#include "loadltex.hpp" #include "esm_reader.hpp" #include "esm_writer.hpp" namespace ESM { void LandTexture::load(ESMReader &esm) { esm.getHNT(mIndex, "INTV"); mTexture = esm.getHNString("DATA"); } void LandTexture::save(ESMWriter &esm) { esm.writeHNT("INTV", mIndex); esm.writeHNCString("DATA", mTexture); } }