<?xml version="1.0" encoding="UTF-8"?> <!-- This file defines the box you see around many GUI elements, such as around the sections of the stats window, or around popup info windows --> <MyGUI type="Skin"> <!-- Box borders --> <Skin name="IB_T" size="512 2" texture="textures\menu_thin_border_top.dds"> <BasisSkin type="TileRect" offset="0 0 512 2" align="HStretch"> <State name="normal" offset="0 0 512 2"> <Property key="TileSize" value="512 2"/> <Property key="TileH" value="true"/> <Property key="TileV" value="true"/> </State> </BasisSkin> </Skin> <Skin name="IB_B" size="512 2" texture="textures\menu_thin_border_bottom.dds"> <BasisSkin type="TileRect" offset="0 0 512 2" align="HStretch"> <State name="normal" offset="0 0 512 2"> <Property key="TileSize" value="512 2"/> <Property key="TileH" value="true"/> <Property key="TileV" value="true"/> </State> </BasisSkin> </Skin> <Skin name="IB_L" size="2 512" texture="textures\menu_thin_border_left.dds"> <BasisSkin type="TileRect" offset="0 0 2 512" align="VStretch"> <State name="normal" offset="0 0 2 512"> <Property key="TileSize" value="2 512"/> <Property key="TileH" value="true"/> <Property key="TileV" value="true"/> </State> </BasisSkin> </Skin> <Skin name="IB_R" size="2 512" texture="textures\menu_thin_border_right.dds"> <BasisSkin type="TileRect" offset="0 0 2 512" align="VStretch"> <State name="normal" offset="0 0 2 512"> <Property key="TileSize" value="2 512"/> <Property key="TileH" value="true"/> <Property key="TileV" value="true"/> </State> </BasisSkin> </Skin> <Skin name="IB_TL" size="2 2" texture="textures\menu_thin_border_top_left_corner.dds"> <BasisSkin type="MainSkin" offset = "0 0 2 2"> <State name="normal" offset = "0 0 2 2"/> </BasisSkin> </Skin> <Skin name="IB_TR" size="2 2" texture="textures\menu_thin_border_top_right_corner.dds"> <BasisSkin type="MainSkin" offset = "0 0 2 2"> <State name="normal" offset = "0 0 2 2"/> </BasisSkin> </Skin> <Skin name="IB_BL" size="2 2" texture="textures\menu_thin_border_bottom_left_corner.dds"> <BasisSkin type="MainSkin" offset = "0 0 2 2"> <State name="normal" offset = "0 0 2 2"/> </BasisSkin> </Skin> <Skin name="IB_BR" size="2 2" texture="textures\menu_thin_border_bottom_right_corner.dds"> <BasisSkin type="MainSkin" offset = "0 0 2 2"> <State name="normal" offset = "0 0 2 2"/> </BasisSkin> </Skin> <!-- Main box definition --> <Skin name="MW_Box" size="516 516"> <Child type="Widget" skin="IB_T" offset="2 0 512 2" align="ALIGN_TOP ALIGN_HSTRETCH"/> <Child type="Widget" skin="IB_B" offset="2 514 512 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH"/> <Child type="Widget" skin="IB_L" offset="0 2 2 512" align="ALIGN_LEFT ALIGN_VSTRETCH"/> <Child type="Widget" skin="IB_R" offset="514 2 2 512" align="ALIGN_RIGHT ALIGN_VSTRETCH"/> <Child type="Widget" skin="IB_TL" offset="0 0 2 2" align="ALIGN_TOP ALIGN_LEFT"/> <Child type="Widget" skin="IB_TR" offset="514 0 2 2" align="ALIGN_TOP ALIGN_RIGHT"/> <Child type="Widget" skin="IB_BL" offset="0 514 2 2" align="ALIGN_BOTTOM ALIGN_LEFT"/> <Child type="Widget" skin="IB_BR" offset="514 514 2 2" align="ALIGN_BOTTOM ALIGN_RIGHT"/> </Skin> </MyGUI>