#ifndef GAME_MWWORLD_FAILEDACTION_H
#define GAME_MWWORLD_FAILEDACTION_H

#include "action.hpp"
#include "ptr.hpp"

namespace MWWorld
{
    class FailedAction : public Action
    {
	    std::string message;
	    
            virtual bool executeImp (const Ptr& actor);

        public:
	     FailedAction (const std::string& message = std::string());
    };
}

#endif