Commit graph

  • 511a5686da planet mapping adjustment Miloslav Číž 2017-11-11 15:10:54 +0100
  • 4fc532d873 reference screenshot settings only from one place Miloslav Číž 2017-11-11 14:32:28 +0100
  • d71d984cfa more unused stuff cleanup Miloslav Číž 2017-11-11 14:14:24 +0100
  • e804c4a011 remove no longer used method Miloslav Číž 2017-11-11 13:54:14 +0100
  • 525f8b4d8e get rid of special key for 360 screenshot Miloslav Číž 2017-11-11 13:51:42 +0100
  • f0649849b8 changed variable name to be more descriptive rexelion 2017-11-11 12:00:23 +0000
  • 9943bd4d74 AiWander fast forwarding improvements (bug #3638) Andrei Kortunov 2017-11-11 12:31:18 +0400
  • 03f129b53c remove redundant allowedToInsertItems() function from ItemModel Andrei Kortunov 2017-11-11 11:54:18 +0400
  • 99517d83ea Bound items detection refactoring Andrei Kortunov 2017-11-10 09:43:22 +0400
  • a02124f884 Handle item owners during pickpocketing Andrei Kortunov 2017-10-05 11:12:43 +0400
  • 700e4d032e
    Merge pull request #334 from TES3MP/master David Cernat 2017-11-11 03:47:22 +0200
  • 01db219de4
    Merge pull request #333 from OpenMW/master David Cernat 2017-11-11 03:46:21 +0200
  • a5ba1caed1
    Merge pull request #1541 from astillich/4189 scrawl 2017-11-10 23:08:54 +0000
  • f1aeb416ec Disable Activate key when textinput is active (Bug #4151) scrawl 2017-11-10 22:54:04 +0000
  • a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) scrawl 2017-11-10 22:09:24 +0100
  • b06512a60d Fix error message that referred to the wrong file (Bug #4159) scrawl 2017-11-10 22:02:43 +0100
  • 1afbf99f74 Make movement keys not function in text input mode scrawl 2017-11-10 21:48:11 +0100
  • b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) scrawl 2017-11-10 21:47:14 +0100
  • 1f49612ca3 enable water effects for 360 screenshots Miloslav Číž 2017-11-10 19:18:16 +0100
  • 319ed2f9b8 disable 360 screenshots in vanity/preview mode Miloslav Číž 2017-11-10 15:23:44 +0100
  • 497b33e403 small corrections Miloslav Číž 2017-11-10 14:28:09 +0100
  • 69a56eaea3 don't initialise rangeAttackOfTarget rexelion 2017-11-10 10:44:53 +0000
  • 9ab3a0c44b set cubemap width differently Miloslav Číž 2017-11-10 11:16:25 +0100
  • 5baff05bac add cubemap mapping Miloslav Číž 2017-11-10 10:50:28 +0100
  • 5a07d135ae add settings for cubemap size Miloslav Číž 2017-11-10 10:34:46 +0100
  • 1cd539bad2 Fix render order for markers Kyle Cooley 2017-11-10 02:06:06 -0500
  • 3694b6ec90 Move onClose() check to item models Andrei Kortunov 2017-10-04 23:26:06 +0400
  • ac33ff9482 Move onDropItem() check to item models Andrei Kortunov 2017-10-04 22:37:08 +0400
  • 3604b73d60 Move onTakeItem() to item models Andrei Kortunov 2017-10-04 21:25:22 +0400
  • 556117f6e6 Update marker transparency when changed. Kyle Cooley 2017-11-10 01:56:06 -0500
  • 4dbada69bf Merge pull request #332 from TES3MP/master while resolving conflicts David Cernat 2017-11-10 08:50:28 +0200
  • f2a6957e16 Merge pull request #331 from OpenMW/master while resolving conflicts David Cernat 2017-11-10 08:43:50 +0200
