#ifndef _ESM_CREC_H #define _ESM_CREC_H #include "record.hpp" #include "esm_reader.hpp" #include "esm_writer.hpp" namespace ESM { /* These two are only used in save games. They are not decoded yet. */ /// Changes a creature struct LoadCREC : public Record { void load(ESMReader &esm) { esm.skipRecord(); } void save(ESMWriter &esm) { } int getName() { return REC_CREC; } }; /// Changes an item list / container struct LoadCNTC : public Record { void load(ESMReader &esm) { esm.skipRecord(); } void save(ESMWriter &esm) { } int getName() { return REC_CNTC; } }; } #endif