWqo8HD+BqGDBwsNj2engy9Qcp3wO6G0rLBPB3CrZsk9wrHVv5cSiQSLMhId3Xviu3ZI2qEDA+kgTvxrKrsnMj4bILVCyG5Ka2Mj22wIDW9e8oIab9oTdujax3DTN1GkD6QuOAGzwDsNwGASsgfoeZ+FUhgM75RlBWGMilgkmnF7EJ0oAXLEpjtABnEr2d4qHv+y08kOuTDBLB9ExzCIj024dYYYNLZrqPKx0ncHuCMG2QNj2aJAJEZtj1rQ=
- secure: "jybGzAdUbqt9vWR/GEnRd96BgAi/7Zd1+2HK68j/i/8+/1YH2XxLOy4Jv/DUBhBlJIkxs/Xv8dRcUlFOclZDHX1d/9Qnsqd3oUVkD7k1y7cTOWy9TBQaE/v/kZo3LpzA3xPwwthrb0BvqIbOfIELi5fS5s8ba85WFRg3AX70wWE="
addons:
apt:
sources:
- sourceline: 'ppa:openmw/openmw'
- sourceline: 'ppa:rakhimov/boost'
- ubuntu-toolchain-r-test
packages: [
# Dev
cmake, clang-6.0, libunshield-dev, libtinyxml-dev,
g++-8,
# Tests
libgtest-dev, google-mock,
# Boost
libboost-filesystem1.61-dev, libboost-program-options1.61-dev, libboost-system1.61-dev,
# FFmpeg
libavcodec-dev, libavformat-dev, libavutil-dev, libswscale-dev,
# Audio & Video
libsdl2-dev, qtbase5-dev, libopenal-dev,
# The other ones from OpenMW ppa
libbullet-dev, libswresample-dev, libopenscenegraph-3.4-dev, libmygui-dev,
# tes3mp stuff
libboost1.61-dev, libqt5opengl5-dev, libluajit-5.1-dev
]
coverity_scan:
project:
name: "TES3MP/openmw-tes3mp"
name: "OpenMW/openmw"
description: "<Your project description here>"
notification_email: koncord@tes3mp.com
build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE -DBUILD_BSATOOL=FALSE -DBUILD_ESMTOOL=FALSE -DBUILD_MWINIIMPORTER=FALSE -DBUILD_LAUNCHER=FALSE"
notification_email: scrawl@baseoftrash.de
build_command_prepend: "cmake ."
build_command: "make -j3"
branch_pattern: coverity_scan
matrix:
include:
- os: linux
env:
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
compiler: clang
- os: linux
env:
- MATRIX_CC="CC=gcc-8 && CXX=g++-8"
- os: linux
env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
allow_failures:
- env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
- env:
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
- env: ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
before_install:
- ./CI/before_install.${TRAVIS_OS_NAME}.sh
before_script: ./CI/before_script.${TRAVIS_OS_NAME}.sh
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_install.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_install.osx.sh; fi
before_script:
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_script.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_script.osx.sh; fi
script:
- cd ./build
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then ${ANALYZE}make -j3; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then ${ANALYZE}make -j4; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "osx" ]; then make package; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then cd .. && ./CI/check_tabs.sh; fi
#notifications:
# email:
# recipients:
# - corrmage+travis-ci@gmail.com
# on_success: change
# on_failure: always
# irc:
# channels:
# - "chat.freenode.net#openmw"
# on_success: change
# on_failure: always
# use_notice: true
after_script:
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi
notifications:
recipients:
- corrmage+travis-ci@gmail.com
email:
on_success: change
on_failure: always
irc:
channels:
- "chat.freenode.net#openmw"
on_success: change
on_failure: always
use_notice: true

@ -13,42 +13,22 @@ Programmers
Marc Zinnschlag (Zini) - Lead Programmer/Project Manager
Adam Hogan (aurix)
Aesylwinn
aegis
AHSauge
Aleksandar Jovanov
Alex Haddad (rainChu)
Alex McKibben
alexanderkjall
Alex McKibben (WeirdSexy)
Alexander Nadeau (wareya)
Alexander Olofsson (Ace)
Alex S (docwest)
Allofich
Andrei Kortunov (akortunov)
AnyOldName3
Aussiemon
Austin Salgat (Salgat)
Artem Kotsynyak (greye)
artemutin
Arthur Moore (EmperorArthur)
Assumeru
athile
Ben Shealy (bentsherman)
Bret Curtis (psi29a)
Britt Mathis (galdor557)
Capostrophic
cc9cii
Cédric Mocquillon
Chris Boyce (slothlife)
Chris Robinson (KittyCat)
Cory F. Cohen (cfcohen)
Cris Mihalache (Mirceam)
crussell187
DanielVukelich
darkf
David Cernat (davidcernat)
devnexen
Dieho
Dmitry Shkurskiy (endorph)
Douglas Diniz (Dgdiniz)
Douglas Mencken (dougmencken)
@ -57,47 +37,31 @@ Programmers
Edmondo Tommasina (edmondo)
Eduard Cot (trombonecot)
Eli2
elsid
Emanuel Guével (potatoesmaster)
eroen
escondida
Evgeniy Mineev (sandstranger)
Federico Guerra (FedeWar)
Fil Krynicki (filkry)
Finbar Crago(finbar-crago)
Florian Weber (Florianjw)
Gašper Sedej
gugus/gus
Hallfaer Tuilinn
Haoda Wang (h313)
hristoast
Internecine
Jacob Essex (Yacoby)
Jake Westrip (16bitint)
Jacob Essex (Yacoby)
Jannik Heller (scrawl)
Jason Hooks (jhooks)
jeaye
Jeffrey Haines (Jyby)
Jengerer
Jiří Kuneš (kunesj)
Joe Wilkerson (neuralroberts)
Joel Graff (graffy)
John Blomberg (fstp)
Jordan Ayers
Jordan Milne
Jules Blok (Armada651)
julianko
Julien Voisin (jvoisin/ap0)
Karl-Felix Glatzer (k1ll)
Kevin Poitra (PuppyKevin)
Koncord
Kurnevsky Evgeny (kurnevsky)
Lars Söderberg (Lazaroth)
lazydev
Leon Krieg (lkrieg)
Leon Saunders (emoose)
Łukasz Gołębiewski (lukago)
logzero
lohikaarme
Lukasz Gromanowski (lgro)
Manuel Edelmann (vorenon)
Marc Bouvier (CramitDeFrog)
@ -105,90 +69,51 @@ Programmers
Mark Siewert (mark76)
Marco Melletti (mellotanica)
Marco Schulze
Martin Otto (MAtahualpa)
Mateusz Kołaczek (PL_kolek)
Mateusz Malisz (malice)
megaton
Michael Hogan (Xethik)
Michael Mc Donnell
Michael Papageorgiou (werdanith)
Michał Bień (Glorf)
Michał Moroz (dragonee)
Miloslav Číž (drummyfish)
Miroslav Puda (pakanek)
MiroslavR
Mitchell Schwitzer (schwitzerm)
naclander
Narmo
Nathan Jeffords (blunted2night)
NeveHanter
Nialsy
Nikolay Kasyanov (corristo)
nobrakal
Nolan Poe (nopoe)
Oleg Chkan (mrcheko)
Paul Cercueil (pcercuei)
Paul McElroy (Greendogo)
Pi03k
Pieter van der Kloet (pvdk)
pkubik
PlutonicOverkill
Radu-Marius Popovici (rpopovici)
Rafael Moura (dhustkoder)
rdimesio
rexelion
riothamus
Rob Cutmore (rcutmore)
Robert MacGregor (Ragora)
Rohit Nirmal
Roman Melnik (Kromgart)
Roman Proskuryakov (kpp)
Roman Siromakha (elsid)
Roman Proskuryakov (humbug)
Sandy Carter (bwrsandman)
Scott Howard
scrawl
Sebastian Wick (swick)
Sergey Shambir
ShadowRadiance
Siimacore
sir_herrbatka
smbas
spycrab
Stefan Galowicz (bogglez)
Stanislav Bobrov (Jiub)
stil-t
svaante
Sylvain Thesnieres (Garvek)
t6
terrorfisch
thegriglat
Thomas Luppi (Digmaster)
tri4ng1e
unelsson
Will Herrmann (Thunderforge)
Tom Mason (wheybags)
Torben Leif Carrington (TorbenC)
viadanna
Vincent Heuken
vocollapse
zelurker
Documentation
-------------
Adam Bowen (adamnbowen)
Alejandro Sanchez (HiPhish)
Bodillium
Bret Curtis (psi29a)
Cramal
Ryan Tucker (Ravenwing)
sir_herrbatka
Packagers
---------
Alexander Olofsson (Ace) - Windows
Bret Curtis (psi29a) - Debian and Ubuntu Linux
Bret Curtis (psi29a) - Ubuntu Linux
Edmondo Tommasina (edmondo) - Gentoo Linux
Julian Ospald (hasufell) - Gentoo Linux
Karl-Felix Glatzer (k1ll) - Linux Binaries
@ -199,16 +124,16 @@ Packagers
Public Relations and Translations
---------------------------------
Alex McKibben (WeirdSexy) - Podcaster
Artem Kotsynyak (greye) - Russian News Writer
Dawid Lakomy (Vedyimyn) - Polish News Writer
Jim Clauwaert (Zedd) - Public Outreach
Julien Voisin (jvoisin/ap0) - French News Writer
Tom Koenderink (Okulo) - English News Writer
Lukasz Gromanowski (lgro) - English News Writer
Martin Otto (Atahualpa) - Podcaster, Public Outreach, German Translator
Mickey Lyle (raevol) - Release Manager
Pithorn - Chinese News Writer
sir_herrbatka - Polish News Writer
Tom Koenderink (Okulo) - English News Writer
Dawid Lakomy (Vedyimyn) - Polish News Writer
Website
-------
@ -235,7 +160,7 @@ Artwork
Necrod - OpenMW Logo
Mickey Lyle (raevol) - Wordpress Theme
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel, Lamoot - OpenMW Editor Icons
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel - OpenMW Editor Icons
Inactive Contributors
---------------------
@ -259,6 +184,7 @@ Inactive Contributors
Nekochan
pchan3
penguinroad
psi29a
sergoz
spyboot
Star-Demon

@ -1,959 +1,3 @@
0.45.0
------
Bug #1990: Sunrise/sunset not set correct
Bug #2131: Lustidrike's spell misses the player every time
Bug #2222: Fatigue's effect on selling price is backwards
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
Bug #2455: Creatures attacks degrade armor
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
Bug #2626: Resurrecting the player does not resume the game
Bug #2772: Non-existing class or faction freezes the game
Bug #2835: Player able to slowly move when overencumbered
Bug #2852: No murder bounty when a player follower commits murder
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
Bug #2872: Tab completion in console doesn't work with explicit reference
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
Bug #3249: Fixed revert function not updating views properly
Bug #3374: Touch spells not hitting kwama foragers
Bug #3486: [Mod] NPC Commands does not work
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3876: Landscape texture painting is misaligned
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
Bug #3993: Terrain texture blending map is not upscaled
Bug #3997: Almalexia doesn't pace
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
Bug #4125: OpenMW logo cropped on bugtracker
Bug #4215: OpenMW shows book text after last EOL tag
Bug #4221: Characters get stuck in V-shaped terrain
Bug #4230: AiTravel package issues break some Tribunal quests
Bug #4251: Stationary NPCs do not return to their position after combat
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
Bug #4286: Scripted animations can be interrupted
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4378: On-self absorb spells restore stats
Bug #4393: NPCs walk back to where they were after using ResetActors
Bug #4416: Handle exception if we try to play non-music file
Bug #4419: MRK NiStringExtraData is handled incorrectly
Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
Bug #4431: "Lock 0" console command is a no-op
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
Bug #4452: Default terrain texture bleeds through texture transitions
Bug #4453: Quick keys behaviour is invalid for equipment
Bug #4454: AI opens doors too slow
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
Bug #4458: AiWander console command handles idle chances incorrectly
Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4460: Script function "Equip" doesn't bypass beast restrictions
Bug #4461: "Open" spell from non-player caster isn't a crime
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
Bug #4469: Abot Silt Striders Model turn 90 degrees on horizontal
Bug #4474: No fallback when getVampireHead fails
Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill
Bug #4495: Crossbow animations blending is buggy
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
Bug #4497: File names starting with x or X are not classified as animation
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Bug #4539: Paper Doll is affected by GUI scaling
Bug #4545: Creatures flee from werewolves
Bug #4551: Replace 0 sound range with default range separately
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4557: Topics with reserved names are handled differently from vanilla
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
Bug #4565: Underwater view distance should be limited
Bug #4573: Player uses headtracking in the 1st-person mode
Bug #4574: Player turning animations are twitchy
Bug #4575: Weird result of attack animation blending with movement animations
Bug #4576: Reset of idle animations when attack can not be started
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade
Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
Feature #3641: Editor: Limit FPS in 3d preview window
Feature #3703: Ranged sneak attack criticals
Feature #4012: Editor: Write a log file if OpenCS crashes
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
Feature #4345: Add equivalents for the command line commands to Launcher
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
Feature #4444: Per-group KF-animation files support
Feature #4466: Editor: Add option to ignore "Base" records when running verifier
Feature #4488: Make water shader rougher during rain
Feature #4509: Show count of enchanted items in stack in the spells list
Feature #4512: Editor: Use markers for lights and creatures levelled lists
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test
0.44.0
------
Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
Bug #1987: Some glyphs are not supported
Bug #2254: Magic related visual effects are not rendered when loading a saved game
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
Bug #2703: OnPCHitMe is not handled correctly
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
Bug #2841: "Total eclipse" happens if weather settings are not defined.
Bug #2897: Editor: Rename "Original creature" field
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
Bug #3343: Editor: ID sorting is case-sensitive in certain tables
Bug #3557: Resource priority confusion when using the local data path as installation root
Bug #3587: Pathgrid and Flying Creatures wrong behaviour abotWhereAreAllBirdsGoing
Bug #3603: SetPos should not skip weather transitions
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
Bug #3638: Fast forwarding can move NPC inside objects
Bug #3664: Combat music does not start in dialogue
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
Bug #3708: Controllers broken on macOS
Bug #3726: Items with suppressed activation can be picked up via the inventory menu
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
Bug #3884: Incorrect enemy behavior when exhausted
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
Bug #4061: Scripts error on special token included in name
Bug #4111: Crash when mouse over soulgem with a now-missing soul
Bug #4122: Swim animation should not be interrupted during underwater attack
Bug #4134: Battle music behaves different than vanilla
Bug #4135: Reflecting an absorb spell different from vanilla
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
Bug #4159: NPCs' base skeleton files should not be optimized
Bug #4177: Jumping/landing animation interference/flickering
Bug #4179: NPCs do not face target
Bug #4180: Weapon switch sound playing even though no weapon is switched
Bug #4184: Guards can initiate dialogue even though you are far above them
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
Bug #4191: "screenshot saved" message also appears in the screenshot image
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
Bug #4210: Some dialogue topics are not highlighted on first encounter
Bug #4211: FPS drops after minimizing the game during rainy weather
Bug #4216: Thrown weapon projectile doesn't rotate
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
Bug #4226: The current player's class should be default value in the class select menu
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
Bug #4233: W and A keys override S and D Keys
Bug #4235: Wireframe mode affects local map
Bug #4239: Quick load from container screen causes crash
Bug #4242: Crime greetings display in Journal
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
Bug #4246: Take armor condition into account when calcuting armor rating
Bug #4250: Jumping is not as fluid as it was pre-0.43.0
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
Bug #4264: Player in god mode can be affected by some negative spell effects
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
Bug #4272: Root note transformations are discarded again
Bug #4279: Sometimes cells are not marked as explored on the map
Bug #4298: Problem with MessageBox and chargen menu interaction order
Bug #4301: Optimizer breaks LOD nodes
Bug #4308: PlaceAtMe doesn't inherit scale of calling object
Bug #4309: Only harmful effects with resistance effect set are resistable
Bug #4313: Non-humanoid creatures are capable of opening doors
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
Bug #4319: Collisions for certain meshes are incorrectly ignored
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
Bug #4328: Ownership by dead actors is not cleared from picked items
Bug #4334: Torch and shield usage inconsistent with original game
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
Bug #4346: Count formatting does not work well with very high numbers
Bug #4351: Using AddSoulgem fills all soul gems of the specified type
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
Bug #4392: Inventory filter breaks after loading a game
Bug #4405: No default terrain in empty cells when distant terrain is enabled
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
Bug #4412: openmw-iniimporter ignores data paths from config
Bug #4413: Moving with 0 strength uses all of your fatigue
Bug #4420: Camera flickering when I open up and close menus while sneaking
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
Bug #4435: Item health is considered a signed integer
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
Feature #1786: Round up encumbrance value in the encumbrance bar
Feature #2694: Editor: rename "model" column to make its purpose clear
Feature #3870: Editor: Terrain Texture Brush Button
Feature #3872: Editor: Edit functions in terrain texture editing mode
Feature #4054: Launcher: Create menu for settings.cfg options
Feature #4064: Option for fast travel services to charge for the first companion
Feature #4142: Implement fWereWolfHealth GMST
Feature #4174: Multiple quicksaves
Feature #4407: Support NiLookAtController
Feature #4423: Rebalance soul gem values
Task #4015: Use AppVeyor build artifact features to make continuous builds available
Editor: New (and more complete) icon set
0.43.0
------
Bug #815: Different settings cause inconsistent underwater visibility
Bug #1452: autosave is not executed when waiting
Bug #1555: Closing containers with spacebar doesn't work after touching an item
Bug #1692: Can't close container when item is "held"
Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
Bug #2445: Spellcasting can be interrupted
Bug #2489: Keeping map open not persisted between saves
Bug #2594: 1st person view uses wrong body texture with Better bodies
Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
Bug #2639: Attacking flag isn't reset upon reloading
Bug #2698: Snow and rain VFX move with the player
Bug #2704: Some creature swim animations not being used
Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
Bug #3045: Settings containing '#' cannot be loaded
Bug #3097: Drop() doesn't work when an item is held (with the mouse)
Bug #3110: GetDetected doesn't work without a reference
Bug #3126: Framerate nosedives when adjusting dialogue window size
Bug #3243: Ampersand in configuration files isn't escaped automatically
Bug #3365: Wrong water reflection along banks
Bug #3441: Golden saint always dispelling soul trap / spell priority issue
Bug #3528: Disposing of corpses breaks quests
Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
Bug #3647: Multi-effect spells play audio louder than in Vanilla
Bug #3656: NPCs forget where their place in the world is
Bug #3665: Music transitions are too abrupt
Bug #3679: Spell cast effect should disappear after using rest command
Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
Bug #3694: Wrong magicka bonus applied on character creation
Bug #3706: Guards don't try to arrest the player if attacked
Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
Bug #3749: Yagrum Bagarn moves to different position on encountering
Bug #3766: DisableLevitation does not remove visuals of preexisting effect
Bug #3787: Script commands in result box for voiced dialogue are ignored
Bug #3793: OpenMW tries to animate animated references even when they are disabled
Bug #3794: Default sound buffer size is too small for mods
Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
Bug #3798: tgm command behaviour differs from vanilla
Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
Bug #3805: Slight enchant miscalculation
Bug #3826: Rendering problems with an image in a letter
Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
Bug #3843: Wrong jumping fatigue loss calculations
Bug #3850: Boethiah's voice is distorted underwater
Bug #3851: NPCs and player say things while underwater
Bug #3864: Crash when exiting to Khartag point from Ilunibi
Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
Bug #3879: Dialogue option: Go to jail, persists beyond quickload
Bug #3891: Journal displays empty entries
Bug #3892: Empty space before dialogue entry display
Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
Bug #3906: "Could not find Data Files location" dialog can appear multiple times
Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
Bug #3910: Launcher window can be resized so that it cuts off the scroll
Bug #3915: NC text key on nifs doesn't work
Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
Bug #3935: Incorrect attack strength for AI actors
Bug #3937: Combat AI: enchanted weapons have too high rating
Bug #3942: UI sounds are distorted underwater
Bug #3943: CPU/GPU usage should stop when the game is minimised
Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
Bug #3955: Player's avatar rendering issues
Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
Bug #3957: Weird bodypart rendering if a node has reserved name
Bug #3960: Clothes with high cost (> 32768) are not handled properly
Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
Bug #3971: Editor: Incorrect colour field in cell table
Bug #3974: Journal page turning doesn't produce sounds
Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
Bug #3982: Down sounds instead of Up ones are played when trading
Bug #3987: NPCs attack after some taunting with no "Goodbye"
Bug #3991: Journal can still be opened at main menu
Bug #3995: Dispel cancels every temporary magic effect
Bug #4002: Build broken on OpenBSD with clang
Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
Bug #4004: Manis Virmaulese attacks without saying anything
Bug #4010: AiWander: "return to the spawn position" feature does not work properly
Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
Bug #4024: Poor music track distribution
Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
Bug #4037: Editor: New greetings do not work in-game.
Bug #4049: Reloading a saved game while falling prevents damage
Bug #4056: Draw animation should not be played when player equips a new weapon
Bug #4074: Editor: Merging of LAND/LTEX records
Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
Bug #4079: Alchemy skill increases do not take effect until next batch
Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
Bug #4095: Error in framelistener when take all items from a dead corpse
Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
Bug #4104: Cycling through weapons does not skip broken ones
Bug #4105: birthsign generation menu does not show full details
Bug #4107: Editor: Left pane in Preferences window is too narrow
Bug #4112: Inventory sort order is inconsistent
Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
Bug #4131: Pickpocketing behaviour is different from vanilla
Bug #4155: NPCs don't equip a second ring in some cases
Bug #4156: Snow doesn't create water ripples
Bug #4165: NPCs autoequip new clothing with the same price
Feature #452: Rain-induced water ripples
Feature #824: Fading for doors and teleport commands
Feature #933: Editor: LTEX record table
Feature #936: Editor: LAND record table
Feature #1374: AI: Resurface to breathe
Feature #2320: ess-Importer: convert projectiles
Feature #2509: Editor: highlighting occurrences of a word in a script
Feature #2748: Editor: Should use one resource manager per document
Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
Feature #2923: Option to show the damage of the arrows through tooltip.
Feature #3099: Disabling inventory while dragging an item forces you to drop it
Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
Feature #3400: Add keyboard shortcuts for menus
Feature #3492: Show success rate while enchanting
Feature #3530: Editor: Reload data files
Feature #3682: Editor: Default key binding reset
Feature #3921: Combat AI: aggro priorities
Feature #3941: Allow starting at an unnamed exterior cell with --start
Feature #3952: Add Visual Studio 2017 support
Feature #3953: Combat AI: use "WhenUsed" enchantments
Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
Task #2258: Windows installer: launch OpenMW tickbox
Task #4152: The Windows CI script is moving files around that CMake should be dealing with
0.42.0
------
Bug #1956: Duplicate objects after loading the game, when a mod was edited
Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
Bug #2116: Cant fit through some doorways pressed against staircases
Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
Bug #2645: Cycling weapons is possible while console/pause menu is open
Bug #2678: Combat with water creatures do not end upon exiting water
Bug #2759: Light Problems in Therana's Chamber in Tel Branora
Bug #2771: unhandled sdl event of type 0x302
Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
Bug #2838: Editor: '.' in a record name should be allowed
Bug #2909: NPCs appear floating when standing on a slope
Bug #3093: Controller movement cannot be used while mouse is moving
Bug #3134: Crash possible when using console with open container
Bug #3254: AI enemies hit between them.
Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
Bug #3484: Editor: camera position is not set when changing cell via drag&drop
Bug #3508: Slowfall kills Jump momentum
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
Bug #3581: NPCs wander too much
Bug #3601: Menu Titles not centered vertically
Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
Bug #3613: Can not map "next weapon" or "next spell" to controller
Bug #3617: Enchanted arrows don't explode when hitting the ground
Bug #3645: Unable to use steps in Vivec, Palace of Vivec
Bug #3650: Tamriel Rebuilt 16.09.1 Hist Cuirass GND nif is rendered inside a Pink Box
Bug #3652: Item icon shadows get stuck in the alchemy GUI
Bug #3653: Incorrect swish sounds
Bug #3666: NPC collision should not be disabled until death animation has finished
Bug #3669: Editor: Text field was missing from book object editing dialogue
Bug #3670: Unhandled SDL event of type 0x304
Bug #3671: Incorrect local variable value after picking up bittercup
Bug #3686: Travelling followers doesn't increase travel fee
Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
Bug #3691: Enemies do not initiate combat with player followers on sight
Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
Bug #3700: Climbing on rocks and mountains
Bug #3704: Creatures don't auto-equip their shields on creation
Bug #3705: AI combat engagement logic differs from vanilla
Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
Bug #3719: Dropped identification papers can't be picked up again
Bug #3722: Command spell doesn't bring enemies out of combat
Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
Bug #3755: Followers stop following after loading from savegame
Bug #3772: ModStat lowers attribute to 100 if it was greater
Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
Bug #3800: Wrong tooltip maximum width
Bug #3801: Drowning widget is bugged
Bug #3802: BarterOffer shouldn't limit pcMercantile
Bug #3813: Some fatal error
Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
Bug #3822: Custom added creatures are not animated
Feature #451: Water sounds
Feature #2691: Light particles sometimes not shown in inventory character preview
Feature #3523: Light source on magic projectiles
Feature #3644: Nif NiSphericalCollider Unknown Record Type
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
0.41.0
------
Bug #1138: Casting water walking doesn't move the player out of the water
Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
Bug #2048: Almvisi and Divine Intervention display wrong spell effect
Bug #2054: Show effect-indicator for "instant effect" spells and potions
Bug #2150: Clockwork City door animation problem
Bug #2288: Playback of weapon idle animation not correct
Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
Bug #2493: Repairing occasionally very slow
Bug #2716: [OSG] Water surface is too transparent from some angles
Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
Bug #3091: Editor: will not save addon if global variable value type is null
Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
Bug #3348: Disabled map markers show on minimap
Bug #3350: Extending selection to instances with same object results in duplicates.
Bug #3353: [Mod] Romance version 3.7 script failed
Bug #3376: [Mod] Vampire Embrace script fails to execute
Bug #3385: Banners don't animate in stormy weather as they do in the original game
Bug #3393: Akulakhan re-enabled after main quest
Bug #3427: Editor: OpenMW-CS instances won´t get deleted
Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
Bug #3499: Idle animations don't always loop
Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
Bug #3521: Armed NPCs don't use correct melee attacks
Bug #3535: Changing cell immediately after dying causes character to freeze.
Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
Bug #3549: Blood effects occur even when a hit is resisted
Bug #3551: NPC Todwendy in german version can't interact
Bug #3552: Opening the journal when fonts are missing results in a crash
Bug #3555: SetInvisible command should not apply graphic effect
Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
Bug #3564: Editor: openmw-cs verification results
Bug #3568: Items that should be invisible are shown in the inventory
Bug #3574: Alchemy: Alembics and retorts are used in reverse
Bug #3575: Diaglog choices don't work in mw 0.40
Bug #3576: Minor differences in AI reaction to hostile spell effects
Bug #3577: not local nolore dialog test
Bug #3578: Animation Replacer hangs after one cicle/step
Bug #3579: Bound Armor skillups and sounds
Bug #3583: Targetted GetCurrentAiPackage returns 0
Bug #3584: Persuasion bug
Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
Bug #3594: Weather doesn't seem to update correctly in Mournhold
Bug #3598: Saving doesn't save status of objects
Bug #3600: Screen goes black when trying to travel to Sadrith Mora
Bug #3608: Water ripples aren't created when walking on water
Bug #3626: Argonian NPCs swim like khajiits
Bug #3627: Cannot delete "Blessed touch" spell from spellbook
Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
Feature #1118: AI combat: flee
Feature #1596: Editor: Render water
Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
Feature #3166: Editor: Instance editing mode - rotate sub mode
Feature #3167: Editor: Instance editing mode - scale sub mode
Feature #3420: ess-Importer: player control flags
Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
Feature #3496: Zero-weight boots should play light boot footsteps
Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
Feature #3519: Play audio and visual effects for all effects in a spell
Feature #3527: Double spell explosion scaling
Feature #3534: Play particle textures for spell effects
Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
Feature #3540: Allow dodging for creatures with "biped" flag
Feature #3545: Drop shadow for items in menu
Feature #3558: Implement same spell range for "on touch" spells as original engine
Feature #3560: Allow using telekinesis with touch spells on objects
Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
0.40.0
------
Bug #1320: AiWander - Creatures in cells without pathgrids do not wander
Bug #1873: Death events are triggered at the beginning of the death animation
Bug #1996: Resting interrupts magic effects
Bug #2399: Vampires can rest in broad daylight and survive the experience
Bug #2604: Incorrect magicka recalculation
Bug #2721: Telekinesis extends interaction range where it shouldn't
Bug #2981: When waiting, NPCs can go where they wouldn't go normally.
Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup
Bug #3071: Slowfall does not stop momentum when jumping
Bug #3085: Plugins can not replace parent cell references with a cell reference of different type
Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him.
Bug #3149: Editor: Weather tables were missing from regions
Bug #3201: Netch shoots over your head
Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0
Bug #3286: Editor: Script editor tab width
Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0
Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times
Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button
Bug #3340: ESS-Importer does not separate item stacks
Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed
Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue
Bug #3349: AITravel doesn't repeat
Bug #3370: NPCs wandering to invalid locations after training
Bug #3378: "StopCombat" command does not function in vanilla quest
Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu
Bug #3388: Monster Respawn tied to Quicksave
Bug #3390: Strange visual effect in Dagoth Ur's chamber
Bug #3391: Inappropriate Blight weather behavior at end of main quest
Bug #3394: Replaced dialogue inherits some of its old data
Bug #3397: Actors that start the game dead always have the same death pose
Bug #3401: Sirollus Saccus sells not glass arrows
Bug #3402: Editor: Weapon data not being properly set
Bug #3405: Mulvisic Othril will not use her chitin throwing stars
Bug #3407: Tanisie Verethi will immediately detect the player
Bug #3408: Improper behavior of ashmire particles
Bug #3412: Ai Wander start time resets when saving/loading the game
Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly
Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck
Bug #3423: Sleep interruption inside dungeons too agressive
Bug #3424: Pickpocketing sometimes won't work
Bug #3432: AiFollow / AiEscort durations handled incorrectly
Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases
Bug #3437: Weather-conditioned dialogue should not play in interiors
Bug #3439: Effects cast by summon stick around after their death
Bug #3440: Parallax maps looks weird
Bug #3443: Class graphic for custom class should be Acrobat
Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
Bug #3448: After dispelled, invisibility icon is still displayed
Bug #3453: First couple of seconds of NPC speech is muted
Bug #3455: Portable house mods lock player and npc movement up exiting house.
Bug #3456: Equipping an item will undo dispel of constant effect invisibility
Bug #3458: Constant effect restore health doesn't work during Wait
Bug #3466: It is possible to stack multiple scroll effects of the same type
Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
Bug #3473: 3rd person camera can be glitched
Feature #1424: NPC "Face" function
Feature #2974: Editor: Multiple Deletion of Subrecords
Feature #3044: Editor: Render path grid v2
Feature #3362: Editor: Configurable key bindings
Feature #3375: Make sun / moon reflections weather dependent
Feature #3386: Editor: Edit pathgrid
0.39.0
------
Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
Bug #1544: "Drop" drops equipped item in a separate stack
Bug #1587: Collision detection glitches
Bug #1629: Container UI locks up in Vivec at Jeanne's
Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
Bug #2295: Internal texture not showing, nipixeldata
Bug #2363: Corpses don't disappear
Bug #2369: Respawns should be timed individually
Bug #2393: Сharacter is stuck in the tree
Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
Bug #2467: Creatures do not respawn
Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
Bug #2610: FixMe script still needs to be implemented
Bug #2689: Riekling raider pig constantly screams while running
Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
Bug #2737: Camera shaking when side stepping around object
Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
Bug #2806: Stack overflow in LocalScripts::getNext
Bug #2807: Collision detection allows player to become stuck inside objects
Bug #2814: Stairs to Marandus have improper collision
Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
Bug #3101: Regression: White guar does not move
Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) Innocent victim won't turn werewolf
Bug #3125: Improper dialogue window behavior when talking to creatures
Bug #3130: Some wandering NPCs disappearing, cannot finish quests
Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
Bug #3135: Journal entry for The Pigrim's Path missing name
Bug #3136: Dropped bow is displaced
Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
Bug #3142: Duplicate Resist Magic message
Bug #3143: Azura missing her head
Bug #3146: Potion effect showing when ingredient effects are not known
Bug #3155: When executing chop attack with a spear, hands turn partly invisible
Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
Bug #3163: Editor: Objects dropped to scene do not always save
Bug #3173: Game Crashes After Casting Recall Spell
Bug #3174: Constant effect enchantments play spell animation on dead bodies
Bug #3175: Spell effects do not wear down when caster dies
Bug #3176: NPCs appearing randomly far away from towns
Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
Bug #3207: Editor: New objects do not render
Bug #3212: Arrow of Ranged Silence
Bug #3213: Looking at Floor After Magical Transport
Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
Bug #3222: Falling through the water in Vivec
Bug #3223: Crash at the beginning with MOD (The Symphony)
Bug #3228: Purple screen when leveling up.
Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
Bug #3234: Armor mesh stuck on body in inventory menu
Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
Bug #3258: Woman biped skeleton
Bug #3259: No alternating punches
Bug #3262: Crash in class selection menu
Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
Bug #3327: Stuck in table after loading when character was sneaking when quicksave
Feature #652: Editor: GMST verifier
Feature #929: Editor: Info record verifier
Feature #1279: Editor: Render cell border markers
Feature #2482: Background cell loading and caching of loaded cells
Feature #2484: Editor: point lighting
Feature #2801: Support NIF bump map textures in osg
Feature #2926: Editor: Optional line wrap in script editor wrap lines
Feature #3000: Editor: Reimplement 3D scene camera system
Feature #3035: Editor: Make scenes a drop target for referenceables
Feature #3043: Editor: Render cell markers v2
Feature #3164: Editor: Instance Selection Menu
Feature #3165: Editor: Instance editing mode - move sub mode
Feature #3244: Allow changing water Level of Interiors behaving like exteriors
Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
Support #3179: Fatal error on startup
0.38.0
------
Bug #1699: Guard will continuously run into mudcrab
Bug #1934: Saw in Dome of Kasia doesnt harm the player
Bug #1962: Rat floats when killed near the door
Bug #1963: Kwama eggsacks pulse too fast
Bug #2198: NPC voice sound source should be placed at their head
Bug #2210: OpenMW installation wizard crashes...
Bug #2211: Editor: handle DELE subrecord at the end of a record
Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu
Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
Bug #2697: "The Swimmer" moves away after leading you to underwater cave
Bug #2724: Loading previous save duplicates containers and harvestables
Bug #2769: Inventory doll - Cursor not respecting order of clothes
Bug #2865: Scripts silently fail when moving NPCs between cells.
Bug #2873: Starting a new game leads to CTD / Fatal Error
Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name
Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran).
Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal"
Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded
Bug #2972: Resurrecting the player via console does not work when health was 0
Bug #2986: Projectile weapons work underwater
Bug #2988: "Expected subrecord" bugs showing up.
Bug #2991: Can't use keywords in strings for MessageBox
Bug #2993: Tribunal:The Shrine of the Dead Urvel Dulni can't stop to follow the player.
Bug #3008: NIFFile Error while loading meshes with a NiLODNode
Bug #3010: Engine: items should sink to the ground when dropped under water
Bug #3011: NIFFile Error while loading meshes with a NiPointLight
Bug #3016: Engine: something wrong with scripting - crash / fatal error
Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists
Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly
Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible
Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough)
Bug #3036: Owned tooltip color affects spell tooltips incorrrectly
Bug #3037: Fatal error loading old ES_Landscape.esp in Store<ESM::LandTexture>::search
Bug #3038: Player sounds come from underneath
Bug #3040: Execution of script failed: There is a message box already
Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended
Bug #3048: Fatal Error
Bug #3051: High field of view results in first person rendering glitches
Bug #3053: Crash on new game at character class selection
Bug #3058: Physiched sleeves aren't rendered correctly.
Bug #3060: NPCs use wrong landing sound
Bug #3062: Mod support regression: Andromeda's fast travel.
Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed
Bug #3077: repeated aifollow causes the distance to stack
Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required.
Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed
Bug #3086: Party at Boro's House Creature with Class don't talk under OpenMW
Bug #3089: Dreamers spawn too soon
Bug #3100: Certain controls erroneously work as a werewolf
Bug #3102: Multiple unique soultrap spell sources clone souls.
Bug #3105: Summoned creatures and objects disappear at midnight
Bug #3112: gamecontrollerdb file creation with wrong extension
Bug #3116: Dialogue Function "Same Race" is avoided
Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice
Bug #3118: Body Parts are not rendered when used in a pose.
Bug #3122: NPC direction is reversed during sneak awareness check
Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo
Feature #858: Different fov settings for hands and the game world
Feature #1176: Handle movement of objects between cells
Feature #2507: Editor: choosing colors for syntax highlighting
Feature #2867: Editor: hide script error list when there are no errors
Feature #2885: Accept a file format other than nif
Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened
Feature #2996: Editor: make it possible to preset the height of the script check area in a script view
Feature #3014: Editor: Tooltips in 3D scene
Feature #3064: Werewolf field of view
Feature #3074: Quicksave indicator
Task #287: const version of Ptr
Task #2542: Editor: redo user settings system
0.37.0
------
Bug #385: Light emitting objects have a too short distance of activation
Bug #455: Animation doesn't resize creature's bounding box
Bug #602: Only collision model is updated when modifying objects trough console
Bug #639: Sky horizon at nighttime
Bug #672: incorrect trajectory of the moons
Bug #814: incorrect NPC width
Bug #827: Inaccurate raycasting for dead actors
Bug #996: Can see underwater clearly when at right height/angle
Bug #1317: Erene Llenim in Seyda Neen does not walk around
Bug #1330: Cliff racers fail to hit the player
Bug #1366: Combat AI can't aim down (in order to hit small creatures)
Bug #1511: View distance while under water is much too short
Bug #1563: Terrain positioned incorrectly and appears to vibrate in far-out cells
Bug #1612: First person models clip through walls
Bug #1647: Crash switching from full screen to windows mode - D3D9
Bug #1650: No textures with directx on windows
Bug #1730: Scripts names starting with digit(s) fail to compile
Bug #1738: Socucius Ergalla's greetings are doubled during the tutorial
Bug #1784: First person weapons always in the same position
Bug #1813: Underwater flora lighting up entire area.
Bug #1871: Handle controller extrapolation flags
Bug #1921: Footstep frequency and velocity do not immediately update when speed attribute changes
Bug #2001: OpenMW crashes on start with OpenGL 1.4 drivers
Bug #2014: Antialiasing setting does nothing on Linux
Bug #2037: Some enemies attack the air when spotting the player
Bug #2052: NIF rotation matrices including scales are not supported
Bug #2062: Crank in Old Mournhold: Forgotten Sewer turns about the wrong axis
Bug #2111: Raindrops in front of fire look wrong
Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame
Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade
Bug #2148: Verminous fabricants have little coloured box beneath their feet
Bug #2149: Sparks in Clockwork City should bounce off the floor
Bug #2151: Clockwork City dicer trap doesn't activate when you're too close
Bug #2186: Mini map contains scrambled pixels that cause the mini map to flicker
Bug #2187: NIF file with more than 255 NiBillboardNodes does not load
Bug #2191: Editor: Crash when trying to view cell in render view in OpenCS
Bug #2270: Objects flicker transparently
Bug #2280: Latest 32bit windows build of openmw runns out of vram
Bug #2281: NPCs don't scream when they die
Bug #2286: Jumping animation restarts when equipping mid-air
Bug #2287: Weapon idle animation stops when turning
Bug #2355: Light spell doesn't work in 1st person view
Bug #2362: Lantern glas opaque to flame effect from certain viewing angles
Bug #2364: Light spells are not as bright as in Morrowind
Bug #2383: Remove the alpha testing override list
Bug #2436: Crash on entering cell "Tower of Tel Fyr, Hall of Fyr"
Bug #2457: Player followers should not report crimes
Bug #2458: crash in some fighting situations
Bug #2464: Hiding an emitter node should make that emitter stop firing particles
Bug #2466: Can't load a save created with OpenMW-0.35.0-win64
Bug #2468: music from title screen continues after loading savegame
Bug #2494: Map not consistent between saves
Bug #2504: Dialog scroll should always start at the top
Bug #2506: Editor: Undo/Redo shortcuts do not work in script editor
Bug #2513: Mannequins in mods appear as dead bodies
Bug #2524: Editor: TopicInfo "custom" condition section is missing
Bug #2540: Editor: search and verification result table can not be sorted by clicking on the column names
Bug #2543: Editor: there is a problem with spell effects
Bug #2544: Editor fails to save NPC information correctly.
Bug #2545: Editor: delete record in Objects (referenceables) table messes up data
Bug #2546: Editor: race base attributes and skill boni are not displayed, thus not editable
Bug #2547: Editor: some NPC data is not displayed, thus not editable
Bug #2551: Editor: missing data in cell definition
Bug #2553: Editor: value filter does not work for float values
Bug #2555: Editor: undo leaves the record status as Modified
Bug #2559: Make Detect Enchantment marks appear on top of the player arrow
Bug #2563: position consoling npc doesn't work without cell reload
Bug #2564: Editor: Closing a subview from code does not clean up properly and will lead to crash on opening the next subview
Bug #2568: Editor: Setting default window size is ignored
Bug #2569: Editor: saving from an esp to omwaddon file results in data loss for TopicInfo
Bug #2575: Editor: Deleted record (with Added (ModifiedOnly) status) remains in the Dialog SubView
Bug #2576: Editor: Editor doesn't scroll to a newly opened subview, when ScrollBar Only mode is active
Bug #2578: Editor: changing Level or Reputation of an NPC crashes the editor
Bug #2579: Editor: filters not updated when adding or cloning records
Bug #2580: Editor: omwaddon makes OpenMW crash
Bug #2581: Editor: focus problems in edit subviews single- and multiline input fields
Bug #2582: Editor: object verifier should check for non-existing scripts being referenced
Bug #2583: Editor: applying filter to TopicInfo on mods that have added dialouge makes the Editor crash
Bug #2586: Editor: some dialogue only editable items do not refresh after undo
Bug #2588: Editor: Cancel button exits program
Bug #2589: Editor: Regions table - mapcolor does not change correctly
Bug #2591: Placeatme - spurious 5th parameter raises error
Bug #2593: COC command prints multiple times when GUI is hidden
Bug #2598: Editor: scene view of instances has to be zoomed out to displaying something - center camera instance please
Bug #2607: water behind an invisible NPC becomes invisible as well
Bug #2611: Editor: Sort problem in Objects table when few nested rows are added
Bug #2621: crash when a creature has no model
Bug #2624: Editor: missing columns in tables
Bug #2627: Character sheet doesn't properly update when backing out of CharGen
Bug #2642: Editor: endif without if - is not reported as error when "verify" was executed
Bug #2644: Editor: rebuild the list of available content files when opening the open/new dialogues
Bug #2656: OpenMW & OpenMW-CS: setting "Flies" flag for ghosts has no effect
Bug #2659: OpenMW & OpenMW-CS: savegame load fail due to script attached to NPCs
Bug #2668: Editor: reputation value in the input field is not stored
Bug #2696: Horkers use land idle animations under water
Bug #2705: Editor: Sort by Record Type (Objects table) is incorrect
Bug #2711: Map notes on an exterior cell that shows up with a map marker on the world map do not show up in the tooltip for that cell's marker on the world map
Bug #2714: Editor: Can't reorder rows with the same topic in different letter case
Bug #2720: Head tracking for creatures not implemented
Bug #2722: Alchemy should only include effects shared by at least 2 ingredients
Bug #2723: "ori" console command is not working
Bug #2726: Ashlanders in front of Ghostgate start wandering around
Bug #2727: ESM writer does not handle encoding when saving the TES3 header
Bug #2728: Editor: Incorrect position of an added row in Info tables
Bug #2731: Editor: Deleting a record triggers a Qt warning
Bug #2733: Editor: Undo doesn't restore the Modified status of a record when a nested data is changed
Bug #2734: Editor: The Search doesn't work
Bug #2738: Additive moon blending
Bug #2746: NIF node names should be case insensitive
Bug #2752: Fog depth/density not handled correctly
Bug #2753: Editor: line edit in dialogue subview tables shows after a single click
Bug #2755: Combat AI changes target too frequently
Bug #2761: Can't attack during block animations
Bug #2764: Player doesn't raise arm in 3rd person for weathertype 9
Bug #2768: Current screen resolution not selected in options when starting OpenMW
Bug #2773: Editor: Deleted scripts are editable
Bug #2776: ordinators still think I'm wearing their helm even though Khajiit and argonians can't
Bug #2779: Slider bars continue to move if you don't release mouse button
Bug #2781: sleep interruption is a little off (is this an added feature?)
Bug #2782: erroneously able to ready weapon/magic (+sheathe weapon/magic) while paralyzed
Bug #2785: Editor: Incorrect GMSTs for newly created omwgame files
Bug #2786: Kwama Queen head is inverted under OpenMW
Bug #2788: additem and removeitem incorrect gold behavior
Bug #2790: --start doesn't trace down
Bug #2791: Editor: Listed attributes and skill should not be based on number of NPC objects.
Bug #2792: glitched merchantile/infinite free items
Bug #2794: Need to ignore quotes in names of script function
Bug #2797: Editor: Crash when removing the first row in a nested table
Bug #2800: Show an error message when S3TC support is missing
Bug #2811: Targetted Open spell effect persists.
Bug #2819: Editor: bodypart's race filter not displayed correctly
Bug #2820: Editor: table sorting is inverted
Bug #2821: Editor: undo/redo command labels are incorrect
Bug #2826: locking beds that have been locked via magic psuedo-freezes the game
Bug #2830: Script compiler does not accept IDs as instruction/functions arguments if the ID is also a keyword
Bug #2832: Cell names are not localized on the world map
Bug #2833: [cosmetic] Players swimming at water's surface are slightly too low.
Bug #2840: Save/load menu is not entirely localized
Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates unbreakable lockpicks
Bug #2855: Mouse wheel in journal is not disabled by "Options" panel.
Bug #2856: Heart of Lorkhan doesn't visually respond to attacks
Bug #2863: Inventory highlights wrong category after load
Bug #2864: Illuminated Order 1.0c Bug The teleport amulet is not placed in the PC inventory.
Bug #2866: Editor: use checkbox instead of combobox for boolean values
Bug #2875: special cases of fSleepRandMod not behaving properly.
Bug #2878: Editor: Verify reports "creature has non-positive level" but there is no level setting
Bug #2879: Editor: entered value of field "Buys *" is not saved for a creature
Bug #2880: OpenMW & OpenMW-CS: having a scale value of 0.000 makes the game laggy
Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
Bug #2883: game not playable if mod providing a spell is removed but the list of known spells still contains it
Bug #2884: NPC chats about wrong player race
Bug #2886: Adding custom races breaks existing numbering of PcRace
Bug #2888: Editor: value entered in "AI Wander Idle" is not kept
Bug #2889: Editor: creatures made with the CS (not cloned) are always dead
Bug #2890: Editor: can't make NPC say a specific "Hello" voice-dialouge
Bug #2893: Editor: making a creature use textual dialogue doesn't work.
Bug #2901: Editor: gold for trading can not be set for creatures
Bug #2907: looking from uderwater part of the PC that is below the surface looks like it would be above the water
Bug #2914: Magicka not recalculated on character generation
Bug #2915: When paralyzed, you can still enter and exit sneak
Bug #2917: chameleon does not work for creatures
Bug #2927: Editor: in the automatic script checker local variable caches are not invalidated/updated on modifications of other scripts
Bug #2930: Editor: AIWander Idle can not be set for a creature
Bug #2932: Editor: you can add rows to "Creature Attack" but you can not enter values
Bug #2938: Editor: Can't add a start script.
Bug #2944: Spell chance for power to show as 0 on hud when used
Bug #2953: Editor: rightclick in an empty place in the menu bar shows an unnamed checkbox
Bug #2956: Editor: freezes while editing Filter
Bug #2959: space character in field enchantment (of an amulet) prevents rendering of surroundings
Bug #2962: OpenMW: Assertion `it != invStore.end()' failed
Bug #2964: Recursive script execution can corrupt script runtime data
Bug #2973: Editor: placing a chest in the game world and activating it heavily blurrs the character portrait
Bug #2978: Editor: Cannot edit alchemy ingredient properties
Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells
Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion
Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game
Bug #3007: PlaceItem takes radians instead of degrees + angle reliability
Feature #706: Editor: Script Editor enhancements
Feature #872: Editor: Colour values in tables
Feature #880: Editor: ID auto-complete
Feature #928: Editor: Partial sorting in info tables
Feature #942: Editor: Dialogue for editing/viewing content file meta information
Feature #1057: NiStencilProperty
Feature #1278: Editor: Mouse picking in worldspace widget
Feature #1280: Editor: Cell border arrows
Feature #1401: Editor: Cloning enhancements
Feature #1463: Editor: Fine grained configuration of extended revert/delete commands
Feature #1591: Editor: Make fields in creation bar drop targets where applicable
Feature #1998: Editor: Magic effect record verifier
Feature #1999: Editor Sound Gen record verifier
Feature #2000: Editor: Pathgrid record verifier
Feature #2528: Game Time Tracker
Feature #2534: Editor: global search does not auomatically focus the search input field
Feature #2535: OpenMW: allow comments in openmw.cfg
Feature #2541: Editor: provide a go to the very bottom button for TopicInfo and JournalInfo
Feature #2549: Editor: add a horizontal slider to scroll between opened tables
Feature #2558: Editor: provide a shortcut for closing the subview that has the focus
Feature #2565: Editor: add context menu for dialogue sub view fields with an item matching "Edit 'x'" from the table subview context menu
Feature #2585: Editor: Ignore mouse wheel input for numeric values unless the respective widget has the focus
Feature #2620: Editor: make the verify-view refreshable
Feature #2622: Editor: Make double click behaviour in result tables configurable (see ID tables)
Feature #2717: Editor: Add severity column to report tables
Feature #2729: Editor: Various dialogue button bar improvements
Feature #2739: Profiling overlay
Feature #2740: Resource manager optimizations
Feature #2741: Make NIF files into proper resources
Feature #2742: Use the skinning data in NIF files as-is
Feature #2743: Small feature culling
Feature #2744: Configurable near clip distance
Feature #2745: GUI scaling option
Feature #2747: Support anonymous textures
Feature #2749: Loading screen optimizations
Feature #2751: Character preview optimization
Feature #2804: Editor: Merge Tool
Feature #2818: Editor: allow copying a record ID to the clipboard
Feature #2946: Editor: add script line number in results of search
Feature #2963: Editor: Mouse button bindings in 3D scene
Feature #2983: Sun Glare fader
Feature #2999: Scaling of journal and books
Task #2665: Support building with Qt5
Task #2725: Editor: Remove Display_YesNo
Task #2730: Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView
Task #2750: Bullet shape instancing optimization
Task #2793: Replace grid size setting with half grid size setting
Task #3003: Support FFMPEG 2.9 (Debian request)
0.36.1
------

