#include "actors.hpp" #include #include #include "../mwworld/world.hpp" using namespace Ogre; using namespace MWRender; using namespace NifOgre; void Actors::setMwRoot(Ogre::SceneNode* root){ mMwRoot = root; } void Actors::insertNPC(const MWWorld::Ptr& ptr){ insertBegin(ptr, true, true); MWRender::NpcAnimation(ptr, mEnvironment, mRend); } void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){ Ogre::SceneNode* cellnode; if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end()) { //Create the scenenode and put it in the map cellnode = mMwRoot->createChildSceneNode(); mCellSceneNodes[ptr.getCell()] = cellnode; } else { cellnode = mCellSceneNodes[ptr.getCell()]; } Ogre::SceneNode* insert = cellnode->createChildSceneNode(); const float *f = ptr.getRefData().getPosition().pos; insert->setPosition(f[0], f[1], f[2]); insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale); // Convert MW rotation to a quaternion: f = ptr.getCellRef().pos.rot; // Rotate around X axis Quaternion xr(Radian(-f[0]), Vector3::UNIT_X); // Rotate around Y axis Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y); // Rotate around Z axis Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z); // Rotates first around z, then y, then x insert->setOrientation(xr*yr*zr); if (!enabled) insert->setVisible (false); ptr.getRefData().setBaseNode(insert); } void Actors::insertCreature (const MWWorld::Ptr& ptr){ insertBegin(ptr, true, true); MWRender::CreatureAnimation(ptr, mEnvironment, mRend); } bool Actors::deleteObject (const MWWorld::Ptr& ptr) { if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode()) { Ogre::SceneNode *parent = base->getParentSceneNode(); for (std::map::const_iterator iter ( mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter) if (iter->second==parent) { base->removeAndDestroyAllChildren(); mRend.getScene()->destroySceneNode (base); ptr.getRefData().setBaseNode (0); return true; } return false; } return true; } void Actors::removeCell(MWWorld::Ptr::CellStore* store){ if(mCellSceneNodes.find(store) != mCellSceneNodes.end()) { Ogre::SceneNode* base = mCellSceneNodes[store]; base->removeAndDestroyAllChildren(); mCellSceneNodes.erase(store); mRend.getScene()->destroySceneNode(base); base = 0; } }