// // Created by koncord on 29.04.16. // #include #include #include void ScriptFunctions::SendMessage(unsigned short pid, const char *message, bool broadcast) noexcept { Player *player; GET_PLAYER(pid, player,); *player->ChatMessage() = message; DEBUG_PRINTF("System: %s", message); mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_CHAT_MESSAGE)->Send(player, false); if (broadcast) mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_CHAT_MESSAGE)->Send(player, true); } void ScriptFunctions::CleanChat(unsigned short pid) { } void ScriptFunctions::CleanChat() { }