// // Created by koncord on 04.04.17. // #ifndef OPENMW_PROCESSORHANDSHAKE_HPP #define OPENMW_PROCESSORHANDSHAKE_HPP #include "apps/openmw/mwmp/PlayerProcessor.hpp" namespace mwmp { class ProcessorHandshake : public PlayerProcessor { public: ProcessorHandshake() { BPP_INIT(ID_HANDSHAKE) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { packet.setPlayer(getLocalPlayer()); // player is 0 because myGuid will be setted after ProcessUserMyID packet.Send(serverAddr); } }; } #endif //OPENMW_PROCESSORHANDSHAKE_HPP