#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP #define OPENMW_PROCESSOROBJECTANIMPLAY_HPP #include "BaseObjectProcessor.hpp" namespace mwmp { class ProcessorObjectAnimPlay : public BaseObjectProcessor { public: ProcessorObjectAnimPlay() { BPP_INIT(ID_OBJECT_ANIM_PLAY) } virtual void Do(WorldPacket &packet, WorldEvent &event) { BaseObjectProcessor::Do(packet, event); event.animateObjects(ptrCellStore); } }; } #endif //OPENMW_PROCESSOROBJECTANIMPLAY_HPP