@ -1,22 +1,24 @@
#!/bin/sh
echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca-
# Set up compilers
if [ ! -z "${MATRIX_CC}" ]; then
eval "${MATRIX_CC}"
if [ "${ANALYZE}" ]; then
if [ $(lsb_release -sc) = "precise" ]; then
echo "yes" | sudo apt-add-repository ppa:ubuntu-toolchain-r/test
fi
echo "yes" | sudo add-apt-repository "deb http://llvm.org/apt/`lsb_release -sc`/ llvm-toolchain-`lsb_release -sc`-3.6 main"
wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key|sudo apt-key add -
fi
# build libgtest & libgtest_main
echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
echo "yes" | sudo apt-add-repository ppa:openmw/openmw
sudo apt-get update -qq
sudo apt-get install -qq libgtest-dev google-mock
sudo apt-get install -qq libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libboost-thread-dev libboost-wave-dev
sudo apt-get install -qq libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavresample-dev
sudo apt-get install -qq libbullet-dev libogre-1.9-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
if [ "${ANALYZE}" ]; then sudo apt-get install -qq clang-3.6; fi
sudo mkdir /usr/src/gtest/build
cd /usr/src/gtest/build
sudo cmake .. -DBUILD_SHARED_LIBS=1
sudo make -j4
sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
cd ~/
git clone https://github.com/TES3MP/CrabNet
cd CrabNet
cmake . -DCRABNET_ENABLE_DLL=OFF -DCRABNET_ENABLE_SAMPLES=OFF -DCMAKE_BUILD_TYPE=Release
make -j3

@ -1,10 +1,9 @@
#!/bin/sh
brew update
brew outdated cmake || brew upgrade cmake
brew outdated pkgconfig || brew upgrade pkgconfig
brew install qt
export CXX=clang++
export CC=clang
curl -fSL -R -J https://downloads.openmw.org/osx/dependencies/openmw-deps-100d2e0.zip -o ~/openmw-deps.zip
unzip -o ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null
brew tap openmw/openmw
brew update
brew unlink boost
brew install openmw-mygui openmw-bullet openmw-sdl2 openmw-ffmpeg openmw/openmw/qt unshield

@ -1,39 +1,7 @@
#!/bin/sh
free -m
mkdir build
cd build
# Set up compilers
if [ ! -z "${MATRIX_CC}" ]; then
eval "${MATRIX_CC}"
fi
export RAKNET_ROOT=~/CrabNet
export CODE_COVERAGE=0
if [ ! -z "${ANALYZE}" ]; then
CODE_COVERAGE=1
fi
${ANALYZE}cmake .. \
-DDESIRED_QT_VERSION=5 \
-DBUILD_OPENMW_MP=ON \
-DBUILD_BROWSER=ON \
-DBUILD_MASTER=ON \
-DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} \
-DBUILD_BSATOOL=OFF \
-DBUILD_ESMTOOL=OFF \
-DBUILD_ESSIMPORTER=OFF \
-DBUILD_LAUNCHER=OFF \
-DBUILD_MWINIIMPORTER=OFF \
-DBUILD_MYGUI_PLUGIN=OFF \
-DBUILD_OPENCS=OFF \
-DBUILD_WIZARD=OFF \
-DBUILD_UNITTESTS=1 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DBINDIR=/usr/games \
-DCMAKE_BUILD_TYPE="None" \
-DUSE_SYSTEM_TINYXML=TRUE \
-DRakNet_LIBRARY_RELEASE=~/CrabNet/lib/libRakNetLibStatic.a \
-DRakNet_LIBRARY_DEBUG=~/CrabNet/lib/libRakNetLibStatic.a
export CODE_COVERAGE=1
if [ "${CC}" = "clang" ]; then export CODE_COVERAGE=0; fi
${ANALYZE}cmake .. -DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="RelWithDebInfo" -DUSE_SYSTEM_TINYXML=TRUE

@ -1,732 +0,0 @@
#!/bin/bash
# set -x # turn-on for debugging
MISSINGTOOLS=0
command -v 7z >/dev/null 2>&1 || { echo "Error: 7z (7zip) is not on the path."; MISSINGTOOLS=1; }
command -v cmake >/dev/null 2>&1 || { echo "Error: cmake (CMake) is not on the path."; MISSINGTOOLS=1; }
if [ $MISSINGTOOLS -ne 0 ]; then
exit 1
fi
WORKINGDIR="$(pwd)"
case "$WORKINGDIR" in
*[[:space:]]*)
echo "Error: Working directory contains spaces."
exit 1
;;
esac
set -euo pipefail
APPVEYOR=${APPVEYOR:-}
CI=${CI:-}
STEP=${STEP:-}
VERBOSE=""
STRIP=""
SKIP_DOWNLOAD=""
SKIP_EXTRACT=""
KEEP=""
UNITY_BUILD=""
VS_VERSION=""
PLATFORM=""
CONFIGURATION=""
while [ $# -gt 0 ]; do
ARGSTR=$1
shift
if [ ${ARGSTR:0:1} != "-" ]; then
echo "Unknown argument $ARGSTR"
echo "Try '$0 -h'"
exit 1
fi
for (( i=1; i<${#ARGSTR}; i++ )); do
ARG=${ARGSTR:$i:1}
case $ARG in
V )
VERBOSE=true ;;
d )
SKIP_DOWNLOAD=true ;;
e )
SKIP_EXTRACT=true ;;
k )
KEEP=true ;;
u )
UNITY_BUILD=true ;;
v )
VS_VERSION=$1
shift ;;
p )
PLATFORM=$1
shift ;;
c )
CONFIGURATION=$1
shift ;;
h )
cat <<EOF
Usage: $0 [-cdehkpuvV]
Options:
-c <Release/Debug>
Set the configuration, can also be set with environment variable CONFIGURATION.
-d
Skip checking the downloads.
-e
Skip extracting dependencies.
-h
Show this message.
-k
Keep the old build directory, default is to delete it.
-p <Win32/Win64>
Set the build platform, can also be set with environment variable PLATFORM.
-u
Configure for unity builds.
-v <2013/2015/2017>
Choose the Visual Studio version to use.
-V
Run verbosely
EOF
exit 0
;;
* )
echo "Unknown argument $ARG."
echo "Try '$0 -h'"
exit 1 ;;
esac
done
done
if [ -z $VERBOSE ]; then
STRIP="> /dev/null 2>&1"
fi
if [ -z $APPVEYOR ]; then
echo "Running prebuild outside of Appveyor."
DIR=$(echo "$0" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
cd $(dirname "$DIR")/..
else
echo "Running prebuild in Appveyor."
cd "$APPVEYOR_BUILD_FOLDER"
fi
run_cmd() {
CMD="$1"
shift
if [ -z $VERBOSE ]; then
eval $CMD $@ > output.log 2>&1
RET=$?
if [ $RET -ne 0 ]; then
if [ -z $APPVEYOR ]; then
echo "Command $CMD failed, output can be found in $(real_pwd)/output.log"
else
echo
echo "Command $CMD failed;"
cat output.log
fi
else
rm output.log
fi
return $RET
else
eval $CMD $@
return $?
fi
}
download() {
if [ $# -lt 3 ]; then
echo "Invalid parameters to download."
return 1
fi
NAME=$1
shift
echo "$NAME..."
while [ $# -gt 1 ]; do
URL=$1
FILE=$2
shift
shift
if ! [ -f $FILE ]; then
printf " Downloading $FILE... "
if [ -z $VERBOSE ]; then
curl --silent --retry 10 -kLy 5 -o $FILE $URL
RET=$?
else
curl --retry 10 -kLy 5 -o $FILE $URL
RET=$?
fi
if [ $RET -ne 0 ]; then
echo "Failed!"
else
echo "Done."
fi
else
echo " $FILE exists, skipping."
fi
done
if [ $# -ne 0 ]; then
echo "Missing parameter."
fi
}
real_pwd() {
pwd | sed "s,/\(.\),\1:,"
}
CMAKE_OPTS=""
add_cmake_opts() {
CMAKE_OPTS="$CMAKE_OPTS $@"
}
RUNTIME_DLLS=""
add_runtime_dlls() {
RUNTIME_DLLS="$RUNTIME_DLLS $@"
}
OSG_PLUGINS=""
add_osg_dlls() {
OSG_PLUGINS="$OSG_PLUGINS $@"
}
QT_PLATFORMS=""
add_qt_platform_dlls() {
QT_PLATFORMS="$QT_PLATFORMS $@"
}
if [ -z $PLATFORM ]; then
PLATFORM="$(uname -m)"
fi
if [ -z $CONFIGURATION ]; then
CONFIGURATION="Debug"
fi
if [ -z $VS_VERSION ]; then
VS_VERSION="2013"
fi
case $VS_VERSION in
15|15.0|2017 )
GENERATOR="Visual Studio 15 2017"
TOOLSET="vc141"
MSVC_REAL_VER="15"
MSVC_VER="14.1"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2017"
;;
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
TOOLSET="vc140"
MSVC_REAL_VER="14"
MSVC_VER="14.0"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2015"
;;
12|12.0|2013 )
GENERATOR="Visual Studio 12 2013"
TOOLSET="vc120"
MSVC_REAL_VER="12"
MSVC_VER="12.0"
MSVC_YEAR="2013"
MSVC_DISPLAY_YEAR="2013"
;;
esac
case $PLATFORM in
x64|x86_64|x86-64|win64|Win64 )
ARCHNAME="x86-64"
ARCHSUFFIX="64"
BITS="64"
BASE_OPTS="-G\"$GENERATOR Win64\""
add_cmake_opts "-G\"$GENERATOR Win64\""
;;
x32|x86|i686|i386|win32|Win32 )
ARCHNAME="x86"
ARCHSUFFIX="86"
BITS="32"
BASE_OPTS="-G\"$GENERATOR\""
add_cmake_opts "-G\"$GENERATOR\""
;;
* )
echo "Unknown platform $PLATFORM."
exit 1
;;
esac
case $CONFIGURATION in
debug|Debug|DEBUG )
CONFIGURATION=Debug
BUILD_CONFIG=Debug
;;
release|Release|RELEASE )
CONFIGURATION=Release
BUILD_CONFIG=Release
;;
relwithdebinfo|RelWithDebInfo|RELWITHDEBINFO )
CONFIGURATION=Release
BUILD_CONFIG=RelWithDebInfo
;;
esac
if ! [ -z $UNITY_BUILD ]; then
add_cmake_opts "-DOPENMW_UNITY_BUILD=True"
fi
echo
echo "==================================="
echo "Starting prebuild on MSVC${MSVC_DISPLAY_YEAR} WIN${BITS}"
echo "==================================="
echo
# cd OpenMW/AppVeyor-test
mkdir -p deps
cd deps
DEPS="$(pwd)"
if [ -z $SKIP_DOWNLOAD ]; then
echo "Downloading dependency packages."
echo
# Boost
if [ -z $APPVEYOR ]; then
download "Boost 1.67.0" \
"https://sourceforge.net/projects/boost/files/boost-binaries/1.67.0/boost_1_67_0-msvc-${MSVC_VER}-${BITS}.exe" \
"boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe"
fi
# Bullet
download "Bullet 2.86" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" \
"Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z"
# FFmpeg
download "FFmpeg 3.2.4" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/shared/ffmpeg-3.2.4-win${BITS}-shared.zip" \
"ffmpeg-3.2.4-win${BITS}.zip" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/dev/ffmpeg-3.2.4-win${BITS}-dev.zip" \
"ffmpeg-3.2.4-dev-win${BITS}.zip"
# MyGUI
download "MyGUI 3.2.2" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \
"MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z"
# OpenAL
download "OpenAL-Soft 1.17.2" \
"http://kcat.strangesoft.net/openal-binaries/openal-soft-1.17.2-bin.zip" \
"OpenAL-Soft-1.17.2.zip"
# OSG
download "OpenSceneGraph 3.4.1-scrawl" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" \
"OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z"
# Qt
if [ -z $APPVEYOR ]; then
if [ $BITS == "64" ]; then
QT_SUFFIX="_64"
else
QT_SUFFIX=""
fi
download "Qt 5.7.0" \
"https://download.qt.io/archive/qt/5.7/5.7.0/qt-opensource-windows-x86-msvc${MSVC_YEAR}${QT_SUFFIX}-5.7.0.exe" \
"qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/qt-5-install.qs" \
"qt-5-install.qs"
fi
# SDL2
download "SDL 2.0.7" \
"https://www.libsdl.org/release/SDL2-devel-2.0.7-VC.zip" \
"SDL2-2.0.7.zip"
fi
cd .. #/..
# Set up dependencies
BUILD_DIR="MSVC${MSVC_DISPLAY_YEAR}_${BITS}"
if [ -z $KEEP ]; then
echo
echo "(Re)Creating build directory."
rm -rf "$BUILD_DIR"
fi
mkdir -p "${BUILD_DIR}/deps"
cd "${BUILD_DIR}/deps"
DEPS_INSTALL="$(pwd)"
cd $DEPS
echo
echo "Extracting dependencies, this might take a while..."
echo "---------------------------------------------------"
echo
# Boost
if [ -z $APPVEYOR ]; then
printf "Boost 1.67.0... "
else
if [ $MSVC_VER -eq 12.0 ]; then
printf "Boost 1.58.0 AppVeyor... "
else
printf "Boost 1.67.0 AppVeyor... "
fi
fi
{
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
BOOST_SDK="$(real_pwd)/Boost"
# Boost's installer is still based on ms-dos API that doesn't support larger than 260 char path names
# We work around this by installing to root of the current working drive and then move it to our deps
# get the current working drive's root, we'll install to that temporarily
CWD_DRIVE_ROOT="$(powershell -command '(get-location).Drive.Root')Boost_temp"
CWD_DRIVE_ROOT_BASH=$(echo "$CWD_DRIVE_ROOT" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
if [ -d CWD_DRIVE_ROOT_BASH ]; then
printf "Cannot continue, ${CWD_DRIVE_ROOT_BASH} aka ${CWD_DRIVE_ROOT} already exists. Please remove before re-running. ";
exit 1;
fi
if [ -d ${BOOST_SDK} ] && grep "BOOST_VERSION 106700" Boost/boost/version.hpp > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Boost
CI_EXTRA_INNO_OPTIONS=""
[ -n "$CI" ] && CI_EXTRA_INNO_OPTIONS="//SUPPRESSMSGBOXES //LOG='boost_install.log'"
"${DEPS}/boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe" //DIR="${CWD_DRIVE_ROOT}" //VERYSILENT //NORESTART ${CI_EXTRA_INNO_OPTIONS}
mv "${CWD_DRIVE_ROOT_BASH}" "${BOOST_SDK}"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
else
# Appveyor unstable has all the boost we need already
if [ $MSVC_REAL_VER -eq 12 ]; then
BOOST_SDK="c:/Libraries/boost_1_58_0"
else
BOOST_SDK="c:/Libraries/boost_1_67_0"
fi
if [ $MSVC_REAL_VER -eq 15 ]; then
LIB_SUFFIX="1"
else
LIB_SUFFIX="0"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}.${LIB_SUFFIX}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
fi
}
cd $DEPS
echo
# Bullet
printf "Bullet 2.86... "
{
cd $DEPS_INSTALL
if [ -d Bullet ]; then
printf -- "Exists. (No version checking) "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Bullet
eval 7z x -y "${DEPS}/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}" Bullet
fi
export BULLET_ROOT="$(real_pwd)/Bullet"
echo Done.
}
cd $DEPS
echo
# FFmpeg
printf "FFmpeg 3.2.4... "
{
cd $DEPS_INSTALL
if [ -d FFmpeg ] && grep "FFmpeg version: 3.2.4" FFmpeg/README.txt > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf FFmpeg
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-win${BITS}.zip" $STRIP
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-dev-win${BITS}.zip" $STRIP
mv "ffmpeg-3.2.4-win${BITS}-shared" FFmpeg
cp -r "ffmpeg-3.2.4-win${BITS}-dev/"* FFmpeg/
rm -rf "ffmpeg-3.2.4-win${BITS}-dev"
fi
export FFMPEG_HOME="$(real_pwd)/FFmpeg"
add_runtime_dlls "$(pwd)/FFmpeg/bin/"{avcodec-57,avformat-57,avutil-55,swresample-2,swscale-4}.dll
if [ $BITS -eq 32 ]; then
add_cmake_opts "-DCMAKE_EXE_LINKER_FLAGS=\"/machine:X86 /safeseh:no\""
fi
echo Done.
}
cd $DEPS
echo
# MyGUI
printf "MyGUI 3.2.2... "
{
cd $DEPS_INSTALL
if [ -d MyGUI ] && \
grep "MYGUI_VERSION_MAJOR 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_MINOR 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_PATCH 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null
then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf MyGUI
eval 7z x -y "${DEPS}/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}" MyGUI
fi
export MYGUI_HOME="$(real_pwd)/MyGUI"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="_d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/MyGUI/bin/${CONFIGURATION}/MyGUIEngine${SUFFIX}.dll"
echo Done.
}
cd $DEPS
echo
# OpenAL
printf "OpenAL-Soft 1.17.2... "
{
if [ -d openal-soft-1.17.2-bin ]; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf openal-soft-1.17.2-bin
eval 7z x -y OpenAL-Soft-1.17.2.zip $STRIP
fi
OPENAL_SDK="$(real_pwd)/openal-soft-1.17.2-bin"
add_cmake_opts -DOPENAL_INCLUDE_DIR="${OPENAL_SDK}/include/AL" \
-DOPENAL_LIBRARY="${OPENAL_SDK}/libs/Win${BITS}/OpenAL32.lib"
add_runtime_dlls "$(pwd)/openal-soft-1.17.2-bin/bin/WIN${BITS}/soft_oal.dll:OpenAL32.dll"
echo Done.
}
cd $DEPS
echo
# OSG
printf "OSG 3.4.1-scrawl... "
{
cd $DEPS_INSTALL
if [ -d OSG ] && \
grep "OPENSCENEGRAPH_MAJOR_VERSION 3" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_MINOR_VERSION 4" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_PATCH_VERSION 1" OSG/include/osg/Version > /dev/null
then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf OSG
eval 7z x -y "${DEPS}/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}" OSG
fi
OSG_SDK="$(real_pwd)/OSG"
add_cmake_opts -DOSG_DIR="$OSG_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/OSG/bin/"{OpenThreads,zlib,libpng*}${SUFFIX}.dll \
"$(pwd)/OSG/bin/osg"{,Animation,DB,FX,GA,Particle,Text,Util,Viewer}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_"{bmp,dds,jpeg,osg,png,tga}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_serializers_osg"{,animation,fx,ga,particle,text,util,viewer}${SUFFIX}.dll
echo Done.
}
cd $DEPS
echo
# Qt
if [ -z $APPVEYOR ]; then
printf "Qt 5.7.0... "
else
printf "Qt 5.10 AppVeyor... "
fi
{
if [ $BITS -eq 64 ]; then
SUFFIX="_64"
else
SUFFIX=""
fi
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
QT_SDK="$(real_pwd)/Qt/5.7/msvc${MSVC_YEAR}${SUFFIX}"
if [ -d Qt ] && head -n2 Qt/InstallationLog.txt | grep "5.7.0" > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Qt
cp "${DEPS}/qt-5-install.qs" qt-install.qs
sed -i "s|INSTALL_DIR|$(real_pwd)/Qt|" qt-install.qs
sed -i "s/qt.VERSION.winBITS_msvcYEAR/qt.57.win${BITS}_msvc${MSVC_YEAR}${SUFFIX}/" qt-install.qs
printf -- "(Installation might take a while) "
"${DEPS}/qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" --script qt-install.qs --silent
mv qt-install.qs Qt/
echo Done.
printf " Cleaning up extraneous data... "
rm -r "$(real_pwd)/Qt/"{dist,Docs,Examples,Tools,vcredist,components.xml,MaintenanceTool.dat,MaintenanceTool.exe,MaintenanceTool.ini,network.xml,qt-install.qs}
fi
cd $QT_SDK
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "$(pwd)/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
else
QT_SDK="C:/Qt/5.10/msvc${MSVC_DISPLAY_YEAR}${SUFFIX}"
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
DIR=$(echo "${QT_SDK}" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
add_runtime_dlls "${DIR}/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "${DIR}/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
fi
}
cd $DEPS
echo
# SDL2
printf "SDL 2.0.7... "
{
if [ -d SDL2-2.0.7 ]; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf SDL2-2.0.7
eval 7z x -y SDL2-2.0.7.zip $STRIP
fi
export SDL2DIR="$(real_pwd)/SDL2-2.0.7"
add_runtime_dlls "$(pwd)/SDL2-2.0.7/lib/x${ARCHSUFFIX}/SDL2.dll"
echo Done.
}
echo
cd $DEPS_INSTALL/..
echo
echo "Setting up OpenMW build..."
add_cmake_opts -DBUILD_BSATOOL=no \
-DBUILD_ESMTOOL=no \
-DBUILD_MYGUI_PLUGIN=no \
-DOPENMW_MP_BUILD=on
if [ ! -z $CI ]; then
case $STEP in
components )
echo " Building subproject: Components."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENCS=no \
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
openmw )
echo " Building subproject: OpenMW."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENCS=no \
-DBUILD_WIZARD=no
;;
opencs )
echo " Building subproject: OpenCS."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
misc )
echo " Building subprojects: Misc."
add_cmake_opts -DBUILD_OPENCS=no \
-DBUILD_OPENMW=no
;;
esac
fi
# NOTE: Disable this when/if we want to run test cases
#if [ -z $CI ]; then
echo "- Copying Runtime DLLs..."
mkdir -p $BUILD_CONFIG
for DLL in $RUNTIME_DLLS; do
TARGET="$(basename "$DLL")"
if [[ "$DLL" == *":"* ]]; then
IFS=':'; SPLIT=( ${DLL} ); unset IFS
DLL=${SPLIT[0]}
TARGET=${SPLIT[1]}
fi
echo " ${TARGET}."
cp "$DLL" "$BUILD_CONFIG/$TARGET"
done
echo
echo "- OSG Plugin DLLs..."
mkdir -p $BUILD_CONFIG/osgPlugins-3.4.1
for DLL in $OSG_PLUGINS; do
echo " $(basename $DLL)."
cp "$DLL" $BUILD_CONFIG/osgPlugins-3.4.1
done
echo
echo "- Qt Platform DLLs..."
mkdir -p ${BUILD_CONFIG}/platforms
for DLL in $QT_PLATFORMS; do
echo " $(basename $DLL)"
cp "$DLL" "${BUILD_CONFIG}/platforms"
done
echo
#fi
if [ -z $VERBOSE ]; then
printf -- "- Configuring... "
else
echo "- cmake .. $CMAKE_OPTS"
fi
run_cmd cmake .. $CMAKE_OPTS
RET=$?
if [ -z $VERBOSE ]; then
if [ $RET -eq 0 ]; then
echo Done.
else
echo Failed.
fi
fi
exit $RET

@ -1,21 +1,5 @@
#!/bin/sh
export CXX=clang++
export CC=clang
DEPENDENCIES_ROOT="/private/tmp/openmw-deps/openmw-deps"
QT_PATH=`brew --prefix qt`
mkdir build
cd build
cmake \
-D CMAKE_PREFIX_PATH="$DEPENDENCIES_ROOT;$QT_PATH" \
-D CMAKE_OSX_DEPLOYMENT_TARGET="10.9" \
-D CMAKE_OSX_SYSROOT="macosx10.13" \
-D CMAKE_BUILD_TYPE=Release \
-D OPENMW_OSX_DEPLOYMENT=TRUE \
-D DESIRED_QT_VERSION=5 \
-D BUILD_ESMTOOL=FALSE \
-D BUILD_MYGUI_PLUGIN=FALSE \
-G"Unix Makefiles" \
..
cmake -DCMAKE_FRAMEWORK_PATH="/usr/local/lib/macosx/Release" -DCMAKE_EXE_LINKER_FLAGS="-F/usr/local/lib/macosx/Release" -DCMAKE_CXX_FLAGS="-stdlib=libstdc++" -DCMAKE_BUILD_TYPE=Debug -DBUILD_MYGUI_PLUGIN=OFF -G"Unix Makefiles" ..

