#include "Settings.hpp" #include <apps/openmw-mp/Script/ScriptFunctions.hpp> #include <components/openmw-mp/NetworkMessages.hpp> #include <apps/openmw-mp/Networking.hpp> #include <components/openmw-mp/Log.hpp> #include <iostream> using namespace std; void SettingFunctions::SetConsoleAllow(unsigned short pid, bool state) { Player *player; GET_PLAYER(pid, player,); player->consoleAllowed = state; } void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty) { Player *player; GET_PLAYER(pid, player,); player->difficulty = difficulty; } void SettingFunctions::SendSettings(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS)->Send(false); }