#ifndef GAME_SOUND_SOUND_OUTPUT_H #define GAME_SOUND_SOUND_OUTPUT_H #include #include #include "soundmanagerimp.hpp" #include "../mwworld/ptr.hpp" namespace MWSound { class SoundManager; struct Sound_Decoder; class Sound; class Sound_Loudness; // An opaque handle for the implementation's sound buffers. typedef void *Sound_Handle; class Sound_Output { SoundManager &mManager; virtual std::vector enumerate() = 0; virtual void init(const std::string &devname="") = 0; virtual void deinit() = 0; virtual Sound_Handle loadSound(const std::string &fname) = 0; virtual void unloadSound(Sound_Handle data) = 0; virtual size_t getSoundDataSize(Sound_Handle data) const = 0; /// @param offset Number of seconds into the sound to start playback. virtual MWBase::SoundPtr playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags, float offset) = 0; /// @param offset Number of seconds into the sound to start playback. virtual MWBase::SoundPtr playSound3D(Sound_Handle data, const osg::Vec3f &pos, float vol, float basevol, float pitch, float min, float max, int flags, float offset) = 0; virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags) = 0; virtual MWBase::SoundPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos, float vol, float basevol, float pitch, float min, float max, int flags) = 0; virtual void startUpdate() = 0; virtual void finishUpdate() = 0; virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env) = 0; virtual void pauseSounds(int types) = 0; virtual void resumeSounds(int types) = 0; Sound_Output& operator=(const Sound_Output &rhs); Sound_Output(const Sound_Output &rhs); protected: bool mInitialized; osg::Vec3f mPos; Sound_Output(SoundManager &mgr) : mManager(mgr) , mInitialized(false) , mPos(0.0f, 0.0f, 0.0f) { } public: virtual ~Sound_Output() { } bool isInitialized() const { return mInitialized; } friend class OpenAL_Output; friend class SoundManager; }; } #endif