#include "spellswindow.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/manualref.hpp" #include "../mwmechanics/spells.hpp" #include "../mwmechanics/creaturestats.hpp" #include "inventorywindow.hpp" #include "tradewindow.hpp" namespace MWGui { const int SpellsWindow::sLineHeight = 18; SpellsWindow::SpellsWindow(MWBase::WindowManager& parWindowManager) : WindowBase("openmw_spells_window.layout", parWindowManager) , ContainerBase(NULL) // no drag&drop , mSpellsWidgetMap() , mCurrentY(0) , mLastPos(0) , mSpellsWidgets() , mSpellsPriceMap() { setCoord(0, 0, 450, 300); center(); getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mSelect, "Select"); getWidget(mSpells, "Spells"); getWidget(mSpellsBoxWidget, "SpellsBox"); getWidget(mSpellsClientWidget, "SpellsClient"); getWidget(mSpellsScrollerWidget, "SpellsScroller"); mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel); mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellsWindow::onScrollChangePosition); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onCancelButtonClicked); int cancelButtonWidth = mCancelButton->getTextSize().width + 24; mCancelButton->setCoord(430-cancelButtonWidth, mCancelButton->getTop(), cancelButtonWidth, mCancelButton->getHeight()); mSpells->setCoord(450/2-mSpells->getTextSize().width/2, mSpells->getTop(), mSpells->getTextSize().width, mSpells->getHeight()); mSelect->setCoord(8, mSelect->getTop(), mSelect->getTextSize().width, mSelect->getHeight()); static_cast(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellsWindow::onWindowResize); } void SpellsWindow::addSpell(std::string spellID) { MyGUI::Button* toAdd; toAdd = mSpellsClientWidget->createWidget("SandText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); mCurrentY += sLineHeight; const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellID); /// \todo price adjustment depending on merchantile skill int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f; mSpellsPriceMap.insert(std::pair(spell,price)); if (price>mWindowManager.getInventoryWindow()->getPlayerGold()) toAdd->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); else toAdd->setCaption(spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellID); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onSpellButtonClick); toAdd->eventMouseSetFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocus); toAdd->eventMouseLostFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocusLost); mSpellsWidgets.push_back(toAdd); mSpellsWidgetMap.insert(std::pair(toAdd,spell)); } void SpellsWindow::onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old) { updateLabels(); } void SpellsWindow::onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old) { updateLabels(); MyGUI::Button* toUpdate; toUpdate = (MyGUI::Button*) _sender; const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second; int price = mSpellsPriceMap.find(spell)->second; if (price>mWindowManager.getInventoryWindow()->getPlayerGold()) toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); else toUpdate->setCaption("#D8C09A" + spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); } void SpellsWindow::clearSpells() { mSpellsScrollerWidget->setScrollPosition(0); onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition()); mCurrentY = 0; mSpellsWidgets.clear(); while (mSpellsClientWidget->getChildCount()!=0) { MyGUI::Widget* toRemove; toRemove = mSpellsClientWidget->getChildAt(0); mSpellsClientWidget->_destroyChildWidget(toRemove); } mSpellsWidgetMap.clear(); mSpellsPriceMap.clear(); } void SpellsWindow::startSpells(MWWorld::Ptr actor) { clearSpells(); if (actor.getTypeName() == typeid(ESM::NPC).name()) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& playerSpells = stats.getSpells(); std::vector spellList = actor.get()->base->spells.list; for (std::vector::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { bool alreadyHave = false; for (std::vector::const_iterator it2 = playerSpells.begin(); it2 != playerSpells.end(); ++it2) { std::string spellname1 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it)->name; std::string spellname2 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it2)->name; if (spellname1.compare(spellname2)==0) alreadyHave = true; } if (alreadyHave==false) addSpell(*it); } } updateLabels(); updateScroller(); } void SpellsWindow::onSpellButtonClick(MyGUI::Widget* _sender) { const ESM::Spell* spell = mSpellsWidgetMap.find(_sender)->second; int price = mSpellsPriceMap.find(spell)->second; if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); spells.add(spell->name); mWindowManager.getTradeWindow()->addOrRemoveGold(-price); mSpellsWidgetMap.erase(_sender); mSpellsPriceMap.erase(spell); for (std::vector::iterator it = mSpellsWidgets.begin(); it != mSpellsWidgets.end(); ++it) { if (*it==_sender) { mSpellsWidgets.erase(it); break; } } mSpellsClientWidget->_destroyChildWidget(_sender); unsigned int i; mSpellsScrollerWidget->setScrollPosition(0); onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition()); mCurrentY = 0; for (i=0;igetChildCount();i++) { MyGUI::Widget* toMove; toMove = mSpellsClientWidget->getChildAt(i); toMove->setPosition(0,mCurrentY); mCurrentY+=sLineHeight; } } else { } updateLabels(); updateScroller(); } void SpellsWindow::onWindowResize(MyGUI::Window* _sender) { } void SpellsWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { mWindowManager.removeGuiMode(GM_Spells); } void SpellsWindow::updateLabels() { mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str + ": " + boost::lexical_cast(mWindowManager.getInventoryWindow()->getPlayerGold())); mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight()); unsigned int i; for (i=0;igetChildCount();i++) { MyGUI::Button* toUpdate; toUpdate = (MyGUI::Button*) mSpellsClientWidget->getChildAt(i); const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second; int price = mSpellsPriceMap.find(spell)->second; if (price>mWindowManager.getInventoryWindow()->getPlayerGold()) toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); else toUpdate->setCaption(spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); } } void SpellsWindow::onReferenceUnavailable() { // remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to) mWindowManager.removeGuiMode(GM_Spells); mWindowManager.removeGuiMode(GM_Dialogue); } void SpellsWindow::updateScroller() { mSpellsScrollerWidget->setScrollRange(std::max(mCurrentY - mSpellsClientWidget->getHeight(), 0)); mSpellsScrollerWidget->setScrollPage(std::max(mSpellsClientWidget->getHeight() - sLineHeight, 0)); if (mCurrentY != 0) mSpellsScrollerWidget->setTrackSize( (mSpellsBoxWidget->getHeight() / float(mCurrentY)) * mSpellsScrollerWidget->getLineSize() ); } void SpellsWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos) { int diff = mLastPos - pos; // Adjust position of all widget according to difference if (diff == 0) return; mLastPos = pos; std::vector::const_iterator end = mSpellsWidgets.end(); for (std::vector::const_iterator it = mSpellsWidgets.begin(); it != end; ++it) { (*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff)); } } void SpellsWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 < 0) mSpellsScrollerWidget->setScrollPosition(0); else if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 > mSpellsScrollerWidget->getScrollRange()-1) mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollRange()-1); else mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollPosition() - _rel*0.3); onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition()); } }