@ -1,91 +0,0 @@
#!/bin/bash
APPVEYOR=""
CI=""
PACKAGE=""
PLATFORM=""
CONFIGURATION=""
VS_VERSION=""
if [ -z $PLATFORM ]; then
PLATFORM=`uname -m`
fi
if [ -z $CONFIGURATION ]; then
CONFIGURATION="Debug"
fi
case $VS_VERSION in
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
MSVC_YEAR="2015"
MSVC_VER="14.0"
;;
# 12|2013|
* )
GENERATOR="Visual Studio 12 2013"
MSVC_YEAR="2013"
MVSC_VER="12.0"
;;
esac
case $PLATFORM in
x64|x86_64|x86-64|win64|Win64 )
BITS=64
;;
x32|x86|i686|i386|win32|Win32 )
BITS=32
;;
esac
case $CONFIGURATION in
debug|Debug|DEBUG )
CONFIGURATION=Debug
;;
release|Release|RELEASE )
CONFIGURATION=Release
;;
relwithdebinfo|RelWithDebInfo|RELWITHDEBINFO )
CONFIGURATION=RelWithDebInfo
;;
esac
if [ -z $APPVEYOR ]; then
echo "Running ${BITS}-bit MSVC${MSVC_YEAR} ${CONFIGURATION} build outside of Appveyor."
DIR=$(echo "$0" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
cd $(dirname "$DIR")/..
else
echo "Running ${BITS}-bit MSVC${MSVC_YEAR} ${CONFIGURATION} build in Appveyor."
cd $APPVEYOR_BUILD_FOLDER
fi
BUILD_DIR="MSVC${MSVC_YEAR}_${BITS}"
cd ${BUILD_DIR}
which msbuild > /dev/null
if [ $? -ne 0 ]; then
msbuild() {
/c/Program\ Files\ \(x86\)/MSBuild/${MSVC_VER}/Bin/MSBuild.exe "$@"
}
fi
if [ -z $APPVEYOR ]; then
msbuild OpenMW.sln //t:Build //p:Configuration=${CONFIGURATION} //m:8
else
msbuild OpenMW.sln //t:Build //p:Configuration=${CONFIGURATION} //m:8 //logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
fi
RET=$?
if [ $RET -eq 0 ] && [ ! -z $PACKAGE ]; then
msbuild PACKAGE.vcxproj //t:Build //m:8
RET=$?
fi
exit $RET

@ -1,9 +0,0 @@
#!/bin/bash
OUTPUT=$(grep -nRP '\t' --include=\*.{cpp,hpp,c,h} --exclude=ui_\* apps components)
if [[ $OUTPUT ]] ; then
echo "Error: Tab characters found!"
echo $OUTPUT
exit 1
fi

@ -1,11 +0,0 @@
#!/bin/sh
cd build
DATE=`date +'%d%m%Y'`
SHORT_COMMIT=`git rev-parse --short ${TRAVIS_COMMIT}`
TARGET_FILENAME="OpenMW-${DATE}-${SHORT_COMMIT}.dmg"
if ! curl --ssl -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}" --silent | grep $SHORT_COMMIT > /dev/null; then
curl --ssl --ftp-create-dirs -T *.dmg -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}${TARGET_FILENAME}"
fi

File diff suppressed because it is too large Load Diff

@ -1,115 +0,0 @@
How to contribute to OpenMW
=======================
Not sure what to do with all your free time? Pick out a task from here:
https://gitlab.com/OpenMW/openmw/issues
Currently, we are focused on completing the MW game experience and general polishing. Features out of this scope may be approved in some cases, but you should probably start a discussion first.
Note:
* Tasks set to 'openmw-future' are usually out of the current scope of the project and can't be started yet.
* Bugs that are not 'Confirmed' should be confirmed first.
* Often, it's best to start a discussion about possible solutions before you jump into coding, especially for larger features.
Aside from coding, you can also help by triaging the issues list. Check for bugs that are 'Unconfirmed' and try to confirm them on your end, working out any details that may be necessary. Check for bugs that do not conform to [Bug reporting guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) and improve them to do so!
There are various [Tools](https://wiki.openmw.org/index.php?title=Tools) to facilitate testing/development.
Pull Request Guidelines
=======================
To facilitate the review process, your pull request description should include the following, if applicable:
* A link back to the bug report or forum discussion that prompted the change. Note: when linking bugs, use the syntax ```[Bug #xyz](https://bugs.openmw.org/issues/#xyz)``` to create a clickable link. Writing only 'Bug #xyz' will unfortunately create a link to the Github pull request with that number instead.
* Summary of the changes made
* Reasoning / motivation behind the change
* What testing you have carried out to verify the change
Furthermore, we advise to:
* Avoid stuffing unrelated commits into one pull request. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time.
* Feel free to submit incomplete pull requests. Even if the work can not be merged yet, pull requests are a great place to collect early feedback. Just make sure to mark it as *[Incomplete]* or *[Do not merge yet]* in the title.
* If you plan on contributing often, please read the [Developer Reference](https://wiki.openmw.org/index.php?title=Developer_Reference) on our wiki, especially the [Policies and Standards](https://wiki.openmw.org/index.php?title=Policies_and_Standards).
* Make sure each of your changes has a clear objective. Unnecessary changes may lead to merge conflicts, clutter the commit history and slow down review. Code formatting 'fixes' should be avoided, unless you were already changing that particular line anyway.
* Reference the bug / feature ticket(s) in your commit message (e.g. 'Bug #123') to make it easier to keep track of what we changed for what reason. Our bugtracker will show those commits next to the ticket. If your commit message includes 'Fixes #123', that bug/feature will automatically be set to 'Closed' when your commit is merged.
* When pulling changes from master, prefer rebase over merge. Consider using a merge if there are conflicts or for long-running PRs.
Guidelines for original engine "fixes"
=================================
From time to time you may be tempted to "fix" what you think was a "bug" in the original game engine.
Unfortunately, the definition of what is a "bug" is not so clear. Consider that your "bug" is actually a feature unless proven otherwise:
* We have no way of knowing what the original developers really intended (short of asking them, good luck with that).
* What may seem like an illogical mechanic can actually be part of an attempt to balance the game.
* Many people will actually <i>like</i> these "bugs" because that is what they remember the game for.
* Exploits may be part of the fun of an open-world game - they reward knowledge with power. There are too many of them to plug them all, anyway.
OpenMW, in its default configuration, is meant to be a faithful reimplementation of Morrowind, minus things like crash bugs, stability issues and severe design errors. However, we try to avoid touching anything that affects the core gameplay, the balancing of the game or introduces incompatibilities with existing mod content.
That said, we may sometimes evaluate such issues on an individual basis. Common exceptions to the above would be:
* Issues so glaring that they would severely limit the capabilities of the engine in the future (for example, the scripting engine not being allowed to access objects in remote cells)
* Bugs where the intent is very obvious, and that have little to no balancing impact (e.g. the bug were being tired made it easier to repair items, instead of harder)
* Bugs that were fixed in an official patch for Morrowind
Feature additions policy
=====================
We get it, you have waited so long for feature XYZ to be available in Morrowind and now that OpenMW is here you can not wait to implement your ingenious idea and share it with the world.
Unfortunately, since maintaining features comes at a cost and our resources are limited, we have to be a little selective in what features we allow into the main repository. Generally:
* Features should be as generic and non-redundant as possible.
* Any feature that is also possible with modding should be done as a mod instead.
* In the future, OpenMW plans to expand the scope of what is possible with modding, e.g. by moving certain game logic into editable scripts.
* Currently, modders can edit OpenMW's GUI skins and layout XML files, although there are still a few missing hooks (e.g. scripting support) in order to make this into a powerful way of modding.
* If a feature introduces new game UI strings, that reduces its chance of being accepted because we do not currently have any way of localizing these to the user's Morrowind installation language.
If you are in doubt of your feature being within our scope, it is probably best to start a forum discussion first. See the [settings documentation](https://openmw.readthedocs.io/en/stable/reference/modding/settings/index.html) and [Features list](https://wiki.openmw.org/index.php?title=Features) for some examples of features that were deemed acceptable.
Reviewing pull requests
=======================
We welcome any help in reviewing open PRs. You don't need to be a developer to comment on new features. We also encourage ["junior" developers to review senior's work](https://pagefault.blog/2018/04/08/why-junior-devs-should-review-seniors-commits/).
This review process is divided into two sections because complaining about code or style issues hardly makes sense until the functionality of the PR is deemed OK. Anyone can help with the Functionality Review while most parts of the Code Review require you to have programming experience.
In addition to the checklist below, make sure to check that the Pull Request Guidelines (first half of this document) were followed.
First review
============
1. Ask for missing information or clarifications. Compare against the project's design goals and roadmap.
2. Check if the automated tests are passing. If they are not, make the PR author aware of the issue and potentially link to the error line on Travis CI or Appveyor. If the error appears unrelated to the PR and/or the master branch is failing with the same error, our CI has broken and needs to be fixed independently of any open PRs. Raise this issue on the forums, bug tracker or with the relevant maintainer. The PR can be merged in this case as long as you've built it yourself to make sure it does build.
3. Make sure that the new code has been tested thoroughly, either by asking the author or, preferably, testing yourself. In a complex project like OpenMW, it is easy to make mistakes, typos, etc. Therefore, prefer testing all code changes, no matter how trivial they look. When you have tested a PR that no one has tested so far, post a comment letting us know.
4. On long running PRs, request the author to update its description with the current state or a checklist of things left to do.
Code Review
===========
1. Carefully review each line for issues the author may not have thought of, paying special attention to 'special' cases. Often, people build their code with a particular mindset and forget about other configurations or unexpected interactions.
2. If any changes are workarounds for an issue in an upstream library, make sure the issue was reported upstream so we can eventually drop the workaround when the issue is fixed and the new version of that library is a build dependency.
3. Make sure PRs do not turn into arguments about hardly related issues. If the PR author disagrees with an established part of the project (e.g. supported build environments), they should open a forum discussion or bug report and in the meantime adjust the PR to adhere to the established way, rather than leaving the PR hanging on a dispute.
4. Check if the code matches our style guidelines.
5. Check to make sure the commit history is clean. Squashing should be considered if the review process has made the commit history particularly long. Commits that don't build should be avoided because they are a nuisance for ```git bisect```.
Merging
=======
To be able to merge PRs, commit priviledges are required. If you do not have the priviledges, just ping someone that does have them with a short comment like "Looks good to me @user".
The person to merge the PR may either use github's Merge button or if using the command line, use the ```--no-ff``` flag (so a merge commit is created, just like with Github's merge button) and include the pull request number in the commit description.
Dealing with regressions
========================
The master branch should always be in a working state that is not worse than the previous release in any way. If a regression is found, the first and foremost priority should be to get the regression fixed quickly, either by reverting the change that caused it or finding a better solution. Please avoid leaving the project in the 'broken' state for an extensive period of time while proper solutions are found. If the solution takes more than a day or so then it is usually better to revert the offending change first and reapply it later when fixed.
Other resources
===============
[GitHub blog - how to write the perfect pull request](https://blog.github.com/2015-01-21-how-to-write-the-perfect-pull-request/)

@ -1,49 +1,99 @@
TES3MP
OpenMW
======
Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
[![Build Status](https://img.shields.io/travis/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* TES3MP version: 0.7.0-alpha
* OpenMW version: 0.44.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)
* Version: 0.36.1
* License: GPL (see docs/license/GPL3.txt for more information)
* Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net
Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
Project status
--------------
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
As of version 0.7.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Donations
---------------
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
Contributing
---------------
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
* DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
Getting started
Getting Started
---------------
* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
* [Official forums](https://forum.openmw.org/)
* [Installation instructions](https://wiki.openmw.org/index.php?title=Installation_Instructions)
* [Build from source](https://wiki.openmw.org/index.php?title=Development_Environment_Setup)
* [Testing the game](https://wiki.openmw.org/index.php?title=Testing)
* [How to contribute](https://wiki.openmw.org/index.php?title=Contribution_Wanted)
* [Report a bug](http://bugs.openmw.org/projects/openmw) - read the [guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) before submitting your first bug!
* [Known issues](http://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=%3D&v%5Bstatus_id%5D%5B%5D=7&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=1&f%5B%5D=&c%5B%5D=project&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c%5B%5D=subject&c%5B%5D=assigned_to&c%5B%5D=updated_on&group_by=tracker)
The data path
-------------
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
Command line options
--------------------
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
--script-blacklist arg ignore the specified script (if the use
of the blacklist is enabled)
--script-blacklist-use [=arg(=1)] (=1)
enable script blacklisting
--load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
working directory)
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
--activate-dist arg (=-1) activation distance override

@ -1,100 +0,0 @@
set (CMAKE_CXX_STANDARD 14)
set(BROWSER_UI
${CMAKE_SOURCE_DIR}/files/tes3mp/ui/Main.ui
${CMAKE_SOURCE_DIR}/files/tes3mp/ui/ServerInfo.ui
)
set(BROWSER
main.cpp
MainWindow.cpp
ServerModel.cpp
ServerInfoDialog.cpp
MySortFilterProxyModel.cpp
netutils/HTTPNetwork.cpp
netutils/Utils.cpp
netutils/QueryClient.cpp
PingUpdater.cpp
PingHelper.cpp
QueryHelper.cpp
${CMAKE_SOURCE_DIR}/files/tes3mp/browser.rc
)
set(BROWSER_HEADER_MOC
MainWindow.hpp
ServerModel.hpp
ServerInfoDialog.hpp
MySortFilterProxyModel.hpp
PingUpdater.hpp
PingHelper.hpp
QueryHelper.hpp
)
set(BROWSER_HEADER
${BROWSER_HEADER_MOC}
netutils/HTTPNetwork.hpp
netutils/Utils.hpp
netutils/QueryClient.hpp
Types.hpp
)
source_group(browser FILES ${BROWSER} ${BROWSER_HEADER})
set(QT_USE_QTGUI 1)
# Set some platform specific settings
if(WIN32)
set(GUI_TYPE WIN32)
set(QT_USE_QTMAIN TRUE)
endif(WIN32)
if (DESIRED_QT_VERSION MATCHES 4)
message(SEND_ERROR "QT4 is not supported.")
#include(${QT_USE_FILE})
#QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
#QT4_WRAP_CPP(MOC_SRCS ${BROWSER_HEADER_MOC})
#QT4_WRAP_UI(UI_HDRS ${BROWSER_UI})
else()
QT5_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT5_WRAP_CPP(MOC_SRCS ${BROWSER_HEADER_MOC})
QT5_WRAP_UI(UI_HDRS ${BROWSER_UI})
endif()
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(NOT WIN32)
include_directories(${LIBUNSHIELD_INCLUDE_DIR})
endif(NOT WIN32)
# Main executable
add_executable(tes3mp-browser
${GUI_TYPE}
${BROWSER}
${BROWSER_HEADER}
${RCC_SRCS}
${MOC_SRCS}
${UI_HDRS}
)
if (WIN32)
INSTALL(TARGETS tes3mp-browser RUNTIME DESTINATION ".")
endif (WIN32)
target_link_libraries(tes3mp-browser
${SDL2_LIBRARY_ONLY}
${RakNet_LIBRARY}
components
)
if (DESIRED_QT_VERSION MATCHES 4)
# target_link_libraries(tes3mp-browser ${QT_QTGUI_LIBRARY} ${QT_QTCORE_LIBRARY})
# if(WIN32)
# target_link_libraries(tes3mp-browser ${QT_QTMAIN_LIBRARY})
# endif(WIN32)
else()
qt5_use_modules(tes3mp-browser Widgets Core)
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-browser gcov)
endif()

@ -1,246 +0,0 @@
//
// Created by koncord on 06.01.17.
//
#include "MainWindow.hpp"
#include "QueryHelper.hpp"
#include "PingHelper.hpp"
#include "ServerInfoDialog.hpp"
#include "components/files/configurationmanager.hpp"
#include <qdebug.h>
#include <QInputDialog>
#include <QJsonObject>
#include <QJsonArray>
#include <QFile>
#include <QJsonDocument>
using namespace Process;
using namespace std;
MainWindow::MainWindow(QWidget *parent)
{
setupUi(this);
mGameInvoker = new ProcessInvoker();
browser = new ServerModel;
favorites = new ServerModel;
proxyModel = new MySortFilterProxyModel(this);
proxyModel->setSourceModel(browser);
tblServerBrowser->setModel(proxyModel);
tblFavorites->setModel(proxyModel);
// Remove Favorites tab while it remains broken
tabWidget->removeTab(1);
tblServerBrowser->hideColumn(ServerData::ADDR);
tblFavorites->hideColumn(ServerData::ADDR);
PingHelper::Get().SetModel((ServerModel*)proxyModel->sourceModel());
queryHelper = new QueryHelper(proxyModel->sourceModel());
connect(queryHelper, &QueryHelper::started, [this](){actionRefresh->setEnabled(false);});
connect(queryHelper, &QueryHelper::finished, [this](){actionRefresh->setEnabled(true);});
connect(tabWidget, SIGNAL(currentChanged(int)), this, SLOT(tabSwitched(int)));
connect(actionAdd, SIGNAL(triggered(bool)), this, SLOT(addServer()));
connect(actionAdd_by_IP, SIGNAL(triggered(bool)), this, SLOT(addServerByIP()));
connect(actionDelete, SIGNAL(triggered(bool)), this, SLOT(deleteServer()));
connect(actionRefresh, SIGNAL(triggered(bool)), queryHelper, SLOT(refresh()));
connect(actionPlay, SIGNAL(triggered(bool)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
connect(cBBoxWOPass, SIGNAL(toggled(bool)), this, SLOT(noPasswordSwitch(bool)));
connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
loadFavorites();
queryHelper->refresh();
}
MainWindow::~MainWindow()
{
delete mGameInvoker;
}
void MainWindow::addServerAndUpdate(const QString &addr)
{
favorites->insertRow(0);
QModelIndex mi = favorites->index(0, ServerData::ADDR);
favorites->setData(mi, addr, Qt::EditRole);
//NetController::get()->updateInfo(favorites, mi);
//QueryClient::Update(RakNet::SystemAddress())
/*auto data = QueryClient::Get().Query();
if (data.empty())
return;
transform(data.begin(), data.end(), back_inserter());*/
}
void MainWindow::addServer()
{
int id = tblServerBrowser->selectionModel()->currentIndex().row();
if (id >= 0)
{
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
favorites->myData.push_back(browser->myData[sourceId]);
}
}
void MainWindow::addServerByIP()
{
bool ok;
QString text = QInputDialog::getText(this, tr("Add Server by address"), tr("Address:"), QLineEdit::Normal, "", &ok);
if (ok && !text.isEmpty())
addServerAndUpdate(text);
}
void MainWindow::deleteServer()
{
if (tabWidget->currentIndex() != 1)
return;
int id = tblFavorites->selectionModel()->currentIndex().row();
if (id >= 0)
{
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
favorites->removeRow(sourceId);
if (favorites->myData.isEmpty())
{
actionPlay->setEnabled(false);
actionDelete->setEnabled(false);
}
}
}
void MainWindow::play()
{
QTableView *curTable = tabWidget->currentIndex() ? tblFavorites : tblServerBrowser;
int id = curTable->selectionModel()->currentIndex().row();
if (id < 0)
return;
ServerModel *sm = ((ServerModel*)proxyModel->sourceModel());
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
ServerInfoDialog infoDialog(sm->myData[sourceId].addr, this);
if (!infoDialog.exec())
return;
if (!infoDialog.isUpdated())
return;
QStringList arguments;
arguments.append(QLatin1String("--connect=") + sm->myData[sourceId].addr.toLatin1());
if (sm->myData[sourceId].GetPassword() == 1)
{
bool ok;
QString passw = QInputDialog::getText(this, tr("Connecting to: ") + sm->myData[sourceId].addr, tr("Password: "),
QLineEdit::Password, "", &ok);
if (!ok)
return;
arguments.append(QLatin1String("--password=") + passw.toLatin1());
}
if (mGameInvoker->startProcess(QLatin1String("tes3mp"), arguments, true))
return qApp->quit();
}
void MainWindow::tabSwitched(int index)
{
if (index == 0)
{
proxyModel->setSourceModel(browser);
actionDelete->setEnabled(false);
}
else
{
proxyModel->setSourceModel(favorites);
}
actionPlay->setEnabled(false);
actionAdd->setEnabled(false);
}
void MainWindow::serverSelected()
{
actionPlay->setEnabled(true);
if (tabWidget->currentIndex() == 0)
actionAdd->setEnabled(true);
if (tabWidget->currentIndex() == 1)
actionDelete->setEnabled(true);
}
void MainWindow::closeEvent(QCloseEvent *event)
{
Files::ConfigurationManager cfgMgr;
QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
QJsonArray saveData;
for (auto server : favorites->myData)
saveData.push_back(server.addr);
QFile file(cfgPath);
if (!file.open(QIODevice::WriteOnly))
{
qDebug() << "Cannot save " << cfgPath;
return;
}
file.write(QJsonDocument(saveData).toJson());
file.close();
}
void MainWindow::loadFavorites()
{
Files::ConfigurationManager cfgMgr;
QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
QFile file(cfgPath);
if (!file.open(QIODevice::ReadOnly))
{
qDebug() << "Cannot open " << cfgPath;
return;
}
QJsonDocument jsonDoc(QJsonDocument::fromJson(file.readAll()));
for (auto server : jsonDoc.array())
addServerAndUpdate(server.toString());
file.close();
}
void MainWindow::notFullSwitch(bool state)
{
proxyModel->filterFullServer(state);
}
void MainWindow::havePlayersSwitch(bool state)
{
proxyModel->filterEmptyServers(state);
}
void MainWindow::noPasswordSwitch(bool state)
{
proxyModel->filterPassworded(state);
}
void MainWindow::maxLatencyChanged(int index)
{
int maxLatency = index * 50;
proxyModel->pingLessThan(maxLatency);
}
void MainWindow::gamemodeChanged(const QString &text)
{
proxyModel->setFilterFixedString(text);
proxyModel->setFilterKeyColumn(ServerData::MODNAME);
}

@ -1,46 +0,0 @@
//
// Created by koncord on 06.01.17.
//
#ifndef NEWLAUNCHER_MAIN_HPP
#define NEWLAUNCHER_MAIN_HPP
#include "ui_Main.h"
#include "ServerModel.hpp"
#include "MySortFilterProxyModel.hpp"
#include <components/process/processinvoker.hpp>
class QueryHelper;
class MainWindow : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow() override;
protected:
void closeEvent(QCloseEvent * event) Q_DECL_OVERRIDE;
void addServerAndUpdate(const QString &addr);
protected slots:
void tabSwitched(int index);
void addServer();
void addServerByIP();
void deleteServer();
void play();
void serverSelected();
void notFullSwitch(bool state);
void havePlayersSwitch(bool state);
void noPasswordSwitch(bool state);
void maxLatencyChanged(int index);
void gamemodeChanged(const QString &text);
private:
QueryHelper *queryHelper;
Process::ProcessInvoker *mGameInvoker;
ServerModel *browser, *favorites;
MySortFilterProxyModel *proxyModel;
void loadFavorites();
};
#endif //NEWLAUNCHER_MAIN_HPP

@ -1,84 +0,0 @@
//
// Created by koncord on 30.01.17.
//
#include "MySortFilterProxyModel.hpp"
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
bool MySortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
QModelIndex pingIndex = sourceModel()->index(sourceRow, ServerData::PING, sourceParent);
QModelIndex plIndex = sourceModel()->index(sourceRow, ServerData::PLAYERS, sourceParent);
QModelIndex maxPlIndex = sourceModel()->index(sourceRow, ServerData::MAX_PLAYERS, sourceParent);
QModelIndex passwordIndex = sourceModel()->index(sourceRow, ServerData::PASSW, sourceParent);
bool pingOk;
int ping = sourceModel()->data(pingIndex).toInt(&pingOk);
int players = sourceModel()->data(plIndex).toInt();
int maxPlayers = sourceModel()->data(maxPlIndex).toInt();
if (maxPing > 0 && (ping == -1 || ping > maxPing || !pingOk))
return false;
if (filterEmpty && players == 0)
return false;
if (filterFull && players >= maxPlayers)
return false;
if(filterPasswEnabled && sourceModel()->data(passwordIndex).toString() == "Yes")
return false;
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
bool MySortFilterProxyModel::lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const
{
if(sortColumn() == ServerData::PING)
{
bool valid;
int pingright = sourceModel()->data(source_right).toInt(&valid);
pingright = valid ? pingright : PING_UNREACHABLE;
int pingleft = sourceModel()->data(source_left).toInt(&valid);
pingleft = valid ? pingleft : PING_UNREACHABLE;
return pingleft < pingright;
}
else
return QSortFilterProxyModel::lessThan(source_left, source_right);
}
MySortFilterProxyModel::MySortFilterProxyModel(QObject *parent) : QSortFilterProxyModel(parent)
{
filterEmpty = false;
filterFull = false;
filterPasswEnabled = false;
maxPing = 0;
setSortCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
}
void MySortFilterProxyModel::filterEmptyServers(bool state)
{
filterEmpty = state;
invalidateFilter();
}
void MySortFilterProxyModel::filterFullServer(bool state)
{
filterFull = state;
invalidateFilter();
}
void MySortFilterProxyModel::pingLessThan(int maxPing)
{
this->maxPing = maxPing;
invalidateFilter();
}
void MySortFilterProxyModel::filterPassworded(bool state)
{
filterPasswEnabled = state;
invalidateFilter();
}

@ -1,29 +0,0 @@
//
// Created by koncord on 30.01.17.
//
#ifndef OPENMW_MYSORTFILTERPROXYMODEL_HPP
#define OPENMW_MYSORTFILTERPROXYMODEL_HPP
#include <QSortFilterProxyModel>
class MySortFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const Q_DECL_FINAL;
bool lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const Q_DECL_FINAL;
public:
explicit MySortFilterProxyModel(QObject *parent);
void filterFullServer(bool state);
void filterEmptyServers(bool state);
void filterPassworded(bool state);
void pingLessThan(int maxPing);
private:
bool filterEmpty, filterFull, filterPasswEnabled;
int maxPing;
};
#endif //OPENMW_MYSORTFILTERPROXYMODEL_HPP

@ -1,56 +0,0 @@
//
// Created by koncord on 03.05.17.
//
#include "PingHelper.hpp"
#include "ServerModel.hpp"
#include <QDebug>
#include "PingUpdater.hpp"
void PingHelper::Add(int row, const AddrPair &addrPair)
{
pingUpdater->addServer(row, addrPair);
if (!pingThread->isRunning())
pingThread->start();
}
void PingHelper::Reset()
{
//if (pingThread->isRunning())
Stop();
}
void PingHelper::Stop()
{
emit pingUpdater->stop();
}
void PingHelper::SetModel(QAbstractTableModel *model)
{
this->model = model;
}
void PingHelper::update(int row, unsigned ping)
{
model->setData(model->index(row, ServerData::PING), ping);
}
PingHelper &PingHelper::Get()
{
static PingHelper helper;
return helper;
}
PingHelper::PingHelper() : QObject()
{
pingThread = new QThread;
pingUpdater = new PingUpdater;
pingUpdater->moveToThread(pingThread);
connect(pingThread, SIGNAL(started()), pingUpdater, SLOT(process()));
connect(pingUpdater, SIGNAL(start()), pingThread, SLOT(start()));
connect(pingUpdater, SIGNAL(finished()), pingThread, SLOT(quit()));
connect(this, SIGNAL(stop()), pingUpdater, SLOT(stop()));
//connect(pingUpdater, SIGNAL(finished()), pingUpdater, SLOT(deleteLater()));
connect(pingUpdater, SIGNAL(updateModel(int, unsigned)), this, SLOT(update(int, unsigned)));
}

@ -1,42 +0,0 @@
//
// Created by koncord on 03.05.17.
//
#ifndef OPENMW_PINGHELPER_HPP
#define OPENMW_PINGHELPER_HPP
#include <QObject>
#include <QAbstractTableModel>
#include <QThread>
#include "Types.hpp"
class PingUpdater;
class PingHelper : public QObject
{
Q_OBJECT
public:
void Reset();
void Add(int row, const AddrPair &addrPair);
void Stop();
void SetModel(QAbstractTableModel *model);
//void UpdateImmedialy(PingUpdater::AddrPair addrPair);
static PingHelper &Get();
PingHelper(const PingHelper&) = delete;
PingHelper& operator=(const PingHelper&) = delete;
private:
PingHelper();
signals:
void stop();
public slots:
void update(int row, unsigned ping);
private:
QThread *pingThread;
PingUpdater *pingUpdater;
QAbstractTableModel *model;
};
#endif //OPENMW_PINGHELPER_HPP

@ -1,50 +0,0 @@
//
// Created by koncord on 02.05.17.
//
#include "PingUpdater.hpp"
#include "netutils/Utils.hpp"
#include <QDebug>
#include <QModelIndex>
#include <QThread>
void PingUpdater::stop()
{
servers.clear();
run = false;
}
void PingUpdater::addServer(int row, const AddrPair &addr)
{
servers.push_back({row, addr});
run = true;
emit start();
}
void PingUpdater::process()
{
while (run)
{
if (servers.count() == 0)
{
QThread::msleep(1000);
if (servers.count() == 0)
{
qDebug() << "PingUpdater stopped due to inactivity";
run = false;
continue;
}
}
ServerRow server = servers.back();
servers.pop_back();
unsigned ping = PingRakNetServer(server.second.first.toLatin1(), server.second.second);
qDebug() << "Pong from" << server.second.first + "|" + QString::number(server.second.second)
<< ":" << ping << "ms" << "Sizeof servers: " << servers.size();
emit updateModel(server.first, ping);
}
emit finished();
}

@ -1,31 +0,0 @@
//
// Created by koncord on 02.05.17.
//
#ifndef OPENMW_PINGUPDATER_HPP
#define OPENMW_PINGUPDATER_HPP
#include <QObject>
#include <QVector>
#include "Types.hpp"
class PingUpdater : public QObject
{
Q_OBJECT
public:
void addServer(int row, const AddrPair &addrPair);
public slots:
void stop();
void process();
signals:
void start();
void updateModel(int row, unsigned ping);
void finished();
private:
QVector<ServerRow> servers;
bool run;
};
#endif //OPENMW_PINGUPDATER_HPP

@ -1,87 +0,0 @@
//
// Created by koncord on 27.05.17.
//
#include "netutils/QueryClient.hpp"
#include "netutils/Utils.hpp"
#include "QueryHelper.hpp"
#include "PingHelper.hpp"
QueryUpdate *queryUpdate;
QueryHelper::QueryHelper(QAbstractItemModel *model)
{
qRegisterMetaType<QueryData>("QueryData");
queryThread = new QThread;
queryUpdate = new QueryUpdate;
_model = model;
connect(queryThread, SIGNAL(started()), queryUpdate, SLOT(process()));
connect(queryUpdate, SIGNAL(finished()), queryThread, SLOT(quit()));
connect(queryUpdate, &QueryUpdate::finished, [this](){emit finished();});
connect(queryUpdate, SIGNAL(updateModel(const QString&, unsigned short, const QueryData&)),
this, SLOT(update(const QString&, unsigned short, const QueryData&)));
queryUpdate->moveToThread(queryThread);
}
void QueryHelper::refresh()
{
if (!queryThread->isRunning())
{
_model->removeRows(0, _model->rowCount());
PingHelper::Get().Stop();
queryThread->start();
emit started();
}
}
void QueryHelper::terminate()
{
queryThread->terminate();
}
void QueryHelper::update(const QString &addr, unsigned short port, const QueryData& data)
{
ServerModel *model = ((ServerModel*)_model);
model->insertRow(model->rowCount());
int row = model->rowCount() - 1;
QModelIndex mi = model->index(row, ServerData::ADDR);
model->setData(mi, addr + ":" + QString::number(port));
mi = model->index(row, ServerData::PLAYERS);
model->setData(mi, (int)data.players.size());
mi = model->index(row, ServerData::MAX_PLAYERS);
model->setData(mi, data.GetMaxPlayers());
mi = model->index(row, ServerData::HOSTNAME);
model->setData(mi, data.GetName());
mi = model->index(row, ServerData::MODNAME);
model->setData(mi, data.GetGameMode());
mi = model->index(row, ServerData::VERSION);
model->setData(mi, data.GetVersion());
mi = model->index(row, ServerData::PASSW);
model->setData(mi, data.GetPassword() == 1);
mi = model->index(row, ServerData::PING);
model->setData(mi, PING_UNREACHABLE);
PingHelper::Get().Add(row, {addr, port});
}
void QueryUpdate::process()
{
auto data = QueryClient::Get().Query();
if (QueryClient::Get().Status() != ID_MASTER_QUERY)
{
emit finished();
return;
}
for (const auto &server : data)
emit updateModel(server.first.ToString(false), server.first.GetPort(), server.second);
emit finished();
}

@ -1,46 +0,0 @@
//
// Created by koncord on 27.05.17.
//
#ifndef OPENMW_QUERYHELPER_HPP
#define OPENMW_QUERYHELPER_HPP
#include <QObject>
#include <vector>
#include <QAbstractItemModel>
#include <components/openmw-mp/Master/MasterData.hpp>
Q_DECLARE_METATYPE(QueryData)
class QueryHelper : public QObject
{
Q_OBJECT
public:
explicit QueryHelper(QAbstractItemModel *model);
public slots:
void refresh();
void terminate();
private slots:
void update(const QString &addr, unsigned short port, const QueryData& data);
signals:
void finished();
void started();
private:
QThread *queryThread;
QAbstractItemModel *_model;
};
class QueryUpdate : public QObject
{
friend class QueryHelper;
Q_OBJECT
signals:
void finished();
void updateModel(const QString &addr, unsigned short port, const QueryData& data);
public slots:
void process();
};
#endif //OPENMW_QUERYHELPER_HPP

@ -1,107 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#include <apps/browser/netutils/QueryClient.hpp>
#include "qdebug.h"
#include "ServerInfoDialog.hpp"
#include <algorithm>
#include <utility>
#include <QThread>
using namespace std;
using namespace RakNet;
ThrWorker::ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port): addr(std::move(addr)), port(port), stopped(false)
{
this->dialog = dialog;
}
void ThrWorker::process()
{
stopped = false;
auto newSD = QueryClient::Get().Update(SystemAddress(addr.toUtf8(), port));
if (dialog != nullptr)
dialog->setData(newSD);
stopped = true;
emit finished();
}
ServerInfoDialog::ServerInfoDialog(const QString &addr, QWidget *parent): QDialog(parent)
{
setupUi(this);
refreshThread = new QThread;
QStringList list = addr.split(':');
worker = new ThrWorker(this, list[0].toLatin1(), list[1].toUShort());
worker->moveToThread(refreshThread);
connect(refreshThread, SIGNAL(started()), worker, SLOT(process()));
connect(worker, SIGNAL(finished()), refreshThread, SLOT(quit()));
connect(refreshThread, SIGNAL(finished()), this, SLOT(refresh()));
connect(btnRefresh, &QPushButton::clicked, [this]{
if (!refreshThread->isRunning())
refreshThread->start();
});
}
ServerInfoDialog::~ServerInfoDialog()
{
worker->dialog = nullptr;
if (!refreshThread->isRunning())
refreshThread->terminate();
}
bool ServerInfoDialog::isUpdated()
{
return sd.first != UNASSIGNED_SYSTEM_ADDRESS;
}
void ServerInfoDialog::setData(std::pair<RakNet::SystemAddress, QueryData> &newSD)
{
sd = newSD;
}
void ServerInfoDialog::refresh()
{
if (sd.first != UNASSIGNED_SYSTEM_ADDRESS)
{
leAddr->setText(sd.first.ToString(true, ':'));
lblName->setText(sd.second.GetName());
int ping = PingRakNetServer(sd.first.ToString(false), sd.first.GetPort());
lblPing->setNum(ping);
btnConnect->setDisabled(ping == PING_UNREACHABLE);
listPlayers->clear();
for (const auto &player : sd.second.players)
listPlayers->addItem(QString::fromStdString(player));
listPlugins->clear();
for (const auto &plugin : sd.second.plugins)
listPlugins->addItem(QString::fromStdString(plugin.name));
listRules->clear();
const static vector<std::string> defaultRules {"gamemode", "maxPlayers", "name", "passw", "players", "version"};
for (auto &rule : sd.second.rules)
{
if (::find(defaultRules.begin(), defaultRules.end(), rule.first) != defaultRules.end())
continue;
QString ruleStr = QString::fromStdString(rule.first) + " : ";
if (rule.second.type == 's')
ruleStr += QString::fromStdString(rule.second.str);
else
ruleStr += QString::number(rule.second.val);
listRules->addItem(ruleStr);
}
lblPlayers->setText(QString::number(sd.second.players.size()) + " / " + QString::number(sd.second.GetMaxPlayers()));
}
}
int ServerInfoDialog::exec()
{
if (!refreshThread->isRunning())
refreshThread->start();
return QDialog::exec();
}

@ -1,51 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_SERVERINFODIALOG_HPP
#define NEWLAUNCHER_SERVERINFODIALOG_HPP
#include "ui_ServerInfo.h"
#include <apps/browser/netutils/Utils.hpp>
#include <RakNetTypes.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class ThrWorker;
class ServerInfoDialog : public QDialog, public Ui::Dialog
{
Q_OBJECT
public:
explicit ServerInfoDialog(const QString &addr, QWidget *parent = nullptr);
~ServerInfoDialog() override;
bool isUpdated();
void setData(std::pair<RakNet::SystemAddress, QueryData> &newSD);
public slots:
void refresh();
int exec() Q_DECL_OVERRIDE;
private:
QThread *refreshThread;
ThrWorker* worker;
std::pair<RakNet::SystemAddress, QueryData> sd;
};
class ThrWorker: public QObject
{
friend class ServerInfoDialog;
Q_OBJECT
public:
ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port);
public slots:
void process();
signals:
void finished();
private:
QString addr;
unsigned short port;
bool stopped;
ServerInfoDialog *dialog;
};
#endif //NEWLAUNCHER_SERVERINFODIALOG_HPP

@ -1,191 +0,0 @@
#include <qmessagebox.h>
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
ServerModel::ServerModel(QObject *parent) : QAbstractTableModel(parent)
{
}
/*QHash<int, QByteArray> ServerModel::roleNames() const
{
return roles;
}*/
QVariant ServerModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() < 0 || index.row() > myData.size())
return QVariant();
const ServerData &sd = myData.at(index.row());
if (role == Qt::DisplayRole)
{
QVariant var;
switch (index.column())
{
case ServerData::ADDR:
var = sd.addr;
break;
case ServerData::PASSW:
var = (int)(sd.rules.at("passw").val) == 1 ? "Yes" : "No";
break;
case ServerData::VERSION:
var = QString(sd.rules.at("version").str.c_str());
break;
case ServerData::PLAYERS:
var = (int) sd.rules.at("players").val;
break;
case ServerData::MAX_PLAYERS:
var = (int) sd.rules.at("maxPlayers").val;
break;
case ServerData::HOSTNAME:
var = QString(sd.rules.at("name").str.c_str());
break;
case ServerData::PING:
var = sd.ping == PING_UNREACHABLE ? QVariant("Unreachable") : sd.ping;
break;
case ServerData::MODNAME:
if (sd.rules.at("gamemode").str == "")
var = "default";
else
var = QString(sd.rules.at("gamemode").str.c_str());
break;
}
return var;
}
return QVariant();
}
QVariant ServerModel::headerData(int section, Qt::Orientation orientation, int role) const
{
QVariant var;
if (orientation == Qt::Horizontal)
{
if (role == Qt::SizeHintRole)
{
/*if (section == ServerData::HOSTNAME)
var = QSize(200, 25);*/
}
else if (role == Qt::DisplayRole)
{
switch (section)
{
case ServerData::ADDR:
var = "Address";
break;
case ServerData::PASSW:
var = "Password";
break;
case ServerData::VERSION:
var = "Version";
break;
case ServerData::HOSTNAME:
var = "Host name";
break;
case ServerData::PLAYERS:
var = "Players";
break;
case ServerData::MAX_PLAYERS:
var = "Max players";
break;
case ServerData::PING:
var = "Ping";
break;
case ServerData::MODNAME:
var = "Game mode";
}
}
}
return var;
}
int ServerModel::rowCount(const QModelIndex &parent) const
{
return myData.size();
}
int ServerModel::columnCount(const QModelIndex &parent) const
{
return ServerData::LAST;
}
bool ServerModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (index.isValid() && role == Qt::EditRole)
{
int row = index.row();
int col = index.column();
ServerData &sd = myData[row];
bool ok = true;
switch(col)
{
case ServerData::ADDR:
sd.addr = value.toString();
ok = !sd.addr.isEmpty();
break;
case ServerData::PASSW:
sd.SetPassword(value.toBool());
break;
case ServerData::VERSION:
sd.SetVersion(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PLAYERS:
sd.SetPlayers(value.toInt(&ok));
break;
case ServerData::MAX_PLAYERS:
sd.SetMaxPlayers(value.toInt(&ok));
break;
case ServerData::HOSTNAME:
sd.SetName(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PING:
sd.ping = value.toInt(&ok);
break;
case ServerData::MODNAME:
sd.SetGameMode(value.toString().toUtf8());
break;
default:
return false;
}
if (ok)
emit(dataChanged(index, index));
return true;
}
return false;
}
bool ServerModel::insertRows(int position, int count, const QModelIndex &index)
{
Q_UNUSED(index);
beginInsertRows(QModelIndex(), position, position + count - 1);
myData.insert(position, count, {});
endInsertRows();
return true;
}
bool ServerModel::removeRows(int position, int count, const QModelIndex &parent)
{
if (count == 0)
return false;
beginRemoveRows(parent, position, position + count - 1);
myData.erase(myData.begin()+position, myData.begin() + position + count);
endRemoveRows();
return true;
}
QModelIndex ServerModel::index(int row, int column, const QModelIndex &parent) const
{
QModelIndex index = QAbstractTableModel::index(row, column, parent);
return index;
}

