#include <components/openmw-mp/NetworkMessages.hpp> #include <PacketPriority.h> #include <RakPeer.h> #include "PlayerPacket.hpp" using namespace mwmp; PlayerPacket::PlayerPacket(RakNet::RakPeerInterface *peer) : BasePacket(peer) { packetID = 0; priority = HIGH_PRIORITY; reliability = RELIABLE_ORDERED; this->peer = peer; } PlayerPacket::~PlayerPacket() { } void PlayerPacket::setPlayer(BasePlayer *player) { this->player = player; guid = player->guid; } BasePlayer *PlayerPacket::getPlayer() { return player; }