#include "Spells.hpp" #include #include #include #include using namespace mwmp; unsigned int SpellFunctions::GetSpellbookSize(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->spellbook.size(); } void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); ESM::Spell spell; spell.mId = spellId; player->packetSpellsBuffer.spells.push_back(spell); player->packetSpellsBuffer.action = PacketSpells::ADD; } void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); ESM::Spell spell; spell.mId = spellId; player->packetSpellsBuffer.spells.push_back(spell); player->packetSpellsBuffer.action = PacketSpells::REMOVE; } void SpellFunctions::ClearSpellbook(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); player->packetSpellsBuffer.spells.clear(); player->packetSpellsBuffer.action = PacketSpells::UPDATE; } bool SpellFunctions::HasSpell(unsigned short pid, const char* spellId) { Player *player; GET_PLAYER(pid, player, false); for (unsigned int i = 0; i < player->spellbook.size(); i++) if (Misc::StringUtils::ciEqual(player->spellbook.at(i).mId, spellId)) return true; return false; } const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, ""); if (i >= player->spellbook.size()) return "invalid"; return player->spellbook.at(i).mId.c_str(); } void SpellFunctions::SendSpells(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); for (auto spell : player->packetSpellsBuffer.spells) { if (player->packetSpellsBuffer.action == PacketSpells::ADD) player->spellbook.push_back(spell); else if (player->packetSpells.action == PacketSpells::REMOVE) player->spellbook.erase(remove_if(player->spellbook.begin(), player->spellbook.end(), [&spell](ESM::Spell s)->bool {return spell.mId == s.mId; }), player->spellbook.end()); } std::swap(player->packetSpells, player->packetSpellsBuffer); mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SPELLBOOK)->Send(player, false); player->packetSpells = std::move(player->packetSpellsBuffer); player->packetSpellsBuffer.spells.clear(); }