@ -1,51 +0,0 @@
#ifndef SERVERMODEL_FONTMODEL_HPP
#define SERVERMODEL_FONTMODEL_HPP
#include <QObject>
#include <vector>
#include <QString>
#include <QAbstractTableModel>
#include <components/openmw-mp/Master/MasterData.hpp>
struct ServerData : public QueryData
{
QString addr;
int ping;
enum IDS
{
ADDR,
HOSTNAME,
PLAYERS,
MAX_PLAYERS,
PASSW,
MODNAME,
PING,
VERSION,
LAST
};
};
class ServerModel: public QAbstractTableModel
{
Q_OBJECT
public:
explicit ServerModel(QObject *parent = nullptr);
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const Q_DECL_FINAL;
int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
int columnCount(const QModelIndex &parent) const Q_DECL_FINAL;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) Q_DECL_FINAL;
bool insertRows(int row, int count, const QModelIndex &index = QModelIndex()) Q_DECL_FINAL;
bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()) Q_DECL_FINAL;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const Q_DECL_FINAL;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
public:
//QHash<int, QByteArray> roles;
QVector<ServerData> myData;
};
#endif //SERVERMODEL_FONTMODEL_HPP

@ -1,15 +0,0 @@
//
// Created by koncord on 07.05.17.
//
#ifndef OPENMW_TYPES_HPP
#define OPENMW_TYPES_HPP
#include <QPair>
#include <QString>
typedef QPair <QString, unsigned short> AddrPair;
typedef QPair <int, AddrPair> ServerRow;
#endif //OPENMW_TYPES_HPP

@ -1,53 +0,0 @@
#include <QApplication>
#include <components/settings/settings.hpp>
#include <components/files/configurationmanager.hpp>
#include <apps/browser/netutils/QueryClient.hpp>
#include "MainWindow.hpp"
std::string loadSettings (Settings::Manager & settings)
{
Files::ConfigurationManager mCfgMgr;
// Create the settings manager and load default settings file
const std::string localdefault = (mCfgMgr.getLocalPath() / "tes3mp-client-default.cfg").string();
const std::string globaldefault = (mCfgMgr.getGlobalPath() / "tes3mp-client-default.cfg").string();
// prefer local
if (boost::filesystem::exists(localdefault))
settings.loadDefault(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadDefault(globaldefault);
else
throw std::runtime_error ("No default settings file found! Make sure the file \"tes3mp-client-default.cfg\" was properly installed.");
// load user settings if they exist
const std::string settingspath = (mCfgMgr.getUserConfigPath() / "tes3mp-client.cfg").string();
if (boost::filesystem::exists(settingspath))
settings.loadUser(settingspath);
return settingspath;
}
int main(int argc, char *argv[])
{
Settings::Manager mgr;
loadSettings(mgr);
std::string addr = mgr.getString("address", "Master");
int port = mgr.getInt("port", "Master");
// Is this an attempt to connect to the official master server at the old port? If so,
// redirect it to the correct port for the currently used fork of RakNet
if (Misc::StringUtils::ciEqual(addr, "master.tes3mp.com") && port == 25560)
port = 25561;
// initialize resources, if needed
// Q_INIT_RESOURCE(resfile);
QueryClient::Get().SetServer(addr, port);
QApplication app(argc, argv);
MainWindow d;
d.show();
return app.exec();
}

@ -1,99 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#include <RakPeer.h>
#include <HTTPConnection2.h>
#include <TCPInterface.h>
#include <RakSleep.h>
#include <sstream>
#include "HTTPNetwork.hpp"
using namespace RakNet;
HTTPNetwork::HTTPNetwork(std::string addr, unsigned short port) : address(addr), port(port)
{
httpConnection = HTTPConnection2::GetInstance();
tcpInterface = new TCPInterface;
tcpInterface->Start(0, 64);
tcpInterface->AttachPlugin(httpConnection);
}
HTTPNetwork::~HTTPNetwork()
{
delete tcpInterface;
}
std::string HTTPNetwork::answer()
{
RakNet::SystemAddress sa;
RakNet::Packet *packet;
RakNet::SystemAddress hostReceived;
RakNet::RakString response;
RakNet::RakString transmitted, hostTransmitted;
int contentOffset = 0;
while (true)
{
// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt,
// then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
sa = tcpInterface->HasCompletedConnectionAttempt();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("Connected to master server: %s\n", sa.ToString());
sa = tcpInterface->HasFailedConnectionAttempt();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Failed to connect to master server: %s\n", sa.ToString());
return "FAIL_CONNECT";
}
sa = tcpInterface->HasLostConnection();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Lost connection to master server: %s\n", sa.ToString());
return "LOST_CONNECTION";
}
for (packet = tcpInterface->Receive(); packet; tcpInterface->DeallocatePacket(
packet), packet = tcpInterface->Receive());
if (httpConnection->GetResponse(transmitted, hostTransmitted, response, hostReceived, contentOffset))
{
if (contentOffset < 0)
return "NO_CONTENT"; // no content
tcpInterface->CloseConnection(sa);
return (response.C_String() + contentOffset);
}
RakSleep(30);
}
}
std::string HTTPNetwork::getData(const char *uri)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForGET(uri);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}
std::string HTTPNetwork::getDataPOST(const char *uri, const char* body, const char* contentType)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForPOST(uri, contentType, body);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}
std::string HTTPNetwork::getDataPUT(const char *uri, const char* body, const char* contentType)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForPUT(uri, contentType, body);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}

@ -1,35 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_HTTPNETWORK_HPP
#define NEWLAUNCHER_HTTPNETWORK_HPP
#include <string>
namespace RakNet
{
class TCPInterface;
class HTTPConnection2;
}
class HTTPNetwork
{
public:
HTTPNetwork(std::string addr, unsigned short port);
~HTTPNetwork();
std::string getData(const char *uri);
std::string getDataPOST(const char *uri, const char* body, const char* contentType = "application/json");
std::string getDataPUT(const char *uri, const char* body, const char* contentType = "application/json");
protected:
RakNet::TCPInterface *tcpInterface;
RakNet::HTTPConnection2 *httpConnection;
std::string address;
unsigned short port;
std::string answer();
};
#endif //NEWLAUNCHER_HTTPNETWORK_HPP

@ -1,212 +0,0 @@
//
// Created by koncord on 24.04.17.
//
#include "QueryClient.hpp"
#include <RakSleep.h>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <iostream>
#include <components/openmw-mp/Version.hpp>
#include <qdebug.h>
using namespace RakNet;
using namespace std;
using namespace mwmp;
QueryClient::QueryClient()
{
peer = RakPeerInterface::GetInstance();
pmq = new PacketMasterQuery(peer);
pmu = new PacketMasterUpdate(peer);
RakNet::SocketDescriptor sd;
peer->Startup(8, &sd, 1);
status = -1;
}
QueryClient::~QueryClient()
{
delete pmq;
delete pmu;
RakPeerInterface::DestroyInstance(peer);
}
void QueryClient::SetServer(const string &addr, unsigned short port)
{
masterAddr = SystemAddress(addr.c_str(), port);
}
QueryClient &QueryClient::Get()
{
static QueryClient myInstance;
return myInstance;
}
map<SystemAddress, QueryData> QueryClient::Query()
{
map<SystemAddress, QueryData> query;
BitStream bs;
bs.Write((unsigned char) (ID_MASTER_QUERY));
qDebug() << "Locking mutex in QueryClient::Query()";
mxServers.lock();
status = -1;
int attempts = 3;
do
{
if (Connect() == IS_NOT_CONNECTED)
{
qDebug() << "Unlocking mutex in QueryClient::Query()";
mxServers.unlock();
return query;
}
int code = peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
if (code == 0)
{
qDebug() << "Unlocking mutex in QueryClient::Query()";
mxServers.unlock();
return query;
}
pmq->SetServers(&query);
status = GetAnswer(ID_MASTER_QUERY);
RakSleep(100);
}
while(status != ID_MASTER_QUERY && attempts-- > 0);
if(status != ID_MASTER_QUERY)
qDebug() << "Getting query was failed";
qDebug() << "Unlocking mutex in QueryClient::Query()";
peer->CloseConnection(masterAddr, true);
mxServers.unlock();
qDebug() <<"Answer" << (status == ID_MASTER_QUERY ? "ok." : "wrong.");
return query;
}
pair<SystemAddress, QueryData> QueryClient::Update(const RakNet::SystemAddress &addr)
{
qDebug() << "Locking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
pair<SystemAddress, QueryData> server;
BitStream bs;
bs.Write((unsigned char) (ID_MASTER_UPDATE));
bs.Write(addr);
mxServers.lock();
status = -1;
int attempts = 3;
pmu->SetServer(&server);
do
{
if (Connect() == IS_NOT_CONNECTED)
{
qDebug() << IS_NOT_CONNECTED;
qDebug() << "Unlocking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
mxServers.unlock();
return server;
}
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
status = GetAnswer(ID_MASTER_UPDATE);
RakSleep(100);
}
while(status != ID_MASTER_UPDATE && attempts-- > 0);
if(status != ID_MASTER_UPDATE)
qDebug() << "Getting update was failed";
peer->CloseConnection(masterAddr, true);
qDebug() << "Unlocking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
mxServers.unlock();
return server;
}
MASTER_PACKETS QueryClient::GetAnswer(MASTER_PACKETS waitingPacket)
{
RakNet::Packet *packet;
bool update = true;
unsigned char pid = 0;
int id = -1;
while (update)
{
for (packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
pmq->SetReadStream(&data);
pmu->SetReadStream(&data);
data.Read(pid);
switch(pid)
{
case ID_CONNECTION_LOST:
qDebug() << "ID_CONNECTION_LOST";
case ID_DISCONNECTION_NOTIFICATION:
qDebug() << "Disconnected";
update = false;
break;
case ID_MASTER_QUERY:
qDebug() << "ID_MASTER_QUERY";
if (waitingPacket == ID_MASTER_QUERY)
pmq->Read();
else
qDebug() << "Got wrong packet";
update = false;
id = pid;
break;
case ID_MASTER_UPDATE:
qDebug() << "ID_MASTER_UPDATE";
if (waitingPacket == ID_MASTER_UPDATE)
pmu->Read();
else
qDebug() << "Got wrong packet";
update = false;
id = pid;
break;
case ID_MASTER_ANNOUNCE:
qDebug() << "ID_MASTER_ANNOUNCE";
update = false;
id = pid;
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
qDebug() << "ID_CONNECTION_REQUEST_ACCEPTED";
break;
default:
break;
}
}
RakSleep(500);
}
return (MASTER_PACKETS)(id);
}
ConnectionState QueryClient::Connect()
{
ConnectionAttemptResult car = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), TES3MP_MASTERSERVER_PASSW,
strlen(TES3MP_MASTERSERVER_PASSW), nullptr, 0, 5, 500);
while (true)
{
ConnectionState state = peer->GetConnectionState(masterAddr);
switch (state)
{
case IS_CONNECTED:
qDebug() << "Connected";
return IS_CONNECTED;
case IS_NOT_CONNECTED:
case IS_DISCONNECTED:
case IS_SILENTLY_DISCONNECTING:
case IS_DISCONNECTING:
{
qDebug() << "Cannot connect to the master server. Code:"<< state;
return IS_NOT_CONNECTED;
}
case IS_PENDING:
case IS_CONNECTING:
qDebug() << "Pending";
break;
}
RakSleep(500);
}
}
int QueryClient::Status()
{
return status;
}

@ -1,46 +0,0 @@
//
// Created by koncord on 24.04.17.
//
#ifndef OPENMW_QUERYCLIENT_HPP
#define OPENMW_QUERYCLIENT_HPP
#include <string>
#include <RakPeerInterface.h>
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <apps/browser/ServerModel.hpp>
#include <mutex>
class QueryClient
{
public:
QueryClient(QueryClient const &) = delete;
QueryClient(QueryClient &&) = delete;
QueryClient &operator=(QueryClient const &) = delete;
QueryClient &operator=(QueryClient &&) = delete;
static QueryClient &Get();
void SetServer(const std::string &addr, unsigned short port);
std::map<RakNet::SystemAddress, QueryData> Query();
std::pair<RakNet::SystemAddress, QueryData> Update(const RakNet::SystemAddress &addr);
int Status();
private:
RakNet::ConnectionState Connect();
MASTER_PACKETS GetAnswer(MASTER_PACKETS packet);
protected:
QueryClient();
~QueryClient();
private:
int status;
RakNet::RakPeerInterface *peer;
RakNet::SystemAddress masterAddr;
mwmp::PacketMasterQuery *pmq;
mwmp::PacketMasterUpdate *pmu;
std::pair<RakNet::SystemAddress, ServerData> server;
std::mutex mxServers;
};
#endif //OPENMW_QUERYCLIENT_HPP

@ -1,167 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#include <RakPeer.h>
#include <MessageIdentifiers.h>
#include <RakSleep.h>
#include <GetTime.h>
#include <sstream>
#include <components/openmw-mp/Version.hpp>
#include "Utils.hpp"
using namespace std;
unsigned int PingRakNetServer(const char *addr, unsigned short port)
{
RakNet::Packet *packet;
bool done = false;
RakNet::TimeMS time = PING_UNREACHABLE;
RakNet::SocketDescriptor socketDescriptor{0, ""};
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
peer->Startup(1, &socketDescriptor, 1);
if (!peer->Ping(addr, port, false))
return time;
RakNet::TimeMS start = RakNet::GetTimeMS();
while (!done)
{
RakNet::TimeMS now = RakNet::GetTimeMS();
if (now - start >= PING_UNREACHABLE)
break;
packet = peer->Receive();
if (!packet)
continue;
switch (packet->data[0])
{
case ID_DISCONNECTION_NOTIFICATION:
case ID_CONNECTION_LOST:
done = true;
break;
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PONG:
{
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.Read(time);
time = now - time;
done = true;
break;
}
default:
break;
}
peer->DeallocatePacket(packet);
}
peer->Shutdown(0);
RakNet::RakPeerInterface::DestroyInstance(peer);
return time > PING_UNREACHABLE ? PING_UNREACHABLE : time;
}
ServerExtendedData getExtendedData(const char *addr, unsigned short port)
{
ServerExtendedData data;
RakNet::SocketDescriptor socketDescriptor = {0, ""};
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
peer->Startup(1, &socketDescriptor, 1);
stringstream sstr;
sstr << TES3MP_VERSION;
sstr << TES3MP_PROTO_VERSION;
std::string msg;
if (peer->Connect(addr, port, sstr.str().c_str(), (int)(sstr.str().size()), nullptr, 0, 3, 500, 0) != RakNet::CONNECTION_ATTEMPT_STARTED)
msg = "Connection attempt failed.\n";
int queue = 0;
while (queue == 0)
{
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(
packet), packet = peer->Receive())
{
switch (packet->data[0])
{
case ID_CONNECTION_ATTEMPT_FAILED:
{
msg = "Connection failed.\n"
"Either the IP address is wrong or a firewall on either system is blocking\n"
"UDP packets on the port you have chosen.";
queue = -1;
break;
}
case ID_INVALID_PASSWORD:
{
msg = "Connection failed.\n"
"The client or server is outdated.\n";
queue = -1;
break;
}
case ID_CONNECTION_REQUEST_ACCEPTED:
{
msg = "Connection accepted.\n";
queue = 1;
break;
}
case ID_DISCONNECTION_NOTIFICATION:
throw runtime_error("ID_DISCONNECTION_NOTIFICATION.\n");
case ID_CONNECTION_BANNED:
throw runtime_error("ID_CONNECTION_BANNED.\n");
case ID_CONNECTION_LOST:
throw runtime_error("ID_CONNECTION_LOST.\n");
default:
printf("Connection message with identifier %i has arrived in initialization.\n", packet->data[0]);
}
}
}
puts(msg.c_str());
if (queue == -1) // connection is failed
return data;
{
RakNet::BitStream bs;
bs.Write((unsigned char) (ID_USER_PACKET_ENUM + 1));
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, RakNet::UNASSIGNED_SYSTEM_ADDRESS, true);
}
RakNet::Packet *packet;
bool done = false;
while (!done)
{
for (packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
if (packet->data[0] == (ID_USER_PACKET_ENUM + 1))
{
RakNet::BitStream bs(packet->data, packet->length, false);
bs.IgnoreBytes(1);
size_t length = 0;
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.players.emplace_back(str.C_String());
}
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.plugins.emplace_back(str.C_String());
}
done = true;
}
}
}
peer->Shutdown(0);
RakSleep(10);
RakNet::RakPeerInterface::DestroyInstance(peer);
return data;
}

@ -1,24 +0,0 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_PING_HPP
#define NEWLAUNCHER_PING_HPP
#include <vector>
#include <string>
#define PING_UNREACHABLE 999
unsigned int PingRakNetServer(const char *addr, unsigned short port);
struct ServerExtendedData
{
std::vector<std::string> players;
std::vector<std::string> plugins;
};
ServerExtendedData getExtendedData(const char *addr, unsigned short port);
#endif //NEWLAUNCHER_PING_HPP

@ -4,13 +4,12 @@ set(BSATOOL
source_group(apps\\bsatool FILES ${BSATOOL})
# Main executable
openmw_add_executable(bsatool
add_executable(bsatool
${BSATOOL}
)
target_link_libraries(bsatool
${Boost_PROGRAM_OPTIONS_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_LIBRARIES}
components
)

@ -1,6 +1,6 @@
#include <iostream>
#include <iomanip>
#include <vector>
#include <exception>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
@ -237,14 +237,12 @@ int extract(Bsa::BSAFile& bsa, Arguments& info)
}
// Get a stream for the file to extract
Files::IStreamPtr stream = bsa.getFile(archivePath.c_str());
Ogre::DataStreamPtr data = bsa.getFile(archivePath.c_str());
bfs::ofstream out(target, std::ios::binary);
// Write the file to disk
std::cout << "Extracting " << info.extractfile << " to " << target << std::endl;
out << stream->rdbuf();
out.write(data->getAsString().c_str(), data->size());
out.close();
return 0;
@ -278,12 +276,12 @@ int extractAll(Bsa::BSAFile& bsa, Arguments& info)
// Get a stream for the file to extract
// (inefficient because getFile iter on the list again)
Files::IStreamPtr data = bsa.getFile(archivePath);
Ogre::DataStreamPtr data = bsa.getFile(archivePath);
bfs::ofstream out(target, std::ios::binary);
// Write the file to disk
std::cout << "Extracting " << target << std::endl;
out << data->rdbuf();
out.write(data->getAsString().c_str(), data->size());
out.close();
}

@ -8,12 +8,12 @@ set(ESMTOOL
source_group(apps\\esmtool FILES ${ESMTOOL})
# Main executable
openmw_add_executable(esmtool
add_executable(esmtool
${ESMTOOL}
)
target_link_libraries(esmtool
${Boost_PROGRAM_OPTIONS_LIBRARY}
${Boost_LIBRARIES}
components
)

@ -4,8 +4,6 @@
#include <list>
#include <map>
#include <set>
#include <fstream>
#include <cmath>
#include <boost/program_options.hpp>
@ -28,8 +26,7 @@ struct ESMData
std::vector<ESM::Header::MasterData> masters;
std::deque<EsmTool::RecordBase *> mRecords;
// Value: (Reference, Deleted flag)
std::map<ESM::Cell *, std::deque<std::pair<ESM::CellRef, bool> > > mCellRefs;
std::map<ESM::Cell *, std::deque<ESM::CellRef> > mCellRefs;
std::map<int, int> mRecordStats;
static const std::set<int> sLabeledRec;
@ -257,7 +254,7 @@ void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info)
while(cell.getNextRef(esm, ref, deleted))
{
if (save) {
info.data.mCellRefs[&cell].push_back(std::make_pair(ref, deleted));
info.data.mCellRefs[&cell].push_back(ref);
}
if(quiet) continue;
@ -287,7 +284,7 @@ void printRaw(ESM::ESMReader &esm)
esm.getRecHeader();
while(esm.hasMoreSubs())
{
size_t offs = esm.getFileOffset();
uint64_t offs = esm.getOffset();
esm.getSubName();
esm.skipHSub();
n = esm.retSubName();
@ -354,58 +351,61 @@ int load(Arguments& info)
uint32_t flags;
esm.getRecHeader(flags);
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
if (record == 0)
{
if (std::find(skipped.begin(), skipped.end(), n.intval) == skipped.end())
{
std::cout << "Skipping " << n.toString() << " records." << std::endl;
skipped.push_back(n.intval);
}
esm.skipRecord();
if (quiet) break;
std::cout << " Skipping\n";
continue;
}
record->setFlags(static_cast<int>(flags));
record->setPrintPlain(info.plain_given);
record->load(esm);
// Is the user interested in this record type?
bool interested = true;
if (!info.types.empty())
{
std::vector<std::string>::iterator match;
match = std::find(info.types.begin(), info.types.end(), n.toString());
match = std::find(info.types.begin(), info.types.end(),
n.toString());
if (match == info.types.end()) interested = false;
}
if (!info.name.empty() && !Misc::StringUtils::ciEqual(info.name, record->getId()))
std::string id = esm.getHNOString("NAME");
if (id.empty())
id = esm.getHNOString("INAM");
if (!info.name.empty() && !Misc::StringUtils::ciEqual(info.name, id))
interested = false;
if(!quiet && interested)
{
std::cout << "\nRecord: " << n.toString() << " '" << record->getId() << "'\n";
record->print();
}
std::cout << "\nRecord: " << n.toString()
<< " '" << id << "'\n";
if (record->getType().intval == ESM::REC_CELL && loadCells && interested)
{
loadCell(record->cast<ESM::Cell>()->get(), esm, info);
}
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
if (save)
{
info.data.mRecords.push_back(record);
}
else
{
delete record;
if (record == 0) {
if (std::find(skipped.begin(), skipped.end(), n.val) == skipped.end())
{
std::cout << "Skipping " << n.toString() << " records." << std::endl;
skipped.push_back(n.val);
}
esm.skipRecord();
if (quiet) break;
std::cout << " Skipping\n";
} else {
if (record->getType().val == ESM::REC_GMST) {
// preset id for GameSetting record
record->cast<ESM::GameSetting>()->get().mId = id;
}
record->setId(id);
record->setFlags((int) flags);
record->setPrintPlain(info.plain_given);
record->load(esm);
if (!quiet && interested) record->print();
if (record->getType().val == ESM::REC_CELL && loadCells && interested) {
loadCell(record->cast<ESM::Cell>()->get(), esm, info);
}
if (save) {
info.data.mRecords.push_back(record);
} else {
delete record;
}
++info.data.mRecordStats[n.val];
}
++info.data.mRecordStats[n.intval];
}
} catch(std::exception &e) {
@ -443,18 +443,23 @@ int clone(Arguments& info)
size_t recordCount = info.data.mRecords.size();
int digitCount = 1; // For a nicer output
if (recordCount > 0)
digitCount = (int)std::log10(recordCount) + 1;
if (recordCount > 9) ++digitCount;
if (recordCount > 99) ++digitCount;
if (recordCount > 999) ++digitCount;
if (recordCount > 9999) ++digitCount;
if (recordCount > 99999) ++digitCount;
if (recordCount > 999999) ++digitCount;
std::cout << "Loaded " << recordCount << " records:" << std::endl << std::endl;
ESM::NAME name;
int i = 0;
typedef std::map<int, int> Stats;
Stats &stats = info.data.mRecordStats;
for (Stats::iterator it = stats.begin(); it != stats.end(); ++it)
{
ESM::NAME name;
name.intval = it->first;
name.val = it->first;
int amount = it->second;
std::cout << std::setw(digitCount) << amount << " " << name.toString() << " ";
@ -487,24 +492,33 @@ int clone(Arguments& info)
for (Records::iterator it = records.begin(); it != records.end() && i > 0; ++it)
{
EsmTool::RecordBase *record = *it;
const ESM::NAME& typeName = record->getType();
esm.startRecord(typeName.toString(), record->getFlags());
name.val = record->getType().val;
esm.startRecord(name.toString(), record->getFlags());
// TODO wrap this with std::set
if (ESMData::sLabeledRec.count(name.val) > 0) {
esm.writeHNCString("NAME", record->getId());
} else {
esm.writeHNOString("NAME", record->getId());
}
record->save(esm);
if (typeName.intval == ESM::REC_CELL) {
if (name.val == ESM::REC_CELL) {
ESM::Cell *ptr = &record->cast<ESM::Cell>()->get();
if (!info.data.mCellRefs[ptr].empty()) {
typedef std::deque<std::pair<ESM::CellRef, bool> > RefList;
typedef std::deque<ESM::CellRef> RefList;
RefList &refs = info.data.mCellRefs[ptr];
for (RefList::iterator refIt = refs.begin(); refIt != refs.end(); ++refIt)
{
refIt->first.save(esm, refIt->second);
refIt->save(esm);
}
}
}
esm.endRecord(typeName.toString());
esm.endRecord(name.toString());
saved++;
int perc = (int)((saved / (float)recordCount)*100);

@ -11,6 +11,7 @@
#include <components/esm/loadrace.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/aipackage.hpp>
#include <boost/format.hpp>
@ -118,7 +119,7 @@ std::string clothingTypeLabel(int idx)
}
std::string armorTypeLabel(int idx)
{
{
if (idx >= 0 && idx <= 10)
{
static const char *armorTypeLabels[] = {
@ -644,7 +645,7 @@ std::string ruleFunction(int idx)
else
return "Invalid";
}
// The "unused flag bits" should probably be defined alongside the
// defined bits in the ESM component. The names of the flag bits are
// very inconsistent.
@ -652,7 +653,7 @@ std::string ruleFunction(int idx)
std::string bodyPartFlags(int flags)
{
std::string properties = "";
if (flags == 0) properties += "[None] ";
if (flags == 0) properties += "[None] ";
if (flags & ESM::BodyPart::BPF_Female) properties += "Female ";
if (flags & ESM::BodyPart::BPF_NotPlayable) properties += "NotPlayable ";
int unused = (0xFFFFFFFF ^
@ -666,7 +667,7 @@ std::string bodyPartFlags(int flags)
std::string cellFlags(int flags)
{
std::string properties = "";
if (flags == 0) properties += "[None] ";
if (flags == 0) properties += "[None] ";
if (flags & ESM::Cell::HasWater) properties += "HasWater ";
if (flags & ESM::Cell::Interior) properties += "Interior ";
if (flags & ESM::Cell::NoSleep) properties += "NoSleep ";
@ -829,12 +830,12 @@ std::string npcFlags(int flags)
std::string properties = "";
if (flags == 0) properties += "[None] ";
// Mythicmods and the ESM component differ. Mythicmods says
// 0x8=None and 0x10=AutoCalc, while our code previously defined
// 0x8 as AutoCalc. The former seems to be correct. All Bethesda
// records have bit 0x8 set. Previously, suspiciously large portion
// of females had autocalc turned off.
if (flags & 0x00000008) properties += "Unknown ";
if (flags & ESM::NPC::Autocalc) properties += "Autocalc ";
// 0x8=None and 0x10=AutoCalc, while our code defines 0x8 as
// AutoCalc. The former seems to be correct. All Bethesda
// records have bit 0x8 set. A suspiciously large portion of
// females have autocalc turned off.
if (flags & ESM::NPC::Autocalc) properties += "Unknown ";
if (flags & 0x00000010) properties += "Autocalc ";
if (flags & ESM::NPC::Female) properties += "Female ";
if (flags & ESM::NPC::Respawn) properties += "Respawn ";
if (flags & ESM::NPC::Essential) properties += "Essential ";
@ -846,8 +847,8 @@ std::string npcFlags(int flags)
// however the only unknown bit occurs on ALL records, and
// relatively few NPCs have this bit set.
int unused = (0xFFFFFFFF ^
(0x00000008|
ESM::NPC::Autocalc|
(ESM::NPC::Autocalc|
0x00000010|
ESM::NPC::Female|
ESM::NPC::Respawn|
ESM::NPC::Essential|

@ -179,7 +179,7 @@ RecordBase::create(ESM::NAME type)
{
RecordBase *record = 0;
switch (type.intval) {
switch (type.val) {
case ESM::REC_ACTI:
{
record = new EsmTool::Record<ESM::Activator>;
@ -405,7 +405,6 @@ void Record<ESM::Activator>::print()
std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Model: " << mData.mModel << std::endl;
std::cout << " Script: " << mData.mScript << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -420,7 +419,6 @@ void Record<ESM::Potion>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " AutoCalc: " << mData.mData.mAutoCalc << std::endl;
printEffectList(mData.mEffects);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -449,7 +447,6 @@ void Record<ESM::Armor>::print()
if (pit->mFemale != "")
std::cout << " Female Name: " << pit->mFemale << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -464,7 +461,6 @@ void Record<ESM::Apparatus>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -478,7 +474,6 @@ void Record<ESM::BodyPart>::print()
std::cout << " Part: " << meshPartLabel(mData.mData.mPart)
<< " (" << (int)mData.mData.mPart << ")" << std::endl;
std::cout << " Vampire: " << (int)mData.mData.mVampire << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -494,20 +489,19 @@ void Record<ESM::Book>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " IsScroll: " << mData.mData.mIsScroll << std::endl;
std::cout << " SkillId: " << mData.mData.mSkillId << std::endl;
std::cout << " SkillID: " << mData.mData.mSkillID << std::endl;
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
if (mPrintPlain)
{
std::cout << " Text:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mText << std::endl;
std::cout << "END----------------------------------------" << std::endl;
std::cout << " Text:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mText << std::endl;
std::cout << "END----------------------------------------" << std::endl;
}
else
{
std::cout << " Text: [skipped]" << std::endl;
std::cout << " Text: [skipped]" << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -519,7 +513,6 @@ void Record<ESM::BirthSign>::print()
std::vector<std::string>::iterator pit;
for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); ++pit)
std::cout << " Power: " << *pit << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -548,7 +541,6 @@ void Record<ESM::Cell>::print()
std::cout << " Map Color: " << boost::format("0x%08X") % mData.mMapColor << std::endl;
std::cout << " Water Level Int: " << mData.mWaterInt << std::endl;
std::cout << " RefId counter: " << mData.mRefNumCounter << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
@ -571,7 +563,6 @@ void Record<ESM::Class>::print()
for (int i = 0; i != 5; i++)
std::cout << " Major Skill: " << skillLabel(mData.mData.mSkills[i][1])
<< " (" << mData.mData.mSkills[i][1] << ")" << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -598,7 +589,6 @@ void Record<ESM::Clothing>::print()
if (pit->mFemale != "")
std::cout << " Female Name: " << pit->mFemale << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -614,7 +604,6 @@ void Record<ESM::Container>::print()
for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
<< " Item: " << cit->mItem.toString() << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -681,7 +670,6 @@ void Record<ESM::Creature>::print()
std::vector<ESM::AIPackage>::iterator pit;
for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
printAIPackage(*pit);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -689,12 +677,11 @@ void Record<ESM::Dialogue>::print()
{
std::cout << " Type: " << dialogTypeLabel(mData.mType)
<< " (" << (int)mData.mType << ")" << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
// Sadly, there are no DialInfos, because the loader dumps as it
// loads, rather than loading and then dumping. :-( Anyone mind if
// I change this?
ESM::Dialogue::InfoContainer::iterator iit;
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); ++iit)
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); iit++)
std::cout << "INFO!" << iit->mId << std::endl;
}
@ -706,7 +693,6 @@ void Record<ESM::Door>::print()
std::cout << " Script: " << mData.mScript << std::endl;
std::cout << " OpenSound: " << mData.mOpenSound << std::endl;
std::cout << " CloseSound: " << mData.mCloseSound << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -718,7 +704,6 @@ void Record<ESM::Enchantment>::print()
std::cout << " Charge: " << mData.mData.mCharge << std::endl;
std::cout << " AutoCalc: " << mData.mData.mAutocalc << std::endl;
printEffectList(mData.mEffects);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -752,14 +737,12 @@ void Record<ESM::Faction>::print()
std::map<std::string, int>::iterator rit;
for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); ++rit)
std::cout << " Reaction: " << rit->second << " = " << rit->first << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
void Record<ESM::Global>::print()
{
std::cout << " " << mData.mValue << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -816,17 +799,16 @@ void Record<ESM::DialInfo>::print()
{
if (mPrintPlain)
{
std::cout << " Result Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mResultScript << std::endl;
std::cout << "END----------------------------------------" << std::endl;
std::cout << " Result Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mResultScript << std::endl;
std::cout << "END----------------------------------------" << std::endl;
}
else
{
std::cout << " Result Script: [skipped]" << std::endl;
std::cout << " Result Script: [skipped]" << std::endl;
}
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -850,7 +832,6 @@ void Record<ESM::Ingredient>::print()
std::cout << " Attribute: " << attributeLabel(mData.mData.mAttributes[i])
<< " (" << mData.mData.mAttributes[i] << ")" << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -860,15 +841,19 @@ void Record<ESM::Land>::print()
std::cout << " Flags: " << landFlags(mData.mFlags) << std::endl;
std::cout << " DataTypes: " << mData.mDataTypes << std::endl;
if (const ESM::Land::LandData *data = mData.getLandData (mData.mDataTypes))
// Seems like this should done with reference counting in the
// loader to me. But I'm not really knowledgable about this
// record type yet. --Cory
bool wasLoaded = (mData.mDataLoaded != 0);
if (mData.mDataTypes) mData.loadData(mData.mDataTypes);
if (mData.mDataLoaded)
{
std::cout << " Height Offset: " << data->mHeightOffset << std::endl;
std::cout << " Height Offset: " << mData.mLandData->mHeightOffset << std::endl;
// Lots of missing members.
std::cout << " Unknown1: " << data->mUnk1 << std::endl;
std::cout << " Unknown2: " << data->mUnk2 << std::endl;
std::cout << " Unknown1: " << mData.mLandData->mUnk1 << std::endl;
std::cout << " Unknown2: " << mData.mLandData->mUnk2 << std::endl;
}
mData.unloadData();
std::cout << " Deleted: " << mIsDeleted << std::endl;
if (!wasLoaded) mData.unloadData();
}
template<>
@ -881,7 +866,6 @@ void Record<ESM::CreatureLevList>::print()
for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
std::cout << " Creature: Level: " << iit->mLevel
<< " Creature: " << iit->mId << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -894,7 +878,6 @@ void Record<ESM::ItemLevList>::print()
for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
std::cout << " Inventory: Level: " << iit->mLevel
<< " Item: " << iit->mId << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -915,7 +898,6 @@ void Record<ESM::Light>::print()
std::cout << " Duration: " << mData.mData.mTime << std::endl;
std::cout << " Radius: " << mData.mData.mRadius << std::endl;
std::cout << " Color: " << mData.mData.mColor << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -930,7 +912,6 @@ void Record<ESM::Lockpick>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Uses: " << mData.mData.mUses << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -945,7 +926,6 @@ void Record<ESM::Probe>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Uses: " << mData.mData.mUses << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -960,7 +940,6 @@ void Record<ESM::Repair>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Uses: " << mData.mData.mUses << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -969,7 +948,6 @@ void Record<ESM::LandTexture>::print()
std::cout << " Id: " << mData.mId << std::endl;
std::cout << " Index: " << mData.mIndex << std::endl;
std::cout << " Texture: " << mData.mTexture << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1020,7 +998,6 @@ void Record<ESM::Miscellaneous>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Is Key: " << mData.mData.mIsKey << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1040,47 +1017,45 @@ void Record<ESM::NPC>::print()
if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
{
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
//Why do we want to print these fields? They are padding in the struct and contain
// nothing of real value. Now we don't deal with NPDTstruct12 in runtime either...
//std::cout << " Unknown1: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
//std::cout << " Unknown2: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
//std::cout << " Unknown3: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
std::cout << " Level: " << mData.mNpdt12.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt12.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl;
std::cout << " Unknown1: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
std::cout << " Unknown2: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
std::cout << " Unknown3: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt12.mGold << std::endl;
}
else {
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt.mFactionID << std::endl;
std::cout << " Level: " << mData.mNpdt52.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt52.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt52.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt52.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt52.mFactionID << std::endl;
std::cout << " Attributes:" << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt52.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt52.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt52.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt52.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt52.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt52.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt52.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt52.mLuck << std::endl;
std::cout << " Skills:" << std::endl;
for (int i = 0; i != ESM::Skill::Length; i++)
std::cout << " " << skillLabel(i) << ": "
<< (int)(mData.mNpdt.mSkills[i]) << std::endl;
<< (int)(mData.mNpdt52.mSkills[i]) << std::endl;
std::cout << " Health: " << mData.mNpdt.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt52.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt52.mGold << std::endl;
}
std::vector<ESM::ContItem>::iterator cit;
@ -1108,8 +1083,6 @@ void Record<ESM::NPC>::print()
std::vector<ESM::AIPackage>::iterator pit;
for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
printAIPackage(*pit);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1125,7 +1098,7 @@ void Record<ESM::Pathgrid>::print()
int i = 0;
ESM::Pathgrid::PointList::iterator pit;
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); ++pit)
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); pit++)
{
std::cout << " Point[" << i << "]:" << std::endl;
std::cout << " Coordinates: (" << pit->mX << ","
@ -1137,15 +1110,13 @@ void Record<ESM::Pathgrid>::print()
}
i = 0;
ESM::Pathgrid::EdgeList::iterator eit;
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); ++eit)
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); eit++)
{
std::cout << " Edge[" << i << "]: " << eit->mV0 << " -> " << eit->mV1 << std::endl;
if (eit->mV0 >= mData.mData.mS2 || eit->mV1 >= mData.mData.mS2)
std::cout << " BAD POINT IN EDGE!" << std::endl;
i++;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1186,8 +1157,6 @@ void Record<ESM::Race>::print()
std::vector<std::string>::iterator sit;
for (sit = mData.mPowers.mList.begin(); sit != mData.mPowers.mList.end(); ++sit)
std::cout << " Power: " << *sit << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1238,17 +1207,15 @@ void Record<ESM::Script>::print()
if (mPrintPlain)
{
std::cout << " Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mScriptText << std::endl;
std::cout << "END----------------------------------------" << std::endl;
std::cout << " Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mScriptText << std::endl;
std::cout << "END----------------------------------------" << std::endl;
}
else
{
std::cout << " Script: [skipped]" << std::endl;
std::cout << " Script: [skipped]" << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1272,7 +1239,6 @@ void Record<ESM::SoundGenerator>::print()
std::cout << " Sound: " << mData.mSound << std::endl;
std::cout << " Type: " << soundTypeLabel(mData.mType)
<< " (" << mData.mType << ")" << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1283,7 +1249,6 @@ void Record<ESM::Sound>::print()
if (mData.mData.mMinRange != 0 && mData.mData.mMaxRange != 0)
std::cout << " Range: " << (int)mData.mData.mMinRange << " - "
<< (int)mData.mData.mMaxRange << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1295,15 +1260,13 @@ void Record<ESM::Spell>::print()
std::cout << " Flags: " << spellFlags(mData.mData.mFlags) << std::endl;
std::cout << " Cost: " << mData.mData.mCost << std::endl;
printEffectList(mData.mEffects);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
void Record<ESM::StartScript>::print()
{
std::cout << " Start Script: " << mData.mId << std::endl;
std::cout << " Start Data: " << mData.mData << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
std::cout << "Start Script: " << mData.mId << std::endl;
std::cout << "Start Data: " << mData.mData << std::endl;
}
template<>
@ -1344,37 +1307,6 @@ void Record<ESM::Weapon>::print()
if (mData.mData.mThrust[0] != 0 && mData.mData.mThrust[1] != 0)
std::cout << " Thrust: " << (int)mData.mData.mThrust[0] << "-"
<< (int)mData.mData.mThrust[1] << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
std::string Record<ESM::Cell>::getId() const
{
return mData.mName;
}
template<>
std::string Record<ESM::Land>::getId() const
{
return ""; // No ID for Land record
}
template<>
std::string Record<ESM::MagicEffect>::getId() const
{
return ""; // No ID for MagicEffect record
}
template<>
std::string Record<ESM::Pathgrid>::getId() const
{
return ""; // No ID for Pathgrid record
}
template<>
std::string Record<ESM::Skill>::getId() const
{
return ""; // No ID for Skill record
}
} // end namespace

