#ifndef OENGINE_CMOTIONSTATE_H
#define OENGINE_CMOTIONSTATE_H

#include <BulletDynamics/Dynamics/btRigidBody.h>
#include <string>

namespace OEngine {
namespace Physic
{
    class PhysicEngine;

    /**
     * A CMotionState is associated with a single RigidBody.
     * When the RigidBody is moved by bullet, bullet will call the function setWorldTransform.
     * for more info, see the bullet Wiki at btMotionState.
     */
    class CMotionState:public btMotionState
    {
    public:

        CMotionState(PhysicEngine* eng,std::string name);

        /**
         * Return the position of the RigidBody.
         */
        virtual void getWorldTransform(btTransform &worldTrans) const;

        /**
         * Function called by bullet when the RigidBody is moved.
         * It add an event to the EventList of the PhysicEngine class.
         */
        virtual void setWorldTransform(const btTransform &worldTrans);

    protected:
        PhysicEngine* pEng;
        btTransform tr;
        bool isNPC;
        bool isPC;

        std::string pName;
    };

    struct PhysicEvent
    {
        bool isNPC;
        bool isPC;
        btTransform newTransform;
        std::string RigidBodyName;
    };

}}
#endif