#include "actor.hpp" //#include "character.hpp" namespace MWMechanics { Actor::Actor(const MWWorld::Ptr &ptr, MWRender::Animation *animation) { //mCharacterController.reset(new CharacterController(ptr, animation)); } void Actor::updatePtr(const MWWorld::Ptr &newPtr) { //mCharacterController->updatePtr(newPtr); } CharacterController* Actor::getCharacterController() { return 0;//mCharacterController.get(); } AiState& Actor::getAiState() { return mAiState; } }