#ifndef GAME_MMDIALOGUE_JOURNALENTRY_H #define GAME_MWDIALOGUE_JOURNALENTRY_H #include namespace ESMS { struct ESMStore; } namespace MWDialogue { /// \brief a quest or dialogue entry with a timestamp struct JournalEntry { int mDay; std::string mTopic; std::string mInfoId; JournalEntry(); JournalEntry (int day, const std::string& topic, const std::string& infoId); std::string getText (const ESMS::ESMStore& store) const; }; } #endif