#ifndef OPENCS_VIEW_LIGHTING_NIGHT_H #define OPENCS_VIEW_LIGHTING_NIGHT_H #include "lighting.hpp" namespace Ogre { class Light; } namespace CSVRender { class LightingNight : public Lighting { osgViewer::View* mView; public: LightingNight(); virtual void activate (osgViewer::View* view, const osg::Vec4f *defaultAmbient = 0); virtual void deactivate(); virtual void setDefaultAmbient (const osg::Vec4f& colour); }; } #endif