// // Created by koncord on 13.01.16. // #include #include "PacketAttack.hpp" using namespace mwmp; PacketAttack::PacketAttack(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_ATTACK; } void PacketAttack::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send) { PlayerPacket::Packet(bs, player, send); RW(player->getAttack()->attacker, send); RW(player->getAttack()->target, send); RW(player->getAttack()->refid, send); RW(player->getAttack()->type, send); RW(player->getAttack()->success, send); RW(player->getAttack()->damage, send); // RW(player->getAttack()->pressed, send); RW(player->getAttack()->knockdown, send); RW(player->getAttack()->block, send); }