#include "ProcessorInitializer.hpp" #include "PlayerProcessor.hpp" #include "player/ProcessorChatMessage.hpp" #include "player/ProcessorGUIMessageBox.hpp" #include "player/ProcessorHandshake.hpp" #include "player/ProcessorUserDisconnected.hpp" #include "player/ProcessorGameSettings.hpp" #include "player/ProcessorPlayerAnimFlags.hpp" #include "player/ProcessorPlayerAnimPlay.hpp" #include "player/ProcessorPlayerAttack.hpp" #include "player/ProcessorPlayerAttribute.hpp" #include "player/ProcessorPlayerBaseInfo.hpp" #include "player/ProcessorPlayerBehavior.hpp" #include "player/ProcessorPlayerBook.hpp" #include "player/ProcessorPlayerBounty.hpp" #include "player/ProcessorPlayerCellChange.hpp" #include "player/ProcessorPlayerCellState.hpp" #include "player/ProcessorPlayerCharClass.hpp" #include "player/ProcessorPlayerCharGen.hpp" #include "player/ProcessorPlayerDeath.hpp" #include "player/ProcessorPlayerDisposition.hpp" #include "player/ProcessorPlayerEquipment.hpp" #include "player/ProcessorPlayerFaction.hpp" #include "player/ProcessorPlayerInput.hpp" #include "player/ProcessorPlayerInventory.hpp" #include "player/ProcessorPlayerItemUse.hpp" #include "player/ProcessorPlayerJail.hpp" #include "player/ProcessorPlayerJournal.hpp" #include "player/ProcessorWorldKillCount.hpp" #include "player/ProcessorPlayerLevel.hpp" #include "player/ProcessorPlayerMiscellaneous.hpp" #include "player/ProcessorPlayerMomentum.hpp" #include "player/ProcessorPlayerPosition.hpp" #include "player/ProcessorPlayerQuickKeys.hpp" #include "player/ProcessorPlayerReputation.hpp" #include "player/ProcessorPlayerRest.hpp" #include "player/ProcessorPlayerResurrect.hpp" #include "player/ProcessorPlayerShapeshift.hpp" #include "player/ProcessorPlayerSkill.hpp" #include "player/ProcessorPlayerSpeech.hpp" #include "player/ProcessorPlayerSpellbook.hpp" #include "player/ProcessorPlayerStatsDynamic.hpp" #include "player/ProcessorPlayerTopic.hpp" #include "ObjectProcessor.hpp" #include "object/ProcessorConsoleCommand.hpp" #include "object/ProcessorContainer.hpp" #include "object/ProcessorDoorDestination.hpp" #include "object/ProcessorDoorState.hpp" #include "object/ProcessorMusicPlay.hpp" #include "object/ProcessorObjectActivate.hpp" #include "object/ProcessorObjectAnimPlay.hpp" #include "object/ProcessorObjectAttach.hpp" #include "object/ProcessorObjectCollision.hpp" #include "object/ProcessorObjectDelete.hpp" #include "object/ProcessorObjectLock.hpp" #include "object/ProcessorObjectMove.hpp" #include "object/ProcessorObjectPlace.hpp" #include "object/ProcessorObjectReset.hpp" #include "object/ProcessorObjectRotate.hpp" #include "object/ProcessorObjectScale.hpp" #include "object/ProcessorObjectSpawn.hpp" #include "object/ProcessorObjectState.hpp" #include "object/ProcessorObjectTrap.hpp" #include "object/ProcessorScriptLocalShort.hpp" #include "object/ProcessorScriptLocalFloat.hpp" #include "object/ProcessorScriptMemberShort.hpp" #include "object/ProcessorScriptMemberFloat.hpp" #include "object/ProcessorScriptGlobalShort.hpp" #include "object/ProcessorScriptGlobalFloat.hpp" #include "object/ProcessorVideoPlay.hpp" #include "ActorProcessor.hpp" #include "actor/ProcessorActorAI.hpp" #include "actor/ProcessorActorAnimFlags.hpp" #include "actor/ProcessorActorAnimPlay.hpp" #include "actor/ProcessorActorAttack.hpp" #include "actor/ProcessorActorAuthority.hpp" #include "actor/ProcessorActorCellChange.hpp" #include "actor/ProcessorActorDeath.hpp" #include "actor/ProcessorActorEquipment.hpp" #include "actor/ProcessorActorInteraction.hpp" #include "actor/ProcessorActorList.hpp" #include "actor/ProcessorActorPosition.hpp" #include "actor/ProcessorActorSpeech.hpp" #include "actor/ProcessorActorStatsDynamic.hpp" #include "actor/ProcessorActorTest.hpp" #include "WorldstateProcessor.hpp" #include "worldstate/ProcessorCellCreate.hpp" #include "worldstate/ProcessorCellReset.hpp" #include "worldstate/ProcessorRecordDynamic.hpp" #include "worldstate/ProcessorWorldCollisionOverride.hpp" #include "worldstate/ProcessorWorldMap.hpp" #include "worldstate/ProcessorWorldRegionAuthority.hpp" #include "worldstate/ProcessorWorldTime.hpp" #include "worldstate/ProcessorWorldWeather.hpp" using namespace mwmp; void ProcessorInitializer() { PlayerProcessor::AddProcessor(new ProcessorChatMessage()); PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox()); PlayerProcessor::AddProcessor(new ProcessorHandshake()); PlayerProcessor::AddProcessor(new ProcessorUserDisconnected()); PlayerProcessor::AddProcessor(new ProcessorGameSettings()); PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags()); PlayerProcessor::AddProcessor(new ProcessorPlayerAnimPlay()); PlayerProcessor::AddProcessor(new ProcessorPlayerAttack()); PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute()); PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo()); PlayerProcessor::AddProcessor(new