@ -32,7 +32,13 @@ namespace EsmTool
virtual ~RecordBase() {}
virtual std::string getId() const = 0;
const std::string &getId() const {
return mId;
}
void setId(const std::string &id) {
mId = id;
}
uint32_t getFlags() const {
return mFlags;
@ -47,7 +53,7 @@ namespace EsmTool
}
void setPrintPlain(bool plain) {
mPrintPlain = plain;
mPrintPlain = plain;
}
virtual void load(ESM::ESMReader &esm) = 0;
@ -67,37 +73,22 @@ namespace EsmTool
class Record : public RecordBase
{
T mData;
bool mIsDeleted;
public:
Record()
: mIsDeleted(false)
{}
std::string getId() const {
return mData.mId;
}
T &get() {
return mData;
}
void save(ESM::ESMWriter &esm) {
mData.save(esm, mIsDeleted);
mData.save(esm);
}
void load(ESM::ESMReader &esm) {
mData.load(esm, mIsDeleted);
mData.load(esm);
}
void print();
};
template<> std::string Record<ESM::Cell>::getId() const;
template<> std::string Record<ESM::Land>::getId() const;
template<> std::string Record<ESM::MagicEffect>::getId() const;
template<> std::string Record<ESM::Pathgrid>::getId() const;
template<> std::string Record<ESM::Skill>::getId() const;
template<> void Record<ESM::Activator>::print();
template<> void Record<ESM::Potion>::print();

@ -16,8 +16,6 @@ set(ESSIMPORTER_FILES
importjour.cpp
importscri.cpp
importscpt.cpp
importproj.cpp
importsplm.cpp
importercontext.cpp
converter.cpp
convertacdt.cpp
@ -30,13 +28,12 @@ set(ESSIMPORTER_FILES
convertplayer.cpp
)
openmw_add_executable(openmw-essimporter
add_executable(openmw-essimporter
${ESSIMPORTER_FILES}
)
target_link_libraries(openmw-essimporter
${Boost_PROGRAM_OPTIONS_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_LIBRARIES}
components
)
@ -44,7 +41,3 @@ if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw-essimporter gcov)
endif()
if (WIN32)
INSTALL(TARGETS openmw-essimporter RUNTIME DESTINATION ".")
endif(WIN32)

@ -1,9 +1,3 @@
#include <string>
#include <iostream>
#include <limits>
#include <components/misc/stringops.hpp>
#include "convertacdt.hpp"
namespace ESSImport
@ -47,57 +41,12 @@ namespace ESSImport
{
for (int i=0; i<ESM::Skill::Length; ++i)
{
npcStats.mSkills[i].mMod = actorData.mSkills[i][1];
npcStats.mSkills[i].mCurrent = actorData.mSkills[i][1];
npcStats.mSkills[i].mBase = actorData.mSkills[i][0];
npcStats.mSkills[i].mRegular.mMod = actorData.mSkills[i][1];
npcStats.mSkills[i].mRegular.mCurrent = actorData.mSkills[i][1];
npcStats.mSkills[i].mRegular.mBase = actorData.mSkills[i][0];
}
npcStats.mTimeToStartDrowning = actorData.mACDT.mBreathMeter;
}
void convertANIS (const ANIS& anis, ESM::AnimationState& state)
{
static const char* animGroups[] =
{
"Idle", "Idle2", "Idle3", "Idle4", "Idle5", "Idle6", "Idle7", "Idle8", "Idle9", "Idlehh", "Idle1h", "Idle2c",
"Idle2w", "IdleSwim", "IdleSpell", "IdleCrossbow", "IdleSneak", "IdleStorm", "Torch", "Hit1", "Hit2", "Hit3",
"Hit4", "Hit5", "SwimHit1", "SwimHit2", "SwimHit3", "Death1", "Death2", "Death3", "Death4", "Death5",
"DeathKnockDown", "DeathKnockOut", "KnockDown", "KnockOut", "SwimDeath", "SwimDeath2", "SwimDeath3",
"SwimDeathKnockDown", "SwimDeathKnockOut", "SwimKnockOut", "SwimKnockDown", "SwimWalkForward",
"SwimWalkBack", "SwimWalkLeft", "SwimWalkRight", "SwimRunForward", "SwimRunBack", "SwimRunLeft",
"SwimRunRight", "SwimTurnLeft", "SwimTurnRight", "WalkForward", "WalkBack", "WalkLeft", "WalkRight",
"TurnLeft", "TurnRight", "RunForward", "RunBack", "RunLeft", "RunRight", "SneakForward", "SneakBack",
"SneakLeft", "SneakRight", "Jump", "WalkForwardhh", "WalkBackhh", "WalkLefthh", "WalkRighthh",
"TurnLefthh", "TurnRighthh", "RunForwardhh", "RunBackhh", "RunLefthh", "RunRighthh", "SneakForwardhh",
"SneakBackhh", "SneakLefthh", "SneakRighthh", "Jumphh", "WalkForward1h", "WalkBack1h", "WalkLeft1h",
"WalkRight1h", "TurnLeft1h", "TurnRight1h", "RunForward1h", "RunBack1h", "RunLeft1h", "RunRight1h",
"SneakForward1h", "SneakBack1h", "SneakLeft1h", "SneakRight1h", "Jump1h", "WalkForward2c", "WalkBack2c",
"WalkLeft2c", "WalkRight2c", "TurnLeft2c", "TurnRight2c", "RunForward2c", "RunBack2c", "RunLeft2c",
"RunRight2c", "SneakForward2c", "SneakBack2c", "SneakLeft2c", "SneakRight2c", "Jump2c", "WalkForward2w",
"WalkBack2w", "WalkLeft2w", "WalkRight2w", "TurnLeft2w", "TurnRight2w", "RunForward2w", "RunBack2w",
"RunLeft2w", "RunRight2w", "SneakForward2w", "SneakBack2w", "SneakLeft2w", "SneakRight2w", "Jump2w",
"SpellCast", "SpellTurnLeft", "SpellTurnRight", "Attack1", "Attack2", "Attack3", "SwimAttack1",
"SwimAttack2", "SwimAttack3", "HandToHand", "Crossbow", "BowAndArrow", "ThrowWeapon", "WeaponOneHand",
"WeaponTwoHand", "WeaponTwoWide", "Shield", "PickProbe", "InventoryHandToHand", "InventoryWeaponOneHand",
"InventoryWeaponTwoHand", "InventoryWeaponTwoWide"
};
if (anis.mGroupIndex < (sizeof(animGroups) / sizeof(*animGroups)))
{
std::string group(animGroups[anis.mGroupIndex]);
Misc::StringUtils::lowerCaseInPlace(group);
ESM::AnimationState::ScriptedAnimation scriptedAnim;
scriptedAnim.mGroup = group;
scriptedAnim.mTime = anis.mTime;
scriptedAnim.mAbsolute = true;
// Neither loop count nor queueing seems to be supported by the ess format.
scriptedAnim.mLoopCount = std::numeric_limits<size_t>::max();
state.mScriptedAnims.push_back(scriptedAnim);
}
else
// TODO: Handle 0xFF index, which seems to be used for finished animations.
std::cerr << "unknown animation group index: " << static_cast<unsigned int>(anis.mGroupIndex) << std::endl;
}
}

@ -4,7 +4,6 @@
#include <components/esm/creaturestats.hpp>
#include <components/esm/npcstats.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/animationstate.hpp>
#include "importacdt.hpp"
@ -19,8 +18,6 @@ namespace ESSImport
void convertACSC (const ACSC& acsc, ESM::CreatureStats& cStats);
void convertNpcData (const ActorData& actorData, ESM::NpcStats& npcStats);
void convertANIS (const ANIS& anis, ESM::AnimationState& state);
}
#endif

@ -1,9 +1,9 @@
#include "converter.hpp"
#include <stdexcept>
#include <algorithm>
#include <osgDB/WriteFile>
#include <OgreImage.h>
#include <OgreColourValue.h>
#include <components/esm/creaturestate.hpp>
#include <components/esm/containerstate.hpp>
@ -15,14 +15,12 @@
namespace
{
void convertImage(char* data, int size, int width, int height, GLenum pf, const std::string& out)
void convertImage(char* data, int size, int width, int height, Ogre::PixelFormat pf, const std::string& out)
{
osg::ref_ptr<osg::Image> image (new osg::Image);
image->allocateImage(width, height, 1, pf, GL_UNSIGNED_BYTE);
memcpy(image->data(), data, size);
image->flipVertical();
osgDB::writeImageFile(*image, out);
Ogre::Image screenshot;
Ogre::DataStreamPtr stream (new Ogre::MemoryDataStream(data, size));
screenshot.loadRawData(stream, width, height, 1, pf);
screenshot.save(out);
}
@ -35,9 +33,6 @@ namespace
objstate.mCount = 0;
convertSCRI(cellref.mSCRI, objstate.mLocals);
objstate.mHasLocals = !objstate.mLocals.mVariables.empty();
if (cellref.mHasANIS)
convertANIS(cellref.mANIS, objstate.mAnimationState);
}
bool isIndexedRefId(const std::string& indexedRefId)
@ -54,36 +49,6 @@ namespace
return true;
return false;
}
void splitIndexedRefId(const std::string& indexedRefId, int& refIndex, std::string& refId)
{
std::stringstream stream;
stream << std::hex << indexedRefId.substr(indexedRefId.size()-8,8);
stream >> refIndex;
refId = indexedRefId.substr(0,indexedRefId.size()-8);
}
int convertActorId(const std::string& indexedRefId, ESSImport::Context& context)
{
if (isIndexedRefId(indexedRefId))
{
int refIndex;
std::string refId;
splitIndexedRefId(indexedRefId, refIndex, refId);
auto it = context.mActorIdMap.find(std::make_pair(refIndex, refId));
if (it == context.mActorIdMap.end())
return -1;
return it->second;
}
else if (indexedRefId == "PlayerSaveGame")
{
return context.mPlayer.mObject.mCreatureStats.mActorId;
}
return -1;
}
}
namespace ESSImport
@ -106,20 +71,17 @@ namespace ESSImport
data.resize(esm.getSubSize());
esm.getExact(&data[0], data.size());
mGlobalMapImage = new osg::Image;
mGlobalMapImage->allocateImage(maph.size, maph.size, 1, GL_RGB, GL_UNSIGNED_BYTE);
memcpy(mGlobalMapImage->data(), &data[0], data.size());
Ogre::DataStreamPtr stream (new Ogre::MemoryDataStream(&data[0], data.size()));
mGlobalMapImage.loadRawData(stream, maph.size, maph.size, 1, Ogre::PF_BYTE_RGB);
// to match openmw size
// FIXME: filtering?
mGlobalMapImage->scaleImage(maph.size*2, maph.size*2, 1, GL_UNSIGNED_BYTE);
mGlobalMapImage.resize(maph.size*2, maph.size*2, Ogre::Image::FILTER_BILINEAR);
}
void ConvertFMAP::write(ESM::ESMWriter &esm)
{
int numcells = mGlobalMapImage->s() / 18; // NB truncating, doesn't divide perfectly
int numcells = mGlobalMapImage.getWidth() / 18; // NB truncating, doesn't divide perfectly
// with the 512x512 map the game has by default
int cellSize = mGlobalMapImage->s()/numcells;
int cellSize = mGlobalMapImage.getWidth()/numcells;
// Note the upper left corner of the (0,0) cell should be at (width/2, height/2)
@ -128,14 +90,12 @@ namespace ESSImport
mContext->mGlobalMapState.mBounds.mMinY = -(numcells-1)/2;
mContext->mGlobalMapState.mBounds.mMaxY = numcells/2;
osg::ref_ptr<osg::Image> image2 (new osg::Image);
Ogre::Image image2;
std::vector<Ogre::uint8> data;
int width = cellSize*numcells;
int height = cellSize*numcells;
std::vector<unsigned char> data;
data.resize(width*height*4, 0);
image2->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
memcpy(image2->data(), &data[0], data.size());
image2.loadDynamicImage(&data[0], width, height, Ogre::PF_BYTE_RGBA);
for (std::set<std::pair<int, int> >::const_iterator it = mContext->mExploredCells.begin(); it != mContext->mExploredCells.end(); ++it)
{
@ -148,8 +108,8 @@ namespace ESSImport
continue;
}
int imageLeftSrc = mGlobalMapImage->s()/2;
int imageTopSrc = mGlobalMapImage->t()/2;
int imageLeftSrc = mGlobalMapImage.getWidth()/2;
int imageTopSrc = mGlobalMapImage.getHeight()/2;
imageLeftSrc += it->first * cellSize;
imageTopSrc -= it->second * cellSize;
int imageLeftDst = width/2;
@ -158,31 +118,13 @@ namespace ESSImport
imageTopDst -= it->second * cellSize;
for (int x=0; x<cellSize; ++x)
for (int y=0; y<cellSize; ++y)
{
unsigned int col = *(unsigned int*)mGlobalMapImage->data(imageLeftSrc+x, imageTopSrc+y, 0);
*(unsigned int*)image2->data(imageLeftDst+x, imageTopDst+y, 0) = col;
}
}
std::stringstream ostream;
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter)
{
std::cerr << "Error: can't write global map image, no png readerwriter found" << std::endl;
return;
}
image2->flipVertical();
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image2, ostream);
if (!result.success())
{
std::cerr << "Error: can't write global map image: " << result.message() << " code " << result.status() << std::endl;
return;
image2.setColourAt(mGlobalMapImage.getColourAt(imageLeftSrc+x, imageTopSrc+y, 0)
, imageLeftDst+x, imageTopDst+y, 0);
}
std::string outData = ostream.str();
mContext->mGlobalMapState.mImageData = std::vector<char>(outData.begin(), outData.end());
Ogre::DataStreamPtr encoded = image2.encode("png");
mContext->mGlobalMapState.mImageData.resize(encoded->size());
encoded->read(&mContext->mGlobalMapState.mImageData[0], encoded->size());
esm.startRecord(ESM::REC_GMAP);
mContext->mGlobalMapState.save(esm);
@ -192,9 +134,9 @@ namespace ESSImport
void ConvertCell::read(ESM::ESMReader &esm)
{
ESM::Cell cell;
bool isDeleted = false;
cell.load(esm, isDeleted, false);
std::string id = esm.getHNString("NAME");
cell.mName = id;
cell.load(esm, false);
// I wonder what 0x40 does?
if (cell.isExterior() && cell.mData.mFlags & 0x20)
@ -203,7 +145,7 @@ namespace ESSImport
}
// note if the player is in a nameless exterior cell, we will assign the cellId later based on player position
if (cell.mName == mContext->mPlayerCellName)
if (id == mContext->mPlayerCellName)
{
mContext->mPlayer.mCellId = cell.getCellId();
}
@ -252,7 +194,7 @@ namespace ESSImport
std::ostringstream filename;
filename << "fog_" << cell.mData.mX << "_" << cell.mData.mY << ".tga";
convertImage((char*)&newcell.mFogOfWar[0], newcell.mFogOfWar.size()*4, 16, 16, GL_RGBA, filename.str());
convertImage((char*)&newcell.mFogOfWar[0], newcell.mFogOfWar.size()*4, 16, 16, Ogre::PF_BYTE_RGBA, filename.str());
}
}
@ -311,7 +253,7 @@ namespace ESSImport
if (cell.isExterior())
mExtCells[std::make_pair(cell.mData.mX, cell.mData.mY)] = newcell;
else
mIntCells[cell.mName] = newcell;
mIntCells[id] = newcell;
}
void ConvertCell::writeCell(const Cell &cell, ESM::ESMWriter& esm)
@ -353,9 +295,12 @@ namespace ESSImport
}
else
{
std::stringstream stream;
stream << std::hex << cellref.mIndexedRefId.substr(cellref.mIndexedRefId.size()-8,8);
int refIndex;
splitIndexedRefId(cellref.mIndexedRefId, refIndex, out.mRefID);
stream >> refIndex;
out.mRefID = cellref.mIndexedRefId.substr(0,cellref.mIndexedRefId.size()-8);
std::string idLower = Misc::StringUtils::lowerCase(out.mRefID);
std::map<std::pair<int, std::string>, NPCC>::const_iterator npccIt = mContext->mNpcChanges.find(
@ -375,10 +320,6 @@ namespace ESSImport
convertNpcData(cellref, objstate.mNpcStats);
convertNPCC(npccIt->second, objstate);
convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT ("OBJE", ESM::REC_NPC_);
objstate.save(esm);
continue;
@ -415,10 +356,6 @@ namespace ESSImport
convertACSC(cellref.mACSC, objstate.mCreatureStats);
convertCREC(crecIt->second, objstate);
convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT ("OBJE", ESM::REC_CREA);
objstate.save(esm);
continue;
@ -449,73 +386,4 @@ namespace ESSImport
}
}
void ConvertPROJ::read(ESM::ESMReader& esm)
{
mProj.load(esm);
}
void ConvertPROJ::write(ESM::ESMWriter& esm)
{
for (const PROJ::PNAM& pnam : mProj.mProjectiles)
{
if (!pnam.isMagic())
{
ESM::ProjectileState out;
convertBaseState(out, pnam);
out.mBowId = pnam.mBowId.toString();
out.mVelocity = pnam.mVelocity;
out.mAttackStrength = pnam.mAttackStrength;
esm.startRecord(ESM::REC_PROJ);
out.save(esm);
esm.endRecord(ESM::REC_PROJ);
}
else
{
ESM::MagicBoltState out;
convertBaseState(out, pnam);
auto it = std::find_if(mContext->mActiveSpells.begin(), mContext->mActiveSpells.end(),
[&pnam](const SPLM::ActiveSpell& spell) -> bool { return spell.mIndex == pnam.mSplmIndex; });
if (it == mContext->mActiveSpells.end())
{
std::cerr << "Warning: Skipped conversion for magic projectile \"" << pnam.mArrowId.toString() << "\" (invalid spell link)" << std::endl;
continue;
}
out.mSpellId = it->mSPDT.mId.toString();
out.mSpeed = pnam.mSpeed * 0.001f; // not sure where this factor comes from
esm.startRecord(ESM::REC_MPRJ);
out.save(esm);
esm.endRecord(ESM::REC_MPRJ);
}
}
}
void ConvertPROJ::convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam)
{
base.mId = pnam.mArrowId.toString();
base.mPosition = pnam.mPosition;
osg::Quat orient;
orient.makeRotate(osg::Vec3f(0,1,0), pnam.mVelocity);
base.mOrientation = orient;
base.mActorId = convertActorId(pnam.mActorId.toString(), *mContext);
}
void ConvertSPLM::read(ESM::ESMReader& esm)
{
mSPLM.load(esm);
mContext->mActiveSpells = mSPLM.mActiveSpells;
}
void ConvertSPLM::write(ESM::ESMWriter& esm)
{
std::cerr << "Warning: Skipped active spell conversion (not implemented)" << std::endl;
}
}

@ -1,10 +1,7 @@
#ifndef OPENMW_ESSIMPORT_CONVERTER_H
#define OPENMW_ESSIMPORT_CONVERTER_H
#include <limits>
#include <osg/Image>
#include <osg/ref_ptr>
#include <OgreImage.h>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
@ -22,7 +19,6 @@
#include <components/esm/globalscript.hpp>
#include <components/esm/queststate.hpp>
#include <components/esm/stolenitems.hpp>
#include <components/esm/projectilestate.hpp>
#include "importcrec.hpp"
#include "importcntc.hpp"
@ -36,8 +32,6 @@
#include "importques.hpp"
#include "importjour.hpp"
#include "importscpt.hpp"
#include "importproj.h"
#include "importsplm.h"
#include "convertacdt.hpp"
#include "convertnpcc.hpp"
@ -57,8 +51,6 @@ public:
void setContext(Context& context) { mContext = &context; }
/// @note The load method of ESM records accept the deleted flag as a parameter.
/// I don't know can the DELE sub-record appear in saved games, so the deleted flag will be ignored.
virtual void read(ESM::ESMReader& esm)
{
}
@ -83,11 +75,10 @@ public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
T record;
bool isDeleted = false;
record.load(esm, isDeleted);
mRecords[record.mId] = record;
record.load(esm);
mRecords[id] = record;
}
virtual void write(ESM::ESMWriter& esm)
@ -95,6 +86,7 @@ public:
for (typename std::map<std::string, T>::const_iterator it = mRecords.begin(); it != mRecords.end(); ++it)
{
esm.startRecord(T::sRecordId);
esm.writeHNString("NAME", it->first);
it->second.save(esm);
esm.endRecord(T::sRecordId);
}
@ -110,21 +102,20 @@ public:
virtual void read(ESM::ESMReader &esm)
{
ESM::NPC npc;
bool isDeleted = false;
npc.load(esm, isDeleted);
if (npc.mId != "player")
std::string id = esm.getHNString("NAME");
npc.load(esm);
if (id != "player")
{
// Handles changes to the NPC struct, but since there is no index here
// it will apply to ALL instances of the class. seems to be the reason for the
// "feature" in MW where changing AI settings of one guard will change it for all guards of that refID.
mContext->mNpcs[Misc::StringUtils::lowerCase(npc.mId)] = npc;
mContext->mNpcs[Misc::StringUtils::lowerCase(id)] = npc;
}
else
{
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt.mLevel;
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel;
mContext->mPlayerBase = npc;
ESM::SpellState::SpellParams empty;
std::map<const int, float> empty;
// FIXME: player start spells and birthsign spells aren't listed here,
// need to fix openmw to account for this
for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it)
@ -148,10 +139,9 @@ public:
{
// See comment in ConvertNPC
ESM::Creature creature;
bool isDeleted = false;
creature.load(esm, isDeleted);
mContext->mCreatures[Misc::StringUtils::lowerCase(creature.mId)] = creature;
std::string id = esm.getHNString("NAME");
creature.load(esm);
mContext->mCreatures[Misc::StringUtils::lowerCase(id)] = creature;
}
};
@ -164,19 +154,18 @@ class ConvertGlobal : public DefaultConverter<ESM::Global>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Global global;
bool isDeleted = false;
global.load(esm, isDeleted);
if (Misc::StringUtils::ciEqual(global.mId, "gamehour"))
global.load(esm);
if (Misc::StringUtils::ciEqual(id, "gamehour"))
mContext->mHour = global.mValue.getFloat();
if (Misc::StringUtils::ciEqual(global.mId, "day"))
if (Misc::StringUtils::ciEqual(id, "day"))
mContext->mDay = global.mValue.getInteger();
if (Misc::StringUtils::ciEqual(global.mId, "month"))
if (Misc::StringUtils::ciEqual(id, "month"))
mContext->mMonth = global.mValue.getInteger();
if (Misc::StringUtils::ciEqual(global.mId, "year"))
if (Misc::StringUtils::ciEqual(id, "year"))
mContext->mYear = global.mValue.getInteger();
mRecords[global.mId] = global;
mRecords[id] = global;
}
};
@ -185,14 +174,14 @@ class ConvertClass : public DefaultConverter<ESM::Class>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Class class_;
bool isDeleted = false;
class_.load(esm);
class_.load(esm, isDeleted);
if (class_.mId == "NEWCLASSID_CHARGEN")
if (id == "NEWCLASSID_CHARGEN")
mContext->mCustomPlayerClassName = class_.mName;
mRecords[class_.mId] = class_;
mRecords[id] = class_;
}
};
@ -201,14 +190,13 @@ class ConvertBook : public DefaultConverter<ESM::Book>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Book book;
bool isDeleted = false;
book.load(esm, isDeleted);
if (book.mData.mSkillId == -1)
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId));
book.load(esm);
if (book.mData.mSkillID == -1)
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(id));
mRecords[book.mId] = book;
mRecords[id] = book;
}
};
@ -274,34 +262,23 @@ private:
class ConvertPCDT : public Converter
{
public:
ConvertPCDT()
: mFirstPersonCam(true),
mTeleportingEnabled(true),
mLevitationEnabled(true)
{}
ConvertPCDT() : mFirstPersonCam(true) {}
virtual void read(ESM::ESMReader &esm)
{
PCDT pcdt;
pcdt.load(esm);
convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam, mTeleportingEnabled, mLevitationEnabled, mContext->mControlsState);
convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam);
}
virtual void write(ESM::ESMWriter &esm)
{
esm.startRecord(ESM::REC_ENAB);
esm.writeHNT("TELE", mTeleportingEnabled);
esm.writeHNT("LEVT", mLevitationEnabled);
esm.endRecord(ESM::REC_ENAB);
esm.startRecord(ESM::REC_CAM_);
esm.writeHNT("FIRS", mFirstPersonCam);
esm.endRecord(ESM::REC_CAM_);
}
private:
bool mFirstPersonCam;
bool mTeleportingEnabled;
bool mLevitationEnabled;
};
class ConvertCNTC : public Converter
@ -334,7 +311,7 @@ public:
virtual void write(ESM::ESMWriter &esm);
private:
osg::ref_ptr<osg::Image> mGlobalMapImage;
Ogre::Image mGlobalMapImage;
};
class ConvertCell : public Converter
@ -391,12 +368,11 @@ class ConvertFACT : public Converter
public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
ESM::Faction faction;
bool isDeleted = false;
faction.load(esm, isDeleted);
std::string id = Misc::StringUtils::lowerCase(faction.mId);
faction.load(esm);
Misc::StringUtils::toLower(id);
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
{
std::string faction2 = Misc::StringUtils::lowerCase(it->first);
@ -412,7 +388,7 @@ public:
virtual void read(ESM::ESMReader &esm)
{
std::string itemid = esm.getHNString("NAME");
Misc::StringUtils::lowerCaseInPlace(itemid);
Misc::StringUtils::toLower(itemid);
while (esm.isNextSub("FNAM") || esm.isNextSub("ONAM"))
{
@ -528,24 +504,45 @@ class ConvertGAME : public Converter
public:
ConvertGAME() : mHasGame(false) {}
virtual void read(ESM::ESMReader &esm)
std::string toString(int weatherId)
{
mGame.load(esm);
mHasGame = true;
switch (weatherId)
{
case 0:
return "clear";
case 1:
return "cloudy";
case 2:
return "foggy";
case 3:
return "overcast";
case 4:
return "rain";
case 5:
return "thunderstorm";
case 6:
return "ashstorm";
case 7:
return "blight";
case 8:
return "snow";
case 9:
return "blizzard";
case -1:
return "";
default:
{
std::stringstream error;
error << "unknown weather id: " << weatherId;
throw std::runtime_error(error.str());
}
}
}
int validateWeatherID(int weatherID)
virtual void read(ESM::ESMReader &esm)
{
if(weatherID >= -1 && weatherID < 10)
{
return weatherID;
}
else
{
std::stringstream error;
error << "Invalid weather ID:" << weatherID << std::endl;
throw std::runtime_error(error.str());
}
mGame.load(esm);
mHasGame = true;
}
virtual void write(ESM::ESMWriter &esm)
@ -554,14 +551,13 @@ public:
return;
esm.startRecord(ESM::REC_WTHR);
ESM::WeatherState weather;
weather.mTimePassed = 0.0f;
weather.mFastForward = false;
weather.mWeatherUpdateTime = mGame.mGMDT.mTimeOfNextTransition - mContext->mHour;
weather.mTransitionFactor = 1 - (mGame.mGMDT.mWeatherTransition / 100.0f);
weather.mCurrentWeather = validateWeatherID(mGame.mGMDT.mCurrentWeather);
weather.mNextWeather = validateWeatherID(mGame.mGMDT.mNextWeather);
weather.mQueuedWeather = -1;
// TODO: Determine how ModRegion modifiers are saved in Morrowind.
weather.mCurrentWeather = toString(mGame.mGMDT.mCurrentWeather);
weather.mNextWeather = toString(mGame.mGMDT.mNextWeather);
weather.mRemainingTransitionTime = mGame.mGMDT.mWeatherTransition/100.f*(0.015f*24*3600);
weather.mHour = mContext->mHour;
weather.mWindSpeed = 0.f;
weather.mTimePassed = 0.0;
weather.mFirstUpdate = false;
weather.save(esm);
esm.endRecord(ESM::REC_WTHR);
}
@ -596,27 +592,6 @@ private:
std::vector<ESM::GlobalScript> mScripts;
};
/// Projectile converter
class ConvertPROJ : public Converter
{
public:
virtual int getStage() override { return 2; }
virtual void read(ESM::ESMReader& esm) override;
virtual void write(ESM::ESMWriter& esm) override;
private:
void convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam);
PROJ mProj;
};
class ConvertSPLM : public Converter
{
public:
virtual void read(ESM::ESMReader& esm) override;
virtual void write(ESM::ESMWriter& esm) override;
private:
SPLM mSPLM;
};
}
#endif

@ -1,7 +1,6 @@
#include "convertinventory.hpp"
#include <components/misc/stringops.hpp>
#include <cstdlib>
namespace ESSImport
{

@ -1,11 +1,9 @@
#include "convertplayer.hpp"
#include <components/misc/stringops.hpp>
namespace ESSImport
{
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls)
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam)
{
out.mBirthsign = pcdt.mBirthsign;
out.mObject.mNpcStats.mBounty = pcdt.mBounty;
@ -17,72 +15,24 @@ namespace ESSImport
faction.mReputation = it->mReputation;
out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction;
}
for (int i=0; i<3; ++i)
out.mObject.mNpcStats.mSpecIncreases[i] = pcdt.mPNAM.mSpecIncreases[i];
for (int i=0; i<8; ++i)
out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i];
for (int i=0; i<27; ++i)
out.mObject.mNpcStats.mSkills[i].mProgress = pcdt.mPNAM.mSkillProgress[i];
out.mObject.mNpcStats.mSkills[i].mRegular.mProgress = pcdt.mPNAM.mSkillProgress[i];
out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress;
if (pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawn)
if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon)
out.mObject.mCreatureStats.mDrawState = 1;
if (pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawn)
if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Spell)
out.mObject.mCreatureStats.mDrawState = 2;
firstPersonCam = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ThirdPerson);
teleportingEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_TeleportingDisabled);
levitationEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LevitationDisabled);
firstPersonCam = (pcdt.mPNAM.mCameraState == PCDT::CameraState_FirstPerson);
for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin();
it != pcdt.mKnownDialogueTopics.end(); ++it)
{
outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it));
}
controls.mViewSwitchDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ViewSwitchDisabled;
controls.mControlsDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ControlsDisabled;
controls.mJumpingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_JumpingDisabled;
controls.mLookingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LookingDisabled;
controls.mVanityModeDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_VanityModeDisabled;
controls.mWeaponDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawingDisabled;
controls.mSpellDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawingDisabled;
if (pcdt.mHasMark)
{
out.mHasMark = 1;
const PCDT::PNAM::MarkLocation& mark = pcdt.mPNAM.mMarkLocation;
ESM::CellId cell;
cell.mWorldspace = ESM::CellId::sDefaultWorldspace;
cell.mPaged = true;
cell.mIndex.mX = mark.mCellX;
cell.mIndex.mY = mark.mCellY;
// TODO: Figure out a better way to detect interiors. (0, 0) is a valid exterior cell.
if (mark.mCellX == 0 && mark.mCellY == 0)
{
cell.mWorldspace = pcdt.mMNAM;
cell.mPaged = false;
}
out.mMarkedCell = cell;
out.mMarkedPosition.pos[0] = mark.mX;
out.mMarkedPosition.pos[1] = mark.mY;
out.mMarkedPosition.pos[2] = mark.mZ;
out.mMarkedPosition.rot[0] = out.mMarkedPosition.rot[1] = 0.0f;
out.mMarkedPosition.rot[2] = mark.mRotZ;
}
if (pcdt.mHasENAM)
{
const int cellSize = 8192;
out.mLastKnownExteriorPosition[0] = (pcdt.mENAM.mCellX + 0.5f) * cellSize;
out.mLastKnownExteriorPosition[1] = (pcdt.mENAM.mCellY + 0.5f) * cellSize;
out.mLastKnownExteriorPosition[2] = 0.0f;
}
}
}

@ -4,12 +4,11 @@
#include "importplayer.hpp"
#include <components/esm/player.hpp>
#include <components/esm/controlsstate.hpp>
namespace ESSImport
{
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls);
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam);
}

@ -10,21 +10,7 @@ namespace ESSImport
void ActorData::load(ESM::ESMReader &esm)
{
if (esm.isNextSub("ACTN"))
{
/*
Activation flags:
ActivationFlag_UseEnabled = 1
ActivationFlag_OnActivate = 2
ActivationFlag_OnDeath = 10h
ActivationFlag_OnKnockout = 20h
ActivationFlag_OnMurder = 40h
ActivationFlag_DoorOpening = 100h
ActivationFlag_DoorClosing = 200h
ActivationFlag_DoorJammedOpening = 400h
ActivationFlag_DoorJammedClosing = 800h
*/
esm.skipHSub();
}
if (esm.isNextSub("STPR"))
esm.skipHSub();
@ -32,8 +18,7 @@ namespace ESSImport
if (esm.isNextSub("MNAM"))
esm.skipHSub();
bool isDeleted = false;
ESM::CellRef::loadData(esm, isDeleted);
ESM::CellRef::loadData(esm);
mHasACDT = false;
if (esm.isNextSub("ACDT"))
@ -75,7 +60,7 @@ namespace ESSImport
// unsure at which point between TGTN and CRED
if (esm.isNextSub("AADT"))
{
// occurred when a creature was in the middle of its attack, 44 bytes
// occured when a creature was in the middle of its attack, 44 bytes
esm.skipHSub();
}
@ -123,13 +108,8 @@ namespace ESSImport
if (esm.isNextSub("ND3D"))
esm.skipHSub();
mHasANIS = false;
if (esm.isNextSub("ANIS"))
{
mHasANIS = true;
esm.getHT(mANIS);
}
esm.skipHSub();
}
}

@ -55,12 +55,6 @@ namespace ESSImport
unsigned char mCorpseClearCountdown; // hours?
unsigned char mUnknown3[71];
};
struct ANIS
{
unsigned char mGroupIndex;
unsigned char mUnknown[3];
float mTime;
};
#pragma pack(pop)
struct ActorData : public ESM::CellRef
@ -83,9 +77,6 @@ namespace ESSImport
SCRI mSCRI;
bool mHasANIS;
ANIS mANIS; // scripted animation state
void load(ESM::ESMReader& esm);
};

