#include "livecellref.hpp" #include void MWWorld::LiveCellRefBase::loadImp (const ESM::ObjectState& state) { mRef = state.mRef; mData = RefData (state); } void MWWorld::LiveCellRefBase::saveImp (ESM::ObjectState& state) const { state.mRef = mRef; mData.write (state); } bool MWWorld::LiveCellRefBase::checkStateImp (const ESM::ObjectState& state) { return true; }