#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include namespace MWRender { /// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage. class TerrainStorage : public ESMTerrain::Storage { private: virtual const ESM::Land* getLand (int cellX, int cellY); virtual const ESM::LandTexture* getLandTexture(int index, short plugin); public: ///@param preload Preload all Land records at startup? If using the multithreaded terrain component, this /// should be set to "true" in order to avoid race conditions. TerrainStorage(const VFS::Manager* vfs, bool preload); /// Get bounds of the whole terrain in cell units virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY); }; } #endif