@ -1,11 +1,7 @@
#include "importer.hpp"
#include <boost/shared_ptr.hpp>
#include <iomanip>
#include <boost/filesystem/fstream.hpp>
#include <osgDB/ReadFile>
#include <osg/ImageUtils>
#include <OgreRoot.h>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
@ -36,49 +32,13 @@ namespace
void writeScreenshot(const ESM::Header& fileHeader, ESM::SavedGame& out)
{
if (fileHeader.mSCRS.size() != 128*128*4)
{
std::cerr << "Error: unexpected screenshot size " << std::endl;
return;
}
osg::ref_ptr<osg::Image> image (new osg::Image);
image->allocateImage(128, 128, 1, GL_RGB, GL_UNSIGNED_BYTE);
// need to convert pixel format from BGRA to RGB as the jpg readerwriter doesn't support it otherwise
std::vector<unsigned char>::const_iterator it = fileHeader.mSCRS.begin();
for (int y=0; y<128; ++y)
{
for (int x=0; x<128; ++x)
{
assert(image->data(x,y));
*(image->data(x,y)+2) = *it++;
*(image->data(x,y)+1) = *it++;
*image->data(x,y) = *it++;
++it; // skip alpha
}
}
image->flipVertical();
std::stringstream ostream;
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg");
if (!readerwriter)
{
std::cerr << "Error: can't write screenshot: no jpg readerwriter found" << std::endl;
return;
}
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image, ostream);
if (!result.success())
{
std::cerr << "Error: can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
return;
}
std::string data = ostream.str();
out.mScreenshot = std::vector<char>(data.begin(), data.end());
Ogre::Image screenshot;
std::vector<unsigned char> screenshotData = fileHeader.mSCRS; // MemoryDataStream doesn't work with const data :(
Ogre::DataStreamPtr screenshotStream (new Ogre::MemoryDataStream(&screenshotData[0], screenshotData.size()));
screenshot.loadRawData(screenshotStream, 128, 128, 1, Ogre::PF_BYTE_BGRA);
Ogre::DataStreamPtr encoded = screenshot.encode("jpg");
out.mScreenshot.resize(encoded->size());
encoded->read(&out.mScreenshot[0], encoded->size());
}
}
@ -167,9 +127,7 @@ namespace ESSImport
if (i >= file2.mRecords.size())
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Record in file1 not present in file2: (1) 0x" << std::hex << rec.mFileOffset << std::endl;
std::cout.flags(f);
return;
}
@ -177,9 +135,7 @@ namespace ESSImport
if (rec.mName != rec2.mName)
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different record name at (2) 0x" << std::hex << rec2.mFileOffset << std::endl;
std::cout.flags(f);
return; // TODO: try to recover
}
@ -190,9 +146,7 @@ namespace ESSImport
if (j >= rec2.mSubrecords.size())
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Subrecord in file1 not present in file2: (1) 0x" << std::hex << sub.mFileOffset << std::endl;
std::cout.flags(f);
return;
}
@ -200,10 +154,8 @@ namespace ESSImport
if (sub.mName != sub2.mName)
{
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different subrecord name (" << rec.mName << "." << sub.mName << " vs. " << sub2.mName << ") at (1) 0x" << std::hex << sub.mFileOffset
<< " (2) 0x" << sub2.mFileOffset << std::endl;
std::cout.flags(f);
break; // TODO: try to recover
}
@ -212,8 +164,6 @@ namespace ESSImport
if (blacklist.find(std::make_pair(rec.mName, sub.mName)) != blacklist.end())
continue;
std::ios::fmtflags f(std::cout.flags());
std::cout << "Different subrecord data for " << rec.mName << "." << sub.mName << " at (1) 0x" << std::hex << sub.mFileOffset
<< " (2) 0x" << sub2.mFileOffset << std::endl;
@ -246,7 +196,6 @@ namespace ESSImport
std::cout << "\033[0m";
}
std::cout << std::endl;
std::cout.flags(f);
}
}
}
@ -254,6 +203,10 @@ namespace ESSImport
void Importer::run()
{
// construct Ogre::Root to gain access to image codecs
Ogre::LogManager logman;
Ogre::Root root;
ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding));
ESM::ESMReader esm;
esm.open(mEssFile);
@ -271,50 +224,48 @@ namespace ESSImport
const unsigned int recSTLN = ESM::FourCC<'S','T','L','N'>::value;
const unsigned int recGAME = ESM::FourCC<'G','A','M','E'>::value;
const unsigned int recJOUR = ESM::FourCC<'J','O','U','R'>::value;
const unsigned int recSPLM = ESM::FourCC<'S','P','L','M'>::value;
std::map<unsigned int, std::shared_ptr<Converter> > converters;
converters[ESM::REC_GLOB] = std::shared_ptr<Converter>(new ConvertGlobal());
converters[ESM::REC_BOOK] = std::shared_ptr<Converter>(new ConvertBook());
converters[ESM::REC_NPC_] = std::shared_ptr<Converter>(new ConvertNPC());
converters[ESM::REC_CREA] = std::shared_ptr<Converter>(new ConvertCREA());
converters[ESM::REC_NPCC] = std::shared_ptr<Converter>(new ConvertNPCC());
converters[ESM::REC_CREC] = std::shared_ptr<Converter>(new ConvertCREC());
converters[recREFR ] = std::shared_ptr<Converter>(new ConvertREFR());
converters[recPCDT ] = std::shared_ptr<Converter>(new ConvertPCDT());
converters[recFMAP ] = std::shared_ptr<Converter>(new ConvertFMAP());
converters[recKLST ] = std::shared_ptr<Converter>(new ConvertKLST());
converters[recSTLN ] = std::shared_ptr<Converter>(new ConvertSTLN());
converters[recGAME ] = std::shared_ptr<Converter>(new ConvertGAME());
converters[ESM::REC_CELL] = std::shared_ptr<Converter>(new ConvertCell());
converters[ESM::REC_ALCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>());
converters[ESM::REC_CLAS] = std::shared_ptr<Converter>(new ConvertClass());
converters[ESM::REC_SPEL] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>());
converters[ESM::REC_ARMO] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_CLOT] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>());
converters[ESM::REC_ENCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_LEVC] = std::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVI] = std::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_CNTC] = std::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_FACT] = std::shared_ptr<Converter>(new ConvertFACT());
converters[ESM::REC_INFO] = std::shared_ptr<Converter>(new ConvertINFO());
converters[ESM::REC_DIAL] = std::shared_ptr<Converter>(new ConvertDIAL());
converters[ESM::REC_QUES] = std::shared_ptr<Converter>(new ConvertQUES());
converters[recJOUR ] = std::shared_ptr<Converter>(new ConvertJOUR());
converters[ESM::REC_SCPT] = std::shared_ptr<Converter>(new ConvertSCPT());
converters[ESM::REC_PROJ] = std::shared_ptr<Converter>(new ConvertPROJ());
converters[recSPLM] = std::shared_ptr<Converter>(new ConvertSPLM());
std::map<unsigned int, boost::shared_ptr<Converter> > converters;
converters[ESM::REC_GLOB] = boost::shared_ptr<Converter>(new ConvertGlobal());
converters[ESM::REC_BOOK] = boost::shared_ptr<Converter>(new ConvertBook());
converters[ESM::REC_NPC_] = boost::shared_ptr<Converter>(new ConvertNPC());
converters[ESM::REC_CREA] = boost::shared_ptr<Converter>(new ConvertCREA());
converters[ESM::REC_NPCC] = boost::shared_ptr<Converter>(new ConvertNPCC());
converters[ESM::REC_CREC] = boost::shared_ptr<Converter>(new ConvertCREC());
converters[recREFR ] = boost::shared_ptr<Converter>(new ConvertREFR());
converters[recPCDT ] = boost::shared_ptr<Converter>(new ConvertPCDT());
converters[recFMAP ] = boost::shared_ptr<Converter>(new ConvertFMAP());
converters[recKLST ] = boost::shared_ptr<Converter>(new ConvertKLST());
converters[recSTLN ] = boost::shared_ptr<Converter>(new ConvertSTLN());
converters[recGAME ] = boost::shared_ptr<Converter>(new ConvertGAME());
converters[ESM::REC_CELL] = boost::shared_ptr<Converter>(new ConvertCell());
converters[ESM::REC_ALCH] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>());
converters[ESM::REC_CLAS] = boost::shared_ptr<Converter>(new ConvertClass());
converters[ESM::REC_SPEL] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>());
converters[ESM::REC_ARMO] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>());
converters[ESM::REC_WEAP] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_CLOT] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>());
converters[ESM::REC_ENCH] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>());
converters[ESM::REC_WEAP] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_LEVC] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVI] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_CNTC] = boost::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_FACT] = boost::shared_ptr<Converter>(new ConvertFACT());
converters[ESM::REC_INFO] = boost::shared_ptr<Converter>(new ConvertINFO());
converters[ESM::REC_DIAL] = boost::shared_ptr<Converter>(new ConvertDIAL());
converters[ESM::REC_QUES] = boost::shared_ptr<Converter>(new ConvertQUES());
converters[recJOUR ] = boost::shared_ptr<Converter>(new ConvertJOUR());
converters[ESM::REC_SCPT] = boost::shared_ptr<Converter>(new ConvertSCPT());
// TODO:
// - REGN (weather in certain regions?)
// - VFXM
// - SPLM (active spell effects)
// - PROJ (magic projectiles in air)
std::set<unsigned int> unknownRecords;
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
it->second->setContext(context);
@ -325,19 +276,15 @@ namespace ESSImport
ESM::NAME n = esm.getRecName();
esm.getRecHeader();
std::map<unsigned int, std::shared_ptr<Converter> >::iterator it = converters.find(n.intval);
std::map<unsigned int, boost::shared_ptr<Converter> >::iterator it = converters.find(n.val);
if (it != converters.end())
{
it->second->read(esm);
}
else
{
if (unknownRecords.insert(n.intval).second)
{
std::ios::fmtflags f(std::cerr.flags());
std::cerr << "Error: unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
std::cerr.flags(f);
}
if (unknownRecords.insert(n.val).second)
std::cerr << "unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
esm.skipRecord();
}
@ -345,7 +292,7 @@ namespace ESSImport
ESM::ESMWriter writer;
writer.setFormat (ESM::SavedGame::sCurrentFormat);
writer.setFormat (ESM::Header::CurrentFormat);
std::ofstream stream(mOutFile.c_str(), std::ios::binary);
// all unused
@ -377,7 +324,7 @@ namespace ESSImport
profile.mPlayerClassName = context.mCustomPlayerClassName;
else
profile.mPlayerClassId = context.mPlayerBase.mClass;
profile.mPlayerLevel = context.mPlayerBase.mNpdt.mLevel;
profile.mPlayerLevel = context.mPlayerBase.mNpdt52.mLevel;
profile.mPlayerName = header.mGameData.mPlayerName.toString();
writeScreenshot(header, profile);
@ -388,7 +335,7 @@ namespace ESSImport
// Writing order should be Dynamic Store -> Cells -> Player,
// so that references to dynamic records can be recognized when loading
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 0)
@ -397,11 +344,11 @@ namespace ESSImport
}
writer.startRecord(ESM::REC_NPC_);
context.mPlayerBase.mId = "player";
writer.writeHNString("NAME", "player");
context.mPlayerBase.save(writer);
writer.endRecord(ESM::REC_NPC_);
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 1)
@ -422,26 +369,9 @@ namespace ESSImport
context.mPlayer.save(writer);
writer.endRecord(ESM::REC_PLAY);
writer.startRecord(ESM::REC_ACTC);
writer.writeHNT("COUN", context.mNextActorId);
writer.endRecord(ESM::REC_ACTC);
// Stage 2 requires cell references to be written / actors IDs assigned
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 2)
continue;
it->second->write(writer);
}
writer.startRecord (ESM::REC_DIAS);
context.mDialogueState.save(writer);
writer.endRecord(ESM::REC_DIAS);
writer.startRecord(ESM::REC_INPU);
context.mControlsState.save(writer);
writer.endRecord(ESM::REC_INPU);
}

@ -9,13 +9,12 @@
#include <components/esm/globalmap.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/controlsstate.hpp>
#include "importnpcc.hpp"
#include "importcrec.hpp"
#include "importcntc.hpp"
#include "importplayer.hpp"
#include "importsplm.h"
@ -33,8 +32,6 @@ namespace ESSImport
ESM::DialogueState mDialogueState;
ESM::ControlsState mControlsState;
// cells which should show an explored overlay on the global map
std::set<std::pair<int, int> > mExploredCells;
@ -48,48 +45,27 @@ namespace ESSImport
std::map<std::pair<int, std::string>, NPCC> mNpcChanges;
std::map<std::pair<int, std::string>, CNTC> mContainerChanges;
std::map<std::pair<int, std::string>, int> mActorIdMap;
int mNextActorId;
std::map<std::string, ESM::Creature> mCreatures;
std::map<std::string, ESM::NPC> mNpcs;
std::vector<SPLM::ActiveSpell> mActiveSpells;
Context()
: mDay(0)
, mMonth(0)
, mYear(0)
, mHour(0.f)
, mNextActorId(0)
{
mPlayer.mAutoMove = 0;
ESM::CellId playerCellId;
playerCellId.mPaged = true;
playerCellId.mIndex.mX = playerCellId.mIndex.mY = 0;
mPlayer.mCellId = playerCellId;
mPlayer.mLastKnownExteriorPosition[0]
= mPlayer.mLastKnownExteriorPosition[1]
= mPlayer.mLastKnownExteriorPosition[2]
= 0.0f;
mPlayer.mHasMark = 0;
mPlayer.mCurrentCrimeId = -1; // TODO
mPlayer.mPaidCrimeId = -1;
//mPlayer.mLastKnownExteriorPosition
mPlayer.mHasMark = 0; // TODO
mPlayer.mCurrentCrimeId = 0; // TODO
mPlayer.mObject.blank();
mPlayer.mObject.mEnabled = true;
mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame
mPlayer.mObject.mCreatureStats.mActorId = generateActorId();
mGlobalMapState.mBounds.mMinX = 0;
mGlobalMapState.mBounds.mMaxX = 0;
mGlobalMapState.mBounds.mMinY = 0;
mGlobalMapState.mBounds.mMaxY = 0;
}
int generateActorId()
{
return mNextActorId++;
}
};
}

@ -20,37 +20,26 @@ namespace ESSImport
item.mId = contItem.mItem.toString();
item.mCount = contItem.mCount;
item.mRelativeEquipmentSlot = -1;
item.mLockLevel = 0;
unsigned int itemCount = std::abs(item.mCount);
bool separateStacks = false;
for (unsigned int i=0;i<itemCount;++i)
// seems that a stack of items can have a set of subrecords for each item? rings0000.ess
// doesn't make any sense to me, if the values were different then the items shouldn't stack in the first place?
// I guess we should double check the stacking logic in OpenMW
for (int i=0;i<std::abs(item.mCount);++i)
{
bool newStack = esm.isNextSub("XIDX");
if (newStack)
{
unsigned int idx;
esm.getHT(idx);
separateStacks = true;
item.mCount = 1;
}
if (esm.isNextSub("XIDX")) // index in the stack?
esm.skipHSub();
item.mSCRI.load(esm);
// for XSOL and XCHG seen so far, but probably others too
bool isDeleted = false;
item.ESM::CellRef::loadData(esm, isDeleted);
item.ESM::CellRef::loadData(esm);
int charge=-1;
esm.getHNOT(charge, "XHLT");
item.mChargeInt = charge;
if (newStack)
mItems.push_back(item);
}
if (!separateStacks)
mItems.push_back(item);
mItems.push_back(item);
}
// equipped items

@ -23,12 +23,9 @@ namespace ESSImport
mKnownDialogueTopics.push_back(esm.getHString());
}
mHasMark = false;
if (esm.isNextSub("MNAM"))
{
mHasMark = true;
mMNAM = esm.getHString();
}
esm.skipHSub(); // If this field is here it seems to specify the interior cell the player is in,
// but it's not always here, so it's kinda useless
esm.getHNT(mPNAM, "PNAM");
@ -37,14 +34,6 @@ namespace ESSImport
if (esm.isNextSub("NAM9"))
esm.skipHSub();
// Rest state. You shouldn't even be able to save during rest, but skip just in case.
if (esm.isNextSub("RNAM"))
/*
int hoursLeft;
float x, y, z; // resting position
*/
esm.skipHSub(); // 16 bytes
mBounty = 0;
esm.getHNOT(mBounty, "CNAM");
@ -61,12 +50,8 @@ namespace ESSImport
if (esm.isNextSub("NAM3"))
esm.skipHSub();
mHasENAM = false;
if (esm.isNextSub("ENAM"))
{
mHasENAM = true;
esm.getHT(mENAM);
}
esm.skipHSub();
if (esm.isNextSub("LNAM"))
esm.skipHSub();
@ -78,19 +63,12 @@ namespace ESSImport
mFactions.push_back(fnam);
}
mHasAADT = false;
if (esm.isNextSub("AADT")) // Attack animation data?
{
mHasAADT = true;
esm.getHT(mAADT);
}
if (esm.isNextSub("AADT"))
esm.skipHSub(); // 44 bytes, no clue
if (esm.isNextSub("KNAM"))
esm.skipHSub(); // assigned Quick Keys, I think
if (esm.isNextSub("ANIS"))
esm.skipHSub(); // 16 bytes
if (esm.isNextSub("WERE"))
{
// some werewolf data, 152 bytes
@ -98,6 +76,10 @@ namespace ESSImport
esm.getSubHeader();
esm.skip(152);
}
// unsure if before or after WERE
if (esm.isNextSub("ANIS"))
esm.skipHSub();
}
}

@ -38,23 +38,15 @@ struct PCDT
std::vector<std::string> mKnownDialogueTopics;
enum PlayerFlags
enum DrawState_
{
PlayerFlags_ViewSwitchDisabled = 0x1,
PlayerFlags_ControlsDisabled = 0x4,
PlayerFlags_Sleeping = 0x10,
PlayerFlags_Waiting = 0x40,
PlayerFlags_WeaponDrawn = 0x80,
PlayerFlags_SpellDrawn = 0x100,
PlayerFlags_InJail = 0x200,
PlayerFlags_JumpingDisabled = 0x1000,
PlayerFlags_LookingDisabled = 0x2000,
PlayerFlags_VanityModeDisabled = 0x4000,
PlayerFlags_WeaponDrawingDisabled = 0x8000,
PlayerFlags_SpellDrawingDisabled = 0x10000,
PlayerFlags_ThirdPerson = 0x20000,
PlayerFlags_TeleportingDisabled = 0x40000,
PlayerFlags_LevitationDisabled = 0x80000
DrawState_Weapon = 0x80,
DrawState_Spell = 0x100
};
enum CameraState
{
CameraState_FirstPerson = 0x8,
CameraState_ThirdPerson = 0xa
};
#pragma pack(push)
@ -71,53 +63,18 @@ struct PCDT
struct PNAM
{
struct MarkLocation
{
float mX, mY, mZ; // worldspace position
float mRotZ; // Z angle in radians
int mCellX, mCellY; // grid coordinates; for interior cells this is always (0, 0)
};
int mPlayerFlags; // controls, camera and draw state
short mDrawState; // DrawState
short mCameraState; // CameraState
unsigned int mLevelProgress;
float mSkillProgress[27]; // skill progress, non-uniform scaled
unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
int mTelekinesisRangeBonus; // in units; seems redundant
float mVisionBonus; // range: <0.0, 1.0>; affected by light spells and Get/Mod/SetPCVisionBonus
int mDetectKeyMagnitude; // seems redundant
int mDetectEnchantmentMagnitude; // seems redundant
int mDetectAnimalMagnitude; // seems redundant
MarkLocation mMarkLocation;
unsigned char mUnknown3[40];
unsigned char mSpecIncreases[3]; // number of skill increases for each specialization
unsigned char mUnknown4;
};
struct ENAM
{
int mCellX;
int mCellY;
};
struct AADT // 44 bytes
{
int animGroupIndex; // See convertANIS() for the mapping.
unsigned char mUnknown5[40];
unsigned char mUnknown3[88];
};
#pragma pack(pop)
std::vector<FNAM> mFactions;
PNAM mPNAM;
bool mHasMark;
std::string mMNAM; // mark cell name; can also be sDefaultCellname or region name
bool mHasENAM;
ENAM mENAM; // last exterior cell
bool mHasAADT;
AADT mAADT;
void load(ESM::ESMReader& esm);
};

@ -1,18 +0,0 @@
#include "importproj.h"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void ESSImport::PROJ::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("PNAM"))
{
PNAM pnam;
esm.getHT(pnam);
mProjectiles.push_back(pnam);
}
}
}

@ -1,47 +0,0 @@
#ifndef OPENMW_ESSIMPORT_IMPORTPROJ_H
#define OPENMW_ESSIMPORT_IMPORTPROJ_H
#include <vector>
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct PROJ
{
#pragma pack(push)
#pragma pack(1)
struct PNAM // 184 bytes
{
float mAttackStrength;
float mSpeed;
unsigned char mUnknown[4*2];
float mFlightTime;
int mSplmIndex; // reference to a SPLM record (0 for ballistic projectiles)
unsigned char mUnknown2[4];
ESM::Vector3 mVelocity;
ESM::Vector3 mPosition;
unsigned char mUnknown3[4*9];
ESM::NAME32 mActorId; // indexed refID (with the exception of "PlayerSaveGame")
ESM::NAME32 mArrowId;
ESM::NAME32 mBowId;
bool isMagic() const { return mSplmIndex != 0; }
};
#pragma pack(pop)
std::vector<PNAM> mProjectiles;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -13,7 +13,7 @@ namespace ESM
namespace ESSImport
{
/// Local variable assignments for a running script
/// Local variable assigments for a running script
struct SCRI
{
std::string mScript;

@ -1,43 +0,0 @@
#include "importsplm.h"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void SPLM::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("NAME"))
{
ActiveSpell spell;
esm.getHT(spell.mIndex);
esm.getHNT(spell.mSPDT, "SPDT");
spell.mTarget = esm.getHNOString("TNAM");
while (esm.isNextSub("NPDT"))
{
ActiveEffect effect;
esm.getHT(effect.mNPDT);
// Effect-specific subrecords can follow:
// - INAM for disintegration and bound effects
// - CNAM for summoning and command effects
// - VNAM for vampirism
// NOTE: There can be multiple INAMs per effect.
// TODO: Needs more research.
esm.skipHSubUntil("NAM0"); // sentinel
esm.getSubName();
esm.skipHSub();
spell.mActiveEffects.push_back(effect);
}
unsigned char xnam; // sentinel
esm.getHNT(xnam, "XNAM");
mActiveSpells.push_back(spell);
}
}
}

@ -1,81 +0,0 @@
#ifndef OPENMW_ESSIMPORT_IMPORTSPLM_H
#define OPENMW_ESSIMPORT_IMPORTSPLM_H
#include <vector>
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct SPLM
{
#pragma pack(push)
#pragma pack(1)
struct SPDT // 160 bytes
{
int mType; // 1 = spell, 2 = enchantment, 3 = potion
ESM::NAME32 mId; // base ID of a spell/enchantment/potion
unsigned char mUnknown[4*4];
ESM::NAME32 mCasterId;
ESM::NAME32 mSourceId; // empty for spells
unsigned char mUnknown2[4*11];
};
struct NPDT // 56 bytes
{
ESM::NAME32 mAffectedActorId;
unsigned char mUnknown[4*2];
int mMagnitude;
float mSecondsActive;
unsigned char mUnknown2[4*2];
};
struct INAM // 40 bytes
{
int mUnknown;
unsigned char mUnknown2;
ESM::FIXED_STRING<35> mItemId; // disintegrated item / bound item / item to re-equip after expiration
};
struct CNAM // 36 bytes
{
int mUnknown; // seems to always be 0
ESM::NAME32 mSummonedOrCommandedActor[32];
};
struct VNAM // 4 bytes
{
int mUnknown;
};
#pragma pack(pop)
struct ActiveEffect
{
NPDT mNPDT;
};
struct ActiveSpell
{
int mIndex;
SPDT mSPDT;
std::string mTarget;
std::vector<ActiveEffect> mActiveEffects;
};
std::vector<ActiveSpell> mActiveSpells;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -2,6 +2,8 @@
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <components/files/configurationmanager.hpp>

@ -6,9 +6,9 @@ set(LAUNCHER
playpage.cpp
textslotmsgbox.cpp
settingspage.cpp
advancedpage.cpp
utils/cellnameloader.cpp
settings/graphicssettings.cpp
utils/profilescombobox.cpp
utils/textinputdialog.cpp
utils/lineedit.cpp
@ -23,9 +23,9 @@ set(LAUNCHER_HEADER
playpage.hpp
textslotmsgbox.hpp
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
settings/graphicssettings.hpp
utils/profilescombobox.hpp
utils/textinputdialog.hpp
utils/lineedit.hpp
@ -39,9 +39,7 @@ set(LAUNCHER_HEADER_MOC
playpage.hpp
textslotmsgbox.hpp
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/textinputdialog.hpp
utils/profilescombobox.hpp
utils/lineedit.hpp
@ -55,11 +53,11 @@ set(LAUNCHER_UI
${CMAKE_SOURCE_DIR}/files/ui/playpage.ui
${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
${CMAKE_SOURCE_DIR}/files/ui/settingspage.ui
${CMAKE_SOURCE_DIR}/files/ui/advancedpage.ui
)
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})
find_package(Qt4 REQUIRED)
set(QT_USE_QTGUI 1)
# Set some platform specific settings
@ -68,24 +66,19 @@ if(WIN32)
set(QT_USE_QTMAIN TRUE)
endif(WIN32)
if (DESIRED_QT_VERSION MATCHES 4)
include(${QT_USE_FILE})
QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
QT4_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
else()
QT5_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT5_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
QT5_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
endif()
QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
QT4_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
include(${QT_USE_FILE})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(NOT WIN32)
include_directories(${LIBUNSHIELD_INCLUDE_DIR})
endif(NOT WIN32)
# Main executable
openmw_add_executable(openmw-launcher
add_executable(openmw-launcher
${GUI_TYPE}
${LAUNCHER}
${LAUNCHER_HEADER}
@ -94,27 +87,18 @@ openmw_add_executable(openmw-launcher
${UI_HDRS}
)
if (WIN32)
INSTALL(TARGETS openmw-launcher RUNTIME DESTINATION ".")
endif (WIN32)
target_link_libraries(openmw-launcher
${Boost_LIBRARIES}
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${SDL2_LIBRARY_ONLY}
${QT_LIBRARIES}
components
)
if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-launcher ${QT_QTGUI_LIBRARY} ${QT_QTCORE_LIBRARY})
if(WIN32)
target_link_libraries(openmw-launcher ${QT_QTMAIN_LIBRARY})
endif(WIN32)
else()
target_link_libraries(openmw-launcher Qt5::Widgets Qt5::Core)
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw-launcher gcov)
endif()

@ -1,176 +0,0 @@
#include "advancedpage.hpp"
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <QFileDialog>
#include <QCompleter>
#include <components/contentselector/view/contentselector.hpp>
#include <components/contentselector/model/esmfile.hpp>
Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mEngineSettings(engineSettings)
{
setObjectName ("AdvancedPage");
setupUi(this);
loadSettings();
}
void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
// Set up an auto-completer for the "Start default character at" field
auto *completer = new QCompleter(cellNames);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
startDefaultCharacterAtField->setCompleter(completer);
}
void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
}
void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
{
QString scriptFile = QFileDialog::getOpenFileName(
this,
QObject::tr("Select script file"),
QDir::currentPath(),
QString(tr("Text file (*.txt)")));
if (scriptFile.isEmpty())
return;
QFileInfo info(scriptFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
runScriptAfterStartupField->setText(path);
}
bool Launcher::AdvancedPage::loadSettings()
{
// Testing
bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
if (skipMenu) {
skipMenuCheckBox->setCheckState(Qt::Checked);
}
startDefaultCharacterAtLabel->setEnabled(skipMenu);
startDefaultCharacterAtField->setEnabled(skipMenu);
startDefaultCharacterAtField->setText(mGameSettings.value("start"));
runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
// Game Settings
loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
maximumQuicksavesComboBox->setValue(mEngineSettings.getInt("max quicksaves", "Saves"));
// User Interface Settings
loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
showOwnedComboBox->setCurrentIndex(showOwnedIndex);
// Other Settings
QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
screenshotFormatComboBox->addItem(screenshotFormatString);
screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
return true;
}
void Launcher::AdvancedPage::saveSettings()
{
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
// Testing
int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
if (skipMenu != mGameSettings.value("skip-menu").toInt())
mGameSettings.setValue("skip-menu", QString::number(skipMenu));
QString startCell = startDefaultCharacterAtField->text();
if (startCell != mGameSettings.value("start")) {
mGameSettings.setValue("start", startCell);
}
QString scriptRun = runScriptAfterStartupField->text();
if (scriptRun != mGameSettings.value("script-run"))
mGameSettings.setValue("script-run", scriptRun);
// Game Settings
saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
int maximumQuicksaves = maximumQuicksavesComboBox->value();
if (maximumQuicksaves != mEngineSettings.getInt("max quicksaves", "Saves")) {
mEngineSettings.setInt("max quicksaves", "Saves", maximumQuicksaves);
}
// User Interface Settings
saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
// Other Settings
std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
}
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
if (mEngineSettings.getBool(setting, group))
checkbox->setCheckState(Qt::Checked);
}
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
bool cValue = checkbox->checkState();
if (cValue != mEngineSettings.getBool(setting, group))
mEngineSettings.setBool(setting, group, cValue);
}
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
{
loadCellsForAutocomplete(cellNames);
}

@ -1,47 +0,0 @@
#ifndef ADVANCEDPAGE_H
#define ADVANCEDPAGE_H
#include <QWidget>
#include "ui_advancedpage.h"
#include <components/settings/settings.hpp>
namespace Files { struct ConfigurationManager; }
namespace Config { class GameSettings; }
namespace Launcher
{
class AdvancedPage : public QWidget, private Ui::AdvancedPage
{
Q_OBJECT
public:
AdvancedPage(Files::ConfigurationManager &cfg, Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent = 0);
bool loadSettings();
void saveSettings();
public slots:
void slotLoadedCellsChanged(QStringList cellNames);
private slots:
void on_skipMenuCheckBox_stateChanged(int state);
void on_runScriptAfterStartupBrowseButton_clicked();
private:
Files::ConfigurationManager &mCfgMgr;
Config::GameSettings &mGameSettings;
Settings::Manager &mEngineSettings;
/**
* Load the cells associated with the given content files for use in autocomplete
* @param filePaths the file paths of the content files to be examined
*/
void loadCellsForAutocomplete(QStringList filePaths);
void loadSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
void saveSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
};
}
#endif

@ -7,10 +7,7 @@
#include <QCheckBox>
#include <QMenu>
#include <QSortFilterProxyModel>
#include <thread>
#include <mutex>
#include <apps/launcher/utils/cellnameloader.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/esmfile.hpp>
@ -19,7 +16,6 @@
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <iostream>
#include "utils/textinputdialog.hpp"
#include "utils/profilescombobox.hpp"
@ -44,13 +40,6 @@ Launcher::DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, Config:
buildView();
loadSettings();
// Connect signal and slot after the settings have been loaded. We only care about the user changing
// the addons and don't want to get signals of the system doing it during startup.
connect(mSelector, SIGNAL(signalAddonDataChanged(QModelIndex,QModelIndex)),
this, SLOT(slotAddonDataChanged()));
// Call manually to indicate all changes to addon data during startup.
slotAddonDataChanged();
}
void Launcher::DataFilesPage::buildView()
@ -86,7 +75,7 @@ bool Launcher::DataFilesPage::loadSettings()
QStringList profiles = mLauncherSettings.getContentLists();
QString currentProfile = mLauncherSettings.getCurrentContentListName();
qDebug() << "The current profile is: " << currentProfile;
qDebug() << "current profile is: " << currentProfile;
foreach (const QString &item, profiles)
addProfile (item, false);
@ -153,17 +142,6 @@ void Launcher::DataFilesPage::saveSettings(const QString &profile)
mGameSettings.setContentList(fileNames);
}
QStringList Launcher::DataFilesPage::selectedFilePaths()
{
//retrieve the files selected for the profile
ContentSelectorModel::ContentFileList items = mSelector->selectedFiles();
QStringList filePaths;
foreach(const ContentSelectorModel::EsmFile *item, items) {
filePaths.append(item->filePath());
}
return filePaths;
}
void Launcher::DataFilesPage::removeProfile(const QString &profile)
{
mLauncherSettings.removeContentList(profile);
@ -330,31 +308,3 @@ bool Launcher::DataFilesPage::showDeleteMessageBox (const QString &text)
return (msgBox.clickedButton() == deleteButton);
}
void Launcher::DataFilesPage::slotAddonDataChanged()
{
QStringList selectedFiles = selectedFilePaths();
if (previousSelectedFiles != selectedFiles) {
previousSelectedFiles = selectedFiles;
// Loading cells for core Morrowind + Expansions takes about 0.2 seconds, which is enough to cause a
// barely perceptible UI lag. Splitting into its own thread to alleviate that.
std::thread loadCellsThread(&DataFilesPage::reloadCells, this, selectedFiles);
loadCellsThread.detach();
}
}
// Mutex lock to run reloadCells synchronously.
std::mutex _reloadCellsMutex;
void Launcher::DataFilesPage::reloadCells(QStringList selectedFiles)
{
// Use a mutex lock so that we can prevent two threads from executing the rest of this code at the same time
// Based on https://stackoverflow.com/a/5429695/531762
std::unique_lock<std::mutex> lock(_reloadCellsMutex);
// The following code will run only if there is not another thread currently running it
CellNameLoader cellNameLoader;
QStringList cellNamesList = QStringList::fromSet(cellNameLoader.getCellNames(selectedFiles));
std::sort(cellNamesList.begin(), cellNamesList.end());
emit signalLoadedCellsChanged(cellNamesList);
}

@ -7,7 +7,6 @@
#include <QDir>
#include <QFile>
#include <QStringList>
class QSortFilterProxyModel;
class QAbstractItemModel;
@ -42,15 +41,8 @@ namespace Launcher
void saveSettings(const QString &profile = "");
bool loadSettings();
/**
* Returns the file paths of all selected content files
* @return the file paths of all selected content files
*/
QStringList selectedFilePaths();
signals:
void signalProfileChanged (int index);
void signalLoadedCellsChanged(QStringList selectedFiles);
public slots:
void slotProfileChanged (int index);
@ -60,7 +52,6 @@ namespace Launcher
void slotProfileChangedByUser(const QString &previous, const QString &current);
void slotProfileRenamed(const QString &previous, const QString &current);
void slotProfileDeleted(const QString &item);
void slotAddonDataChanged ();
void updateOkButton(const QString &text);
@ -81,7 +72,7 @@ namespace Launcher
Config::LauncherSettings &mLauncherSettings;
QString mPreviousProfile;
QStringList previousSelectedFiles;
QString mDataLocal;
void setPluginsCheckstates(Qt::CheckState state);
@ -96,7 +87,6 @@ namespace Launcher
void addProfile (const QString &profile, bool setAsCurrent);
void checkForDefaultProfile();
void populateFileViews(const QString& contentModelName);
void reloadCells(QStringList selectedFiles);
class PathIterator
{

