#ifndef OPENMW_PROCESSOROBJECTCOLLISION_HPP #define OPENMW_PROCESSOROBJECTCOLLISION_HPP #include "BaseObjectProcessor.hpp" namespace mwmp { class ProcessorObjectCollision : public BaseObjectProcessor { public: ProcessorObjectCollision() { BPP_INIT(ID_OBJECT_COLLISION) } virtual void Do(WorldPacket &packet, WorldEvent &event) { BaseObjectProcessor::Do(packet, event); //event.setObjectCollisions(ptrCellStore); } }; } #endif //OPENMW_PROCESSOROBJECTCOLLISION_HPP