Commit graph

  • 2d937cd9e2 Merge branch 'gmst' into next Marc Zinnschlag 2013-02-09 15:26:25 +0100
  • d40ee06897 fixed base/modified logic Marc Zinnschlag 2013-02-09 15:25:50 +0100
  • 55bd9eef66 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp Mark Siewert 2013-02-09 13:03:35 +0100
  • eefbdde6de - For pull request: remove all instances of maps used to track refnumbers. - new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators. Mark Siewert 2013-02-09 13:00:57 +0100
  • 735c1ec2ae Cleanup trace.cpp/h Chris Robinson 2013-02-08 13:12:34 -0800
  • 6805c7bab4 Merge branch 'master' into graphics scrawl 2013-02-08 18:35:41 +0100
  • 828695f295 added value column to gmst table Marc Zinnschlag 2013-02-08 14:48:38 +0100
  • cce2d63433 added type column to gmst table Marc Zinnschlag 2013-02-08 12:20:03 +0100
  • d5dd0640c7 basic gmst support Marc Zinnschlag 2013-02-08 09:58:19 +0100
  • f5afa43db5 Remove an unneeded parameter Chris Robinson 2013-02-07 17:45:41 -0800
  • d47d2216f2 Use some const references where appropriate Chris Robinson 2013-02-07 16:18:29 -0800
  • cbdd459500 Remove unneeded playerMove from PhysicActor Chris Robinson 2013-02-07 15:48:41 -0800
  • ca6f8b6d88 Reorganize a bit of code in the movement solver Chris Robinson 2013-02-07 13:18:16 -0800
  • fe0e6c452d Remove the unneeded playerMove object from PhysicsSystem Chris Robinson 2013-02-07 12:11:10 -0800
  • 0d4b0bfd93 Trying to resolve sound issues on OS X with ffmpeg backend Nikolay Kasyanov 2013-02-07 23:40:20 +0400
  • dd2b7d5c63 handle deleted records Marc Zinnschlag 2013-02-07 13:26:00 +0100
  • c1cd8305bc a bit of cleanup for the previous commit Marc Zinnschlag 2013-02-07 13:13:06 +0100
  • 21733e8181 hide startup dialogue when opening open dialogue Marc Zinnschlag 2013-02-07 13:11:41 +0100
  • adcaea464b basic globals record loading Marc Zinnschlag 2013-02-07 12:52:01 +0100
  • 7d112e4d5c rewrote logic of content file loading Marc Zinnschlag 2013-02-07 11:33:08 +0100
  • 8de2d24d0e Restore old ground check Chris Robinson 2013-02-06 21:57:59 -0800
  • 923d0d6eb4 Fix up some header includes Chris Robinson 2013-02-06 21:47:09 -0800
  • e577ee2de8 Add a method to set/retrieve being on the ground Chris Robinson 2013-02-06 21:44:58 -0800
  • ebc7bc9427 Rename A_AlwaysRun to A_Run Chris Robinson 2013-02-06 18:22:16 -0800
  • a8f0ce43a5 Add a run key Chris Robinson 2013-02-06 17:51:47 -0800
  • 814969dcae Cache integrity check uses relative paths, so that changing the build folder works without reset scrawl 2013-02-07 02:23:41 +0100
  • cbaf489eb6 Add running states Chris Robinson 2013-02-06 16:53:52 -0800
  • 04524fbf92 Don't scale the movement vector up Chris Robinson 2013-02-06 15:23:52 -0800
  • bdda7278c4 Use 3/4ths of the physic actor's height to test if swimming Chris Robinson 2013-02-06 12:56:30 -0800
  • dfd16c4424 Fix movement rotations Chris Robinson 2013-02-06 12:39:26 -0800
  • 43912f927a Merge remote-tracking branch 'potatoesmaster/importer' into next Marc Zinnschlag 2013-02-06 10:12:40 +0100
  • 9cf30f39bd Don't apply gravity when swimming Chris Robinson 2013-02-05 19:45:51 -0800
  • fc307e64b0 Add swimming states Chris Robinson 2013-02-05 19:05:07 -0800
  • 18b7008409 Better fix some scaling issues Chris Robinson 2013-02-05 18:25:09 -0800