@ -1,7 +1,5 @@
#include "graphicspage.hpp"
#include <boost/math/common_factor.hpp>
#include <csignal>
#include <QDesktopWidget>
#include <QMessageBox>
#include <QDir>
@ -12,11 +10,19 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include <SDL_video.h>
#include <OgreRoot.h>
#include <OgreRenderSystem.h>
#include <boost/math/common_factor.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/naturalsort.hpp>
#include "settings/graphicssettings.hpp"
QString getAspect(int x, int y)
{
int gcd = boost::math::gcd (x, y);
@ -29,10 +35,14 @@ QString getAspect(int x, int y)
return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
}
Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent)
: QWidget(parent)
Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, GraphicsSettings &graphicsSetting, QWidget *parent)
: mOgre(NULL)
, mSelectedRenderSystem(NULL)
, mOpenGLRenderSystem(NULL)
, mDirect3DRenderSystem(NULL)
, mCfgMgr(cfg)
, mEngineSettings(engineSettings)
, mGraphicsSettings(graphicsSetting)
, QWidget(parent)
{
setObjectName ("GraphicsPage");
setupUi(this);
@ -42,34 +52,81 @@ Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings:
customWidthSpinBox->setMaximum(res.width());
customHeightSpinBox->setMaximum(res.height());
connect(rendererComboBox, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(rendererChanged(const QString&)));
connect(fullScreenCheckBox, SIGNAL(stateChanged(int)), this, SLOT(slotFullScreenChanged(int)));
connect(standardRadioButton, SIGNAL(toggled(bool)), this, SLOT(slotStandardToggled(bool)));
connect(screenComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(screenChanged(int)));
}
bool Launcher::GraphicsPage::connectToSdl() {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
// Required for determining screen resolution and such on the Graphics tab
if (SDL_Init(SDL_INIT_VIDEO) != 0)
bool Launcher::GraphicsPage::setupOgre()
{
try
{
mOgre = mOgreInit.init(mCfgMgr.getLogPath().string() + "/launcherOgre.log");
}
catch(Ogre::Exception &ex)
{
QString ogreError = QString::fromUtf8(ex.getFullDescription().c_str());
QMessageBox msgBox;
msgBox.setWindowTitle("Error creating Ogre::Root");
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Failed to create the Ogre::Root object</b><br><br> \
Press \"Show Details...\" for more information.<br>"));
msgBox.setDetailedText(ogreError);
msgBox.exec();
qCritical("Error creating Ogre::Root, the error reported was:\n %s", qPrintable(ogreError));
return false;
}
// Get the available renderers and put them in the combobox
const Ogre::RenderSystemList &renderers = mOgre->getAvailableRenderers();
for (Ogre::RenderSystemList::const_iterator r = renderers.begin(); r != renderers.end(); ++r) {
mSelectedRenderSystem = *r;
rendererComboBox->addItem((*r)->getName().c_str());
}
QString openGLName = QString("OpenGL Rendering Subsystem");
QString direct3DName = QString("Direct3D9 Rendering Subsystem");
// Create separate rendersystems
mOpenGLRenderSystem = mOgre->getRenderSystemByName(openGLName.toStdString());
mDirect3DRenderSystem = mOgre->getRenderSystemByName(direct3DName.toStdString());
if (!mOpenGLRenderSystem && !mDirect3DRenderSystem) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error creating renderer"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not select a valid render system</b><br><br> \
Please make sure Ogre plugins were installed correctly.<br>"));
msgBox.exec();
return false;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
// Now fill the GUI elements
int index = rendererComboBox->findText(mGraphicsSettings.value(QString("Video/render system")));
if ( index != -1) {
rendererComboBox->setCurrentIndex(index);
} else {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
rendererComboBox->setCurrentIndex(rendererComboBox->findText(direct3DName));
#else
rendererComboBox->setCurrentIndex(rendererComboBox->findText(openGLName));
#endif
}
antiAliasingComboBox->clear();
antiAliasingComboBox->addItems(getAvailableOptions(QString("FSAA"), mSelectedRenderSystem));
return true;
}
bool Launcher::GraphicsPage::setupSDL()
{
bool sdlConnectSuccessful = connectToSdl();
if (!sdlConnectSuccessful)
{
return false;
}
int displays = SDL_GetNumVideoDisplays();
if (displays < 0)
@ -89,9 +146,6 @@ bool Launcher::GraphicsPage::setupSDL()
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
}
// Disconnect from SDL processes
SDL_Quit();
return true;
}
@ -99,27 +153,28 @@ bool Launcher::GraphicsPage::loadSettings()
{
if (!setupSDL())
return false;
if (!mOgre && !setupOgre())
return false;
if (mEngineSettings.getBool("vsync", "Video"))
if (mGraphicsSettings.value(QString("Video/vsync")) == QLatin1String("true"))
vSyncCheckBox->setCheckState(Qt::Checked);
if (mEngineSettings.getBool("fullscreen", "Video"))
if (mGraphicsSettings.value(QString("Video/fullscreen")) == QLatin1String("true"))
fullScreenCheckBox->setCheckState(Qt::Checked);
if (mEngineSettings.getBool("window border", "Video"))
if (mGraphicsSettings.value(QString("Video/window border")) == QLatin1String("true"))
windowBorderCheckBox->setCheckState(Qt::Checked);
// aaValue is the actual value (0, 1, 2, 4, 8, 16)
int aaValue = mEngineSettings.getInt("antialiasing", "Video");
// aaIndex is the index into the allowed values in the pull down.
int aaIndex = antiAliasingComboBox->findText(QString::number(aaValue));
int aaIndex = antiAliasingComboBox->findText(mGraphicsSettings.value(QString("Video/antialiasing")));
if (aaIndex != -1)
antiAliasingComboBox->setCurrentIndex(aaIndex);
int width = mEngineSettings.getInt("resolution x", "Video");
int height = mEngineSettings.getInt("resolution y", "Video");
QString resolution = QString::number(width) + QString(" x ") + QString::number(height);
screenComboBox->setCurrentIndex(mEngineSettings.getInt("screen", "Video"));
QString width = mGraphicsSettings.value(QString("Video/resolution x"));
QString height = mGraphicsSettings.value(QString("Video/resolution y"));
QString resolution = width + QString(" x ") + height;
QString screen = mGraphicsSettings.value(QString("Video/screen"));
screenComboBox->setCurrentIndex(screen.toInt());
int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
@ -128,8 +183,9 @@ bool Launcher::GraphicsPage::loadSettings()
resolutionComboBox->setCurrentIndex(resIndex);
} else {
customRadioButton->toggle();
customWidthSpinBox->setValue(width);
customHeightSpinBox->setValue(height);
customWidthSpinBox->setValue(width.toInt());
customHeightSpinBox->setValue(height.toInt());
}
return true;
@ -137,46 +193,65 @@ bool Launcher::GraphicsPage::loadSettings()
void Launcher::GraphicsPage::saveSettings()
{
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
bool cVSync = vSyncCheckBox->checkState();
if (cVSync != mEngineSettings.getBool("vsync", "Video"))
mEngineSettings.setBool("vsync", "Video", cVSync);
bool cFullScreen = fullScreenCheckBox->checkState();
if (cFullScreen != mEngineSettings.getBool("fullscreen", "Video"))
mEngineSettings.setBool("fullscreen", "Video", cFullScreen);
bool cWindowBorder = windowBorderCheckBox->checkState();
if (cWindowBorder != mEngineSettings.getBool("window border", "Video"))
mEngineSettings.setBool("window border", "Video", cWindowBorder);
int cAAValue = antiAliasingComboBox->currentText().toInt();
if (cAAValue != mEngineSettings.getInt("antialiasing", "Video"))
mEngineSettings.setInt("antialiasing", "Video", cAAValue);
int cWidth = 0;
int cHeight = 0;
vSyncCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/vsync"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/vsync"), QString("false"));
fullScreenCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/fullscreen"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/fullscreen"), QString("false"));
windowBorderCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/window border"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/window border"), QString("false"));
mGraphicsSettings.setValue(QString("Video/antialiasing"), antiAliasingComboBox->currentText());
mGraphicsSettings.setValue(QString("Video/render system"), rendererComboBox->currentText());
if (standardRadioButton->isChecked()) {
QRegExp resolutionRe(QString("(\\d+) x (\\d+).*"));
if (resolutionRe.exactMatch(resolutionComboBox->currentText().simplified())) {
cWidth = resolutionRe.cap(1).toInt();
cHeight = resolutionRe.cap(2).toInt();
mGraphicsSettings.setValue(QString("Video/resolution x"), resolutionRe.cap(1));
mGraphicsSettings.setValue(QString("Video/resolution y"), resolutionRe.cap(2));
}
} else {
cWidth = customWidthSpinBox->value();
cHeight = customHeightSpinBox->value();
mGraphicsSettings.setValue(QString("Video/resolution x"), QString::number(customWidthSpinBox->value()));
mGraphicsSettings.setValue(QString("Video/resolution y"), QString::number(customHeightSpinBox->value()));
}
if (cWidth != mEngineSettings.getInt("resolution x", "Video"))
mEngineSettings.setInt("resolution x", "Video", cWidth);
mGraphicsSettings.setValue(QString("Video/screen"), QString::number(screenComboBox->currentIndex()));
}
QStringList Launcher::GraphicsPage::getAvailableOptions(const QString &key, Ogre::RenderSystem *renderer)
{
QStringList result;
if (cHeight != mEngineSettings.getInt("resolution y", "Video"))
mEngineSettings.setInt("resolution y", "Video", cHeight);
uint row = 0;
Ogre::ConfigOptionMap options = renderer->getConfigOptions();
int cScreen = screenComboBox->currentIndex();
if (cScreen != mEngineSettings.getInt("screen", "Video"))
mEngineSettings.setInt("screen", "Video", cScreen);
for (Ogre::ConfigOptionMap::iterator i = options.begin (); i != options.end (); ++i, ++row)
{
Ogre::StringVector::iterator opt_it;
uint idx = 0;
for (opt_it = i->second.possibleValues.begin();
opt_it != i->second.possibleValues.end(); ++opt_it, ++idx)
{
if (strcmp (key.toStdString().c_str(), i->first.c_str()) == 0) {
result << ((key == "FSAA") ? QString("MSAA ") : QString("")) + QString::fromUtf8((*opt_it).c_str()).simplified();
}
}
}
// Sort ascending
qSort(result.begin(), result.end(), naturalSortLessThanCI);
// Replace the zero option with Off
int index = result.indexOf("MSAA 0");
if (index != -1)
result.replace(index, tr("Off"));
return result;
}
QStringList Launcher::GraphicsPage::getAvailableResolutions(int screen)
@ -241,6 +316,15 @@ QRect Launcher::GraphicsPage::getMaximumResolution()
return max;
}
void Launcher::GraphicsPage::rendererChanged(const QString &renderer)
{
mSelectedRenderSystem = mOgre->getRenderSystemByName(renderer.toStdString());
antiAliasingComboBox->clear();
antiAliasingComboBox->addItems(getAvailableOptions(QString("FSAA"), mSelectedRenderSystem));
}
void Launcher::GraphicsPage::screenChanged(int screen)
{
if (screen >= 0) {

@ -3,9 +3,11 @@
#include <QWidget>
#include <components/ogreinit/ogreinit.hpp>
#include "ui_graphicspage.h"
#include <components/settings/settings.hpp>
namespace Ogre { class Root; class RenderSystem; }
namespace Files { struct ConfigurationManager; }
@ -18,12 +20,13 @@ namespace Launcher
Q_OBJECT
public:
GraphicsPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent = 0);
GraphicsPage(Files::ConfigurationManager &cfg, GraphicsSettings &graphicsSettings, QWidget *parent = 0);
void saveSettings();
bool loadSettings();
public slots:
void rendererChanged(const QString &renderer);
void screenChanged(int screen);
private slots:
@ -31,17 +34,20 @@ namespace Launcher
void slotStandardToggled(bool checked);
private:
OgreInit::OgreInit mOgreInit;
Ogre::Root *mOgre;
Ogre::RenderSystem *mSelectedRenderSystem;
Ogre::RenderSystem *mOpenGLRenderSystem;
Ogre::RenderSystem *mDirect3DRenderSystem;
Files::ConfigurationManager &mCfgMgr;
Settings::Manager &mEngineSettings;
GraphicsSettings &mGraphicsSettings;
QStringList getAvailableOptions(const QString &key, Ogre::RenderSystem *renderer);
QStringList getAvailableResolutions(int screen);
QRect getMaximumResolution();
/**
* Connect to the SDL so that we can use it to determine graphics
* @return whether or not connecting to SDL is successful
*/
bool connectToSdl();
bool setupOgre();
bool setupSDL();
};
}

@ -1,4 +1,5 @@
#include <iostream>
#include <csignal>
#include <QApplication>
#include <QTextCodec>
@ -11,33 +12,71 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include "maindialog.hpp"
int main(int argc, char *argv[])
{
try
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
return 0;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
QApplication app(argc, argv);
// Now we make sure the current dir is set to application path
QDir dir(QCoreApplication::applicationDirPath());
#ifdef Q_OS_MAC
if (dir.dirName() == "MacOS") {
dir.cdUp();
dir.cdUp();
dir.cdUp();
}
// force Qt to load only LOCAL plugins, don't touch system Qt installation
QDir pluginsPath(QCoreApplication::applicationDirPath());
pluginsPath.cdUp();
pluginsPath.cd("Plugins");
QStringList libraryPaths;
libraryPaths << pluginsPath.path() << QCoreApplication::applicationDirPath();
app.setLibraryPaths(libraryPaths);
#endif
QDir::setCurrent(dir.absolutePath());
// Support non-latin characters
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
Launcher::MainDialog mainWin;
Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog();
if (result == Launcher::FirstRunDialogResultFailure)
return 0;
// if (!mainWin.setup()) {
// return 0;
// }
if (result == Launcher::FirstRunDialogResultContinue)
mainWin.show();
return app.exec();
int returnValue = app.exec();
SDL_Quit();
return returnValue;
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
return 0;
}
}
}

@ -2,7 +2,9 @@
#include <components/version/version.hpp>
#include <QLabel>
#include <QDate>
#include <QTime>
#include <QMessageBox>
#include <QPushButton>
#include <QFontDatabase>
@ -10,6 +12,8 @@
#include <QFileDialog>
#include <QCloseEvent>
#include <QTextCodec>
#include <QFile>
#include <QDir>
#include <QDebug>
@ -17,19 +21,9 @@
#include "graphicspage.hpp"
#include "datafilespage.hpp"
#include "settingspage.hpp"
#include "advancedpage.hpp"
using namespace Process;
void cfgError(const QString& title, const QString& msg) {
QMessageBox msgBox;
msgBox.setWindowTitle(title);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(msg);
msgBox.exec();
}
Launcher::MainDialog::MainDialog(QWidget *parent)
: QMainWindow(parent), mGameSettings (mCfgMgr)
{
@ -63,6 +57,26 @@ Launcher::MainDialog::MainDialog(QWidget *parent)
// Remove what's this? button
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
// Add version information to bottom of the window
QString revision(OPENMW_VERSION_COMMITHASH);
QString tag(OPENMW_VERSION_TAGHASH);
versionLabel->setTextInteractionFlags(Qt::TextSelectableByMouse);
if (!revision.isEmpty() && !tag.isEmpty())
{
if (revision == tag) {
versionLabel->setText(tr("OpenMW %1 release").arg(OPENMW_VERSION));
} else {
versionLabel->setText(tr("OpenMW development (%1)").arg(revision.left(10)));
}
// Add the compile date and time
versionLabel->setToolTip(tr("Compiled on %1 %2").arg(QLocale(QLocale::C).toDate(QString(__DATE__).simplified(),
QLatin1String("MMM d yyyy")).toString(Qt::SystemLocaleLongDate),
QLocale(QLocale::C).toTime(QString(__TIME__).simplified(),
QLatin1String("hh:mm:ss")).toString(Qt::SystemLocaleShortDate)));
}
createIcons();
}
@ -90,23 +104,17 @@ void Launcher::MainDialog::createIcons()
dataFilesButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *graphicsButton = new QListWidgetItem(iconWidget);
graphicsButton->setIcon(QIcon(":/images/preferences-video.png"));
graphicsButton->setIcon(QIcon::fromTheme("video-display"));
graphicsButton->setText(tr("Graphics"));
graphicsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute);
graphicsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *settingsButton = new QListWidgetItem(iconWidget);
settingsButton->setIcon(QIcon(":/images/preferences.png"));
settingsButton->setIcon(QIcon::fromTheme("preferences-system"));
settingsButton->setText(tr("Settings"));
settingsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
settingsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *advancedButton = new QListWidgetItem(iconWidget);
advancedButton->setIcon(QIcon(":/images/preferences-advanced.png"));
advancedButton->setText(tr("Advanced"));
advancedButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
advancedButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
connect(iconWidget,
SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
@ -117,9 +125,8 @@ void Launcher::MainDialog::createPages()
{
mPlayPage = new PlayPage(this);
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mEngineSettings, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mGraphicsSettings, this);
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mAdvancedPage = new AdvancedPage(mCfgMgr, mGameSettings, mEngineSettings, this);
// Set the combobox of the play page to imitate the combobox on the datafilespage
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
@ -130,7 +137,6 @@ void Launcher::MainDialog::createPages()
pagesWidget->addWidget(mDataFilesPage);
pagesWidget->addWidget(mGraphicsPage);
pagesWidget->addWidget(mSettingsPage);
pagesWidget->addWidget(mAdvancedPage);
// Select the first page
iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select);
@ -139,8 +145,6 @@ void Launcher::MainDialog::createPages()
connect(mPlayPage, SIGNAL(signalProfileChanged(int)), mDataFilesPage, SLOT(slotProfileChanged(int)));
connect(mDataFilesPage, SIGNAL(signalProfileChanged(int)), mPlayPage, SLOT(setProfilesIndex(int)));
// Using Qt::QueuedConnection because signal is emitted in a subthread and slot is in the main thread
connect(mDataFilesPage, SIGNAL(signalLoadedCellsChanged(QStringList)), mAdvancedPage, SLOT(slotLoadedCellsChanged(QStringList)), Qt::QueuedConnection);
}
@ -179,31 +183,7 @@ Launcher::FirstRunDialogResult Launcher::MainDialog::showFirstRunDialog()
}
}
if (!setup() || !setupGameData()) {
return FirstRunDialogResultFailure;
}
return FirstRunDialogResultContinue;
}
void Launcher::MainDialog::setVersionLabel()
{
// Add version information to bottom of the window
Version::Version v = Version::getOpenmwVersion(mGameSettings.value("resources").toUtf8().constData());
QString revision(QString::fromUtf8(v.mCommitHash.c_str()));
QString tag(QString::fromUtf8(v.mTagHash.c_str()));
versionLabel->setTextInteractionFlags(Qt::TextSelectableByMouse);
if (!v.mVersion.empty() && (revision.isEmpty() || revision == tag))
versionLabel->setText(tr("OpenMW %1 release").arg(QString::fromUtf8(v.mVersion.c_str())));
else
versionLabel->setText(tr("OpenMW development (%1)").arg(revision.left(10)));
// Add the compile date and time
versionLabel->setToolTip(tr("Compiled on %1 %2").arg(QLocale(QLocale::C).toDate(QString(__DATE__).simplified(),
QLatin1String("MMM d yyyy")).toString(Qt::SystemLocaleLongDate),
QLocale(QLocale::C).toTime(QString(__TIME__).simplified(),
QLatin1String("hh:mm:ss")).toString(Qt::SystemLocaleShortDate)));
return setup() ? FirstRunDialogResultContinue : FirstRunDialogResultFailure;
}
bool Launcher::MainDialog::setup()
@ -211,8 +191,6 @@ bool Launcher::MainDialog::setup()
if (!setupGameSettings())
return false;
setVersionLabel();
mLauncherSettings.setContentList(mGameSettings);
if (!setupGraphicsSettings())
@ -221,7 +199,7 @@ bool Launcher::MainDialog::setup()
// Now create the pages as they need the settings
createPages();
// Call this so we can exit on SDL errors before mainwindow is shown
// Call this so we can exit on Ogre/SDL errors before mainwindow is shown
if (!mGraphicsPage->loadSettings())
return false;
@ -252,9 +230,6 @@ bool Launcher::MainDialog::reloadSettings()
if (!mGraphicsPage->loadSettings())
return false;
if (!mAdvancedPage->loadSettings())
return false;
return true;
}
@ -270,8 +245,6 @@ void Launcher::MainDialog::changePage(QListWidgetItem *current, QListWidgetItem
bool Launcher::MainDialog::setupLauncherSettings()
{
mLauncherSettings.clear();
mLauncherSettings.setMultiValueEnabled(true);
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
@ -281,14 +254,18 @@ bool Launcher::MainDialog::setupLauncherSettings()
paths.append(userPath + QString(Config::LauncherSettings::sLauncherConfigFileName));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << path.toUtf8().constData();
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
@ -304,9 +281,6 @@ bool Launcher::MainDialog::setupLauncherSettings()
bool Launcher::MainDialog::setupGameSettings()
{
mGameSettings.clear();
QString localPath = QString::fromUtf8(mCfgMgr.getLocalPath().string().c_str());
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QString globalPath = QString::fromUtf8(mCfgMgr.getGlobalPath().string().c_str());
@ -315,14 +289,18 @@ bool Launcher::MainDialog::setupGameSettings()
QString path = userPath + QLatin1String("openmw.cfg");
QFile file(path);
qDebug() << "Loading config file:" << path.toUtf8().constData();
qDebug() << "Loading config file:" << qPrintable(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
@ -331,22 +309,26 @@ bool Launcher::MainDialog::setupGameSettings()
mGameSettings.readUserFile(stream);
}
// Now the rest - priority: user > local > global
// Now the rest
QStringList paths;
paths.append(globalPath + QString("openmw.cfg"));
paths.append(localPath + QString("openmw.cfg"));
paths.append(userPath + QString("openmw.cfg"));
paths.append(QString("openmw.cfg"));
paths.append(globalPath + QString("openmw.cfg"));
foreach (const QString &path2, paths) {
qDebug() << "Loading config file:" << path2.toUtf8().constData();
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
file.setFileName(path2);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
@ -357,21 +339,16 @@ bool Launcher::MainDialog::setupGameSettings()
file.close();
}
return true;
}
bool Launcher::MainDialog::setupGameData()
{
QStringList dataDirs;
// Check if the paths actually contain data files
foreach (const QString path3, mGameSettings.getDataDirs()) {
QDir dir(path3);
foreach (const QString path, mGameSettings.getDataDirs()) {
QDir dir(path);
QStringList filters;
filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
if (!dir.entryList(filters).isEmpty())
dataDirs.append(path3);
dataDirs.append(path);
}
if (dataDirs.isEmpty())
@ -403,54 +380,53 @@ bool Launcher::MainDialog::setupGameData()
bool Launcher::MainDialog::setupGraphicsSettings()
{
// This method is almost a copy of OMW::Engine::loadSettings(). They should definitely
// remain consistent, and possibly be merged into a shared component. At the very least
// the filenames should be in the CfgMgr component.
// Ensure to clear previous settings in case we had already loaded settings.
mEngineSettings.clear();
// Create the settings manager and load default settings file
const std::string localDefault = (mCfgMgr.getLocalPath() / "settings-default.cfg").string();
const std::string globalDefault = (mCfgMgr.getGlobalPath() / "settings-default.cfg").string();
std::string defaultPath;
// Prefer the settings-default.cfg in the current directory.
if (boost::filesystem::exists(localDefault))
defaultPath = localDefault;
else if (boost::filesystem::exists(globalDefault))
defaultPath = globalDefault;
// Something's very wrong if we can't find the file at all.
else {
cfgError(tr("Error reading OpenMW configuration file"),
tr("<br><b>Could not find settings-default.cfg</b><br><br> \
The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem."));
return false;
}
mGraphicsSettings.setMultiValueEnabled(false);
// Load the default settings, report any parsing errors.
try {
mEngineSettings.loadDefault(defaultPath);
}
catch (std::exception& e) {
std::string msg = std::string("<br><b>Error reading settings-default.cfg</b><br><br>") + e.what();
cfgError(tr("Error reading OpenMW configuration file"), tr(msg.c_str()));
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QString globalPath = QString::fromUtf8(mCfgMgr.getGlobalPath().string().c_str());
QFile localDefault(QString("settings-default.cfg"));
QFile globalDefault(globalPath + QString("settings-default.cfg"));
if (!localDefault.exists() && !globalDefault.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error reading OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not find settings-default.cfg</b><br><br> \
The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem."));
msgBox.exec();
return false;
}
// Load user settings if they exist
const std::string userPath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
// User settings are not required to exist, so if they don't we're done.
if (!boost::filesystem::exists(userPath)) return true;
try {
mEngineSettings.loadUser(userPath);
}
catch (std::exception& e) {
std::string msg = std::string("<br><b>Error reading settings.cfg</b><br><br>") + e.what();
cfgError(tr("Error reading OpenMW configuration file"), tr(msg.c_str()));
return false;
QStringList paths;
paths.append(globalPath + QString("settings-default.cfg"));
paths.append(QString("settings-default.cfg"));
paths.append(userPath + QString("settings.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGraphicsSettings.readFile(stream);
}
file.close();
}
return true;
@ -493,62 +469,84 @@ bool Launcher::MainDialog::writeSettings()
mDataFilesPage->saveSettings();
mGraphicsPage->saveSettings();
mSettingsPage->saveSettings();
mAdvancedPage->saveSettings();
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QDir dir(userPath);
if (!dir.exists()) {
if (!dir.mkpath(userPath)) {
cfgError(tr("Error creating OpenMW configuration directory"),
tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(userPath));
return false;
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error creating OpenMW configuration directory"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(userPath));
msgBox.exec();
return false;
}
}
// Game settings
QFile file(userPath + QString("openmw.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
cfgError(tr("Error writing OpenMW configuration file"),
tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGameSettings.writeFileWithComments(file);
mGameSettings.writeFile(stream);
file.close();
// Graphics settings
const std::string settingsPath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
try {
mEngineSettings.saveUser(settingsPath);
}
catch (std::exception& e) {
std::string msg = "<br><b>Error writing settings.cfg</b><br><br>" +
settingsPath + "<br><br>" + e.what();
cfgError(tr("Error writing user settings file"), tr(msg.c_str()));
return false;
file.setFileName(userPath + QString("settings.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGraphicsSettings.writeFile(stream);
file.close();
// Launcher settings
file.setFileName(userPath + QString(Config::LauncherSettings::sLauncherConfigFileName));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
cfgError(tr("Error writing Launcher configuration file"),
tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing Launcher configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
@ -599,6 +597,6 @@ void Launcher::MainDialog::play()
// Launch the game detached
if (mGameInvoker->startProcess(QLatin1String("tes3mp-browser"), true))
if (mGameInvoker->startProcess(QLatin1String("openmw"), true))
return qApp->quit();
}

@ -13,7 +13,7 @@
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <components/settings/settings.hpp>
#include "settings/graphicssettings.hpp"
#include "ui_mainwindow.h"
@ -30,7 +30,6 @@ namespace Launcher
class DataFilesPage;
class UnshieldThread;
class SettingsPage;
class AdvancedPage;
enum FirstRunDialogResult
{
@ -51,6 +50,7 @@ namespace Launcher
explicit MainDialog(QWidget *parent = 0);
~MainDialog();
bool setup();
FirstRunDialogResult showFirstRunDialog();
bool reloadSettings();
@ -65,17 +65,12 @@ namespace Launcher
void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
private:
bool setup();
void createIcons();
void createPages();
bool setupLauncherSettings();
bool setupGameSettings();
bool setupGraphicsSettings();
bool setupGameData();
void setVersionLabel();
void loadSettings();
void saveSettings();
@ -89,7 +84,6 @@ namespace Launcher
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
SettingsPage *mSettingsPage;
AdvancedPage *mAdvancedPage;
Process::ProcessInvoker *mGameInvoker;
Process::ProcessInvoker *mWizardInvoker;
@ -97,7 +91,7 @@ namespace Launcher
Files::ConfigurationManager mCfgMgr;
Config::GameSettings mGameSettings;
Settings::Manager mEngineSettings;
GraphicsSettings mGraphicsSettings;
Config::LauncherSettings mLauncherSettings;
};

@ -2,11 +2,20 @@
#include <QListView>
#ifdef Q_OS_MAC
#include <QPlastiqueStyle>
#endif
Launcher::PlayPage::PlayPage(QWidget *parent) : QWidget(parent)
{
setObjectName ("PlayPage");
setupUi(this);
// Hacks to get the stylesheet look properly
#ifdef Q_OS_MAC
QPlastiqueStyle *style = new QPlastiqueStyle;
profilesComboBox->setStyle(style);
#endif
profilesComboBox->setView(new QListView());
connect(profilesComboBox, SIGNAL(activated(int)), this, SIGNAL (signalProfileChanged(int)));

@ -0,0 +1,44 @@
#include "graphicssettings.hpp"
#include <QTextStream>
#include <QString>
#include <QRegExp>
#include <QMap>
Launcher::GraphicsSettings::GraphicsSettings()
{
}
Launcher::GraphicsSettings::~GraphicsSettings()
{
}
bool Launcher::GraphicsSettings::writeFile(QTextStream &stream)
{
QString sectionPrefix;
QRegExp sectionRe("([^/]+)/(.+)$");
QMap<QString, QString> settings = SettingsBase::getSettings();
QMapIterator<QString, QString> i(settings);
while (i.hasNext()) {
i.next();
QString prefix;
QString key;
if (sectionRe.exactMatch(i.key())) {
prefix = sectionRe.cap(1);
key = sectionRe.cap(2);
}
if (sectionPrefix != prefix) {
sectionPrefix = prefix;
stream << "\n[" << prefix << "]\n";
}
stream << key << " = " << i.value() << "\n";
}
return true;
}

@ -0,0 +1,18 @@
#ifndef GRAPHICSSETTINGS_HPP
#define GRAPHICSSETTINGS_HPP
#include <components/config/settingsbase.hpp>
namespace Launcher
{
class GraphicsSettings : public Config::SettingsBase<QMap<QString, QString> >
{
public:
GraphicsSettings();
~GraphicsSettings();
bool writeFile(QTextStream &stream);
};
}
#endif // GRAPHICSSETTINGS_HPP

@ -18,10 +18,10 @@ using namespace Process;
Launcher::SettingsPage::SettingsPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
Config::LauncherSettings &launcherSettings, MainDialog *parent)
: QWidget(parent)
, mCfgMgr(cfg)
: mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mLauncherSettings(launcherSettings)
, QWidget(parent)
, mMain(parent)
{
setupUi(this);

@ -1,48 +0,0 @@
#include "cellnameloader.hpp"
#include <components/esm/loadcell.hpp>
#include <components/contentselector/view/contentselector.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList &contentPaths)
{
QSet<QString> cellNames;
ESM::ESMReader esmReader;
// Loop through all content files
for (auto &contentPath : contentPaths) {
esmReader.open(contentPath.toStdString());
// Loop through all records
while(esmReader.hasMoreRecs())
{
ESM::NAME recordName = esmReader.getRecName();
esmReader.getRecHeader();
if (isCellRecord(recordName)) {
QString cellName = getCellName(esmReader);
if (!cellName.isEmpty()) {
cellNames.insert(cellName);
}
}
// Stop loading content for this record and continue to the next
esmReader.skipRecord();
}
}
return cellNames;
}
bool CellNameLoader::isCellRecord(ESM::NAME &recordName)
{
return recordName.intval == ESM::REC_CELL;
}
QString CellNameLoader::getCellName(ESM::ESMReader &esmReader)
{
ESM::Cell cell;
bool isDeleted = false;
cell.loadNameAndData(esmReader, isDeleted);
return QString::fromStdString(cell.mName);
}

@ -1,41 +0,0 @@
#ifndef OPENMW_CELLNAMELOADER_H
#define OPENMW_CELLNAMELOADER_H
#include <QComboBox>
#include <QSet>
#include <QString>
#include <components/esm/esmreader.hpp>
namespace ESM {class ESMReader; struct Cell;}
namespace ContentSelectorView {class ContentSelector;}
class CellNameLoader {
public:
/**
* Returns the names of all cells contained within the given content files
* @param contentPaths the file paths of each content file to be examined
* @return the names of all cells
*/
QSet<QString> getCellNames(QStringList &contentPaths);
private:
/**
* Returns whether or not the given record is of type "Cell"
* @param name The name associated with the record
* @return whether or not the given record is of type "Cell"
*/
bool isCellRecord(ESM::NAME &name);
/**
* Returns the name of the cell
* @param esmReader the reader currently pointed to a loaded cell
* @return the name of the cell
*/
QString getCellName(ESM::ESMReader &esmReader);
};
#endif //OPENMW_CELLNAMELOADER_H

@ -1,32 +0,0 @@
project(masterserver)
#set(CMAKE_CXX_STANDARD 14)
add_definitions(-std=gnu++14)
include_directories("./")
set(SOURCE_FILES main.cpp MasterServer.cpp MasterServer.hpp RestServer.cpp RestServer.hpp)
add_executable(masterserver ${SOURCE_FILES})
target_link_libraries(masterserver ${RakNet_LIBRARY} components)
option(BUILD_MASTER_TEST "build master server test program" OFF)
if(BUILD_MASTER_TEST)
add_executable(ServerTest ServerTest.cpp)
target_link_libraries(ServerTest ${RakNet_LIBRARY} components)
endif()
if (UNIX)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
target_link_libraries(masterserver ${CMAKE_THREAD_LIBS_INIT})
if(BUILD_MASTER_TEST)
target_link_libraries(ServerTest ${CMAKE_THREAD_LIBS_INIT})
endif()
endif(NOT APPLE)
endif(UNIX)
if(WIN32)
target_link_libraries(masterserver wsock32)
endif(WIN32)

@ -1,236 +0,0 @@
//
// Created by koncord on 21.04.17.
//
#include <RakPeerInterface.h>
#include <RakSleep.h>
#include <BitStream.h>
#include <iostream>
#include "MasterServer.hpp"
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
#include <components/openmw-mp/Version.hpp>
using namespace RakNet;
using namespace std;
using namespace mwmp;
using namespace chrono;
MasterServer::MasterServer(unsigned short maxConnections, unsigned short port)
{
peer = RakPeerInterface::GetInstance();
sockdescr = SocketDescriptor(port, 0);
peer->Startup(maxConnections, &sockdescr, 1, 1000);
peer->SetMaximumIncomingConnections(maxConnections);
peer->SetIncomingPassword(TES3MP_MASTERSERVER_PASSW, (int) strlen(TES3MP_MASTERSERVER_PASSW));
run = false;
}
MasterServer::~MasterServer()
{
Stop(true);
}
using namespace chrono;
void MasterServer::Thread()
{
unsigned char packetId = 0;
auto startTime = chrono::steady_clock::now();
BitStream send;
PacketMasterQuery pmq(peer);
pmq.SetSendStream(&send);
PacketMasterUpdate pmu(peer);
pmu.SetSendStream(&send);
PacketMasterAnnounce pma(peer);
pma.SetSendStream(&send);
while (run)
{
Packet *packet = peer->Receive();
auto now = steady_clock::now();
if (now - startTime >= 60s)
{
startTime = steady_clock::now();
for (auto it = servers.begin(); it != servers.end();)
{
if (it->second.lastUpdate + 60s <= now)
servers.erase(it++);
else ++it;
}
for(auto id = pendingACKs.begin(); id != pendingACKs.end();)
{
if(now - id->second >= 30s)
{
cout << "timeout: " << peer->GetSystemAddressFromGuid(id->first).ToString() << endl;
peer->CloseConnection(id->first, true);
id = pendingACKs.erase(id);
}
else
++id;
}
}
if (packet == nullptr)
RakSleep(10);
else
for (; packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
data.Read(packetId);
switch (packetId)
{
case ID_NEW_INCOMING_CONNECTION:
cout << "New incoming connection: " << packet->systemAddress.ToString() << endl;
break;
case ID_DISCONNECTION_NOTIFICATION:
cout << "Disconnected: " << packet->systemAddress.ToString() << endl;
break;
case ID_CONNECTION_LOST:
cout << "Connection lost: " << packet->systemAddress.ToString() << endl;
break;
case ID_MASTER_QUERY:
{
pmq.SetServers(reinterpret_cast<map<SystemAddress, QueryData> *>(&servers));
pmq.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
cout << "Sent info about all " << servers.size() << " servers to "
<< packet->systemAddress.ToString() << endl;
break;
}
case ID_MASTER_UPDATE:
{
SystemAddress addr;
data.Read(addr); // update 1 server
ServerIter it = servers.find(addr);
if (it != servers.end())
{
pair<SystemAddress, QueryData> pairPtr(it->first, static_cast<QueryData>(it->second));
pmu.SetServer(&pairPtr);
pmu.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
cout << "Sent info about " << addr.ToString() << " to " << packet->systemAddress.ToString()
<< endl;
}
break;
}
case ID_MASTER_ANNOUNCE:
{
ServerIter iter = servers.find(packet->systemAddress);
pma.SetReadStream(&data);
SServer server;
pma.SetServer(&server);
pma.Read();
auto keepAliveFunc = [&]() {
iter->second.lastUpdate = now;
pma.SetFunc(PacketMasterAnnounce::FUNCTION_KEEP);
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
};
if (iter != servers.end())
{
if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_DELETE)
{
servers.erase(iter);
cout << "Deleted";
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
}
else if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_ANNOUNCE)
{
cout << "Updated";
iter->second = server;
keepAliveFunc();
}
else
{
cout << "Keeping alive";
keepAliveFunc();
}
}
else if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_ANNOUNCE)
{
cout << "Added";
iter = servers.insert({packet->systemAddress, server}).first;
keepAliveFunc();
}
else
{
cout << "Unknown";
pma.SetFunc(PacketMasterAnnounce::FUNCTION_DELETE);
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
}
cout << " server " << packet->systemAddress.ToString() << endl;
break;
}
case ID_SND_RECEIPT_ACKED:
uint32_t num;
memcpy(&num, packet->data+1, 4);
cout << "Packet with id " << num << " was delivered." << endl;
pendingACKs.erase(packet->guid);
peer->CloseConnection(packet->systemAddress, true);
break;
default:
cout << "Wrong packet. id " << (unsigned) packet->data[0] << " packet length " << packet->length << " from " << packet->systemAddress.ToString() << endl;
peer->CloseConnection(packet->systemAddress, true);
}
}
}
peer->Shutdown(1000);
RakPeerInterface::DestroyInstance(peer);
cout << "Server thread stopped" << endl;
}
void MasterServer::Start()
{
if (!run)
{
run = true;
tMasterThread = thread(&MasterServer::Thread, this);
cout << "Started" << endl;
}
}
void MasterServer::Stop(bool wait)
{
if (run)
{
run = false;
if (wait && tMasterThread.joinable())
tMasterThread.join();
}
}
bool MasterServer::isRunning()
{
return run;
}
void MasterServer::Wait()
{
if (run)
{
if (tMasterThread.joinable())
tMasterThread.join();
}
}
MasterServer::ServerMap *MasterServer::GetServers()
{
return &servers;
}

@ -1,55 +0,0 @@
//
// Created by koncord on 21.04.17.
//
#ifndef NEWMASTERPROTO_MASTERSERVER_HPP
#define NEWMASTERPROTO_MASTERSERVER_HPP
#include <thread>
#include <chrono>
#include <RakPeerInterface.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class MasterServer
{
public:
struct Ban
{
RakNet::SystemAddress sa;
bool permanent;
struct Date
{
} date;
};
struct SServer : QueryData
{
std::chrono::steady_clock::time_point lastUpdate;
};
typedef std::map<RakNet::SystemAddress, SServer> ServerMap;
//typedef ServerMap::const_iterator ServerCIter;
typedef ServerMap::iterator ServerIter;
MasterServer(unsigned short maxConnections, unsigned short port);
~MasterServer();
void Start();
void Stop(bool wait = false);
bool isRunning();
void Wait();
ServerMap* GetServers();
private:
void Thread();
private:
std::thread tMasterThread;
RakNet::RakPeerInterface* peer;
RakNet::SocketDescriptor sockdescr;
ServerMap servers;
bool run;
std::map<RakNet::RakNetGUID, std::chrono::steady_clock::time_point> pendingACKs;
};
#endif //NEWMASTERPROTO_MASTERSERVER_HPP

