#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP #define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP #include "../WorldProcessor.hpp" namespace mwmp { class ProcessorScriptGlobalFloat final: public WorldProcessor { public: ProcessorScriptGlobalFloat() { BPP_INIT(ID_SCRIPT_GLOBAL_FLOAT) } virtual void Do(ObjectPacket &packet, WorldEvent &event) { LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received %s", strPacketID.c_str()); //event.setGlobalFloats(); } }; } #endif //OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP