Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
@ -15,7 +15,7 @@ TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.
Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
@ -24,25 +24,26 @@ As of version 0.7.0, TES3MP is fully playable, providing very extensive player,
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Donations
---------------
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
Contributing
--------------
---------------
Development has been relatively fast, but any contribution regarding [code](https://github.com/TES3MP/openmw-tes3mp/blob/master/CONTRIBUTING.md), documentation, bug hunting or video showcases is greatly appreciated.
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
Test sessions are often advertised on [our Discord server](https://discord.gg/ECJk293) or in [our Steam group](https://steamcommunity.com/groups/mwmulti).
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
Donations
---------------
You can benefit the project by contributing to the Patreon pages of our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).