  • 535cd8360f Load extra animations for NPCs Chris Robinson 2013-02-05 18:09:43 -0800
  • 8b1e7b95ba Attempt to load the skeleton source if it doesn't yet exist Chris Robinson 2013-02-05 17:55:12 -0800
  • c839502743 Setup base_anim.nif as an initial skeleton source for biped creatures Chris Robinson 2013-02-05 17:16:45 -0800
  • 054ef3113a Check existing skeleton sources if the current one has no animation root Chris Robinson 2013-02-05 17:15:40 -0800
  • 16933e3926 Scale the accumulation root translation Chris Robinson 2013-02-05 16:59:20 -0800
  • 600fe06f00 Use a vector of skeletons to handle animation sources Chris Robinson 2013-02-05 16:29:51 -0800
  • e217a3d25c Silence some console spam Chris Robinson 2013-02-05 15:51:26 -0800
  • a4f051e85a Fix game files import Emanuel Guevel 2013-02-05 20:38:15 +0100
  • 6e3c016351 Add archives to settings imported by mwiniimporter Emanuel Guevel 2013-02-03 17:42:58 +0100
  • ee3764e9b3 Increase max slope to 60. 45 is too low. Chris Robinson 2013-02-05 15:07:48 -0800
  • 86d65519e3 Settings window fix scrawl 2013-02-05 23:57:30 +0100
  • 8c0bb1ff4d Rotate movement in the movement solver Chris Robinson 2013-02-05 14:02:14 -0800
  • 347a734364 Move OpenDialog to editor and use it in startup dialogue. Remove debug output from DataFilesList. Michal Sciubidlo 2013-02-05 22:06:36 +0100
  • f7f1adfb9d Don't accumulate animations with activators Chris Robinson 2013-02-05 12:55:06 -0800
  • 2c39760bd5 Move the movement solver code to mwworld's physics system Chris Robinson 2013-02-05 12:45:10 -0800
  • f7e5ea24f4 Merge branch 'startup' into cs_load. Fix include in textinputdialog.cpp. Michal Sciubidlo 2013-02-05 21:23:49 +0100
  • 608c112f34 Supply the new render window to mygui scrawl 2013-02-05 20:48:25 +0100
  • 31f760ccce Fixing issues from last commit: restored input and occlusion queries scrawl 2013-02-05 20:26:13 +0100
  • 0a4568bd11 Move the PtrMovementList typedef to MWWorld Chris Robinson 2013-02-05 11:03:39 -0800
  • 2cdda96798 Clear out some unneeded doPhysics stuff Chris Robinson 2013-02-05 10:23:26 -0800
  • c4d518132f With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. scrawl 2013-02-05 19:22:08 +0100
  • 3251796ba0 Fix left/right movement Chris Robinson 2013-02-05 09:57:08 -0800
  • d50832081c Remove the unneeded PhysicActor field from MovementSolver Chris Robinson 2013-02-05 09:37:02 -0800
  • a782a9109b Store the vertical velocity in the physic actor Chris Robinson 2013-02-05 09:24:22 -0800
  • 82e4da4e64 Get the half-extents from the physicactor Chris Robinson 2013-02-05 07:41:57 -0800
  • 499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. scrawl 2013-02-05 16:40:41 +0100
  • 1c604445ba Store movement vectors as they get returned Chris Robinson 2013-02-05 06:59:01 -0800
  • 3772cd9257 Refraction can be disabled separately now scrawl 2013-02-05 14:29:46 +0100
  • 4bd1e63ac1 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-02-05 03:26:46 -0800
  • c409f1184e cleaned up object movement and fixed a bug regarding local scripts Marc Zinnschlag 2013-02-05 12:19:06 +0100
  • 786cb6e928 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-02-05 02:57:02 -0800
  • 86fb3574a0 Merge remote-tracking branch 'wheybags/master' into next Marc Zinnschlag 2013-02-05 11:55:47 +0100