  • 43c49e2f31 delete accidentally commited files Miloslav Číž 2017-11-09 23:12:23 +0100
  • 1b184d8716 correct player mask Miloslav Číž 2017-11-09 23:09:13 +0100
  • e54c0a90fa fix mirrored spherical screenshots Miloslav Číž 2017-11-09 21:14:02 +0100
  • d763e9fe46 add settings for spherical screenshots Miloslav Číž 2017-11-09 20:25:29 +0100
  • de214db8d4 Use configured transparency. Kyle Cooley 2017-11-09 13:45:32 -0500
  • 197ea95646 Prevent arrows for move/scale markers from intersecting. Kyle Cooley 2017-11-09 13:04:46 -0500
  • 8f32114025 segfault fix Miloslav Číž 2017-11-09 18:26:27 +0100
  • d4fd08a63f save 360 screenshots in the configured directory Miloslav Číž 2017-11-09 16:49:46 +0100
  • 1b97a541f4 make a new action for 360 screenshot Miloslav Číž 2017-11-09 16:06:29 +0100
  • 983c33c4c8 don't use a pointer for ActionWeapon rexelion 2017-11-09 14:23:26 +0000
  • f60840754f disable water effects for spherical screenshots Miloslav Číž 2017-11-09 14:44:42 +0100
  • 5698d70806 small planet mapping Miloslav Číž 2017-11-08 12:58:27 +0100
  • 5f36518181 spherical mapping Miloslav Číž 2017-11-08 09:15:45 +0100
  • 41ecbdbe6c Add missing WaitDialog::clear() (Fixes #4196) scrawl 2017-11-08 00:03:02 +0100
  • 9ecdcc187f Clarify a warning message refers to inventory objects scrawl 2017-11-08 01:08:26 +0100
  • 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) scrawl 2017-11-08 00:53:06 +0100
  • e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) scrawl 2017-11-08 00:03:02 +0100
  • 244cc5b861 Reduce error spam scrawl 2017-11-07 23:54:31 +0100
  • 7b4add2ae4 Fall back to non-shader material if creating the shader fails scrawl 2017-11-07 23:44:38 +0100
  • 43b5c2e36b Fixed parameter naming Alexander Stillich 2017-11-07 23:20:10 +0100
  • 70d578d050 Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all Alexander Stillich 2017-11-07 23:10:58 +0100
  • af3e1f92ec Added StringUtil::replaceAll() Alexander Stillich 2017-11-07 22:16:59 +0100
  • 4761a3d98b dirty cylindrical projection Miloslav Číž 2017-11-07 22:13:05 +0100
  • 3be9e2ee95 make spherical screenshot class Miloslav Číž 2017-11-07 19:47:36 +0100
  • cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents rexelion 2017-11-07 17:57:23 +0000
  • 5afe02505b hide player in first person 360 screenshot Miloslav Číž 2017-11-07 16:12:31 +0100
  • ce55d7c2f5 basic cubemap rendering Miloslav Číž 2017-11-07 15:02:01 +0100
  • 7feba7e498 basic setup for 360 screenshots Miloslav Číž 2017-11-07 13:07:11 +0100
  • a1d9f11b04 use fProjectileMaxSpeed for ranged weapons distance rexelion 2017-11-07 11:43:21 +0000
  • 492b99b008 Transparent object markers Kyle Cooley 2017-11-07 00:41:27 -0500
  • ca7f3f7450 [Client] Disable focus on <tab> for chat window Koncord 2017-11-07 11:43:55 +0800
  • 64b531aa3c [Server] Remove redundant argument Koncord 2017-11-07 06:37:09 +0800
  • f377164db9 [Client] Fix build Koncord 2017-11-07 05:35:13 +0800
  • 7ab01b66e4 [General] Rewrite Log class Koncord 2017-11-07 05:34:55 +0800
  • d15c674584 [General] Move getFilenameTimestamp() to Utils Koncord 2017-11-07 05:33:10 +0800
  • 801f2d42d5