ProcessorPlayerBehavior()); PlayerProcessor::AddProcessor(new ProcessorPlayerBook()); PlayerProcessor::AddProcessor(new ProcessorPlayerBounty()); PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange()); PlayerProcessor::AddProcessor(new ProcessorPlayerCellState()); PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass()); PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen()); PlayerProcessor::AddProcessor(new ProcessorPlayerDeath()); PlayerProcessor::AddProcessor(new ProcessorPlayerDisposition()); PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment()); PlayerProcessor::AddProcessor(new ProcessorPlayerFaction()); PlayerProcessor::AddProcessor(new ProcessorPlayerInput()); PlayerProcessor::AddProcessor(new ProcessorPlayerInventory()); PlayerProcessor::AddProcessor(new ProcessorPlayerItemUse()); PlayerProcessor::AddProcessor(new ProcessorPlayerJail()); PlayerProcessor::AddProcessor(new ProcessorPlayerJournal()); PlayerProcessor::AddProcessor(new ProcessorWorldKillCount()); PlayerProcessor::AddProcessor(new ProcessorPlayerLevel()); PlayerProcessor::AddProcessor(new ProcessorPlayerMiscellaneous()); PlayerProcessor::AddProcessor(new ProcessorPlayerMomentum()); PlayerProcessor::AddProcessor(new ProcessorPlayerPosition()); PlayerProcessor::AddProcessor(new ProcessorPlayerQuickKeys()); PlayerProcessor::AddProcessor(new ProcessorPlayerReputation()); PlayerProcessor::AddProcessor(new ProcessorPlayerRest()); PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect()); PlayerProcessor::AddProcessor(new ProcessorPlayerShapeshift()); PlayerProcessor::AddProcessor(new ProcessorPlayerSkill()); PlayerProcessor::AddProcessor(new ProcessorPlayerSpeech()); PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook()); PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic()); PlayerProcessor::AddProcessor(new ProcessorPlayerTopic()); ObjectProcessor::AddProcessor(new ProcessorConsoleCommand()); ObjectProcessor::AddProcessor(new ProcessorContainer()); ObjectProcessor::AddProcessor(new ProcessorDoorDestination()); ObjectProcessor::AddProcessor(new ProcessorDoorState()); ObjectProcessor::AddProcessor(new ProcessorMusicPlay()); ObjectProcessor::AddProcessor(new ProcessorObjectActivate()); ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay()); ObjectProcessor::AddProcessor(new ProcessorObjectAttach()); ObjectProcessor::AddProcessor(new ProcessorObjectCollision()); ObjectProcessor::AddProcessor(new ProcessorObjectDelete()); ObjectProcessor::AddProcessor(new ProcessorObjectLock()); ObjectProcessor::AddProcessor(new ProcessorObjectMove()); ObjectProcessor::AddProcessor(new ProcessorObjectPlace()); ObjectProcessor::AddProcessor(new ProcessorObjectReset()); ObjectProcessor::AddProcessor(new ProcessorObjectRotate()); ObjectProcessor::AddProcessor(new ProcessorObjectScale()); ObjectProcessor::AddProcessor(new ProcessorObjectSpawn()); ObjectProcessor::AddProcessor(new ProcessorObjectState()); ObjectProcessor::AddProcessor(new ProcessorObjectTrap()); ObjectProcessor::AddProcessor(new ProcessorScriptLocalShort()); ObjectProcessor::AddProcessor(new ProcessorScriptLocalFloat()); ObjectProcessor::AddProcessor(new ProcessorScriptMemberShort()); ObjectProcessor::AddProcessor(new ProcessorScriptMemberFloat()); ObjectProcessor::AddProcessor(new ProcessorScriptGlobalShort()); ObjectProcessor::AddProcessor(new ProcessorScriptGlobalFloat()); ObjectProcessor::AddProcessor(new ProcessorVideoPlay()); ActorProcessor::AddProcessor(new ProcessorActorAI()); ActorProcessor::AddProcessor(new ProcessorActorAnimFlags()); ActorProcessor::AddProcessor(new ProcessorActorAnimPlay()); ActorProcessor::AddProcessor(new ProcessorActorAttack()); ActorProcessor::AddProcessor(new ProcessorActorAuthority()); ActorProcessor::AddProcessor(new ProcessorActorCellChange()); ActorProcessor::AddProcessor(new ProcessorActorDeath()); ActorProcessor::AddProcessor(new ProcessorActorEquipment()); ActorProcessor::AddProcessor(new ProcessorActorInteraction()); ActorProcessor::AddProcessor(new ProcessorActorList()); ActorProcessor::AddProcessor(new ProcessorActorPosition()); ActorProcessor::AddProcessor(new ProcessorActorSpeech()); ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic()); ActorProcessor::AddProcessor(new ProcessorActorTest()); WorldstateProcessor::AddProcessor(new ProcessorCellCreate()); WorldstateProcessor::AddProcessor(new ProcessorCellReset()); WorldstateProcessor::AddProcessor(new ProcessorRecordDynamic()); WorldstateProcessor::AddProcessor(new ProcessorWorldCollisionOverride()); WorldstateProcessor::AddProcessor(new ProcessorWorldMap()); WorldstateProcessor::AddProcessor(new ProcessorWorldRegionAuthority()); WorldstateProcessor::AddProcessor(new ProcessorWorldTime()); WorldstateProcessor::AddProcessor(new ProcessorWorldWeather()); }