#include #include #include #include #include "Worldstate.hpp" #include using namespace std; void WorldstateFunctions::SetHour(unsigned short pid, double hour) noexcept { Player *player; GET_PLAYER(pid, player, ); player->hour = hour; player->month = -1; player->day = -1; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false); } void WorldstateFunctions::SetMonth(unsigned short pid, int month) noexcept { Player *player; GET_PLAYER(pid, player, ); player->hour = -1; player->month = month; player->day = -1; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false); } void WorldstateFunctions::SetDay(unsigned short pid, int day) noexcept { Player *player; GET_PLAYER(pid, player, ); player->hour = -1; player->month = -1; player->day = day; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false); }