#ifndef OPENMW_SPELLAPI_HPP #define OPENMW_SPELLAPI_HPP #define SPELLAPI \ {"InitializeSpellbookChanges", SpellFunctions::InitializeSpellbookChanges},\ \ {"GetSpellbookChangesSize", SpellFunctions::GetSpellbookChangesSize},\ {"GetSpellbookChangesAction", SpellFunctions::GetSpellbookChangesAction},\ \ {"SetSpellbookChangesAction", SpellFunctions::SetSpellbookChangesAction},\ {"AddSpell", SpellFunctions::AddSpell},\ \ {"GetSpellId", SpellFunctions::GetSpellId},\ \ {"SendSpellbookChanges", SpellFunctions::SendSpellbookChanges} class SpellFunctions { public: /** * \brief Clear the last recorded spellbook changes for a player. * * This is used to initialize the sending of new PlayerSpellbook packets. * * \param pid The player ID whose spellbook changes should be used. * \return void */ static void InitializeSpellbookChanges(unsigned short pid) noexcept; /** * \brief Get the number of indexes in a player's latest spellbook changes. * * \param pid The player ID whose spellbook changes should be used. * \return The number of indexes. */ static unsigned int GetSpellbookChangesSize(unsigned short pid) noexcept; /** * \brief Get the action type used in a player's latest spellbook changes. * * \param pid The player ID whose faction changes should be used. * \return The action type (0 for SET, 1 for ADD, 2 for REMOVE). */ static unsigned int GetSpellbookChangesAction(unsigned short pid) noexcept; /** * \brief Set the action type in a player's spellbook changes. * * \param pid The player ID whose spellbook changes should be used. * \param action The action (0 for SET, 1 for ADD, 2 for REMOVE). * \return void */ static void SetSpellbookChangesAction(unsigned short pid, unsigned char action) noexcept; /** * \brief Add a new spell to the spellbook changes for a player. * * \param pid The player ID whose spellbook changes should be used. * \param topicId The spellId of the spell. * \return void */ static void AddSpell(unsigned short pid, const char* spellId) noexcept; /** * \brief Get the spellId at a certain index in a player's latest spellbook changes. * * \param pid The player ID whose spellbook changes should be used. * \param i The index of the spell. * \return The spellId. */ static const char *GetSpellId(unsigned short pid, unsigned int i) noexcept; /** * \brief Send a PlayerSpellbook packet with a player's recorded spellbook changes. * * \param pid The player ID whose spellbook changes should be used. * \param toOthers Whether this packet should be sent only to other players or * only to the player it is about. * \return void */ static void SendSpellbookChanges(unsigned short pid, bool toOthers = false) noexcept; private: }; #endif //OPENMW_SPELLAPI_HPP