#ifndef OPENMW_ESM_CREC_H #define OPENMW_ESM_CREC_H #include "record.hpp" // TODO create implementation files and remove this one #include "esmreader.hpp" namespace ESM { /* These two are only used in save games. They are not decoded yet. */ /// Changes a creature struct LoadCREC { void load(ESMReader &esm) { esm.skipRecord(); } void save(ESMWriter &esm) { } }; /// Changes an item list / container struct LoadCNTC { void load(ESMReader &esm) { esm.skipRecord(); } void save(ESMWriter &esm) { } }; } #endif