#include "clothing.hpp" #include <components/esm/loadclot.hpp> #include <components/esm_store/cell_store.hpp> #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwrender/cellimp.hpp" #include "containerutil.hpp" namespace MWClass { void Clothing::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender, MWWorld::Environment& environment) const { ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref = ptr.get<ESM::Clothing>(); assert (ref->base != NULL); const std::string &model = ref->base->model; if (!model.empty()) { MWRender::Rendering rendering (cellRender, ref->ref); cellRender.insertMesh ("meshes\\" + model); cellRender.insertObjectPhysics(); ref->mData.setHandle (rendering.end (ref->mData.isEnabled())); } } std::string Clothing::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref = ptr.get<ESM::Clothing>(); return ref->base->name; } boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { return boost::shared_ptr<MWWorld::Action> ( new MWWorld::ActionTake (ptr)); } void Clothing::insertIntoContainer (const MWWorld::Ptr& ptr, MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const { insertIntoContainerStore (ptr, containerStore.clothes); } std::string Clothing::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref = ptr.get<ESM::Clothing>(); return ref->base->script; } void Clothing::registerSelf() { boost::shared_ptr<Class> instance (new Clothing); registerClass (typeid (ESM::Clothing).name(), instance); } }