    Merge pull request #1537 from drummyfish/guardfix scrawl 2017-11-05 23:24:59 +0000
  • f98a821482 fix possible bug in aipursue Miloslav Číž 2017-11-05 23:46:15 +0100
  • 7d39c5450c Fixed escaping @ in boost program options filter Alexander Stillich 2017-11-05 21:40:35 +0100
  • 87c79d7102
    Merge pull request #1536 from rexelion/knockoutfix scrawl 2017-11-05 20:27:54 +0000
  • 45993d3da2
    Merge pull request #1529 from drummyfish/animfix scrawl 2017-11-05 20:24:24 +0000
  • 430d01a39a additional animation refactor Miloslav Číž 2017-11-05 20:19:47 +0100
  • de7a7d842b mTimeUntilWake is initialised in the constructor rexelion 2017-11-05 18:30:34 +0000
  • 3d347730dc
    Merge pull request #1524 from psi29a/cmake_31 scrawl 2017-11-05 16:18:34 +0000
  • 282800b5b2 Create LICENSE (#1532) Miloslav Číž 2017-11-05 16:37:38 +0100
  • e3c42251f9
    Update AUTHORS.md scrawl 2017-11-05 15:36:26 +0000
  • e6303c578c
    Merge pull request #1530 from rexelion/curseitemfix scrawl 2017-11-05 15:35:39 +0000
  • 48ec680f23 use game time instead of real time rexelion 2017-11-04 19:37:20 +0000
  • f34223fce9 check the real distance to target in aipursue Miloslav Číž 2017-11-02 20:01:22 +0100
  • ab66034ed1 use uniform_int_distribution instead of rand() rexelion 2017-11-04 02:15:56 +0000
  • ee2f3db9a8 fixed randomness rexelion 2017-11-04 01:31:15 +0000
  • 8c2cc0f42f break invisibility first rexelion 2017-11-04 00:44:16 +0000
  • bcbfa5fe1e prevent activation, leave the rest to the script rexelion 2017-11-04 00:38:33 +0000
  • de83ad0116 use real time; wait random number of seconds rexelion 2017-11-04 00:24:09 +0000
  • 0da44f69ad [Server] Isolate getModFolder() & getDataFolder() Koncord 2017-11-03 06:36:20 +0800
  • 062d6a1824 [Server] Add sandboxed import() function Koncord 2017-11-03 06:35:34 +0800
  • 5b8610b34b knocked out characters wait some time before getting up rexelion 2017-11-01 23:44:50 +0000
  • 2ca4017371 [Client] Force position updates for players in animations David Cernat 2017-11-01 22:00:54 +0200
  • 29cb51cdce [Server] Enable SOL_SAFE_USERTYPE for both Debug and RelWithDebInfo David Cernat 2017-11-01 18:09:25 +0200
  • 1d111fdca8 [General] Update sol submodule to 2.18.5 Koncord 2017-11-01 22:27:52 +0800
  • bd7082f57e [Server] Use custom Lua error handler not only on Windows Koncord 2017-11-01 21:48:42 +0800
  • 71c921faa7 [Server] Rename property cell into description, initialize Cells type David Cernat 2017-11-01 13:22:41 +0200
  • a9e5e19482 OnActivate is triggered when the item is picked up rexelion 2017-10-31 18:16:40 +0000
  • 5653d07c7b [Server] Fix build on Windows David Cernat 2017-10-31 22:00:03 +0200
  • 948090676a [Server] Impove Lua Error handler for Windows Koncord 2017-11-01 01:17:00 +0800
  • ff1265c0e7 refactor jump animation Miloslav Číž 2017-10-31 14:22:24 +0100
  • be25decee2 [General] Implement PlayerSpeech packet David Cernat 2017-10-31 15:19:14 +0200
  • 61db22f5ae
    Merge pull request #329 from TES3MP/master David Cernat 2017-10-31 06:31:49 +0200
  • a31d43965f
    Merge pull request #328 from OpenMW/master David Cernat 2017-10-31 06:22:57 +0200