@ -1,192 +0,0 @@
//
// Created by koncord on 13.05.17.
//
#include "RestServer.hpp"
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
using namespace std;
using namespace chrono;
using namespace boost::property_tree;
static string response201 = "HTTP/1.1 201 Created\r\nContent-Length: 7\r\n\r\nCreated";
static string response202 = "HTTP/1.1 202 Accepted\r\nContent-Length: 8\r\n\r\nAccepted";
static string response400 = "HTTP/1.1 400 Bad Request\r\nContent-Length: 11\r\n\r\nbad request";
inline void ResponseStr(HttpServer::Response &response, string content, string type = "", string code = "200 OK")
{
response << "HTTP/1.1 " << code << "\r\n";
if (!type.empty())
response << "Content-Type: " << type <<"\r\n";
response << "Content-Length: " << content.length() << "\r\n\r\n" << content;
}
inline void ptreeToServer(boost::property_tree::ptree &pt, MasterServer::SServer &server)
{
server.SetName(pt.get<string>("hostname").c_str());
server.SetGameMode(pt.get<string>("modname").c_str());
server.SetVersion(pt.get<string>("version").c_str());
server.SetPassword(pt.get<bool>("passw"));
//server.query_port = pt.get<unsigned short>("query_port");
server.SetPlayers(pt.get<unsigned>("players"));
server.SetMaxPlayers(pt.get<unsigned>("max_players"));
}
inline void queryToStringStream(stringstream &ss, string addr, MasterServer::SServer &query)
{
ss <<"\"" << addr << "\":{";
ss << "\"modname\": \"" << query.GetGameMode() << "\"" << ", ";
ss << "\"passw\": " << (query.GetPassword() ? "true" : "false") << ", ";
ss << "\"hostname\": \"" << query.GetName() << "\"" << ", ";
ss << "\"query_port\": " << 0 << ", ";
ss << "\"last_update\": " << duration_cast<seconds>(steady_clock::now() - query.lastUpdate).count() << ", ";
ss << "\"players\": " << query.GetPlayers() << ", ";
ss << "\"version\": \"" << query.GetVersion() << "\"" << ", ";
ss << "\"max_players\": " << query.GetMaxPlayers();
ss << "}";
}
RestServer::RestServer(unsigned short port, MasterServer::ServerMap *pMap) : serverMap(pMap)
{
httpServer.config.port = port;
}
void RestServer::start()
{
static const string ValidIpAddressRegex = "(?:[0-9]{1,3}\\.){3}[0-9]{1,3}";
static const string ValidPortRegex = "(?:[0-9]{1,4}|[1-5][0-9]{4}|6[0-4][0-9]{3}|65[0-4][0-9]{2}|655[0-2][0-9]|6553[0-5])$";
static const string ServersRegex = "^/api/servers(?:/(" + ValidIpAddressRegex + "\\:" + ValidPortRegex + "))?";
httpServer.resource[ServersRegex]["GET"] = [this](auto response, auto request) {
if (request->path_match[1].length() > 0)
{
try
{
stringstream ss;
ss << "{";
auto addr = request->path_match[1].str();
auto port = (unsigned short)stoi(&(addr[addr.find(':')+1]));
queryToStringStream(ss, "server", serverMap->at(RakNet::SystemAddress(addr.c_str(), port)));
ss << "}";
ResponseStr(*response, ss.str(), "application/json");
}
catch(out_of_range e)
{
*response << response400;
}
}
else
{
static string str;
//if (updatedCache)
{
stringstream ss;
ss << "{";
ss << "\"list servers\":{";
for (auto query = serverMap->begin(); query != serverMap->end(); query++)
{
queryToStringStream(ss, query->first.ToString(true, ':'), query->second);
if (next(query) != serverMap->end())
ss << ", ";
}
ss << "}}";
ResponseStr(*response, ss.str(), "application/json");
updatedCache = false;
}
*response << str;
}
};
//Add query for < 0.6 servers
httpServer.resource[ServersRegex]["POST"] = [this](auto response, auto request) {
try
{
ptree pt;
read_json(request->content, pt);
MasterServer::SServer server;
ptreeToServer(pt, server);
unsigned short port = pt.get<unsigned short>("port");
server.lastUpdate = steady_clock::now();
serverMap->insert({RakNet::SystemAddress(request->remote_endpoint_address.c_str(), port), server});
updatedCache = true;
*response << response201;
}
catch (exception& e)
{
cout << e.what() << endl;
*response << response400;
}
};
//Update query for < 0.6 servers
httpServer.resource[ServersRegex]["PUT"] = [this](auto response, auto request) {
auto addr = request->path_match[1].str();
auto port = (unsigned short)stoi(&(addr[addr.find(':')+1]));
auto query = serverMap->find(RakNet::SystemAddress(request->remote_endpoint_address.c_str(), port));
if (query == serverMap->end())
{
cout << request->remote_endpoint_address + ": Trying to update a non-existent server or without permissions." << endl;
*response << response400;
return;
}
if (request->content.size() != 0)
{
try
{
ptree pt;
read_json(request->content, pt);
ptreeToServer(pt, query->second);
updatedCache = true;
}
catch(exception &e)
{
cout << e.what() << endl;
*response << response400;
}
}
query->second.lastUpdate = steady_clock::now();
*response << response202;
};
httpServer.resource["/api/servers/info"]["GET"] = [this](auto response, auto /*request*/) {
stringstream ss;
ss << '{';
ss << "\"servers\": " << serverMap->size();
unsigned int players = 0;
for (auto s : *serverMap)
players += s.second.GetPlayers();
ss << ", \"players\": " << players;
ss << "}";
ResponseStr(*response, ss.str(), "application/json");
};
httpServer.default_resource["GET"]=[](auto response, auto /*request*/) {
*response << response400;
};
httpServer.start();
}
void RestServer::cacheUpdated()
{
updatedCache = true;
}
void RestServer::stop()
{
httpServer.stop();
}

@ -1,30 +0,0 @@
//
// Created by koncord on 13.05.17.
//
#ifndef NEWRESTAPI_RESTSERVER_HPP
#define NEWRESTAPI_RESTSERVER_HPP
#include <string>
#include <unordered_map>
#include "MasterServer.hpp"
#include "SimpleWeb/http_server.hpp"
typedef SimpleWeb::Server<SimpleWeb::HTTP> HttpServer;
class RestServer
{
public:
RestServer(unsigned short port, MasterServer::ServerMap *pMap);
void start();
void stop();
void cacheUpdated();
private:
HttpServer httpServer;
MasterServer::ServerMap *serverMap;
bool updatedCache = true;
};
#endif //NEWRESTAPI_RESTSERVER_HPP

@ -1,186 +0,0 @@
//
// Created by koncord on 21.04.17.
//
#include <RakPeerInterface.h>
#include <RakSleep.h>
#include <BitStream.h>
#include <iostream>
#include <Kbhit.h>
#include <Gets.h>
#include <components/openmw-mp/Master/MasterData.hpp>
#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace std;
using namespace RakNet;
using namespace mwmp;
int main()
{
cout << "Server test" << endl;
SystemAddress masterAddr("127.0.0.1", 25560);
RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
RakNet::SocketDescriptor sd(25565, 0);
peer->Startup(8, &sd, 1);
ConnectionAttemptResult result = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), "pass",
(int)(strlen("pass")), 0, 0, 5, 500);
assert(result == RakNet::CONNECTION_ATTEMPT_STARTED);
char message[2048];
BitStream send;
PacketMasterQuery pmq(peer);
pmq.SetSendStream(&send);
PacketMasterAnnounce pma(peer);
pma.SetSendStream(&send);
while (true)
{
RakSleep(30);
if (kbhit())
{
Gets(message, sizeof(message));
if (strcmp(message, "quit") == 0)
{
puts("Quitting.");
break;
}
else if (strcmp(message, "send") == 0)
{
puts("Sending data about server");
QueryData server;
server.SetName("Super Server");
server.SetPlayers(0);
server.SetMaxPlayers(0);
pma.SetServer(&server);
pma.SetFunc(PacketMasterAnnounce::FUNCTION_ANNOUNCE);
pma.Send(masterAddr);
}
else if (strcmp(message, "get") == 0)
{
puts("Request query info");
send.Reset();
send.Write((unsigned char) (ID_MASTER_QUERY));
peer->Send(&send, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
}
else if (strcmp(message, "getme") == 0)
{
send.Reset();
send.Write((unsigned char) (ID_MASTER_UPDATE));
send.Write(SystemAddress("127.0.0.1", 25565));
peer->Send(&send, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
}
else if (strcmp(message, "status") == 0)
{
cout << (peer->GetConnectionState(masterAddr) == IS_CONNECTED ? "Connected" : "Not connected") << endl;
}
else if (strcmp(message, "keep") == 0)
{
cout << "Sending keep alive" << endl;
pma.SetFunc(PacketMasterAnnounce::FUNCTION_KEEP);
pma.Send(masterAddr);
}
}
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
unsigned char packetID;
data.Read(packetID);
switch (packetID)
{
case ID_DISCONNECTION_NOTIFICATION:
// Connection lost normally
printf("ID_DISCONNECTION_NOTIFICATION\n");
break;
case ID_ALREADY_CONNECTED:
// Connection lost normally
printf("ID_ALREADY_CONNECTED with guid %lu\n", packet->guid.g);
break;
case ID_INCOMPATIBLE_PROTOCOL_VERSION:
printf("ID_INCOMPATIBLE_PROTOCOL_VERSION\n");
break;
case ID_REMOTE_DISCONNECTION_NOTIFICATION: // Server telling the clients of another client disconnecting gracefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_DISCONNECTION_NOTIFICATION\n");
break;
case ID_REMOTE_CONNECTION_LOST: // Server telling the clients of another client disconnecting forcefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_CONNECTION_LOST\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION: // Server telling the clients of another client connecting. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_NEW_INCOMING_CONNECTION\n");
break;
case ID_CONNECTION_BANNED: // Banned from this server
printf("We are banned from this server.\n");
break;
case ID_CONNECTION_ATTEMPT_FAILED:
printf("Connection attempt failed\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
// Sorry, the server is full. I don't do anything here but
// A real app should tell the user
printf("ID_NO_FREE_INCOMING_CONNECTIONS\n");
break;
case ID_INVALID_PASSWORD:
printf("ID_INVALID_PASSWORD\n");
break;
case ID_CONNECTION_LOST:
// Couldn't deliver a reliable packet - i.e. the other system was abnormally
// terminated
printf("ID_CONNECTION_LOST\n");
return 0;
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
// This tells the client they have connected
printf("ID_CONNECTION_REQUEST_ACCEPTED to %s with GUID %s\n", packet->systemAddress.ToString(true),
packet->guid.ToString());
printf("My external address is %s\n", peer->GetExternalID(packet->systemAddress).ToString(true));
break;
case ID_MASTER_QUERY:
{
map<SystemAddress, QueryData> servers;
pmq.SetReadStream(&data);
pmq.SetServers(&servers);
pmq.Read();
cout << "Received query data about " << servers.size() << " servers" << endl;
for (auto serv : servers)
cout << serv.second.GetName() << endl;
break;
}
case ID_MASTER_UPDATE:
{
pair<SystemAddress, QueryData> serverPair;
PacketMasterUpdate pmu(peer);
pmu.SetReadStream(&data);
pmu.SetServer(&serverPair);
pmu.Read();
cout << "Received info about " << serverPair.first.ToString() << endl;
cout << serverPair.second.GetName() << endl;
break;
}
default:
cout << "Wrong packet" << endl;
}
}
}
peer->Shutdown(1000);
RakPeerInterface::DestroyInstance(peer);
}

@ -1,511 +0,0 @@
#ifndef BASE_SERVER_HPP
#define BASE_SERVER_HPP
#include <boost/asio.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/functional/hash.hpp>
#include <map>
#include <unordered_map>
#include <thread>
#include <functional>
#include <iostream>
#include <sstream>
#include <regex>
#ifndef CASE_INSENSITIVE_EQUALS_AND_HASH
#define CASE_INSENSITIVE_EQUALS_AND_HASH
//Based on http://www.boost.org/doc/libs/1_60_0/doc/html/unordered/hash_equality.html
struct case_insensitive_equals
{
bool operator()(const std::string &key1, const std::string &key2) const
{
return boost::algorithm::iequals(key1, key2);
}
};
struct case_insensitive_hash
{
size_t operator()(const std::string &key) const
{
std::size_t seed = 0;
for (auto &c: key)
boost::hash_combine(seed, std::tolower(c));
return seed;
}
};
#endif
namespace SimpleWeb
{
template<class socket_type>
class Server;
template<class socket_type>
class ServerBase
{
public:
virtual ~ServerBase()
{}
class Response : public std::ostream
{
friend class ServerBase<socket_type>;
boost::asio::streambuf streambuf;
std::shared_ptr<socket_type> socket;
Response(const std::shared_ptr<socket_type> &socket) : std::ostream(&streambuf), socket(socket)
{}
public:
size_t size()
{
return streambuf.size();
}
/// If true, force server to close the connection after the response have been sent.
///
/// This is useful when implementing a HTTP/1.0-server sending content
/// without specifying the content length.
bool close_connection_after_response = false;
};
class Content : public std::istream
{
friend class ServerBase<socket_type>;
public:
size_t size()
{
return streambuf.size();
}
std::string string()
{
std::stringstream ss;
ss << rdbuf();
return ss.str();
}
private:
boost::asio::streambuf &streambuf;
Content(boost::asio::streambuf &streambuf) : std::istream(&streambuf), streambuf(streambuf)
{}
};
class Request
{
friend class ServerBase<socket_type>;
friend class Server<socket_type>;
public:
std::string method, path, http_version;
Content content;
std::unordered_multimap<std::string, std::string, case_insensitive_hash, case_insensitive_equals> header;
std::smatch path_match;
std::string remote_endpoint_address;
unsigned short remote_endpoint_port;
private:
Request(const socket_type &socket) : content(streambuf)
{
try
{
remote_endpoint_address = socket.lowest_layer().remote_endpoint().address().to_string();
remote_endpoint_port = socket.lowest_layer().remote_endpoint().port();
}
catch (...)
{}
}
boost::asio::streambuf streambuf;
};
class Config
{
friend class ServerBase<socket_type>;
Config(unsigned short port) : port(port)
{}
public:
/// Port number to use. Defaults to 80 for HTTP and 443 for HTTPS.
unsigned short port;
/// Number of threads that the server will use when start() is called. Defaults to 1 thread.
size_t thread_pool_size = 1;
/// Timeout on request handling. Defaults to 5 seconds.
size_t timeout_request = 5;
/// Timeout on content handling. Defaults to 300 seconds.
size_t timeout_content = 300;
/// IPv4 address in dotted decimal form or IPv6 address in hexadecimal notation.
/// If empty, the address will be any address.
std::string address;
/// Set to false to avoid binding the socket to an address that is already in use. Defaults to true.
bool reuse_address = true;
};
///Set before calling start().
Config config;
private:
class regex_orderable : public std::regex
{
std::string str;
public:
regex_orderable(const char *regex_cstr) : std::regex(regex_cstr), str(regex_cstr)
{}
regex_orderable(const std::string &regex_str) : std::regex(regex_str), str(regex_str)
{}
bool operator<(const regex_orderable &rhs) const
{
return str < rhs.str;
}
};
public:
/// Warning: do not add or remove resources after start() is called
std::map<regex_orderable, std::map<std::string,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<typename ServerBase<socket_type>::Request>)>>>
resource;
std::map<std::string,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<typename ServerBase<socket_type>::Request>)>> default_resource;
std::function<
void(std::shared_ptr<typename ServerBase<socket_type>::Request>,
const boost::system::error_code &)>
on_error;
std::function<void(std::shared_ptr<socket_type> socket,
std::shared_ptr<typename ServerBase<socket_type>::Request>)> on_upgrade;
virtual void start()
{
if (!io_service)
io_service = std::make_shared<boost::asio::io_service>();
if (io_service->stopped())
io_service->reset();
boost::asio::ip::tcp::endpoint endpoint;
if (config.address.size() > 0)
endpoint = boost::asio::ip::tcp::endpoint(boost::asio::ip::address::from_string(config.address),
config.port);
else
endpoint = boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), config.port);
if (!acceptor)
acceptor = std::unique_ptr<boost::asio::ip::tcp::acceptor>(
new boost::asio::ip::tcp::acceptor(*io_service));
acceptor->open(endpoint.protocol());
acceptor->set_option(boost::asio::socket_base::reuse_address(config.reuse_address));
acceptor->bind(endpoint);
acceptor->listen();
accept();
//If thread_pool_size>1, start m_io_service.run() in (thread_pool_size-1) threads for thread-pooling
threads.clear();
for (size_t c = 1; c < config.thread_pool_size; c++)
{
threads.emplace_back([this]()
{
io_service->run();
});
}
//Main thread
if (config.thread_pool_size > 0)
io_service->run();
//Wait for the rest of the threads, if any, to finish as well
for (auto &t: threads)
{
t.join();
}
}
void stop()
{
acceptor->close();
if (config.thread_pool_size > 0)
io_service->stop();
}
///Use this function if you need to recursively send parts of a longer message
void send(const std::shared_ptr<Response> &response,
const std::function<void(const boost::system::error_code &)> &callback = nullptr) const
{
boost::asio::async_write(*response->socket, response->streambuf, [this, response, callback]
(const boost::system::error_code &ec, size_t /*bytes_transferred*/)
{
if (callback)
callback(ec);
});
}
/// If you have your own boost::asio::io_service, store its pointer here before running start().
/// You might also want to set config.thread_pool_size to 0.
std::shared_ptr<boost::asio::io_service> io_service;
protected:
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
std::vector<std::thread> threads;
ServerBase(unsigned short port) : config(port)
{}
virtual void accept()=0;
std::shared_ptr<boost::asio::deadline_timer>
get_timeout_timer(const std::shared_ptr<socket_type> &socket, long seconds)
{
if (seconds == 0)
return nullptr;
auto timer = std::make_shared<boost::asio::deadline_timer>(*io_service);
timer->expires_from_now(boost::posix_time::seconds(seconds));
timer->async_wait([socket](const boost::system::error_code &ec)
{
if (!ec)
{
boost::system::error_code ec;
socket->lowest_layer().shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
socket->lowest_layer().close();
}
});
return timer;
}
void read_request_and_content(const std::shared_ptr<socket_type> &socket)
{
//Create new streambuf (Request::streambuf) for async_read_until()
//shared_ptr is used to pass temporary objects to the asynchronous functions
std::shared_ptr<Request> request(new Request(*socket));
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket, config.timeout_request);
boost::asio::async_read_until(*socket, request->streambuf, "\r\n\r\n", [this, socket, request, timer]
(const boost::system::error_code &ec,
size_t bytes_transferred)
{
if (timer)
timer->cancel();
if (!ec)
{
//request->streambuf.size() is not necessarily the same as bytes_transferred, from Boost-docs:
//"After a successful async_read_until operation, the streambuf may contain additional data beyond the delimiter"
//The chosen solution is to extract lines from the stream directly when parsing the header. What is left of the
//streambuf (maybe some bytes of the content) is appended to in the async_read-function below (for retrieving content).
size_t num_additional_bytes =
request->streambuf.size() - bytes_transferred;
if (!this->parse_request(request))
return;
//If content, read that as well
auto it = request->header.find("Content-Length");
if (it != request->header.end())
{
unsigned long long content_length;
try
{
content_length = stoull(it->second);
}
catch (const std::exception &e)
{
if (on_error)
on_error(request, boost::system::error_code(
boost::system::errc::protocol_error,
boost::system::generic_category()));
return;
}
if (content_length > num_additional_bytes)
{
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket,
config.timeout_content);
boost::asio::async_read(*socket, request->streambuf,
boost::asio::transfer_exactly(
content_length -
num_additional_bytes),
[this, socket, request, timer]
(const boost::system::error_code &ec,
size_t /*bytes_transferred*/)
{
if (timer)
timer->cancel();
if (!ec)
this->find_resource(socket,
request);
else if (on_error)
on_error(request, ec);
});
}
else
this->find_resource(socket, request);
}
else
this->find_resource(socket, request);
}
else if (on_error)
on_error(request, ec);
});
}
bool parse_request(const std::shared_ptr<Request> &request) const
{
std::string line;
getline(request->content, line);
size_t method_end;
if ((method_end = line.find(' ')) != std::string::npos)
{
size_t path_end;
if ((path_end = line.find(' ', method_end + 1)) != std::string::npos)
{
request->method = line.substr(0, method_end);
request->path = line.substr(method_end + 1, path_end - method_end - 1);
size_t protocol_end;
if ((protocol_end = line.find('/', path_end + 1)) != std::string::npos)
{
if (line.compare(path_end + 1, protocol_end - path_end - 1, "HTTP") != 0)
return false;
request->http_version = line.substr(protocol_end + 1, line.size() - protocol_end - 2);
}
else
return false;
getline(request->content, line);
size_t param_end;
while ((param_end = line.find(':')) != std::string::npos)
{
size_t value_start = param_end + 1;
if ((value_start) < line.size())
{
if (line[value_start] == ' ')
value_start++;
if (value_start < line.size())
request->header.emplace(line.substr(0, param_end),
line.substr(value_start, line.size() - value_start - 1));
}
getline(request->content, line);
}
}
else
return false;
}
else
return false;
return true;
}
void find_resource(const std::shared_ptr<socket_type> &socket, const std::shared_ptr<Request> &request)
{
//Upgrade connection
if (on_upgrade)
{
auto it = request->header.find("Upgrade");
if (it != request->header.end())
{
on_upgrade(socket, request);
return;
}
}
//Find path- and method-match, and call write_response
for (auto &regex_method: resource)
{
auto it = regex_method.second.find(request->method);
if (it != regex_method.second.end())
{
std::smatch sm_res;
if (std::regex_match(request->path, sm_res, regex_method.first))
{
request->path_match = std::move(sm_res);
write_response(socket, request, it->second);
return;
}
}
}
auto it = default_resource.find(request->method);
if (it != default_resource.end())
{
write_response(socket, request, it->second);
}
}
void write_response(const std::shared_ptr<socket_type> &socket, const std::shared_ptr<Request> &request,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<
typename ServerBase<socket_type>::Request>)> &resource_function)
{
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket, config.timeout_content);
auto response = std::shared_ptr<Response>(new Response(socket), [this, request, timer]
(Response *response_ptr)
{
auto response = std::shared_ptr<Response>(response_ptr);
this->send(response, [this, response, request, timer](
const boost::system::error_code &ec)
{
if (timer)
timer->cancel();
if (!ec)
{
if (response->close_connection_after_response)
return;
auto range = request->header.equal_range(
"Connection");
for (auto it = range.first; it != range.second; it++)
{
if (boost::iequals(it->second, "close"))
{
return;
}
else if (boost::iequals(it->second, "keep-alive"))
{
this->read_request_and_content(
response->socket);
return;
}
}
if (request->http_version >= "1.1")
this->read_request_and_content(response->socket);
}
else if (on_error)
on_error(request, ec);
});
});
try
{
resource_function(response, request);
}
catch (const std::exception &e)
{
if (on_error)
on_error(request, boost::system::error_code(boost::system::errc::operation_canceled,
boost::system::generic_category()));
return;
}
}
};
}
#endif //BASE_SERVER_HPP

@ -1,55 +0,0 @@
/*
* https://github.com/eidheim/Simple-Web-Server/
*
* The MIT License (MIT)
* Copyright (c) 2014-2016 Ole Christian Eidheim
*/
#ifndef SERVER_HTTP_HPP
#define SERVER_HTTP_HPP
#include "base_server.hpp"
namespace SimpleWeb
{
template<class socket_type>
class Server : public ServerBase<socket_type> {};
typedef boost::asio::ip::tcp::socket HTTP;
template<>
class Server<HTTP> : public ServerBase<HTTP>
{
public:
Server() : ServerBase<HTTP>::ServerBase(80)
{}
protected:
virtual void accept()
{
//Create new socket for this connection
//Shared_ptr is used to pass temporary objects to the asynchronous functions
auto socket = std::make_shared<HTTP>(*io_service);
acceptor->async_accept(*socket, [this, socket](const boost::system::error_code &ec)
{
//Immediately start accepting a new connection (if io_service hasn't been stopped)
if (ec != boost::asio::error::operation_aborted)
accept();
if (!ec)
{
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
this->read_request_and_content(socket);
}
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
};
}
#endif //SERVER_HTTP_HPP

@ -1,91 +0,0 @@
#ifndef HTTPS_SERVER_HPP
#define HTTPS_SERVER_HPP
#include "base_server.hpp"
#include <boost/asio/ssl.hpp>
#include <openssl/ssl.h>
#include <algorithm>
namespace SimpleWeb
{
typedef boost::asio::ssl::stream<boost::asio::ip::tcp::socket> HTTPS;
template<>
class Server<HTTPS> : public ServerBase<HTTPS>
{
std::string session_id_context;
bool set_session_id_context = false;
public:
Server(const std::string &cert_file, const std::string &private_key_file,
const std::string &verify_file = std::string()) : ServerBase<HTTPS>::ServerBase(443),
context(boost::asio::ssl::context::tlsv12)
{
context.use_certificate_chain_file(cert_file);
context.use_private_key_file(private_key_file, boost::asio::ssl::context::pem);
if (verify_file.size() > 0)
{
context.load_verify_file(verify_file);
context.set_verify_mode(boost::asio::ssl::verify_peer | boost::asio::ssl::verify_fail_if_no_peer_cert |
boost::asio::ssl::verify_client_once);
set_session_id_context = true;
}
}
void start()
{
if (set_session_id_context)
{
// Creating session_id_context from address:port but reversed due to small SSL_MAX_SSL_SESSION_ID_LENGTH
session_id_context = std::to_string(config.port) + ':';
session_id_context.append(config.address.rbegin(), config.address.rend());
SSL_CTX_set_session_id_context(context.native_handle(),
reinterpret_cast<const unsigned char *>(session_id_context.data()),
std::min<size_t>(session_id_context.size(),
SSL_MAX_SSL_SESSION_ID_LENGTH));
}
ServerBase::start();
}
protected:
boost::asio::ssl::context context;
virtual void accept()
{
//Create new socket for this connection
//Shared_ptr is used to pass temporary objects to the asynchronous functions
auto socket = std::make_shared<HTTPS>(*io_service, context);
acceptor->async_accept((*socket).lowest_layer(), [this, socket](const boost::system::error_code &ec)
{
//Immediately start accepting a new connection (if io_service hasn't been stopped)
if (ec != boost::asio::error::operation_aborted)
accept();
if (!ec)
{
boost::asio::ip::tcp::no_delay option(true);
socket->lowest_layer().set_option(option);
//Set timeout on the following boost::asio::ssl::stream::async_handshake
auto timer = get_timeout_timer(socket, config.timeout_request);
socket->async_handshake(boost::asio::ssl::stream_base::server, [this, socket, timer]
(const boost::system::error_code &ec)
{
if (timer)
timer->cancel();
if (!ec)
read_request_and_content(socket);
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
};
}
#endif //HTTPS_SERVER_HPP

@ -1,37 +0,0 @@
#include <iostream>
#include <Kbhit.h>
#include <RakSleep.h>
#include "MasterServer.hpp"
#include "RestServer.hpp"
using namespace RakNet;
using namespace std;
unique_ptr<RestServer> restServer;
unique_ptr<MasterServer> masterServer;
bool run = true;
int main()
{
masterServer.reset(new MasterServer(2000, 25560));
restServer.reset(new RestServer(8080, masterServer->GetServers()));
auto onExit = [](int /*sig*/){
restServer->stop();
masterServer->Stop(false);
masterServer->Wait();
run = false;
};
signal(SIGINT, onExit);
signal(SIGTERM, onExit);
masterServer->Start();
thread server_thread([]() { restServer->start(); });
server_thread.join();
masterServer->Wait();
return 0;
}

@ -9,26 +9,15 @@ set(MWINIIMPORT_HEADER
source_group(launcher FILES ${MWINIIMPORT} ${MWINIIMPORT_HEADER})
openmw_add_executable(openmw-iniimporter
add_executable(openmw-iniimporter
${MWINIIMPORT}
)
target_link_libraries(openmw-iniimporter
${Boost_PROGRAM_OPTIONS_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_LIBRARIES}
components
)
if (WIN32)
target_link_libraries(openmw-iniimporter
${Boost_LOCALE_LIBRARY})
INSTALL(TARGETS openmw-iniimporter RUNTIME DESTINATION ".")
endif(WIN32)
if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw-iniimporter gcov)

@ -1,13 +1,16 @@
#include "importer.hpp"
#include <iostream>
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmreader.hpp>
#include <boost/version.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/version.hpp>
namespace bfs = boost::filesystem;
@ -17,6 +20,7 @@ MwIniImporter::MwIniImporter()
{
const char *map[][2] =
{
{ "fps", "General:Show FPS" },
{ "no-sound", "General:Disable Audio" },
{ 0, 0 }
};
@ -635,9 +639,6 @@ MwIniImporter::MwIniImporter()
"Blood:Texture Name 1",
"Blood:Texture Name 2",
// werewolf (Bloodmoon)
"General:Werewolf FOV",
0
};
@ -654,6 +655,12 @@ void MwIniImporter::setVerbose(bool verbose) {
mVerbose = verbose;
}
std::string MwIniImporter::numberToString(int n) {
std::stringstream str;
str << n;
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const {
std::cout << "load ini file: " << filename << std::endl;
@ -795,7 +802,7 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
archive = baseArchive;
archive.append(std::to_string(i));
archive.append(this->numberToString(i));
it = ini.find(archive);
if(it == ini.end()) {
@ -814,109 +821,38 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
// does not appears in the ini file
cfg["fallback-archive"].push_back("Morrowind.bsa");
for(std::vector<std::string>::const_iterator iter=archives.begin(); iter!=archives.end(); ++iter) {
cfg["fallback-archive"].push_back(*iter);
}
}
void MwIniImporter::dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result)
{
auto iter = std::find_if(
source.begin(),
source.end(),
[&element](std::pair< std::string, std::vector<std::string> >& sourceElement)
{
return sourceElement.first == element;
}
);
if (iter != source.end())
{
auto foundElement = std::move(*iter);
source.erase(iter);
for (auto name : foundElement.second)
{
MwIniImporter::dependencySortStep(name, source, result);
}
result.push_back(std::move(foundElement.first));
}
}
std::vector<std::string> MwIniImporter::dependencySort(MwIniImporter::dependencyList source)
{
std::vector<std::string> result;
while (!source.empty())
{
MwIniImporter::dependencySortStep(source.begin()->first, source, result);
}
return result;
}
std::vector<std::string>::iterator MwIniImporter::findString(std::vector<std::string>& source, const std::string& string)
{
return std::find_if(source.begin(), source.end(), [&string](const std::string& sourceString)
{
return Misc::StringUtils::ciEqual(sourceString, string);
});
}
void MwIniImporter::addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input) {
for (auto& path : input) {
if (path.front() == '"')
{
path.erase(path.begin());
path.erase(path.end() - 1);
}
output.emplace_back(path);
for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
cfg["fallback-archive"].push_back(*it);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const
{
std::vector<std::pair<std::time_t, boost::filesystem::path>> contentFiles;
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
std::vector<std::pair<std::time_t, std::string> > contentFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
std::time_t defaultTime = 0;
ToUTF8::Utf8Encoder encoder(mEncoding);
std::vector<boost::filesystem::path> dataPaths;
if (cfg.count("data"))
addPaths(dataPaths, cfg["data"]);
if (cfg.count("data-local"))
addPaths(dataPaths, cfg["data-local"]);
dataPaths.push_back(iniFilename.parent_path() /= "Data Files");
// assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
multistrmap::const_iterator it = ini.begin();
for (int i=0; it != ini.end(); i++)
{
std::string gameFile = baseGameFile;
gameFile.append(std::to_string(i));
for(int i=0; it != ini.end(); i++) {
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
it = ini.find(gameFile);
if(it == ini.end())
if(it == ini.end()) {
break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry)
{
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::lowerCaseInPlace(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0)
{
bool found = false;
for (auto & dataPath : dataPaths)
{
boost::filesystem::path path = dataPath / *entry;
std::time_t time = lastWriteTime(path, defaultTime);
if (time != defaultTime)
{
contentFiles.push_back({time, path});
found = true;
break;
}
}
if (!found)
std::cout << "Warning: " << *entry << " not found, ignoring" << std::endl;
Misc::StringUtils::toLower(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
boost::filesystem::path filepath(gameFilesDir);
filepath /= *entry;
contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
}
}
}
@ -924,46 +860,11 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, co
cfg.erase("content");
cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
// sort by timestamp
// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
sort(contentFiles.begin(), contentFiles.end());
MwIniImporter::dependencyList unsortedFiles;
ESM::ESMReader reader;
reader.setEncoder(&encoder);
for (auto& file : contentFiles)
{
reader.open(file.second.string());
std::vector<std::string> dependencies;
for (auto& gameFile : reader.getGameFiles())
{
dependencies.push_back(gameFile.name);
}
unsortedFiles.emplace_back(boost::filesystem::path(reader.getName()).filename().string(), dependencies);
reader.close();
}
auto sortedFiles = dependencySort(unsortedFiles);
// hard-coded dependency Morrowind - Tribunal - Bloodmoon
if(findString(sortedFiles, "Morrowind.esm") != sortedFiles.end())
{
auto tribunalIter = findString(sortedFiles, "Tribunal.esm");
auto bloodmoonIter = findString(sortedFiles, "Bloodmoon.esm");
if (bloodmoonIter != sortedFiles.end() && tribunalIter != sortedFiles.end())
{
size_t bloodmoonIndex = std::distance(sortedFiles.begin(), bloodmoonIter);
size_t tribunalIndex = std::distance(sortedFiles.begin(), tribunalIter);
if (bloodmoonIndex < tribunalIndex)
tribunalIndex++;
sortedFiles.insert(bloodmoonIter, *tribunalIter);
sortedFiles.erase(sortedFiles.begin() + tribunalIndex);
}
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator it=contentFiles.begin(); it!=contentFiles.end(); ++it) {
cfg["content"].push_back(it->second);
}
for (auto& file : sortedFiles)
cfg["content"].push_back(file);
}
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {
@ -994,13 +895,12 @@ std::time_t MwIniImporter::lastWriteTime(const boost::filesystem::path& filename
boost::filesystem::path resolved = filename;
#endif
writeTime = boost::filesystem::last_write_time(resolved);
// print timestamp
const int size=1024;
char timeStrBuffer[size];
if (std::strftime(timeStrBuffer, size, "%x %X", localtime(&writeTime)) > 0)
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << timeStrBuffer << std::endl;
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << asctime(localtime(&writeTime)) << std::endl;
}
else
{
std::cout << "content file: " << filename << " not found" << std::endl;
}
return writeTime;
}

@ -14,7 +14,6 @@ class MwIniImporter {
public:
typedef std::map<std::string, std::string> strmap;
typedef std::map<std::string, std::vector<std::string> > multistrmap;
typedef std::vector< std::pair< std::string, std::vector<std::string> > > dependencyList;
MwIniImporter();
void setInputEncoding(const ToUTF8::FromType& encoding);
@ -23,19 +22,14 @@ class MwIniImporter {
static multistrmap loadCfgFile(const boost::filesystem::path& filename);
void merge(multistrmap &cfg, const multistrmap &ini) const;
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
const boost::filesystem::path& iniFilename) const;
void importArchives(multistrmap &cfg, const multistrmap &ini) const;
static void writeToFile(std::ostream &out, const multistrmap &cfg);
static std::vector<std::string> dependencySort(MwIniImporter::dependencyList source);
private:
static void dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result);
static std::vector<std::string>::iterator findString(std::vector<std::string>& source, const std::string& string);
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
static void addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input);
static std::string numberToString(int n);
/// \return file's "last modified time", used in original MW to determine plug-in load order
static std::time_t lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime);
@ -46,4 +40,5 @@ class MwIniImporter {
ToUTF8::FromType mEncoding;
};
#endif

@ -1,9 +1,11 @@
#include "importer.hpp"
#include <string>
#include <iostream>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
namespace bpo = boost::program_options;

@ -1,165 +0,0 @@
///Program to test .nif files both on the FileSystem and in BSA archives.
#include <iostream>
#include <fstream>
#include <cstdlib>
#include <components/nif/niffile.hpp>
#include <components/files/constrainedfilestream.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/bsaarchive.hpp>
#include <components/vfs/filesystemarchive.hpp>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
// Create local aliases for brevity
namespace bpo = boost::program_options;
namespace bfs = boost::filesystem;
///See if the file has the named extension
bool hasExtension(std::string filename, std::string extensionToFind)
{
std::string extension = filename.substr(filename.find_last_of(".")+1);
//Convert strings to lower case for comparison
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
std::transform(extensionToFind.begin(), extensionToFind.end(), extensionToFind.begin(), ::tolower);
if(extension == extensionToFind)
return true;
else
return false;
}
///See if the file has the "nif" extension.
bool isNIF(const std::string & filename)
{
return hasExtension(filename,"nif");
}
///See if the file has the "bsa" extension.
bool isBSA(const std::string & filename)
{
return hasExtension(filename,"bsa");
}
/// Check all the nif files in a given VFS::Archive
/// \note Takes ownership!
/// \note Can not read a bsa file inside of a bsa file.
void readVFS(VFS::Archive* anArchive,std::string archivePath = "")
{
VFS::Manager myManager(true);
myManager.addArchive(anArchive);
myManager.buildIndex();
std::map<std::string, VFS::File*> files=myManager.getIndex();
for(std::map<std::string, VFS::File*>::const_iterator it=files.begin(); it!=files.end(); ++it)
{
std::string name = it->first;
try{
if(isNIF(name))
{
// std::cout << "Decoding: " << name << std::endl;
Nif::NIFFile temp_nif(myManager.get(name),archivePath+name);
}
else if(isBSA(name))
{
if(!archivePath.empty() && !isBSA(archivePath))
{
// std::cout << "Reading BSA File: " << name << std::endl;
readVFS(new VFS::BsaArchive(archivePath+name),archivePath+name+"/");
// std::cout << "Done with BSA File: " << name << std::endl;
}
}
}
catch (std::exception& e)
{
std::cerr << "ERROR, an exception has occurred: " << e.what() << std::endl;
}
}
}
std::vector<std::string> parseOptions (int argc, char** argv)
{
bpo::options_description desc("Ensure that OpenMW can use the provided NIF and BSA files\n\n"
"Usages:\n"
" niftool <nif files, BSA files, or directories>\n"
" Scan the file or directories for nif errors.\n\n"
"Allowed options");
desc.add_options()
("help,h", "print help message.")
("input-file", bpo::value< std::vector<std::string> >(), "input file")
;
//Default option if none provided
bpo::positional_options_description p;
p.add("input-file", -1);
bpo::variables_map variables;
try
{
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv).
options(desc).positional(p).run();
bpo::store(valid_opts, variables);
}
catch(std::exception &e)
{
std::cout << "ERROR parsing arguments: " << e.what() << "\n\n"
<< desc << std::endl;
exit(1);
}
bpo::notify(variables);
if (variables.count ("help"))
{
std::cout << desc << std::endl;
exit(1);
}
if (variables.count("input-file"))
{
return variables["input-file"].as< std::vector<std::string> >();
}
std::cout << "No input files or directories specified!" << std::endl;
std::cout << desc << std::endl;
exit(1);
}
int main(int argc, char **argv)
{
std::vector<std::string> files = parseOptions (argc, argv);
// std::cout << "Reading Files" << std::endl;
for(std::vector<std::string>::const_iterator it=files.begin(); it!=files.end(); ++it)
{
std::string name = *it;
try{
if(isNIF(name))
{
//std::cout << "Decoding: " << name << std::endl;
Nif::NIFFile temp_nif(Files::openConstrainedFileStream(name.c_str()),name);
}
else if(isBSA(name))
{
// std::cout << "Reading BSA File: " << name << std::endl;
readVFS(new VFS::BsaArchive(name));
}
else if(bfs::is_directory(bfs::path(name)))
{
// std::cout << "Reading All Files in: " << name << std::endl;
readVFS(new VFS::FileSystemArchive(name),name);
}
else
{
std::cerr << "ERROR: \"" << name << "\" is not a nif file, bsa file, or directory!" << std::endl;
}
}
catch (std::exception& e)
{
std::cerr << "ERROR, an exception has occurred: " << e.what() << std::endl;
}
}
return 0;
}

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