  • cfceb45009 adjusted gcc settings again to avoid problems with older compiler versions Marc Zinnschlag 2013-02-05 11:53:48 +0100
  • bd4fdf47a3 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-02-05 02:27:57 -0800
  • 3fe5757770 updated changelog for 0.21.0 again Marc Zinnschlag 2013-02-05 10:28:49 +0100
  • a29919d02d restored global map scrawl 2013-02-05 00:39:56 +0100
  • 35b5fdab5d Merge branch 'terrainfix' into graphics scrawl 2013-02-05 00:28:59 +0100
  • 09180666b2 Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix scrawl 2013-02-05 00:21:42 +0100
  • 58cf182db2 better place for syncing scrawl 2013-02-05 00:21:29 +0100
  • bb1f23875d Merge branch 'terrainfix' into graphics scrawl 2013-02-04 23:16:11 +0100
  • 596628d339 Fix terrain derived data update (bug 534, bug 544) scrawl 2013-02-04 23:13:01 +0100
  • 5ee298cdc1 Make sure the player updates last Chris Robinson 2013-02-04 14:08:38 -0800
  • 66ec4ca7d9 Split launcher specific code from DataFilesList back to DataFilesPage. Michal Sciubidlo 2013-02-04 22:14:14 +0100
  • 2f8affc955 Make sure the player's controller is properly updated when they change Chris Robinson 2013-02-04 12:58:06 -0800
  • 0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics scrawl 2013-02-04 21:55:41 +0100
  • ee9b19d2ed Make sure to remove a Ptr from the activators when requested Chris Robinson 2013-02-04 12:04:06 -0800
  • 39cf7b0b42 Pass the Ptr of the object being moved to the move method Chris Robinson 2013-02-04 11:17:48 -0800
  • 1a5cb8760d Rotate movement vector to world space before passing to the movement solver Chris Robinson 2013-02-04 11:04:20 -0800
  • e949765922 cloud blending now as before (0 -> 0.25 -> 1) scrawl 2013-02-04 19:21:47 +0100
  • 6b32fa7999 Use the correct position for the actor Chris Robinson 2013-02-04 09:48:21 -0800
  • bec538bfa1 Always declare operator<< for using a TextKeyMap with Ogre::Any Chris Robinson 2013-02-04 09:19:59 -0800
  • a7d910614f extern/shiny update: made caching more robust scrawl 2013-02-04 18:04:09 +0100
  • bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader scrawl 2013-02-04 18:03:03 +0100
  • 1747c1e01a Integrate a new movement solver to handle object movement and collisions Chris Robinson 2013-02-04 07:10:14 -0800
  • ba0d13fc12 moved code for creating new base content records into the Document class Marc Zinnschlag 2013-02-04 13:50:38 +0100
  • 4c973a0f67 constructing documents from a file list instead of a single name Marc Zinnschlag 2013-02-04 13:46:54 +0100
  • 7b1b0ec41c Merge branch 'cgfix' Marc Zinnschlag 2013-02-04 10:27:06 +0100
  • 3f0a49a2f6 Merge branch 'master' into startup Marc Zinnschlag 2013-02-04 10:22:37 +0100
  • 91513206a0 Don't use per-animation accumulation values Chris Robinson 2013-02-03 12:02:51 -0800
  • fa07288b15 tweaked map light color scrawl 2013-02-03 20:29:50 +0100
  • 5cc8af0f14 fix map positions scrawl 2013-02-03 20:06:03 +0100
  • a44dfcd2ac Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good. scrawl 2013-02-03 19:28:31 +0100
  • 109d0a942f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics scrawl 2013-02-03 19:02:57 +0100
  • 979a874220 Fixed the custom near clip planes scrawl 2013-02-03 19:01:59 +0100
  • 5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. scrawl 2013-02-03 18:03:09 +0100
  • a002b253d1 silenced a cmake warning Marc Zinnschlag 2013-02-03 16:18:17 +0100