#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP #define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP #include "BaseObjectProcessor.hpp" namespace mwmp { class ProcessorScriptLocalFloat : public BaseObjectProcessor { public: ProcessorScriptLocalFloat() { BPP_INIT(ID_SCRIPT_LOCAL_FLOAT) } virtual void Do(ObjectPacket &packet, WorldEvent &event) { BaseObjectProcessor::Do(packet, event); event.setLocalFloats(ptrCellStore); } }; } #endif //OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP